diff --git a/Ink Canvas/Controls/ImageSelectionOverlay.xaml.cs b/Ink Canvas/Controls/ImageSelectionOverlay.xaml.cs
index 2572e1b3..ed5e2292 100644
--- a/Ink Canvas/Controls/ImageSelectionOverlay.xaml.cs
+++ b/Ink Canvas/Controls/ImageSelectionOverlay.xaml.cs
@@ -2,6 +2,7 @@ using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
+using System.Windows.Media;
using System.Windows.Shapes;
namespace Ink_Canvas.Controls
@@ -17,23 +18,21 @@ namespace Ink_Canvas.Controls
public class ImageResizeDeltaEventArgs : EventArgs
{
public ImageResizeCorner Corner { get; }
- public Point CurrentCanvasPoint { get; }
- public Point StartCanvasPoint { get; }
+ public Vector CanvasDelta { get; }
public bool LockAspectRatio { get; }
- public ImageResizeDeltaEventArgs(ImageResizeCorner corner, Point start, Point current, bool lockAspect)
+ public ImageResizeDeltaEventArgs(ImageResizeCorner corner, Vector canvasDelta, bool lockAspect)
{
Corner = corner;
- StartCanvasPoint = start;
- CurrentCanvasPoint = current;
+ CanvasDelta = canvasDelta;
LockAspectRatio = lockAspect;
}
}
public class ImageMoveDeltaEventArgs : EventArgs
{
- public Vector Delta { get; }
- public ImageMoveDeltaEventArgs(Vector delta) { Delta = delta; }
+ public Vector CanvasDelta { get; }
+ public ImageMoveDeltaEventArgs(Vector delta) { CanvasDelta = delta; }
}
public class ImageRotateDeltaEventArgs : EventArgs
@@ -56,7 +55,8 @@ namespace Ink_Canvas.Controls
public IInputElement CoordinateSource { get; set; }
- private Point _rotationCenter;
+ private Point _rotationCenterCanvas;
+ private readonly RotateTransform _overlayRotation = new RotateTransform(0);
private bool _isResizing;
private bool _isRotating;
@@ -68,6 +68,7 @@ namespace Ink_Canvas.Controls
public ImageSelectionOverlay()
{
InitializeComponent();
+ RenderTransform = _overlayRotation;
TopLeftHandle.MouseLeftButtonDown += (s, e) => BeginResize(ImageResizeCorner.TopLeft, e, TopLeftHandle);
TopRightHandle.MouseLeftButtonDown += (s, e) => BeginResize(ImageResizeCorner.TopRight, e, TopRightHandle);
@@ -93,39 +94,49 @@ namespace Ink_Canvas.Controls
MoveSurface.MouseLeftButtonUp += EndMove;
}
- public void UpdateFrame(Rect canvasBounds, double rotationAngleDegrees)
+ ///
+ /// Position overlay so its logical rect (width × height) is centered at centerCanvas,
+ /// then rotated by rotationAngleDegrees around that center to match the target element.
