improve:墨迹平滑
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@@ -74,13 +74,13 @@ namespace Ink_Canvas.Helpers
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pathFigure.StartPoint = new Point(points[0].X, points[0].Y);
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// 使用贝塞尔曲线段创建平滑路径
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for (int i = 0; i < points.Count - 1; i += 3)
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// 使用贝塞尔曲线段创建平滑路径,增加插点密度
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for (int i = 0; i < points.Count - 1; i += 2) // 从i+=3改为i+=2,增加插点密度
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{
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var p1 = i + 1 < points.Count ? new Point(points[i + 1].X, points[i + 1].Y) : pathFigure.StartPoint;
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var p2 = i + 2 < points.Count ? new Point(points[i + 2].X, points[i + 2].Y) : p1;
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var p3 = i + 3 < points.Count ? new Point(points[i + 3].X, points[i + 3].Y) : p2;
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var bezierSegment = new BezierSegment(p1, p2, p3, true);
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pathFigure.Segments.Add(bezierSegment);
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}
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@@ -145,7 +145,7 @@ namespace Ink_Canvas.Helpers
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/// <summary>
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/// 使用GPU加速的并行贝塞尔计算
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/// </summary>
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public static StylusPoint[] ParallelBezierInterpolation(StylusPoint[] controlPoints, int segments = 16)
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public static StylusPoint[] ParallelBezierInterpolation(StylusPoint[] controlPoints, int segments = 32)
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{
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if (controlPoints.Length < 4) return controlPoints;
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@@ -212,13 +212,13 @@ namespace Ink_Canvas.Helpers
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/// </summary>
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public class InkSmoothingConfig
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{
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public InkSmoothingQuality Quality { get; set; } = InkSmoothingQuality.Balanced;
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public InkSmoothingQuality Quality { get; set; } = InkSmoothingQuality.HighQuality;
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public bool UseHardwareAcceleration { get; set; } = true;
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public bool UseAsyncProcessing { get; set; } = true;
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public int MaxConcurrentTasks { get; set; } = Environment.ProcessorCount;
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public double SmoothingStrength { get; set; } = 0.6;
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public double ResampleInterval { get; set; } = 1.2;
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public int InterpolationSteps { get; set; } = 16;
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public double SmoothingStrength { get; set; } = 0.8; // 高质量模式的平滑强度
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public double ResampleInterval { get; set; } = 0.8; // 高质量模式的重采样间隔
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public int InterpolationSteps { get; set; } = 64; // 高质量模式的插值步数
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public static InkSmoothingConfig FromSettings()
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{
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@@ -239,17 +239,17 @@ namespace Ink_Canvas.Helpers
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case InkSmoothingQuality.HighPerformance:
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SmoothingStrength = 0.4;
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ResampleInterval = 2.0;
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InterpolationSteps = 8;
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InterpolationSteps = 16;
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break;
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case InkSmoothingQuality.Balanced:
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SmoothingStrength = 0.6;
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ResampleInterval = 1.2;
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InterpolationSteps = 16;
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InterpolationSteps = 32;
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break;
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case InkSmoothingQuality.HighQuality:
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SmoothingStrength = 0.8;
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ResampleInterval = 0.8;
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InterpolationSteps = 32;
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InterpolationSteps = 64;
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break;
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}
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}
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