add:直线拉直与端点吸附

This commit is contained in:
CJK_mkp
2025-06-17 22:37:37 +08:00
parent 2a23be44f2
commit 0b7b55224f
9 changed files with 5628 additions and 5276 deletions
@@ -19,6 +19,108 @@ namespace Ink_Canvas {
try {
inkCanvas.Opacity = 1;
// 直线自动拉直功能
if (Settings.Canvas.AutoStraightenLine && e.Stroke.StylusPoints.Count > 1 && drawingShapeMode == 0 && penType == 0) {
// 获取起点和终点
StylusPoint startPoint = e.Stroke.StylusPoints[0];
StylusPoint endPoint = e.Stroke.StylusPoints[e.Stroke.StylusPoints.Count - 1];
// 计算直线长度
double length = Math.Sqrt(Math.Pow(endPoint.X - startPoint.X, 2) + Math.Pow(endPoint.Y - startPoint.Y, 2));
// 判断是否需要拉直
if (length >= Settings.Canvas.AutoStraightenLineThreshold) {
// 判断是否符合直线特征(计算点到直线的最大距离)
double maxDistance = 0;
for (int i = 1; i < e.Stroke.StylusPoints.Count - 1; i++) {
StylusPoint point = e.Stroke.StylusPoints[i];
double distance = DistanceFromPointToLine(point, startPoint, endPoint);
maxDistance = Math.Max(maxDistance, distance);
}
// 如果最大距离小于线长的15%,认为是直线
if (maxDistance < length * 0.15) {
// 创建新的直线点集合
StylusPointCollection newPoints = new StylusPointCollection();
// 直线端点吸附功能
if (Settings.Canvas.LineEndpointSnapping) {
bool startPointSnapped = false;
bool endPointSnapped = false;
// 获取画布上的所有笔画
StrokeCollection allStrokes = inkCanvas.Strokes;
// 排除当前笔画
StrokeCollection otherStrokes = new StrokeCollection();
foreach (Stroke stroke in allStrokes) {
if (stroke != e.Stroke) {
otherStrokes.Add(stroke);
}
}
// 查找最近的端点
double minStartDistance = Settings.Canvas.LineEndpointSnappingThreshold;
double minEndDistance = Settings.Canvas.LineEndpointSnappingThreshold;
StylusPoint nearestToStart = startPoint;
StylusPoint nearestToEnd = endPoint;
foreach (Stroke stroke in otherStrokes) {
// 只考虑直线(只有两个点的笔画)
if (stroke.StylusPoints.Count == 2) {
StylusPoint strokeStart = stroke.StylusPoints[0];
StylusPoint strokeEnd = stroke.StylusPoints[1];
// 计算当前笔画起点到其他笔画端点的距离
double distanceToStrokeStart = Distance(startPoint, strokeStart);
double distanceToStrokeEnd = Distance(startPoint, strokeEnd);
// 如果距离小于阈值且小于当前最小距离,更新最近点
if (distanceToStrokeStart < minStartDistance) {
minStartDistance = distanceToStrokeStart;
nearestToStart = strokeStart;
startPointSnapped = true;
}
if (distanceToStrokeEnd < minStartDistance) {
minStartDistance = distanceToStrokeEnd;
nearestToStart = strokeEnd;
startPointSnapped = true;
}
// 计算当前笔画终点到其他笔画端点的距离
double distanceEndToStrokeStart = Distance(endPoint, strokeStart);
double distanceEndToStrokeEnd = Distance(endPoint, strokeEnd);
// 如果距离小于阈值且小于当前最小距离,更新最近点
if (distanceEndToStrokeStart < minEndDistance) {
minEndDistance = distanceEndToStrokeStart;
nearestToEnd = strokeStart;
endPointSnapped = true;
}
if (distanceEndToStrokeEnd < minEndDistance) {
minEndDistance = distanceEndToStrokeEnd;
nearestToEnd = strokeEnd;
endPointSnapped = true;
}
}
}
// 应用吸附结果
newPoints.Add(startPointSnapped ? nearestToStart : startPoint);
newPoints.Add(endPointSnapped ? nearestToEnd : endPoint);
} else {
// 不启用吸附,直接使用原始端点
newPoints.Add(startPoint);
newPoints.Add(endPoint);
}
// 替换原有笔迹
e.Stroke.StylusPoints = newPoints;
}
}
}
if (Settings.InkToShape.IsInkToShapeEnabled && drawingShapeMode == 0 && !isInMultiTouchMode && penType == 0) {
void InkToShapeProcess() {
try {
@@ -554,5 +656,31 @@ namespace Ink_Canvas {
public StylusPoint GetCenterPoint(StylusPoint point1, StylusPoint point2) {
return new StylusPoint((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
}
/// <summary>
/// 计算点到直线的距离
/// </summary>
/// <param name="point">点</param>
/// <param name="lineStart">直线起点</param>
/// <param name="lineEnd">直线终点</param>
/// <returns>距离</returns>
private double DistanceFromPointToLine(StylusPoint point, StylusPoint lineStart, StylusPoint lineEnd) {
double lineLength = Math.Sqrt(Math.Pow(lineEnd.X - lineStart.X, 2) + Math.Pow(lineEnd.Y - lineStart.Y, 2));
if (lineLength == 0) return 0;
double area = Math.Abs(
(lineEnd.X - lineStart.X) * (lineStart.Y - point.Y) -
(lineStart.X - point.X) * (lineEnd.Y - lineStart.Y)
);
return area / lineLength;
}
/// <summary>
/// 计算两点之间的距离
/// </summary>
private double Distance(StylusPoint p1, StylusPoint p2) {
return Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
}
}
}