代码清理
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@@ -1,30 +1,37 @@
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using System;
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using Ink_Canvas.Helpers;
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using System;
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using System.Linq;
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using System.Threading;
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using System.Windows;
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using Ink_Canvas.Helpers;
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namespace Ink_Canvas {
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public partial class MainWindow : Window {
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namespace Ink_Canvas
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{
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public partial class MainWindow : Window
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{
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private int lastNotificationShowTime;
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private int notificationShowTime = 2500;
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public static void ShowNewMessage(string notice, bool isShowImmediately = true) {
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public static void ShowNewMessage(string notice, bool isShowImmediately = true)
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{
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(Application.Current?.Windows.Cast<Window>().FirstOrDefault(window => window is MainWindow) as MainWindow)
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?.ShowNotification(notice, isShowImmediately);
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}
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public void ShowNotification(string notice, bool isShowImmediately = true) {
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try {
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public void ShowNotification(string notice, bool isShowImmediately = true)
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{
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try
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{
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lastNotificationShowTime = Environment.TickCount;
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TextBlockNotice.Text = notice;
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AnimationsHelper.ShowWithSlideFromBottomAndFade(GridNotifications);
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new Thread(() => {
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new Thread(() =>
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{
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Thread.Sleep(notificationShowTime + 300);
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if (Environment.TickCount - lastNotificationShowTime >= notificationShowTime)
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Application.Current.Dispatcher.Invoke(() => {
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Application.Current.Dispatcher.Invoke(() =>
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{
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AnimationsHelper.HideWithSlideAndFade(GridNotifications);
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});
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}).Start();
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