+ ///
+ public void UpdateFrame(Point centerCanvas, double width, double height, double rotationAngleDegrees)
{
- if (canvasBounds.Width <= 0 || canvasBounds.Height <= 0) return;
+ if (width <= 0 || height <= 0) return;
- _rotationCenter = new Point(canvasBounds.Left + canvasBounds.Width / 2,
- canvasBounds.Top + canvasBounds.Height / 2);
+ _rotationCenterCanvas = centerCanvas;
- Margin = new Thickness(canvasBounds.Left, canvasBounds.Top, 0, 0);
- Width = canvasBounds.Width;
- Height = canvasBounds.Height;
+ double left = centerCanvas.X - width / 2;
+ double top = centerCanvas.Y - height / 2;
+ Margin = new Thickness(left, top, 0, 0);
+ Width = width;
+ Height = height;
- FrameBorder.Width = canvasBounds.Width;
- FrameBorder.Height = canvasBounds.Height;
+ RenderTransformOrigin = new Point(0, 0);
+ _overlayRotation.Angle = rotationAngleDegrees;
+ _overlayRotation.CenterX = width / 2;
+ _overlayRotation.CenterY = height / 2;
+
+ FrameBorder.Width = width;
+ FrameBorder.Height = height;
System.Windows.Controls.Canvas.SetLeft(FrameBorder, 0);
System.Windows.Controls.Canvas.SetTop(FrameBorder, 0);
- MoveSurface.Width = canvasBounds.Width;
- MoveSurface.Height = canvasBounds.Height;
+ MoveSurface.Width = width;
+ MoveSurface.Height = height;
System.Windows.Controls.Canvas.SetLeft(MoveSurface, 0);
System.Windows.Controls.Canvas.SetTop(MoveSurface, 0);
double h = HandleSize / 2;
System.Windows.Controls.Canvas.SetLeft(TopLeftHandle, -h);
System.Windows.Controls.Canvas.SetTop(TopLeftHandle, -h);
- System.Windows.Controls.Canvas.SetLeft(TopRightHandle, canvasBounds.Width - h);
+ System.Windows.Controls.Canvas.SetLeft(TopRightHandle, width - h);
System.Windows.Controls.Canvas.SetTop(TopRightHandle, -h);
System.Windows.Controls.Canvas.SetLeft(BottomLeftHandle, -h);
- System.Windows.Controls.Canvas.SetTop(BottomLeftHandle, canvasBounds.Height - h);
- System.Windows.Controls.Canvas.SetLeft(BottomRightHandle, canvasBounds.Width - h);
- System.Windows.Controls.Canvas.SetTop(BottomRightHandle, canvasBounds.Height - h);
+ System.Windows.Controls.Canvas.SetTop(BottomLeftHandle, height - h);
+ System.Windows.Controls.Canvas.SetLeft(BottomRightHandle, width - h);
+ System.Windows.Controls.Canvas.SetTop(BottomRightHandle, height - h);
double rh = RotationHandleSize / 2;
- double midX = canvasBounds.Width / 2;
+ double midX = width / 2;
System.Windows.Controls.Canvas.SetLeft(RotationHandle, midX - rh);
System.Windows.Controls.Canvas.SetTop(RotationHandle, -RotationHandleOffset - rh);
@@ -155,8 +166,9 @@ namespace Ink_Canvas.Controls
var source = GetSource();
if (source == null) return;
var current = e.GetPosition(source);
+ var delta = current - _lastPoint;
bool lockAspect = (Keyboard.Modifiers & ModifierKeys.Shift) == ModifierKeys.Shift;
- ResizeDelta?.Invoke(this, new ImageResizeDeltaEventArgs(_activeCorner, _lastPoint, current, lockAspect));
+ ResizeDelta?.Invoke(this, new ImageResizeDeltaEventArgs(_activeCorner, delta, lockAspect));
_lastPoint = current;
e.Handled = true;
}
@@ -240,8 +252,8 @@ namespace Ink_Canvas.Controls
private double AngleFromCenter(Point p)
{
- double dx = p.X - _rotationCenter.X;
- double dy = p.Y - _rotationCenter.Y;
+ double dx = p.X - _rotationCenterCanvas.X;
+ double dy = p.Y - _rotationCenterCanvas.Y;
return Math.Atan2(dy, dx) * 180.0 / Math.PI;
}
}
diff --git a/Ink Canvas/MainWindow_cs/MW_ElementsControls.cs b/Ink Canvas/MainWindow_cs/MW_ElementsControls.cs
index 9027e594..cb58b784 100644
--- a/Ink Canvas/MainWindow_cs/MW_ElementsControls.cs
+++ b/Ink Canvas/MainWindow_cs/MW_ElementsControls.cs
@@ -513,6 +513,14 @@ namespace Ink_Canvas
var rotateTransform = transformGroup.Children.OfType().FirstOrDefault();
if (rotateTransform != null)
{
+ // 绕元素视觉中心旋转,避免旋转后位置乱飘
+ double w = element.ActualWidth > 0 ? element.ActualWidth : element.Width;
+ double h = element.ActualHeight > 0 ? element.ActualHeight : element.Height;
+ if (!double.IsNaN(w) && !double.IsNaN(h))
+ {
+ rotateTransform.CenterX = w / 2;
+ rotateTransform.CenterY = h / 2;
+ }
rotateTransform.Angle += angle;
}
}
@@ -2399,8 +2407,7 @@ namespace Ink_Canvas
{
if (ImageSelectionOverlay == null || element == null) return;
EnsureImageOverlayHooks();
- Rect bounds = GetElementActualBounds(element);
- ImageSelectionOverlay.UpdateFrame(bounds, GetElementRotationAngle(element));
+ UpdateImageResizeHandlesPosition(default);
ImageSelectionOverlay.Visibility = Visibility.Visible;
}
catch (Exception ex)
@@ -2422,13 +2429,42 @@ namespace Ink_Canvas
}
}
+ // elementBounds parameter is ignored — overlay needs the UNROTATED bounds of the element,
+ // computed directly from the element's own state so rotation never distorts the frame.
