improve:issue #175
This commit is contained in:
@@ -0,0 +1,479 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows;
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namespace Ink_Canvas.Helpers
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{
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/// <summary>
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/// 矩形结构体(用于窗口位置和大小)
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct WindowRect
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{
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public int Left;
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public int Top;
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public int Right;
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public int Bottom;
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public int Width => Right - Left;
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public int Height => Bottom - Top;
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}
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/// <summary>
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/// 窗口信息结构
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/// </summary>
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public class WindowInfo
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{
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public IntPtr Handle { get; set; }
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public string Title { get; set; }
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public string ClassName { get; set; }
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public string ProcessName { get; set; }
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public string ProcessPath { get; set; }
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public WindowRect Rect { get; set; }
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public bool IsVisible { get; set; }
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public bool IsMinimized { get; set; }
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public bool IsMaximized { get; set; }
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public int ZOrder { get; set; }
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public uint ProcessId { get; set; }
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public bool IsFullScreen { get; set; }
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/// <summary>
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/// 计算窗口是否覆盖指定区域
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/// </summary>
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public bool CoversArea(WindowRect area)
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{
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if (!IsVisible || IsMinimized) return false;
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// 计算交集
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int left = Math.Max(Rect.Left, area.Left);
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int top = Math.Max(Rect.Top, area.Top);
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int right = Math.Min(Rect.Right, area.Right);
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int bottom = Math.Min(Rect.Bottom, area.Bottom);
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// 如果有交集,说明窗口覆盖了该区域
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return left < right && top < bottom;
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}
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/// <summary>
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/// 计算窗口覆盖指定区域的比例
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/// </summary>
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public double GetCoverageRatio(WindowRect area)
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{
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if (!IsVisible || IsMinimized) return 0.0;
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// 计算交集
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int left = Math.Max(Rect.Left, area.Left);
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int top = Math.Max(Rect.Top, area.Top);
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int right = Math.Min(Rect.Right, area.Right);
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int bottom = Math.Min(Rect.Bottom, area.Bottom);
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if (left >= right || top >= bottom) return 0.0;
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// 计算交集面积
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double intersectionArea = (right - left) * (bottom - top);
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// 计算目标区域面积
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double targetArea = area.Width * area.Height;
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if (targetArea == 0) return 0.0;
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return intersectionArea / targetArea;
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}
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}
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/// <summary>
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/// 窗口概览模型 - 实时监控桌面所有可见窗口并计算遮挡情况
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/// </summary>
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public class WindowOverviewModel : IDisposable
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{
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#region Win32 API Declarations
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[DllImport("user32.dll")]
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private static extern bool EnumWindows(EnumWindowsProc lpEnumFunc, IntPtr lParam);
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[DllImport("user32.dll")]
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private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
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[DllImport("user32.dll")]
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private static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool GetWindowRect(IntPtr hWnd, out WindowRect lpRect);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool IsWindowVisible(IntPtr hWnd);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool IsIconic(IntPtr hWnd);
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[DllImport("user32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool IsZoomed(IntPtr hWnd);
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[DllImport("user32.dll")]
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private static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);
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[DllImport("user32.dll")]
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private static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll")]
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private static extern IntPtr GetWindow(IntPtr hWnd, uint uCmd);
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private const uint GW_HWNDNEXT = 2;
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private const uint GW_HWNDPREV = 3;
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private delegate bool EnumWindowsProc(IntPtr hWnd, IntPtr lParam);
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#endregion
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private readonly object _lockObject = new object();
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private List<WindowInfo> _windows = new List<WindowInfo>();
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private Timer _updateTimer;
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private bool _isDisposed = false;
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private readonly int _updateInterval = 200; // 更新间隔(毫秒)
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/// <summary>
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/// 窗口列表更新事件
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/// </summary>
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public event EventHandler<List<WindowInfo>> WindowsUpdated;
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/// <summary>
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/// 当前窗口列表(按Z顺序排序,最上层在前)
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/// </summary>
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public List<WindowInfo> Windows
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{
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get
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{
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lock (_lockObject)
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{
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return new List<WindowInfo>(_windows);
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}
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}
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}
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/// <summary>
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/// 构造函数
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/// </summary>
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public WindowOverviewModel()
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{
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// 立即执行一次更新
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UpdateWindows();
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// 启动定时器,定期更新窗口列表
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_updateTimer = new Timer(OnUpdateTimer, null, _updateInterval, _updateInterval);
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}
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/// <summary>
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/// 定时器回调
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/// </summary>
