improve:墨迹延迟
This commit is contained in:
@@ -25,10 +25,14 @@ namespace Ink_Canvas.Helpers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用于显示笔迹的类
|
||||
/// 用于显示笔迹的类
|
||||
/// </summary>
|
||||
public class StrokeVisual : DrawingVisual
|
||||
{
|
||||
private bool _needsRedraw = true;
|
||||
private int _lastPointCount = 0;
|
||||
private const int REDRAW_THRESHOLD = 3;
|
||||
|
||||
/// <summary>
|
||||
/// 创建显示笔迹的类
|
||||
/// </summary>
|
||||
@@ -49,15 +53,20 @@ namespace Ink_Canvas.Helpers
|
||||
public StrokeVisual(DrawingAttributes drawingAttributes)
|
||||
{
|
||||
_drawingAttributes = drawingAttributes;
|
||||
|
||||
// 启用硬件加速
|
||||
RenderOptions.SetBitmapScalingMode(this, BitmapScalingMode.HighQuality);
|
||||
RenderOptions.SetEdgeMode(this, EdgeMode.Aliased);
|
||||
RenderOptions.SetCachingHint(this, CachingHint.Cache);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 设置或获取显示的笔迹
|
||||
/// 设置或获取显示的笔迹
|
||||
/// </summary>
|
||||
public Stroke Stroke { set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 在笔迹中添加点
|
||||
/// 在笔迹中添加点
|
||||
/// </summary>
|
||||
/// <param name="point"></param>
|
||||
public void Add(StylusPoint point)
|
||||
@@ -66,28 +75,50 @@ namespace Ink_Canvas.Helpers
|
||||
{
|
||||
var collection = new StylusPointCollection { point };
|
||||
Stroke = new Stroke(collection) { DrawingAttributes = _drawingAttributes };
|
||||
_lastPointCount = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Stroke.StylusPoints.Add(point);
|
||||
_lastPointCount++;
|
||||
}
|
||||
|
||||
// 标记需要重绘
|
||||
_needsRedraw = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新画出笔迹
|
||||
/// 重新画出笔迹
|
||||
/// </summary>
|
||||
public void Redraw()
|
||||
{
|
||||
if (!_needsRedraw || Stroke == null) return;
|
||||
|
||||
if (_lastPointCount % REDRAW_THRESHOLD != 0 && _lastPointCount > REDRAW_THRESHOLD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
using (var dc = RenderOpen())
|
||||
{
|
||||
Stroke.Draw(dc);
|
||||
}
|
||||
_needsRedraw = false;
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 强制重绘
|
||||
/// </summary>
|
||||
public void ForceRedraw()
|
||||
{
|
||||
_needsRedraw = true;
|
||||
Redraw();
|
||||
}
|
||||
|
||||
private readonly DrawingAttributes _drawingAttributes;
|
||||
|
||||
public static implicit operator Stroke(StrokeVisual v)
|
||||
|
||||
Reference in New Issue
Block a user