private void UpdateImageResizeHandlesPosition(Rect elementBounds)
{
try
{
- if (ImageSelectionOverlay == null) return;
- double angle = currentSelectedElement != null ? GetElementRotationAngle(currentSelectedElement) : 0;
- ImageSelectionOverlay.UpdateFrame(elementBounds, angle);
+ if (ImageSelectionOverlay == null || currentSelectedElement == null) return;
+
+ var element = currentSelectedElement;
+ double w = element.ActualWidth > 0 ? element.ActualWidth : element.Width;
+ double h = element.ActualHeight > 0 ? element.ActualHeight : element.Height;
+ if (double.IsNaN(w) || double.IsNaN(h) || w <= 0 || h <= 0) return;
+
+ double left = InkCanvas.GetLeft(element);
+ double top = InkCanvas.GetTop(element);
+ if (double.IsNaN(left)) left = 0;
+ if (double.IsNaN(top)) top = 0;
+
+ double scaleX = 1, scaleY = 1, translateX = 0, translateY = 0, angle = 0;
+ if (element.RenderTransform is TransformGroup tg)
+ {
+ var st = tg.Children.OfType().FirstOrDefault();
+ var tt = tg.Children.OfType().FirstOrDefault();
+ var rt = tg.Children.OfType().FirstOrDefault();
+ if (st != null) { scaleX = st.ScaleX; scaleY = st.ScaleY; }
+ if (tt != null) { translateX = tt.X; translateY = tt.Y; }
+ if (rt != null) angle = rt.Angle;
+ }
+
+ double scaledW = w * scaleX;
+ double scaledH = h * scaleY;
+ // Local (pre-rotation) center in canvas coordinates
+ double localCenterX = left + translateX + scaledW / 2;
+ double localCenterY = top + translateY + scaledH / 2;
+
+ ImageSelectionOverlay.UpdateFrame(new Point(localCenterX, localCenterY), scaledW, scaledH, angle);
}
catch (Exception ex)
{
@@ -2446,12 +2482,22 @@ namespace Ink_Canvas
return 0;
}
+ // Rotate a canvas-space vector back into the element's local (unrotated) space.
+ private Vector CanvasVectorToLocal(Vector canvasDelta, double angleDegrees)
+ {
+ double rad = -angleDegrees * Math.PI / 180.0;
+ double cos = Math.Cos(rad);
+ double sin = Math.Sin(rad);
+ return new Vector(canvasDelta.X * cos - canvasDelta.Y * sin,
+ canvasDelta.X * sin + canvasDelta.Y * cos);
+ }
+
private void ImageSelectionOverlay_ResizeDelta(object sender, ImageResizeDeltaEventArgs e)
{
try
{
if (!IsBitmapLikeCanvasElement(currentSelectedElement)) return;
- ResizeImageByCorner(currentSelectedElement, e.StartCanvasPoint, e.CurrentCanvasPoint, e.Corner, e.LockAspectRatio);
+ ResizeImageByCorner(currentSelectedElement, e.CanvasDelta, e.Corner, e.LockAspectRatio);
}
catch (Exception ex)
{
@@ -2469,11 +2515,14 @@ namespace Ink_Canvas
var tt = tg.Children.OfType().FirstOrDefault();
if (tt != null)
{
- tt.X += e.Delta.X;
- tt.Y += e.Delta.Y;
+ // Translate is applied before Rotate, so convert canvas delta to local space.
