improve:墨迹渐隐

This commit is contained in:
2025-09-06 13:48:44 +08:00
parent 02c6caf465
commit 9081aea926
6 changed files with 137 additions and 161 deletions
+62 -96
View File
@@ -6,6 +6,7 @@ using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Shapes;
using System.Windows.Threading;
@@ -324,6 +325,13 @@ namespace Ink_Canvas.Helpers
{
path.StrokeThickness = Math.Max(drawingAttribs.Width * 1.5, 20);
}
// 为高亮笔添加轻微的模糊效果,使渐隐更加自然
path.Effect = new BlurEffect
{
Radius = 0.5, // 轻微的模糊效果
KernelType = KernelType.Gaussian
};
}
// 不设置任何变换,保持墨迹原有粗细
@@ -381,8 +389,7 @@ namespace Ink_Canvas.Helpers
{
try
{
// 对于普通墨迹也使用连续渐隐动画
StartContinuousFadeAnimation(visual, stroke, currentOpacity, AnimationDuration);
StartProgressiveFadeAnimation(visual, stroke, currentOpacity, AnimationDuration);
}
catch (Exception ex)
{
@@ -390,6 +397,57 @@ namespace Ink_Canvas.Helpers
}
}
/// <summary>
/// 统一渐隐动画 - 整个墨迹作为一个整体进行渐隐,与擦除效果一致
/// </summary>
private void StartUnifiedFadeAnimation(UIElement visual, Stroke stroke, double currentOpacity, int duration)
{
try
{
// 创建透明度动画,模拟擦除时的效果
var fadeAnimation = new DoubleAnimation
{
From = currentOpacity,
To = 0.0,
Duration = TimeSpan.FromMilliseconds(duration),
EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
};
// 如果是高亮笔,添加轻微的缩放效果,使渐隐更加自然
if (stroke.DrawingAttributes.IsHighlighter)
{
// 创建轻微的缩放动画,模拟墨迹"蒸发"的效果
var scaleAnimation = new DoubleAnimation
{
From = 1.0,
To = 0.95, // 轻微缩小,增加自然感
Duration = TimeSpan.FromMilliseconds(duration),
EasingFunction = new QuadraticEase { EasingMode = EasingMode.EaseIn }
};
// 创建缩放变换
var scaleTransform = new ScaleTransform();
visual.RenderTransform = scaleTransform;
visual.RenderTransformOrigin = new Point(0.5, 0.5);
// 应用缩放动画
scaleTransform.BeginAnimation(ScaleTransform.ScaleXProperty, scaleAnimation);
scaleTransform.BeginAnimation(ScaleTransform.ScaleYProperty, scaleAnimation);
}
// 添加动画完成事件
fadeAnimation.Completed += (sender, e) => OnAnimationCompleted(visual, stroke);
// 应用透明度动画
visual.BeginAnimation(UIElement.OpacityProperty, fadeAnimation);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"统一渐隐动画失败: {ex}", LogHelper.LogType.Error);
OnAnimationCompleted(visual, stroke);
}
}
/// <summary>
/// 开始高亮笔的渐隐动画
/// </summary>
@@ -397,8 +455,8 @@ namespace Ink_Canvas.Helpers
{
try
{
// 使用连续渐隐动画而不是分段动画
StartContinuousFadeAnimation(visual, stroke, currentOpacity, (int)(AnimationDuration * 1.5));
// 高亮笔使用统一的渐隐动画,与擦除效果一致
StartUnifiedFadeAnimation(visual, stroke, currentOpacity, (int)(AnimationDuration * 1.2));
}
catch (Exception ex)
{
@@ -804,98 +862,6 @@ namespace Ink_Canvas.Helpers
return curve;
}
/// <summary>
/// 连续渐隐动画 - 模拟橡皮擦擦除效果
/// </summary>
private void StartContinuousFadeAnimation(UIElement visual, Stroke stroke, double currentOpacity, int duration)
{
try
{
// 获取墨迹的边界
var geometry = stroke.GetGeometry();
if (geometry == null) return;
var bounds = geometry.Bounds;
var strokeStart = stroke.StylusPoints[0].ToPoint();
var strokeEnd = stroke.StylusPoints[stroke.StylusPoints.Count - 1].ToPoint();
// 计算墨迹的方向向量
var direction = new Vector(strokeEnd.X - strokeStart.X, strokeEnd.Y - strokeStart.Y);
var length = direction.Length;
if (length == 0)
{
// 如果墨迹没有方向(单点),使用简单渐隐
StartSimpleFadeAnimation(visual, stroke, currentOpacity, duration);
return;
}
// 归一化方向向量
direction.Normalize();
// 创建精确的擦除动画 - 使用PathGeometry来避免变形
CreatePreciseEraseAnimation(visual, stroke, bounds, strokeStart, strokeEnd, direction, length, duration);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"连续渐隐动画失败: {ex}", LogHelper.LogType.Error);
// 失败时回退到简单动画
StartSimpleFadeAnimation(visual, stroke, currentOpacity, duration);
}
}
/// <summary>
/// 创建精确的擦除动画 - 使用动态裁剪区域避免墨迹移动
/// </summary>
private void CreatePreciseEraseAnimation(UIElement visual, Stroke stroke, Rect bounds, Point strokeStart, Point strokeEnd, Vector direction, double length, int duration)
{
try
{
// 计算擦除方向上的移动距离
var totalDistance = Math.Sqrt(Math.Pow(strokeEnd.X - strokeStart.X, 2) + Math.Pow(strokeEnd.Y - strokeStart.Y, 2));
if (totalDistance == 0)
{
// 如果墨迹没有长度,使用简单渐隐
StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
return;
}
// 创建动态裁剪区域 - 从完整墨迹开始,逐渐缩小
var clipGeometry = new RectangleGeometry
{
Rect = bounds
};
visual.Clip = clipGeometry;
// 创建擦除动画 - 裁剪区域从起点向终点移动并缩小
// 使用更自然的擦除效果:从起点开始,逐渐向终点移动
var eraseAnimation = new RectAnimation
{
From = bounds, // 从完整边界开始
To = new Rect(strokeEnd.X, strokeEnd.Y, 0, bounds.Height), // 到终点位置,宽度为0
Duration = TimeSpan.FromMilliseconds(duration),
EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
};
// 添加动画完成事件
eraseAnimation.Completed += (sender, e) =>
{
OnAnimationCompleted(visual, stroke);
};
// 开始动画
clipGeometry.BeginAnimation(RectangleGeometry.RectProperty, eraseAnimation);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"精确擦除动画失败: {ex}", LogHelper.LogType.Error);
// 失败时回退到简单动画
StartSimpleFadeAnimation(visual, stroke, visual.Opacity, duration);
}
}
/// <summary>
/// 动画完成后的统一处理
/// </summary>