fix:墨迹纠正
This commit is contained in:
@@ -13,6 +13,8 @@ namespace Ink_Canvas {
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public partial class MainWindow : Window {
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private StrokeCollection newStrokes = new StrokeCollection();
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private List<Circle> circles = new List<Circle>();
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private const double SNAP_THRESHOLD = 15.0; // Distance threshold for endpoint snapping
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private const double LINE_STRAIGHTEN_THRESHOLD = 0.15; // Threshold for line straightening
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private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) {
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if (Settings.Canvas.FitToCurve == true) drawingAttributes.FitToCurve = false;
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@@ -20,108 +22,50 @@ namespace Ink_Canvas {
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try {
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inkCanvas.Opacity = 1;
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// 直线自动拉直功能
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if (Settings.Canvas.AutoStraightenLine && e.Stroke.StylusPoints.Count > 1 && drawingShapeMode == 0 && penType == 0) {
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// 获取起点和终点
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StylusPoint startPoint = e.Stroke.StylusPoints[0];
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StylusPoint endPoint = e.Stroke.StylusPoints[e.Stroke.StylusPoints.Count - 1];
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// 计算直线长度
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double length = Math.Sqrt(Math.Pow(endPoint.X - startPoint.X, 2) + Math.Pow(endPoint.Y - startPoint.Y, 2));
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// 判断是否需要拉直
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if (length >= Settings.Canvas.AutoStraightenLineThreshold) {
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// 判断是否符合直线特征(计算点到直线的最大距离)
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double maxDistance = 0;
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for (int i = 1; i < e.Stroke.StylusPoints.Count - 1; i++) {
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StylusPoint point = e.Stroke.StylusPoints[i];
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double distance = DistanceFromPointToLine(point, startPoint, endPoint);
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maxDistance = Math.Max(maxDistance, distance);
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}
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// Apply line straightening and endpoint snapping if ink-to-shape is enabled
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if (Settings.InkToShape.IsInkToShapeEnabled) {
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// Check if this stroke could be a straight line
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if (IsPotentialStraightLine(e.Stroke)) {
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// Get start and end points of the stroke
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Point startPoint = e.Stroke.StylusPoints[0].ToPoint();
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Point endPoint = e.Stroke.StylusPoints[e.Stroke.StylusPoints.Count - 1].ToPoint();
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// 如果最大距离小于线长的15%,认为是直线
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if (maxDistance < length * 0.15) {
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// 创建新的直线点集合
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StylusPointCollection newPoints = new StylusPointCollection();
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// 直线端点吸附功能
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if (Settings.Canvas.LineEndpointSnapping) {
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bool startPointSnapped = false;
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bool endPointSnapped = false;
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// 获取画布上的所有笔画
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StrokeCollection allStrokes = inkCanvas.Strokes;
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// 排除当前笔画
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StrokeCollection otherStrokes = new StrokeCollection();
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foreach (Stroke stroke in allStrokes) {
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if (stroke != e.Stroke) {
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otherStrokes.Add(stroke);
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}
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}
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// 查找最近的端点
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double minStartDistance = Settings.Canvas.LineEndpointSnappingThreshold;
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double minEndDistance = Settings.Canvas.LineEndpointSnappingThreshold;
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StylusPoint nearestToStart = startPoint;
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StylusPoint nearestToEnd = endPoint;
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foreach (Stroke stroke in otherStrokes) {
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// 只考虑直线(只有两个点的笔画)
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if (stroke.StylusPoints.Count == 2) {
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StylusPoint strokeStart = stroke.StylusPoints[0];
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StylusPoint strokeEnd = stroke.StylusPoints[1];
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// 计算当前笔画起点到其他笔画端点的距离
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double distanceToStrokeStart = Distance(startPoint, strokeStart);
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double distanceToStrokeEnd = Distance(startPoint, strokeEnd);
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// 如果距离小于阈值且小于当前最小距离,更新最近点
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if (distanceToStrokeStart < minStartDistance) {
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minStartDistance = distanceToStrokeStart;
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nearestToStart = strokeStart;
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startPointSnapped = true;
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}
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if (distanceToStrokeEnd < minStartDistance) {
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minStartDistance = distanceToStrokeEnd;
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nearestToStart = strokeEnd;
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startPointSnapped = true;
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}
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// 计算当前笔画终点到其他笔画端点的距离
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double distanceEndToStrokeStart = Distance(endPoint, strokeStart);
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double distanceEndToStrokeEnd = Distance(endPoint, strokeEnd);
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// 如果距离小于阈值且小于当前最小距离,更新最近点
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if (distanceEndToStrokeStart < minEndDistance) {
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minEndDistance = distanceEndToStrokeStart;
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nearestToEnd = strokeStart;
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endPointSnapped = true;
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}
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if (distanceEndToStrokeEnd < minEndDistance) {
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minEndDistance = distanceEndToStrokeEnd;
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nearestToEnd = strokeEnd;
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endPointSnapped = true;
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}
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}
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}
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// 应用吸附结果
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newPoints.Add(startPointSnapped ? nearestToStart : startPoint);
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newPoints.Add(endPointSnapped ? nearestToEnd : endPoint);
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} else {
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// 不启用吸附,直接使用原始端点
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newPoints.Add(startPoint);
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newPoints.Add(endPoint);
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// Try to snap endpoints to existing strokes