+ double angle = GetElementRotationAngle(currentSelectedElement);
+ var local = CanvasVectorToLocal(e.CanvasDelta, angle);
+ tt.X += local.X;
+ tt.Y += local.Y;
}
}
- UpdateImageResizeHandlesPosition(GetElementActualBounds(currentSelectedElement));
+ UpdateImageResizeHandlesPosition(default);
if (BorderImageSelectionControl?.Visibility == Visibility.Visible)
UpdateImageSelectionToolbarPosition(currentSelectedElement);
}
@@ -2489,7 +2538,7 @@ namespace Ink_Canvas
{
if (currentSelectedElement == null) return;
ApplyRotateTransform(currentSelectedElement, e.AngleDelta);
- UpdateImageResizeHandlesPosition(GetElementActualBounds(currentSelectedElement));
+ UpdateImageResizeHandlesPosition(default);
if (BorderImageSelectionControl?.Visibility == Visibility.Visible)
UpdateImageSelectionToolbarPosition(currentSelectedElement);
}
@@ -2499,84 +2548,111 @@ namespace Ink_Canvas
}
}
- private void ResizeImageByCorner(FrameworkElement element, Point startPoint, Point currentPoint,
+ private void ResizeImageByCorner(FrameworkElement element, Vector canvasDelta,
ImageResizeCorner corner, bool lockAspect)
{
if (!(element.RenderTransform is TransformGroup transformGroup)) return;
var scaleTransform = transformGroup.Children.OfType().FirstOrDefault();
var translateTransform = transformGroup.Children.OfType().FirstOrDefault();
+ var rotateTransform = transformGroup.Children.OfType().FirstOrDefault();
if (scaleTransform == null || translateTransform == null) return;
- Rect currentBounds = GetElementActualBounds(element);
- if (currentBounds.Width <= 0 || currentBounds.Height <= 0) return;
+ double angle = rotateTransform?.Angle ?? 0;
+ double baseW = element.ActualWidth > 0 ? element.ActualWidth : element.Width;
+ double baseH = element.ActualHeight > 0 ? element.ActualHeight : element.Height;
+ if (double.IsNaN(baseW) || double.IsNaN(baseH) || baseW <= 0 || baseH <= 0) return;
- double deltaX = currentPoint.X - startPoint.X;
- double deltaY = currentPoint.Y - startPoint.Y;
+ double left = InkCanvas.GetLeft(element); if (double.IsNaN(left)) left = 0;
+ double top = InkCanvas.GetTop(element); if (double.IsNaN(top)) top = 0;
- double scaleX = 1.0, scaleY = 1.0, translateX = 0, translateY = 0;
+ double curW = baseW * scaleTransform.ScaleX;
+ double curH = baseH * scaleTransform.ScaleY;
+ // Drag delta → local (unrotated) space so corner tracks cursor under any rotation.
+ Vector local = CanvasVectorToLocal(canvasDelta, angle);
+
+ double newW = curW, newH = curH;
+ double pivotFracX = 0, pivotFracY = 0; // opposite corner as fraction of scaled box
switch (corner)
{
case ImageResizeCorner.TopLeft:
- scaleX = (currentBounds.Width - deltaX) / currentBounds.Width;
- scaleY = (currentBounds.Height - deltaY) / currentBounds.Height;
- translateX = deltaX;
- translateY = deltaY;
+ newW = curW - local.X; newH = curH - local.Y;
+ pivotFracX = 1; pivotFracY = 1;
break;
case ImageResizeCorner.TopRight:
- scaleX = (currentBounds.Width + deltaX) / currentBounds.Width;
- scaleY = (currentBounds.Height - deltaY) / currentBounds.Height;
- translateY = deltaY;
+ newW = curW + local.X; newH = curH - local.Y;
+ pivotFracX = 0; pivotFracY = 1;
break;
case ImageResizeCorner.BottomLeft:
- scaleX = (currentBounds.Width - deltaX) / currentBounds.Width;
- scaleY = (currentBounds.Height + deltaY) / currentBounds.Height;
- translateX = deltaX;
+ newW = curW - local.X; newH = curH + local.Y;
