improve:实时笔锋
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@@ -50,7 +50,7 @@ namespace Ink_Canvas
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private InkCanvasEditingMode palmEraserPreviousEditingMode = InkCanvasEditingMode.Ink;
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private readonly Dictionary<int, RealtimeBrushTipState> _realtimeBrushTipStates = new Dictionary<int, RealtimeBrushTipState>();
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private readonly Guid RealtimeVelocityBrushTipAppliedGuid = new Guid("74E57D95-945F-4A8C-B52A-7D3EF2D4FD5B");
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internal const int MouseRealtimeStrokeId = -100001;
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private sealed class OneEuroFilter
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{
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private readonly float _minCutoff;
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@@ -102,6 +102,7 @@ namespace Ink_Canvas
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public float LastRawY { get; set; }
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public long LastTimestampMs { get; set; }
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public float SmoothedSampleRateHz { get; set; } = 120f;
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public bool SawPressureVariation { get; set; }
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public bool HasSeed { get; set; }
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public float LastSmoothX { get; set; }
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public float LastSmoothY { get; set; }
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@@ -120,12 +121,44 @@ namespace Ink_Canvas
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return x;
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}
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private static float WidthToPressure(float width, float baseWidth)
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{
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if (baseWidth <= 1e-4f) return 0.5f;
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var scale = width / baseWidth;
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return RealtimeClamp((scale - 0.42f) / 1.16f, 0.08f, 1f);
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}
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private bool ShouldUseRealtimeVelocityBrushTip()
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{
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return Settings.Canvas.InkStyle == 3
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&& Settings.Canvas.VelocityBrushTipMix > 0
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&& !Settings.Canvas.DisablePressure
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&& penType == 0;
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&& !Settings.Canvas.DisablePressure;
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}
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internal void EnsureRealtimeStylusPipelineBinding()
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{
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if (inkCanvas == null) return;
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inkCanvas.StylusDown -= MainWindow_StylusDown;
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inkCanvas.StylusMove -= MainWindow_StylusMove;
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inkCanvas.StylusUp -= MainWindow_StylusUp;
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inkCanvas.StylusDown += MainWindow_StylusDown;
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inkCanvas.StylusMove += MainWindow_StylusMove;
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inkCanvas.StylusUp += MainWindow_StylusUp;
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if (ShouldUseRealtimeVelocityBrushTip()
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&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
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&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke
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&& inkCanvas.EditingMode != InkCanvasEditingMode.Select)
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{
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inkCanvas.EditingMode = InkCanvasEditingMode.None;
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}
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else if (!ShouldUseRealtimeVelocityBrushTip()
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&& inkCanvas.EditingMode == InkCanvasEditingMode.None)
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{
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inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
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}
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}
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private void InitializeRealtimeBrushTipState(int stylusId, StylusDownEventArgs e)
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@@ -145,6 +178,22 @@ namespace Ink_Canvas
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};
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}
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private void InitializeRealtimeBrushTipStateFromPoint(int strokeId, Point startPoint)
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{
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if (!ShouldUseRealtimeVelocityBrushTip())
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{
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_realtimeBrushTipStates.Remove(strokeId);
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return;
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}
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_realtimeBrushTipStates[strokeId] = new RealtimeBrushTipState
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{
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LastRawX = (float)startPoint.X,
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LastRawY = (float)startPoint.Y,
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LastTimestampMs = RealtimeNowMs()
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};
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}
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private void CleanupRealtimeBrushTipState(int stylusId)
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{
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_realtimeBrushTipStates.Remove(stylusId);
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@@ -164,6 +213,8 @@ namespace Ink_Canvas
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var mix = RealtimeClamp((float)Settings.Canvas.VelocityBrushTipMix, 0f, 1f);
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var appended = false;
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var baseWidth = (float)Math.Max(0.35,
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strokeVisual.Stroke?.DrawingAttributes?.Width ?? inkCanvas.DefaultDrawingAttributes.Width);
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foreach (StylusPoint rawPoint in stylusPointCollection)
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{
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@@ -183,15 +234,24 @@ namespace Ink_Canvas
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var filteredX = state.FilterX.Filter(rawX, dt, speed);
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var filteredY = state.FilterY.Filter(rawY, dt, speed);
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var speedPressure = RealtimeBrushTipMixRatePressureFromSpeed(GetPointSpeed(
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new Point(state.LastRawX, state.LastRawY),
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new Point(rawX, rawY),
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new Point(filteredX, filteredY)));
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var pressure = (1f - mix) * (float)rawPoint.PressureFactor + mix * speedPressure;
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var hwPressure = RealtimeClamp((float)rawPoint.PressureFactor, 0f, 1f);
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if (Math.Abs(hwPressure - 0.5f) > 0.02f)
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state.SawPressureVariation = true;
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var usePressure = state.SawPressureVariation && hwPressure > 0f;
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var width = baseWidth;
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if (usePressure)
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width *= 0.25f + 0.75f * hwPressure;
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var speedNormalization = 1800f + state.SmoothedSampleRateHz * 3.5f;
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width *= RealtimeClamp(1.15f - (speed / speedNormalization), 0.45f, 1.25f);
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var speedPressure = WidthToPressure(width, baseWidth);
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var pressure = usePressure
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? ((1f - mix) * hwPressure + mix * speedPressure)
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: speedPressure;
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pressure = RealtimeClamp(pressure, 0.08f, 1f);
