improve:墨迹延迟

This commit is contained in:
2025-09-13 21:38:03 +08:00
parent ec3bcddc9d
commit 5361f8ae6f
10 changed files with 79 additions and 45 deletions
+35 -4
View File
@@ -25,10 +25,14 @@ namespace Ink_Canvas.Helpers
}
/// <summary>
/// 用于显示笔迹的类
/// 用于显示笔迹的类
/// </summary>
public class StrokeVisual : DrawingVisual
{
private bool _needsRedraw = true;
private int _lastPointCount = 0;
private const int REDRAW_THRESHOLD = 3;
/// <summary>
/// 创建显示笔迹的类
/// </summary>
@@ -49,15 +53,20 @@ namespace Ink_Canvas.Helpers
public StrokeVisual(DrawingAttributes drawingAttributes)
{
_drawingAttributes = drawingAttributes;
// 启用硬件加速
RenderOptions.SetBitmapScalingMode(this, BitmapScalingMode.HighQuality);
RenderOptions.SetEdgeMode(this, EdgeMode.Aliased);
RenderOptions.SetCachingHint(this, CachingHint.Cache);
}
/// <summary>
/// 设置或获取显示的笔迹
/// 设置或获取显示的笔迹
/// </summary>
public Stroke Stroke { set; get; }
/// <summary>
/// 在笔迹中添加点
/// 在笔迹中添加点
/// </summary>
/// <param name="point"></param>
public void Add(StylusPoint point)
@@ -66,28 +75,50 @@ namespace Ink_Canvas.Helpers
{
var collection = new StylusPointCollection { point };
Stroke = new Stroke(collection) { DrawingAttributes = _drawingAttributes };
_lastPointCount = 1;
}
else
{
Stroke.StylusPoints.Add(point);
_lastPointCount++;
}
// 标记需要重绘
_needsRedraw = true;
}
/// <summary>
/// 重新画出笔迹
/// 重新画出笔迹
/// </summary>
public void Redraw()
{
if (!_needsRedraw || Stroke == null) return;
if (_lastPointCount % REDRAW_THRESHOLD != 0 && _lastPointCount > REDRAW_THRESHOLD)
{
return;
}
try
{
using (var dc = RenderOpen())
{
Stroke.Draw(dc);
}
_needsRedraw = false;
}
catch { }
}
/// <summary>
/// 强制重绘
/// </summary>
public void ForceRedraw()
{
_needsRedraw = true;
Redraw();
}
private readonly DrawingAttributes _drawingAttributes;
public static implicit operator Stroke(StrokeVisual v)