优化日志

This commit is contained in:
2025-09-13 10:43:22 +08:00
parent 084cbcd362
commit 1508bd806f
7 changed files with 0 additions and 14 deletions
-1
View File
@@ -280,7 +280,6 @@ namespace Ink_Canvas
RightBottomPanelForPPTNavigation.Visibility = Visibility.Collapsed;
LeftSidePanelForPPTNavigation.Visibility = Visibility.Collapsed;
RightSidePanelForPPTNavigation.Visibility = Visibility.Collapsed;
LogHelper.WriteLogToFile($"从收纳模式恢复时隐藏PPT翻页按钮 - 放映状态: {PPTManager?.IsInSlideShow}, 页数: {PPTManager?.SlidesCount}", LogHelper.LogType.Trace);
}
// 新增:只在屏幕模式下显示浮动栏
@@ -3538,7 +3538,6 @@ namespace Ink_Canvas
private void UpdateCurrentToolMode(string mode)
{
_currentToolMode = mode;
LogHelper.WriteLogToFile($"更新工具模式缓存: {mode}", LogHelper.LogType.Trace);
}
#endregion
@@ -163,13 +163,11 @@ namespace Ink_Canvas
return;
}
LogHelper.WriteLogToFile($"MainWindow_StylusDown 被调用,笔尾状态: {e.StylusDevice.Inverted}, 当前 drawingShapeMode: {drawingShapeMode}, 当前 EditingMode: {inkCanvas.EditingMode}");
// 新增:根据是否为笔尾自动切换橡皮擦/画笔模式
if (e.StylusDevice.Inverted)
{
inkCanvas.EditingMode = InkCanvasEditingMode.EraseByPoint;
LogHelper.WriteLogToFile("检测到笔尾,设置 EditingMode 为 EraseByPoint");
}
else
{
@@ -178,14 +176,12 @@ namespace Ink_Canvas
{
// 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
inkCanvas.EditingMode = InkCanvasEditingMode.None;
LogHelper.WriteLogToFile("几何绘制模式,设置 EditingMode 为 None");
return;
}
// 修复:保持当前的线擦模式,不要强制切换到Ink模式
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
LogHelper.WriteLogToFile("设置 EditingMode 为 Ink");
}
else
{
@@ -231,14 +227,11 @@ namespace Ink_Canvas
{
try
{
LogHelper.WriteLogToFile($"MainWindow_StylusUp 被调用,EditingMode: {inkCanvas.EditingMode}, EnableInkFade: {Settings.Canvas.EnableInkFade}");
var stroke = GetStrokeVisual(e.StylusDevice.Id).Stroke;
LogHelper.WriteLogToFile($"获取到墨迹,StylusPoints数量: {stroke.StylusPoints.Count}");
// 正常模式:添加到画布并参与墨迹纠正
// 墨迹渐隐功能现在在 StrokeCollected 事件中统一处理所有输入方式
LogHelper.WriteLogToFile("StylusUp: 添加墨迹到画布");
inkCanvas.Strokes.Add(stroke);
await Task.Delay(5); // 避免渲染墨迹完成前预览墨迹被删除导致墨迹闪烁