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pressure = state.FilterPressure.Filter(pressure, dt, speed);
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// 高频采样时做最小距离门限,避免点爆炸导致实时重绘卡顿
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var minDist = state.SmoothedSampleRateHz > 160f ? 0.55f
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: state.SmoothedSampleRateHz > 90f ? 0.4f
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: 0.25f;
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@@ -213,7 +273,6 @@ namespace Ink_Canvas
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}
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else
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{
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// 采用中点链减抖:保持实时笔锋同时降低折线锯齿
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var midX = (state.LastSmoothX + filteredX) * 0.5f;
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var midY = (state.LastSmoothY + filteredY) * 0.5f;
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var midPressure = (state.LastSmoothPressure + pressure) * 0.5f;
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@@ -241,6 +300,86 @@ namespace Ink_Canvas
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return true;
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}
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private bool TryAppendRealtimeVelocityBrushTipPoint(StrokeVisual strokeVisual, int strokeId, Point point, float rawPressure = 0.5f)
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{
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if (!ShouldUseRealtimeVelocityBrushTip() || strokeVisual == null)
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return false;
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if (!_realtimeBrushTipStates.TryGetValue(strokeId, out var state))
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return false;
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var mix = RealtimeClamp((float)Settings.Canvas.VelocityBrushTipMix, 0f, 1f);
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var nowMs = RealtimeNowMs();
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var dtMs = Math.Max(1L, nowMs - state.LastTimestampMs);
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var dt = dtMs / 1000f;
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var sampleRate = 1f / Math.Max(1e-4f, dt);
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state.SmoothedSampleRateHz = state.SmoothedSampleRateHz * 0.85f + sampleRate * 0.15f;
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var baseWidth = (float)Math.Max(0.35,
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strokeVisual.Stroke?.DrawingAttributes?.Width ?? inkCanvas.DefaultDrawingAttributes.Width);
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var rawX = (float)point.X;
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var rawY = (float)point.Y;
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var dx = rawX - state.LastRawX;
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var dy = rawY - state.LastRawY;
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var dist = (float)Math.Sqrt(dx * dx + dy * dy);
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var speed = dist / dt;
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var filteredX = state.FilterX.Filter(rawX, dt, speed);
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var filteredY = state.FilterY.Filter(rawY, dt, speed);
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rawPressure = RealtimeClamp(rawPressure, 0f, 1f);
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if (Math.Abs(rawPressure - 0.5f) > 0.02f)
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state.SawPressureVariation = true;
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var usePressure = state.SawPressureVariation && rawPressure > 0f;
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var width = baseWidth;
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if (usePressure)
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width *= 0.25f + 0.75f * rawPressure;
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var speedNormalization = 1800f + state.SmoothedSampleRateHz * 3.5f;
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width *= RealtimeClamp(1.15f - (speed / speedNormalization), 0.45f, 1.25f);
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var speedPressure = WidthToPressure(width, baseWidth);
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var pressure = usePressure
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? ((1f - mix) * rawPressure + mix * speedPressure)
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: speedPressure;
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pressure = RealtimeClamp(pressure, 0.08f, 1f);
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pressure = state.FilterPressure.Filter(pressure, dt, speed);
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var minDist = state.SmoothedSampleRateHz > 160f ? 0.55f
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: state.SmoothedSampleRateHz > 90f ? 0.4f
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: 0.25f;
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if (dist < minDist && state.HasSeed)
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{
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state.LastRawX = rawX;
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state.LastRawY = rawY;
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state.LastTimestampMs = nowMs;
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return true;
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}
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if (!state.HasSeed)
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{
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state.HasSeed = true;
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state.LastSmoothX = filteredX;
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state.LastSmoothY = filteredY;
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state.LastSmoothPressure = pressure;
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strokeVisual.Add(new StylusPoint(filteredX, filteredY, pressure));
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}
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else
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{
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var midX = (state.LastSmoothX + filteredX) * 0.5f;
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var midY = (state.LastSmoothY + filteredY) * 0.5f;
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var midPressure = (state.LastSmoothPressure + pressure) * 0.5f;
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strokeVisual.Add(new StylusPoint(midX, midY, midPressure));
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state.LastSmoothX = filteredX;
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state.LastSmoothY = filteredY;
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state.LastSmoothPressure = pressure;
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}
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state.LastRawX = rawX;
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state.LastRawY = rawY;
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state.LastTimestampMs = nowMs;
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return true;
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}
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/// <summary>
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/// 保存画布上的非笔画元素(如图片、媒体元素等)
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/// </summary>
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@@ -566,7 +705,9 @@ namespace Ink_Canvas
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}
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if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
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{
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inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
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inkCanvas.EditingMode = ShouldUseRealtimeVelocityBrushTip()
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? InkCanvasEditingMode.None
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: InkCanvasEditingMode.Ink;
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}
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else
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{
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@@ -754,7 +895,11 @@ namespace Ink_Canvas
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strokeVisual.Add(new StylusPoint(stylusPoint.X, stylusPoint.Y, stylusPoint.PressureFactor));
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}
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strokeVisual.Redraw();
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if (isHandledByRealtime)
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strokeVisual.ForceRedraw();
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else
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strokeVisual.Redraw();
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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}
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