improve:墨迹渐隐
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@@ -833,12 +833,8 @@ namespace Ink_Canvas.Helpers
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// 归一化方向向量
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direction.Normalize();
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// 使用OpacityMask创建更自然的擦除效果
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var maskBrush = CreateEraseMaskBrush(stroke, strokeStart, strokeEnd, 1.0);
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visual.OpacityMask = maskBrush;
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// 创建擦除动画 - 使用定时器来更新遮罩
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StartEraseMaskAnimation(visual, stroke, strokeStart, strokeEnd, duration);
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// 创建精确的擦除动画 - 使用PathGeometry来避免变形
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CreatePreciseEraseAnimation(visual, stroke, bounds, strokeStart, strokeEnd, direction, length, duration);
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}
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catch (Exception ex)
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{
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@@ -848,6 +844,58 @@ namespace Ink_Canvas.Helpers
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}
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}
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/// <summary>
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/// 创建精确的擦除动画 - 使用动态裁剪区域避免墨迹移动
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/// </summary>
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private void CreatePreciseEraseAnimation(UIElement visual, Stroke stroke, Rect bounds, Point strokeStart, Point strokeEnd, Vector direction, double length, int duration)
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{
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try
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{
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// 计算擦除方向上的移动距离
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var totalDistance = Math.Sqrt(Math.Pow(strokeEnd.X - strokeStart.X, 2) + Math.Pow(strokeEnd.Y - strokeStart.Y, 2));
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if (totalDistance == 0)
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{
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// 如果墨迹没有长度,使用简单渐隐
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StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
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return;
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}
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// 创建动态裁剪区域 - 从完整墨迹开始,逐渐缩小
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var clipGeometry = new RectangleGeometry
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{
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Rect = bounds
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};
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visual.Clip = clipGeometry;
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// 创建擦除动画 - 裁剪区域从起点向终点移动并缩小
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// 使用更自然的擦除效果:从起点开始,逐渐向终点移动
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var eraseAnimation = new RectAnimation
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{
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From = bounds, // 从完整边界开始
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To = new Rect(strokeEnd.X, strokeEnd.Y, 0, bounds.Height), // 到终点位置,宽度为0
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Duration = TimeSpan.FromMilliseconds(duration),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
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};
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// 添加动画完成事件
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eraseAnimation.Completed += (sender, e) =>
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{
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OnAnimationCompleted(visual, stroke);
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};
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// 开始动画
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clipGeometry.BeginAnimation(RectangleGeometry.RectProperty, eraseAnimation);
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"精确擦除动画失败: {ex}", LogHelper.LogType.Error);
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// 失败时回退到简单动画
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StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
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}
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}
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/// <summary>
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/// 动画完成后的统一处理
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/// </summary>
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@@ -155,6 +155,22 @@ namespace Ink_Canvas.Helpers
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{
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// 更新创建时间,使其成为最新的窗口
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windowInfo.CreatedTime = DateTime.Now;
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// 立即将窗口置顶
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var hwnd = new WindowInteropHelper(window).Handle;
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if (hwnd != IntPtr.Zero)
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{
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保窗口样式正确
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int exStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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if ((exStyle & WS_EX_TOPMOST) == 0)
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{
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SetWindowLong(hwnd, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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}
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}
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ApplyZOrder();
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}
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}
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@@ -165,64 +181,12 @@ namespace Ink_Canvas.Helpers
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/// </summary>
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private static void ApplyZOrder()
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{
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// 按创建时间排序,最新的窗口在最后
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var sortedWindows = _windowStack
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.Where(w => IsWindow(w.Handle) && IsWindowVisible(w.Handle) && !IsIconic(w.Handle))
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.OrderBy(w => w.CreatedTime)
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.ToList();
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if (sortedWindows.Count == 0) return;
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// 获取主窗口(第一个注册的窗口)
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var mainWindow = sortedWindows.FirstOrDefault();
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if (mainWindow == null) return;
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// 如果主窗口需要置顶且启用了无焦点模式
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if (mainWindow.IsTopmost && mainWindow.IsNoFocusMode)
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// 简化逻辑:直接设置所有窗口为置顶,让Windows系统自然处理层级
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foreach (var windowInfo in _windowStack.ToList())
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{
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// 检查是否有子窗口在前景
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var foregroundWindow = GetForegroundWindow();
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var hasChildWindowInForeground = false;
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if (foregroundWindow != mainWindow.Handle)
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{
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var foregroundWindowProcessId = GetWindowThreadProcessId(foregroundWindow, out uint processId);
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var currentProcessId = GetCurrentProcessId();
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if (processId == currentProcessId)
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{
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// 检查前景窗口是否在我们的窗口列表中
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var foregroundWindowInfo = sortedWindows.FirstOrDefault(w => w.Handle == foregroundWindow);
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if (foregroundWindowInfo != null)
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{
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hasChildWindowInForeground = true;
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}
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}
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}
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if (!hasChildWindowInForeground)
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{
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// 没有子窗口在前景,主窗口置顶
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SetWindowPos(mainWindow.Handle, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保主窗口样式正确
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int exStyle = GetWindowLong(mainWindow.Handle, GWL_EXSTYLE);
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if ((exStyle & WS_EX_TOPMOST) == 0)
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{
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SetWindowLong(mainWindow.Handle, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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}
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}
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}
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// 处理其他窗口的层级
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for (int i = 1; i < sortedWindows.Count; i++)
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{
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var windowInfo = sortedWindows[i];
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// 子窗口应该置顶于主窗口
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if (windowInfo.IsTopmost)
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if (windowInfo.IsTopmost && IsWindow(windowInfo.Handle) && IsWindowVisible(windowInfo.Handle) && !IsIconic(windowInfo.Handle))
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{
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// 设置窗口为置顶
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SetWindowPos(windowInfo.Handle, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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@@ -273,5 +237,28 @@ namespace Ink_Canvas.Helpers
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return _windowStack.Count;
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}
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}
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/// <summary>
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/// 强制刷新所有窗口的置顶状态
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/// </summary>
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public static void ForceRefreshAllWindows()
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{
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lock (_lockObject)
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{
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foreach (var windowInfo in _windowStack.ToList())
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{
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if (windowInfo.IsTopmost && IsWindow(windowInfo.Handle))
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{
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// 强制设置窗口为置顶
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SetWindowPos(windowInfo.Handle, HWND_TOPMOST, 0, 0, 0, 0,
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SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW | SWP_NOOWNERZORDER);
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// 确保窗口样式正确
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int exStyle = GetWindowLong(windowInfo.Handle, GWL_EXSTYLE);
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SetWindowLong(windowInfo.Handle, GWL_EXSTYLE, exStyle | WS_EX_TOPMOST);
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}
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}
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}
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}
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}
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}
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