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bool snapped = false;
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if (Settings.InkToShape.IsInkToShapeRectangle || Settings.InkToShape.IsInkToShapeTriangle) {
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Point[] snappedPoints = GetSnappedEndpoints(startPoint, endPoint);
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if (snappedPoints != null) {
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startPoint = snappedPoints[0];
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endPoint = snappedPoints[1];
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snapped = true;
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}
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}
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// Create straight line stroke
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if (snapped || ShouldStraightenLine(e.Stroke)) {
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StylusPointCollection straightLinePoints = CreateStraightLine(startPoint, endPoint);
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Stroke straightStroke = new Stroke(straightLinePoints) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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// 替换原有笔迹
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e.Stroke.StylusPoints = newPoints;
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// Replace the original stroke with the straightened one
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SetNewBackupOfStroke();
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_currentCommitType = CommitReason.ShapeRecognition;
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inkCanvas.Strokes.Remove(e.Stroke);
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inkCanvas.Strokes.Add(straightStroke);
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_currentCommitType = CommitReason.UserInput;
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// We can't modify e.Stroke directly, but we need to update newStrokes
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// to ensure proper shape recognition for the straightened line
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if (newStrokes.Contains(e.Stroke)) {
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newStrokes.Remove(e.Stroke);
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newStrokes.Add(straightStroke);
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}
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}
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}
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}
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if (Settings.InkToShape.IsInkToShapeEnabled && drawingShapeMode == 0 && !isInMultiTouchMode && penType == 0) {
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if (Settings.InkToShape.IsInkToShapeEnabled && !Environment.Is64BitProcess) {
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void InkToShapeProcess() {
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try {
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newStrokes.Add(e.Stroke);
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@@ -422,27 +366,13 @@ namespace Ink_Canvas {
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InkToShapeProcess();
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}
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// 如果启用了屏蔽压感功能,强制所有点的压感值为0.5
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if (Settings.Canvas.DisablePressure) {
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var stylusPoints = new StylusPointCollection();
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foreach (var point in e.Stroke.StylusPoints) {
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var newPoint = new StylusPoint(point.X, point.Y, 0.5f);
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stylusPoints.Add(newPoint);
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}
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e.Stroke.StylusPoints = stylusPoints;
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return; // 跳过后续的压感处理
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}
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// 检查是否是压感笔书写,如果启用了压感触屏模式则跳过此检查
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if (!Settings.Canvas.EnablePressureTouchMode) {
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foreach (var stylusPoint in e.Stroke.StylusPoints)
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//LogHelper.WriteLogToFile(stylusPoint.PressureFactor.ToString(), LogHelper.LogType.Info);
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// 检查是否是压感笔书写
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//if (stylusPoint.PressureFactor != 0.5 && stylusPoint.PressureFactor != 0)
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if ((stylusPoint.PressureFactor > 0.501 || stylusPoint.PressureFactor < 0.5) &&
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stylusPoint.PressureFactor != 0)
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return;
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}
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foreach (var stylusPoint in e.Stroke.StylusPoints)
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//LogHelper.WriteLogToFile(stylusPoint.PressureFactor.ToString(), LogHelper.LogType.Info);
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// 检查是否是压感笔书写
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//if (stylusPoint.PressureFactor != 0.5 && stylusPoint.PressureFactor != 0)
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if ((stylusPoint.PressureFactor > 0.501 || stylusPoint.PressureFactor < 0.5) &&
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stylusPoint.PressureFactor != 0)
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return;
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try {
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if (e.Stroke.StylusPoints.Count > 3) {
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@@ -538,6 +468,124 @@ namespace Ink_Canvas {
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if (Settings.Canvas.FitToCurve == true) drawingAttributes.FitToCurve = true;
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}
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// New method: Checks if a stroke is potentially a straight line
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private bool IsPotentialStraightLine(Stroke stroke) {
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// Minimum length for line detection
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if (stroke.StylusPoints.Count < 5)
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return false;
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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double lineLength = GetDistance(start, end);
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// Line should be longer than 30 pixels
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return lineLength > 30;
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}
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// New method: Determines if a stroke should be straightened into a line
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private bool ShouldStraightenLine(Stroke stroke) {
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// Basic implementation: check if points roughly follow a straight line
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Point start = stroke.StylusPoints.First().ToPoint();
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Point end = stroke.StylusPoints.Last().ToPoint();
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// Calculate max deviation from the straight line between start and end
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double maxDeviation = 0;
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double lineLength = GetDistance(start, end);
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// Calculate deviation for each point
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foreach (StylusPoint sp in stroke.StylusPoints) {
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Point p = sp.ToPoint();
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double deviation = DistanceFromLineToPoint(start, end, p);
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maxDeviation = Math.Max(maxDeviation, deviation);
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}
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// If maximum deviation is less than threshold relative to line length
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return (maxDeviation / lineLength) < LINE_STRAIGHTEN_THRESHOLD;
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}
