improve:墨迹延迟
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@@ -194,7 +194,7 @@ namespace Ink_Canvas.Helpers
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break;
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}
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var bitmapSource = System.Windows.Media.Imaging.BitmapSource.Create(
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var bitmapSource = BitmapSource.Create(
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bitmapData.Width,
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bitmapData.Height,
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_currentFrame.HorizontalResolution,
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@@ -71,37 +71,43 @@ namespace Ink_Canvas.Helpers
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}
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/// <summary>
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/// 应用质量设置
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/// 应用质量设置
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/// </summary>
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public void ApplyQualitySettings()
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{
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switch (Quality)
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{
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case SmoothingQuality.Performance:
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SmoothingStrength = 0.2;
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ResampleInterval = 4.0;
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InterpolationSteps = 6;
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SmoothingStrength = 0.15;
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ResampleInterval = 5.0;
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InterpolationSteps = 4;
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UseAdaptiveInterpolation = false;
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CurveTension = 0.2;
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CurveTension = 0.15;
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MaxConcurrentTasks = Math.Max(1, Environment.ProcessorCount / 2);
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UseHardwareAcceleration = true;
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UseAsyncProcessing = true;
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break;
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case SmoothingQuality.Balanced:
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SmoothingStrength = 0.4;
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ResampleInterval = 2.5;
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InterpolationSteps = 12;
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SmoothingStrength = 0.3;
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ResampleInterval = 3.0;
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InterpolationSteps = 8;
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UseAdaptiveInterpolation = true;
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CurveTension = 0.3;
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CurveTension = 0.25;
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MaxConcurrentTasks = Environment.ProcessorCount;
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UseHardwareAcceleration = true;
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UseAsyncProcessing = true;
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break;
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case SmoothingQuality.Quality:
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SmoothingStrength = 0.6;
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ResampleInterval = 1.5;
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InterpolationSteps = 20;
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SmoothingStrength = 0.5;
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ResampleInterval = 2.0;
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InterpolationSteps = 15;
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UseAdaptiveInterpolation = true;
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CurveTension = 0.4;
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CurveTension = 0.35;
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MaxConcurrentTasks = Environment.ProcessorCount;
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UseHardwareAcceleration = true;
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UseAsyncProcessing = true;
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break;
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}
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}
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@@ -25,10 +25,14 @@ namespace Ink_Canvas.Helpers
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}
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/// <summary>
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/// 用于显示笔迹的类
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/// 用于显示笔迹的类
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/// </summary>
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public class StrokeVisual : DrawingVisual
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{
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private bool _needsRedraw = true;
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private int _lastPointCount = 0;
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private const int REDRAW_THRESHOLD = 3;
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/// <summary>
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/// 创建显示笔迹的类
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/// </summary>
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@@ -49,15 +53,20 @@ namespace Ink_Canvas.Helpers
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public StrokeVisual(DrawingAttributes drawingAttributes)
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{
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_drawingAttributes = drawingAttributes;
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// 启用硬件加速
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RenderOptions.SetBitmapScalingMode(this, BitmapScalingMode.HighQuality);
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RenderOptions.SetEdgeMode(this, EdgeMode.Aliased);
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RenderOptions.SetCachingHint(this, CachingHint.Cache);
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}
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/// <summary>
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/// 设置或获取显示的笔迹
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/// 设置或获取显示的笔迹
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/// </summary>
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public Stroke Stroke { set; get; }
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/// <summary>
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/// 在笔迹中添加点
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/// 在笔迹中添加点
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/// </summary>
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/// <param name="point"></param>
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public void Add(StylusPoint point)
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@@ -66,28 +75,50 @@ namespace Ink_Canvas.Helpers
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{
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var collection = new StylusPointCollection { point };
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Stroke = new Stroke(collection) { DrawingAttributes = _drawingAttributes };
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_lastPointCount = 1;
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}
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else
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{
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Stroke.StylusPoints.Add(point);
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_lastPointCount++;
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}
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// 标记需要重绘
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_needsRedraw = true;
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}
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/// <summary>
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/// 重新画出笔迹
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/// 重新画出笔迹
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/// </summary>
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public void Redraw()
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{
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if (!_needsRedraw || Stroke == null) return;
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if (_lastPointCount % REDRAW_THRESHOLD != 0 && _lastPointCount > REDRAW_THRESHOLD)
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{
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return;
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}
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try
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{
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using (var dc = RenderOpen())
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{
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Stroke.Draw(dc);
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}
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_needsRedraw = false;
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}
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catch { }
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}
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/// <summary>
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/// 强制重绘
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/// </summary>
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public void ForceRedraw()
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{
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_needsRedraw = true;
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Redraw();
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}
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private readonly DrawingAttributes _drawingAttributes;
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public static implicit operator Stroke(StrokeVisual v)
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