improve:计时器
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@@ -0,0 +1,126 @@
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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using System.Timers;
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namespace Ink_Canvas
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{
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/// <summary>
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/// 全屏计时器窗口
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/// </summary>
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public partial class FullscreenTimerWindow : Window
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{
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private SeewoStyleTimerWindow parentWindow;
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private System.Timers.Timer updateTimer;
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public FullscreenTimerWindow(SeewoStyleTimerWindow parent)
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{
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InitializeComponent();
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parentWindow = parent;
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// 设置窗口位置和大小
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this.Left = 0;
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this.Top = 0;
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this.Width = SystemParameters.PrimaryScreenWidth;
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this.Height = SystemParameters.PrimaryScreenHeight;
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// 启动更新定时器
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updateTimer = new System.Timers.Timer(100); // 100ms更新一次
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updateTimer.Elapsed += UpdateTimer_Elapsed;
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updateTimer.Start();
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}
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private void UpdateTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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if (parentWindow != null && parentWindow.IsTimerRunning)
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{
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Application.Current.Dispatcher.Invoke(() =>
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{
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UpdateTimeDisplay();
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});
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}
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}
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private void UpdateTimeDisplay()
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{
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if (parentWindow == null) return;
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// 获取剩余时间
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var remainingTime = parentWindow.GetRemainingTime();
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if (remainingTime.HasValue)
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{
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var timeSpan = remainingTime.Value;
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int hours = (int)timeSpan.TotalHours;
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int minutes = timeSpan.Minutes;
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int seconds = timeSpan.Seconds;
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// 更新小时显示
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SetDigitDisplay("FullHour1Display", hours / 10);
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SetDigitDisplay("FullHour2Display", hours % 10);
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// 更新分钟显示
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SetDigitDisplay("FullMinute1Display", minutes / 10);
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SetDigitDisplay("FullMinute2Display", minutes % 10);
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// 更新秒显示
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SetDigitDisplay("FullSecond1Display", seconds / 10);
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SetDigitDisplay("FullSecond2Display", seconds % 10);
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}
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}
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private void SetDigitDisplay(string pathName, int digit)
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{
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var path = this.FindName(pathName) as Path;
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if (path != null)
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{
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string resourceKey = $"Digit{digit}";
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var geometry = this.FindResource(resourceKey) as Geometry;
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if (geometry != null)
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{
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path.Data = geometry;
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}
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}
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}
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private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
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{
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// 点击屏幕退出全屏
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ExitFullscreen();
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}
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private void Window_KeyDown(object sender, KeyEventArgs e)
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{
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// 按ESC键退出全屏
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if (e.Key == Key.Escape)
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{
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ExitFullscreen();
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}
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}
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private void ExitFullscreen()
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{
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// 恢复主窗口
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if (parentWindow != null)
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{
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parentWindow.Show();
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parentWindow.Activate();
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parentWindow.WindowState = WindowState.Normal;
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}
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this.Close();
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}
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protected override void OnClosed(EventArgs e)
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{
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// 清理资源
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if (updateTimer != null)
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{
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updateTimer.Stop();
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updateTimer.Dispose();
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}
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base.OnClosed(e);
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}
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}
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}
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