improve:墨迹纠正
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@@ -718,6 +718,18 @@ namespace Ink_Canvas
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var endP = new Point(result.Centroid.X + result.ShapeWidth / 2,
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result.Centroid.Y + result.ShapeHeight / 2);
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// WinRT 返回的热点顺序/方向不稳定时,用点集反推 IACore 风格椭圆参数(中心/长短轴/方向/四个端点)
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var hasEllipseParams = TryEstimateEllipseParamsFromStrokes(
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result.StrokesToRemove,
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out var ellipseCentroid,
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out var ellipseA,
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out var ellipseB,
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out var ellipseThetaRad,
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out var ellipseMajor0,
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out var ellipseMajor1,
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out var ellipseMinor0,
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out var ellipseMinor1);
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foreach (var circle in circles)
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//判断是否画同心椭圆
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if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2 &&
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@@ -805,13 +817,17 @@ namespace Ink_Canvas
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}
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}
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//纠正垂直与水平关系
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var newPoints = FixPointsDirection(p[0], p[2]);
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p[0] = newPoints[0];
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p[2] = newPoints[1];
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newPoints = FixPointsDirection(p[1], p[3]);
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p[1] = newPoints[0];
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p[3] = newPoints[1];
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// 用反推参数替换中心与长短轴(比 WinRT 的包围盒更接近 IACore,且不会竖横翻转)
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if (hasEllipseParams)
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{
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result.Centroid = ellipseCentroid;
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a = ellipseA;
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b = ellipseB;
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iniP = new Point(result.Centroid.X - a, result.Centroid.Y - b);
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endP = new Point(result.Centroid.X + a, result.Centroid.Y + b);
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// 用端点重写热点,保证后续回退分支也一致
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p = new PointCollection { ellipseMajor0, ellipseMinor0, ellipseMajor1, ellipseMinor1 };
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}
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var pointList = GenerateEllipseGeometry(iniP, endP);
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var point = new StylusPointCollection(pointList);
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@@ -823,9 +839,8 @@ namespace Ink_Canvas
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if (needRotation)
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{
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var m = new Matrix();
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var fe = e.Source as FrameworkElement;
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var tanTheta = (p[2].Y - p[0].Y) / (p[2].X - p[0].X);
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var theta = Math.Atan(tanTheta);
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// 优先使用反推参数角度;否则用端点向量角度(使用 Atan2 避免斜率无穷)
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var theta = hasEllipseParams ? ellipseThetaRad : Math.Atan2(p[2].Y - p[0].Y, p[2].X - p[0].X);
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m.RotateAt(theta * 180.0 / Math.PI, result.Centroid.X, result.Centroid.Y);
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stroke.Transform(m, false);
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}
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@@ -2282,6 +2297,124 @@ namespace Ink_Canvas
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return new Point[2] { p1, p2 };
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}
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/// <summary>
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/// 用点集拟合出 IACore 风格椭圆参数(中心/长短半轴/方向/四个端点)。
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/// 解决 WinRT 返回热点顺序不稳定导致椭圆纠正角度翻转的问题。
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/// </summary>
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private static bool TryEstimateEllipseParamsFromStrokes(
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StrokeCollection strokes,
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out Point centroid,
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out double a,
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out double b,
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out double thetaRad,
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out Point major0,
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out Point major1,
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out Point minor0,
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out Point minor1)
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{
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centroid = default;
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a = b = 0;
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thetaRad = 0;
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major0 = major1 = minor0 = minor1 = default;
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if (strokes == null || strokes.Count == 0) return false;
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var pts = new List<Point>(256);
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foreach (var s in strokes)
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{
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if (s?.StylusPoints == null) continue;
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foreach (var sp in s.StylusPoints)
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pts.Add(sp.ToPoint());
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}
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if (pts.Count < 12) return false;
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double mx = 0, my = 0;
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for (int i = 0; i < pts.Count; i++)
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{
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mx += pts[i].X;
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my += pts[i].Y;
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}
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mx /= pts.Count;
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my /= pts.Count;
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centroid = new Point(mx, my);
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double sxx = 0, syy = 0, sxy = 0;
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for (int i = 0; i < pts.Count; i++)
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{
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var dx = pts[i].X - mx;
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var dy = pts[i].Y - my;
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sxx += dx * dx;
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syy += dy * dy;
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sxy += dx * dy;
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}
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if (sxx + syy < 1e-6) return false;
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thetaRad = 0.5 * Math.Atan2(2.0 * sxy, sxx - syy);
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if (double.IsNaN(thetaRad) || double.IsInfinity(thetaRad)) return false;
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// 主轴单位向量 v1=(cos,sin),次轴 v2=(-sin,cos)
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var cos = Math.Cos(thetaRad);
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var sin = Math.Sin(thetaRad);
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// 投影收集,用分位数抑制离群点
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var us = new double[pts.Count];
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var vs = new double[pts.Count];
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double maxU = double.MinValue, minU = double.MaxValue;
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double maxV = double.MinValue, minV = double.MaxValue;
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for (int i = 0; i < pts.Count; i++)
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{
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var dx = pts[i].X - mx;
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var dy = pts[i].Y - my;
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var u = dx * cos + dy * sin;
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var v = -dx * sin + dy * cos;
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us[i] = u;
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vs[i] = v;
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if (u > maxU) maxU = u;
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if (u < minU) minU = u;
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if (v > maxV) maxV = v;
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if (v < minV) minV = v;
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}
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Array.Sort(us);
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Array.Sort(vs);
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int hi = (int)Math.Round((pts.Count - 1) * 0.98);
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int lo = (int)Math.Round((pts.Count - 1) * 0.02);
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hi = Math.Max(0, Math.Min(pts.Count - 1, hi));
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lo = Math.Max(0, Math.Min(pts.Count - 1, lo));
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var uHi = us[hi];
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var uLo = us[lo];
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var vHi = vs[hi];
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var vLo = vs[lo];
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var aCandidate = Math.Max(Math.Abs(uHi), Math.Abs(uLo));
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var bCandidate = Math.Max(Math.Abs(vHi), Math.Abs(vLo));
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if (aCandidate < 1e-3) aCandidate = Math.Max(Math.Abs(maxU), Math.Abs(minU));
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if (bCandidate < 1e-3) bCandidate = Math.Max(Math.Abs(maxV), Math.Abs(minV));
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a = aCandidate;
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b = bCandidate;
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// 保证 a 为长半轴
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if (b > a)
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{
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var t = a; a = b; b = t;
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thetaRad += Math.PI / 2;
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cos = Math.Cos(thetaRad);
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sin = Math.Sin(thetaRad);
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}
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major0 = new Point(mx - a * cos, my - a * sin);
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major1 = new Point(mx + a * cos, my + a * sin);
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minor0 = new Point(mx + b * sin, my - b * cos);
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minor1 = new Point(mx - b * sin, my + b * cos);
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return a > 1e-2 && b > 1e-2;
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}
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public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points)
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{
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var newPoint = new StylusPointCollection();
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