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// New method: Creates a straight line stroke between two points
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private StylusPointCollection CreateStraightLine(Point start, Point end) {
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StylusPointCollection points = new StylusPointCollection();
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// Create a more natural pressure profile for the line
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if (Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true || penType == 1) {
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points.Add(new StylusPoint(start.X, start.Y));
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points.Add(new StylusPoint(end.X, end.Y));
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} else {
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points.Add(new StylusPoint(start.X, start.Y, 0.4f));
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// Add a middle point with higher pressure
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Point midPoint = new Point((start.X + end.X) / 2, (start.Y + end.Y) / 2);
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points.Add(new StylusPoint(midPoint.X, midPoint.Y, 0.8f));
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points.Add(new StylusPoint(end.X, end.Y, 0.4f));
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}
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return points;
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}
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// New method: Gets distance from point to a line defined by two points
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private double DistanceFromLineToPoint(Point lineStart, Point lineEnd, Point point) {
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// Calculate distance from point to line defined by lineStart and lineEnd
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double lineLength = GetDistance(lineStart, lineEnd);
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if (lineLength == 0) return GetDistance(point, lineStart);
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// Calculate the cross product to get the perpendicular distance
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double distance = Math.Abs((lineEnd.Y - lineStart.Y) * point.X -
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(lineEnd.X - lineStart.X) * point.Y +
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lineEnd.X * lineStart.Y - lineEnd.Y * lineStart.X) / lineLength;
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return distance;
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}
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// New method: Attempts to snap endpoints to existing stroke endpoints
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private Point[] GetSnappedEndpoints(Point start, Point end) {
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bool startSnapped = false;
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bool endSnapped = false;
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Point snappedStart = start;
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Point snappedEnd = end;
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// Check all strokes in canvas for potential snap points
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foreach (Stroke stroke in inkCanvas.Strokes) {
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if (stroke.StylusPoints.Count == 0) continue;
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// Get stroke endpoints
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Point strokeStart = stroke.StylusPoints.First().ToPoint();
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Point strokeEnd = stroke.StylusPoints.Last().ToPoint();
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// Check if start point should snap to an endpoint
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if (!startSnapped) {
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if (GetDistance(start, strokeStart) < SNAP_THRESHOLD) {
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snappedStart = strokeStart;
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startSnapped = true;
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} else if (GetDistance(start, strokeEnd) < SNAP_THRESHOLD) {
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snappedStart = strokeEnd;
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startSnapped = true;
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}
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}
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// Check if end point should snap to an endpoint
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if (!endSnapped) {
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if (GetDistance(end, strokeStart) < SNAP_THRESHOLD) {
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snappedEnd = strokeStart;
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endSnapped = true;
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} else if (GetDistance(end, strokeEnd) < SNAP_THRESHOLD) {
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snappedEnd = strokeEnd;
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endSnapped = true;
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}
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}
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// If both endpoints are snapped, we're done
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if (startSnapped && endSnapped) break;
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}
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// Return snapped points if any snapping occurred
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if (startSnapped || endSnapped) {
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return new Point[] { snappedStart, snappedEnd };
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}
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return null;
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}
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private void SetNewBackupOfStroke() {
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lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
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var whiteboardIndex = CurrentWhiteboardIndex;
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@@ -656,31 +704,5 @@ namespace Ink_Canvas {
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public StylusPoint GetCenterPoint(StylusPoint point1, StylusPoint point2) {
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return new StylusPoint((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
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}
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/// <summary>
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/// 计算点到直线的距离
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/// </summary>
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/// <param name="point">点</param>
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/// <param name="lineStart">直线起点</param>
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/// <param name="lineEnd">直线终点</param>
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/// <returns>距离</returns>
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private double DistanceFromPointToLine(StylusPoint point, StylusPoint lineStart, StylusPoint lineEnd) {
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double lineLength = Math.Sqrt(Math.Pow(lineEnd.X - lineStart.X, 2) + Math.Pow(lineEnd.Y - lineStart.Y, 2));
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if (lineLength == 0) return 0;
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double area = Math.Abs(
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(lineEnd.X - lineStart.X) * (lineStart.Y - point.Y) -
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(lineStart.X - point.X) * (lineEnd.Y - lineStart.Y)
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);
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return area / lineLength;
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}
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/// <summary>
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/// 计算两点之间的距离
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/// </summary>
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private double Distance(StylusPoint p1, StylusPoint p2) {
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return Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
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}
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}
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}
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