2025-10-01 18:17:39 +08:00
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Windows;
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2025-10-01 18:45:26 +08:00
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using System.Windows.Controls;
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2025-10-01 18:17:39 +08:00
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using System.Windows.Media.Animation;
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using System.Windows.Threading;
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namespace Ink_Canvas.Windows
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{
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/// <summary>
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/// SplashScreen.xaml 的交互逻辑
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/// </summary>
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public partial class SplashScreen : Window
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{
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private DispatcherTimer _timer;
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private int _loadingStep = 0;
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private readonly string[] _loadingMessages = {
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"正在启动 Ink Canvas...",
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"正在初始化组件...",
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"正在加载配置...",
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"正在准备界面...",
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"启动完成!"
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};
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public SplashScreen()
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{
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InitializeComponent();
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InitializeSplashScreen();
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}
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private void InitializeSplashScreen()
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{
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// 设置窗口居中
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WindowStartupLocation = WindowStartupLocation.CenterScreen;
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// 设置版本号
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SetVersionText();
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// 启动加载动画
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StartLoadingAnimation();
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}
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private void StartLoadingAnimation()
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{
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(1200)
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};
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_timer.Tick += Timer_Tick;
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_timer.Start();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (_loadingStep < _loadingMessages.Length)
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{
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LoadingText.Text = _loadingMessages[_loadingStep];
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_loadingStep++;
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}
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else
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{
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_timer.Stop();
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// 不要自动关闭启动画面,等待外部调用CloseSplashScreen
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}
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}
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public void CloseSplashScreen()
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{
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// 添加淡出动画
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var fadeOutAnimation = new DoubleAnimation
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{
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From = 1,
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To = 0,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn }
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};
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fadeOutAnimation.Completed += (s, e) =>
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{
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this.Close();
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};
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this.BeginAnimation(OpacityProperty, fadeOutAnimation);
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}
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/// <summary>
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/// 设置加载进度(0-100)
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/// </summary>
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/// <param name="progress">进度百分比</param>
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public void SetProgress(int progress)
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{
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Dispatcher.Invoke(() =>
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{
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2025-10-01 18:45:26 +08:00
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if (LoadingProgress.IsIndeterminate)
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{
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LoadingProgress.IsIndeterminate = false;
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LoadingProgress.Value = 0;
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}
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// 创建平滑过渡动画
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var animation = new DoubleAnimation
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{
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From = LoadingProgress.Value,
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To = progress,
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2025-10-01 22:24:49 +08:00
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Duration = TimeSpan.FromMilliseconds(300),
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2025-10-01 18:45:26 +08:00
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut }
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};
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// 添加动画完成事件
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animation.Completed += (s, e) =>
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{
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// 确保最终值正确设置
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LoadingProgress.Value = progress;
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};
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LoadingProgress.BeginAnimation(ProgressBar.ValueProperty, animation);
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2025-10-01 18:17:39 +08:00
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});
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}
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/// <summary>
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/// 设置加载消息
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/// </summary>
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/// <param name="message">加载消息</param>
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public void SetLoadingMessage(string message)
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{
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Dispatcher.Invoke(() =>
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{
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LoadingText.Text = message;
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});
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}
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/// <summary>
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/// 设置版本号文本
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/// </summary>
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private void SetVersionText()
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{
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try
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{
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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if (version != null)
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{
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VersionTextBlock.Text = $"v{version.Major}.{version.Minor}.{version.Build}.{version.Revision}";
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}
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else
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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catch
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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}
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}
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