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private void OnUpdateTimer(object state)
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{
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if (_isDisposed) return;
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try
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{
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UpdateWindows();
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"窗口概览模型更新失败: {ex.Message}", LogHelper.LogType.Error);
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}
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}
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/// <summary>
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/// 更新窗口列表
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/// </summary>
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public void UpdateWindows()
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{
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var windows = new List<WindowInfo>();
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var zOrder = 0;
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EnumWindows((hWnd, lParam) =>
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{
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try
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{
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// 检查窗口是否可见
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if (!IsWindowVisible(hWnd)) return true;
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// 检查窗口是否最小化
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bool isMinimized = IsIconic(hWnd);
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if (isMinimized) return true;
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// 获取窗口矩形
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if (!GetWindowRect(hWnd, out WindowRect rect)) return true;
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// 过滤掉无效的窗口(太小或位置异常的窗口)
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if (rect.Width <= 0 || rect.Height <= 0) return true;
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if (rect.Right < rect.Left || rect.Bottom < rect.Top) return true;
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// 获取窗口标题
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const int nChars = 256;
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StringBuilder windowTitle = new StringBuilder(nChars);
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GetWindowText(hWnd, windowTitle, nChars);
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string title = windowTitle.ToString();
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// 获取窗口类名
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StringBuilder className = new StringBuilder(nChars);
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GetClassName(hWnd, className, nChars);
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string classNameStr = className.ToString();
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// 获取进程信息
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GetWindowThreadProcessId(hWnd, out uint processId);
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string processName = "Unknown";
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string processPath = "Unknown";
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try
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{
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Process process = Process.GetProcessById((int)processId);
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processName = process.ProcessName;
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try
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{
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processPath = process.MainModule?.FileName ?? "Unknown";
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}
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catch
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{
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processPath = "Unknown";
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}
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}
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catch
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{
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// 进程可能已退出
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}
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// 检查是否最大化
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bool isMaximized = IsZoomed(hWnd);
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// 检查是否全屏(窗口大小接近屏幕大小)
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bool isFullScreen = false;
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try
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{
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var screen = System.Windows.Forms.Screen.FromHandle(hWnd);
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var screenBounds = screen.Bounds;
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// 如果窗口大小接近屏幕大小(允许10像素误差),认为是全屏
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isFullScreen = rect.Width >= screenBounds.Width - 10 &&
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rect.Height >= screenBounds.Height - 10 &&
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Math.Abs(rect.Left - screenBounds.Left) <= 10 &&
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Math.Abs(rect.Top - screenBounds.Top) <= 10;
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}
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catch
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{
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// 无法获取屏幕信息,使用默认值
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}
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// 跳过当前应用程序的窗口(避免检测到自己)
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if (processName == "InkCanvasForClass" || processName == "Ink Canvas")
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{
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return true;
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}
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var windowInfo = new WindowInfo
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{
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Handle = hWnd,
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Title = title,
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ClassName = classNameStr,
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ProcessName = processName,
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ProcessPath = processPath,
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Rect = rect,
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IsVisible = true,
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IsMinimized = false,
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IsMaximized = isMaximized,
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ZOrder = zOrder++,
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ProcessId = processId,
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IsFullScreen = isFullScreen
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};
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windows.Add(windowInfo);
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}
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catch
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{
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// 忽略单个窗口的错误,继续枚举其他窗口
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}
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return true; // 继续枚举
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}, IntPtr.Zero);
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// 按Z顺序排序(从最上层到最下层)
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// 注意:EnumWindows返回的顺序可能不是严格的Z顺序,但我们可以通过GetWindow来获取更准确的顺序
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windows = windows.OrderByDescending(w => w.ZOrder).ToList();
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lock (_lockObject)
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{
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_windows = windows;
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}
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// 触发更新事件
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WindowsUpdated?.Invoke(this, windows);
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}
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/// <summary>
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/// 检查指定区域是否被其他窗口覆盖
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/// </summary>
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/// <param name="area">要检查的区域</param>
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/// <param name="excludeProcessNames">要排除的进程名列表(例如当前应用程序)</param>
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/// <param name="coverageThreshold">覆盖阈值(0.0-1.0),超过此阈值认为被覆盖</param>
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/// <returns>如果被覆盖返回true</returns>
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public bool IsAreaCovered(WindowRect area, List<string> excludeProcessNames = null, double coverageThreshold = 0.5)
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{
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lock (_lockObject)
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{
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excludeProcessNames = excludeProcessNames ?? new List<string>();
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// 从最上层窗口开始检查
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foreach (var window in _windows)
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{
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// 跳过排除的进程
