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community/Ink Canvas/Windows/SplashScreen.xaml.cs
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using System;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media.Animation;
using System.Windows.Threading;
namespace Ink_Canvas.Windows
{
/// <summary>
/// SplashScreen.xaml 的交互逻辑
/// </summary>
public partial class SplashScreen : Window
{
private DispatcherTimer _timer;
private int _loadingStep = 0;
private readonly string[] _loadingMessages = {
"正在启动 Ink Canvas...",
"正在初始化组件...",
"正在加载配置...",
"正在准备界面...",
"启动完成!"
};
public SplashScreen()
{
InitializeComponent();
InitializeSplashScreen();
}
private void InitializeSplashScreen()
{
// 设置窗口居中
WindowStartupLocation = WindowStartupLocation.CenterScreen;
// 设置版本号
SetVersionText();
// 启动加载动画
StartLoadingAnimation();
}
private void StartLoadingAnimation()
{
_timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(1200)
};
_timer.Tick += Timer_Tick;
_timer.Start();
}
private void Timer_Tick(object sender, EventArgs e)
{
if (_loadingStep < _loadingMessages.Length)
{
LoadingText.Text = _loadingMessages[_loadingStep];
_loadingStep++;
}
else
{
_timer.Stop();
// 不要自动关闭启动画面,等待外部调用CloseSplashScreen
}
}
public void CloseSplashScreen()
{
// 添加淡出动画
var fadeOutAnimation = new DoubleAnimation
{
From = 1,
To = 0,
Duration = TimeSpan.FromMilliseconds(300),
EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn }
};
fadeOutAnimation.Completed += (s, e) =>
{
this.Close();
};
this.BeginAnimation(OpacityProperty, fadeOutAnimation);
}
/// <summary>
/// 设置加载进度(0-100
/// </summary>
/// <param name="progress">进度百分比</param>
public void SetProgress(int progress)
{
Dispatcher.Invoke(() =>
{
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if (LoadingProgress.IsIndeterminate)
{
LoadingProgress.IsIndeterminate = false;
LoadingProgress.Value = 0;
}
// 创建平滑过渡动画
var animation = new DoubleAnimation
{
From = LoadingProgress.Value,
To = progress,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut }
};
// 添加动画完成事件
animation.Completed += (s, e) =>
{
// 确保最终值正确设置
LoadingProgress.Value = progress;
};
LoadingProgress.BeginAnimation(ProgressBar.ValueProperty, animation);
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});
}
/// <summary>
/// 设置加载消息
/// </summary>
/// <param name="message">加载消息</param>
public void SetLoadingMessage(string message)
{
Dispatcher.Invoke(() =>
{
LoadingText.Text = message;
});
}
/// <summary>
/// 设置版本号文本
/// </summary>
private void SetVersionText()
{
try
{
var version = Assembly.GetExecutingAssembly().GetName().Version;
if (version != null)
{
VersionTextBlock.Text = $"v{version.Major}.{version.Minor}.{version.Build}.{version.Revision}";
}
else
{
VersionTextBlock.Text = "v5.0.4.0";
}
}
catch
{
VersionTextBlock.Text = "v5.0.4.0";
}
}
}
}