+ pivotFracX = 1; pivotFracY = 0;
break;
case ImageResizeCorner.BottomRight:
- scaleX = (currentBounds.Width + deltaX) / currentBounds.Width;
- scaleY = (currentBounds.Height + deltaY) / currentBounds.Height;
+ newW = curW + local.X; newH = curH + local.Y;
+ pivotFracX = 0; pivotFracY = 0;
break;
}
- if (lockAspect)
+ if (lockAspect && curW > 0 && curH > 0)
{
- double uniform = Math.Min(scaleX, scaleY);
- scaleX = uniform;
- scaleY = uniform;
- // recompute translate so opposite corner stays put
- double wNew = currentBounds.Width * uniform;
- double hNew = currentBounds.Height * uniform;
- switch (corner)
- {
- case ImageResizeCorner.TopLeft:
- translateX = currentBounds.Width - wNew;
- translateY = currentBounds.Height - hNew;
- break;
- case ImageResizeCorner.TopRight:
- translateX = 0;
- translateY = currentBounds.Height - hNew;
- break;
- case ImageResizeCorner.BottomLeft:
- translateX = currentBounds.Width - wNew;
- translateY = 0;
- break;
- }
+ double uniform = Math.Min(newW / curW, newH / curH);
+ newW = curW * uniform;
+ newH = curH * uniform;
}
- scaleX = Math.Max(0.1, Math.Min(scaleX, 5.0));
- scaleY = Math.Max(0.1, Math.Min(scaleY, 5.0));
+ // Clamp final scale
+ double newScaleX = newW / baseW;
+ double newScaleY = newH / baseH;
+ newScaleX = Math.Max(0.1, Math.Min(newScaleX, 10.0));
+ newScaleY = Math.Max(0.1, Math.Min(newScaleY, 10.0));
+ newW = baseW * newScaleX;
+ newH = baseH * newScaleY;
- scaleTransform.ScaleX *= scaleX;
- scaleTransform.ScaleY *= scaleY;
- translateTransform.X += translateX;
- translateTransform.Y += translateY;
+ double tx = translateTransform.X;
+ double ty = translateTransform.Y;
- UpdateImageResizeHandlesPosition(GetElementActualBounds(element));
+ // Pivot canvas position BEFORE the change
+ Point pivotBefore = ComputeCornerCanvas(pivotFracX * curW, pivotFracY * curH,
+ curW, curH, left, top, tx, ty, angle);
+ // Pivot canvas position AFTER the scale change, assuming translate unchanged
+ Point pivotAfter = ComputeCornerCanvas(pivotFracX * newW, pivotFracY * newH,
+ newW, newH, left, top, tx, ty, angle);
+
+ // Shift translate in local space to bring pivotAfter back to pivotBefore
+ Vector canvasDrift = pivotBefore - pivotAfter;
+ Vector localShift = CanvasVectorToLocal(canvasDrift, angle);
+ translateTransform.X += localShift.X;
+ translateTransform.Y += localShift.Y;
+
+ scaleTransform.ScaleX = newScaleX;
+ scaleTransform.ScaleY = newScaleY;
+
+ UpdateImageResizeHandlesPosition(default);
if (BorderImageSelectionControl?.Visibility == Visibility.Visible)
UpdateImageSelectionToolbarPosition(element);
}
+ // Canvas position of local point (lx, ly) inside the scaled box of size (sW, sH),
+ // given element placement (left, top), translate (tx, ty) and rotation angle (deg).
+ // Rotation pivot is the visual center: pre-rotate (tx + sW/2, ty + sH/2).
+ private static Point ComputeCornerCanvas(double lx, double ly, double sW, double sH,
+ double left, double top, double tx, double ty,
+ double angleDeg)
+ {
+ double preX = tx + lx;
+ double preY = ty + ly;
+ double cx = tx + sW / 2;
+ double cy = ty + sH / 2;
+ double rad = angleDeg * Math.PI / 180.0;
+ double cos = Math.Cos(rad);
+ double sin = Math.Sin(rad);
+ double relX = preX - cx;
+ double relY = preY - cy;
+ double rotX = relX * cos - relY * sin + cx;
+ double rotY = relX * sin + relY * cos + cy;
+ return new Point(left + rotX, top + rotY);
+ }
+
#endregion
}
}