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if (excludeProcessNames.Contains(window.ProcessName)) continue;
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// 计算覆盖比例
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double coverage = window.GetCoverageRatio(area);
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if (coverage >= coverageThreshold)
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{
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return true;
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}
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}
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return false;
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}
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}
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/// <summary>
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/// 检查指定区域是否被全屏窗口覆盖
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/// </summary>
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/// <param name="area">要检查的区域</param>
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/// <param name="excludeProcessNames">要排除的进程名列表</param>
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/// <returns>如果被全屏窗口覆盖返回true</returns>
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public bool IsAreaCoveredByFullScreenWindow(WindowRect area, List<string> excludeProcessNames = null)
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{
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lock (_lockObject)
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{
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excludeProcessNames = excludeProcessNames ?? new List<string>();
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// 查找全屏窗口
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foreach (var window in _windows)
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{
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// 跳过排除的进程
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if (excludeProcessNames.Contains(window.ProcessName)) continue;
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// 只检查全屏窗口
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if (window.IsFullScreen && window.CoversArea(area))
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{
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return true;
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}
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}
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return false;
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}
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}
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/// <summary>
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/// 获取覆盖指定区域的所有窗口
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/// </summary>
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/// <param name="area">要检查的区域</param>
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/// <param name="excludeProcessNames">要排除的进程名列表</param>
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/// <param name="coverageThreshold">覆盖阈值</param>
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/// <returns>覆盖该区域的窗口列表(按Z顺序,最上层在前)</returns>
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public List<WindowInfo> GetCoveringWindows(WindowRect area, List<string> excludeProcessNames = null, double coverageThreshold = 0.1)
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{
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lock (_lockObject)
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{
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excludeProcessNames = excludeProcessNames ?? new List<string>();
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var coveringWindows = new List<WindowInfo>();
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foreach (var window in _windows)
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{
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// 跳过排除的进程
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if (excludeProcessNames.Contains(window.ProcessName)) continue;
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// 计算覆盖比例
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double coverage = window.GetCoverageRatio(area);
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if (coverage >= coverageThreshold)
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{
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coveringWindows.Add(window);
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}
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}
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return coveringWindows;
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}
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}
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/// <summary>
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/// 检查是否有全屏窗口
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/// </summary>
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/// <param name="excludeProcessNames">要排除的进程名列表</param>
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/// <returns>如果有全屏窗口返回true</returns>
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public bool HasFullScreenWindow(List<string> excludeProcessNames = null)
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{
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lock (_lockObject)
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{
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excludeProcessNames = excludeProcessNames ?? new List<string>();
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return _windows.Any(w => !excludeProcessNames.Contains(w.ProcessName) && w.IsFullScreen);
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}
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}
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/// <summary>
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/// 获取所有全屏窗口
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/// </summary>
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/// <param name="excludeProcessNames">要排除的进程名列表</param>
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/// <returns>全屏窗口列表</returns>
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public List<WindowInfo> GetFullScreenWindows(List<string> excludeProcessNames = null)
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{
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lock (_lockObject)
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{
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excludeProcessNames = excludeProcessNames ?? new List<string>();
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return _windows.Where(w => !excludeProcessNames.Contains(w.ProcessName) && w.IsFullScreen).ToList();
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}
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}
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/// <summary>
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/// 根据进程名查找窗口
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/// </summary>
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/// <param name="processName">进程名</param>
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/// <returns>匹配的窗口列表</returns>
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public List<WindowInfo> FindWindowsByProcessName(string processName)
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{
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lock (_lockObject)
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{
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return _windows.Where(w => w.ProcessName.Equals(processName, StringComparison.OrdinalIgnoreCase)).ToList();
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}
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}
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/// <summary>
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/// 根据窗口标题查找窗口
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/// </summary>
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/// <param name="title">窗口标题(支持部分匹配)</param>
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/// <returns>匹配的窗口列表</returns>
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public List<WindowInfo> FindWindowsByTitle(string title)
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{
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lock (_lockObject)
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{
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return _windows.Where(w => w.Title.IndexOf(title, StringComparison.OrdinalIgnoreCase) >= 0).ToList();
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}
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}
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/// <summary>
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/// 释放资源
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/// </summary>
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public void Dispose()
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{
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if (_isDisposed) return;
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_isDisposed = true;
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_updateTimer?.Dispose();
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_updateTimer = null;
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lock (_lockObject)
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{
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_windows.Clear();
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}
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}
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}
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}
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Reference in New Issue
Block a user