代码清理
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@@ -887,20 +887,20 @@ namespace Ink_Canvas
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ToggleSwitchUseLegacyTimerUI.IsOn = Settings.RandSettings.UseLegacyTimerUI;
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ToggleSwitchUseNewStyleUI.IsOn = Settings.RandSettings.UseNewStyleUI;
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ToggleSwitchEnableOvertimeCountUp.IsOn = Settings.RandSettings.EnableOvertimeCountUp;
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// 新点名UI设置
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ToggleSwitchUseNewRollCallUI.IsOn = Settings.RandSettings.UseNewRollCallUI;
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ToggleSwitchEnableMLAvoidance.IsOn = Settings.RandSettings.EnableMLAvoidance;
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MLAvoidanceHistorySlider.Value = Settings.RandSettings.MLAvoidanceHistoryCount;
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MLAvoidanceWeightSlider.Value = Settings.RandSettings.MLAvoidanceWeight;
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bool canEnableRedText = Settings.RandSettings.EnableOvertimeCountUp && Settings.RandSettings.EnableOvertimeRedText;
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ToggleSwitchEnableOvertimeRedText.IsOn = canEnableRedText;
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if (!canEnableRedText)
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{
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Settings.RandSettings.EnableOvertimeRedText = false;
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}
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TimerVolumeSlider.Value = Settings.RandSettings.TimerVolume;
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// 渐进提醒设置
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@@ -929,16 +929,16 @@ namespace Ink_Canvas
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ToggleSwitchUseLegacyTimerUI.IsOn = Settings.RandSettings.UseLegacyTimerUI;
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ToggleSwitchUseNewStyleUI.IsOn = Settings.RandSettings.UseNewStyleUI;
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ToggleSwitchEnableOvertimeCountUp.IsOn = Settings.RandSettings.EnableOvertimeCountUp;
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bool canEnableRedText = Settings.RandSettings.EnableOvertimeCountUp && Settings.RandSettings.EnableOvertimeRedText;
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ToggleSwitchEnableOvertimeRedText.IsOn = canEnableRedText;
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if (!canEnableRedText)
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{
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Settings.RandSettings.EnableOvertimeRedText = false;
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}
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TimerVolumeSlider.Value = Settings.RandSettings.TimerVolume;
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// 渐进提醒设置
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ToggleSwitchEnableProgressiveReminder.IsOn = Settings.RandSettings.EnableProgressiveReminder;
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ProgressiveReminderVolumeSlider.Value = Settings.RandSettings.ProgressiveReminderVolume;
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