improve:截图及浮动栏及代码优化

This commit is contained in:
2025-08-31 09:54:13 +08:00
parent 33948c604c
commit 9bb00489fe
57 changed files with 887 additions and 413 deletions
@@ -1,8 +1,8 @@
using Microsoft.Win32;
using System;
using System.IO;
using System.Windows;
using System.Windows.Media.Imaging;
using Microsoft.Win32;
namespace Ink_Canvas
{
@@ -1,8 +1,8 @@
using Microsoft.Win32;
using System;
using System.IO;
using System.Windows;
using System.Windows.Media.Imaging;
using Microsoft.Win32;
namespace Ink_Canvas
{
@@ -1,6 +1,4 @@
using Ink_Canvas.Helpers;
using iNKORE.UI.WPF.Modern.Controls;
using System;
using System;
using System.ComponentModel;
using System.Media;
using System.Timers;
@@ -9,6 +7,7 @@ using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Media;
using Ink_Canvas.Helpers;
using Application = System.Windows.Application;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
using Timer = System.Timers.Timer;
@@ -92,7 +91,7 @@ namespace Ink_Canvas
private void Grid_MouseUp(object sender, MouseButtonEventArgs e)
{
if (isTimerRunning) return;
if (ProcessBarTime.Visibility == Visibility.Visible && isTimerRunning == false)
if (ProcessBarTime.Visibility == Visibility.Visible && !isTimerRunning)
{
ProcessBarTime.Visibility = Visibility.Collapsed;
GridAdjustHour.Visibility = Visibility.Visible;
@@ -1,7 +1,4 @@
using Ink_Canvas.Helpers;
using iNKORE.UI.WPF.Modern.Controls;
using MdXaml;
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@@ -13,6 +10,9 @@ using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using System.Windows.Media;
using Ink_Canvas.Helpers;
using iNKORE.UI.WPF.Modern.Controls;
using MdXaml;
namespace Ink_Canvas
{
@@ -1,4 +1,3 @@
using Ink_Canvas.Helpers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
@@ -8,6 +7,8 @@ using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using Ink_Canvas.Helpers;
// Added for OrderByDescending
namespace Ink_Canvas
+5 -4
View File
@@ -2,6 +2,7 @@ using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace Ink_Canvas.Windows
{
@@ -79,20 +80,20 @@ namespace Ink_Canvas.Windows
if (_currentKey == Key.None)
{
CurrentHotkeyTextBlock.Text = "未设置";
CurrentHotkeyTextBlock.Foreground = System.Windows.Media.Brushes.Gray;
CurrentHotkeyTextBlock.Foreground = Brushes.Gray;
}
else
{
var modifiersText = _currentModifiers == ModifierKeys.None ? "" : $"{_currentModifiers}+";
CurrentHotkeyTextBlock.Text = $"{modifiersText}{_currentKey}";
CurrentHotkeyTextBlock.Foreground = System.Windows.Media.Brushes.Black;
CurrentHotkeyTextBlock.Foreground = Brushes.Black;
}
}
private void StartHotkeyCapture()
{
BtnSetHotkey.Content = "请按键...";
BtnSetHotkey.Background = System.Windows.Media.Brushes.Orange;
BtnSetHotkey.Background = Brushes.Orange;
// 设置焦点以捕获键盘事件
Focus();
@@ -105,7 +106,7 @@ namespace Ink_Canvas.Windows
private void StopHotkeyCapture()
{
BtnSetHotkey.Content = "设置";
BtnSetHotkey.Background = System.Windows.Media.Brushes.DodgerBlue;
BtnSetHotkey.Background = Brushes.DodgerBlue;
// 移除键盘事件处理器
KeyDown -= HotkeyItem_KeyDown;
@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using Ink_Canvas.Helpers;
@@ -324,11 +326,11 @@ namespace Ink_Canvas.Windows
// 立即保存到配置文件
_hotkeyManager.SaveHotkeysToSettings();
LogHelper.WriteLogToFile($"已保存快捷键配置");
LogHelper.WriteLogToFile("已保存快捷键配置");
// 更新UI显示
LoadCurrentHotkeys();
LogHelper.WriteLogToFile($"已更新UI显示");
LogHelper.WriteLogToFile("已更新UI显示");
LogHelper.WriteLogToFile($"快捷键 {hotkeyName} 已更新为 {modifiers}+{key} 并保存", LogHelper.LogType.Event);
}
@@ -403,7 +405,7 @@ namespace Ink_Canvas.Windows
{
// 通过反射访问主窗口的penType字段
var penTypeField = _mainWindow.GetType().GetField("penType",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
BindingFlags.NonPublic | BindingFlags.Instance);
if (penTypeField != null)
{
@@ -411,7 +413,7 @@ namespace Ink_Canvas.Windows
// 调用CheckPenTypeUIState方法更新UI状态
var checkPenTypeMethod = _mainWindow.GetType().GetMethod("CheckPenTypeUIState",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
BindingFlags.NonPublic | BindingFlags.Instance);
if (checkPenTypeMethod != null)
{
@@ -436,7 +438,7 @@ namespace Ink_Canvas.Windows
{
// 通过反射访问主窗口的设置面板
var settingsBorder = _mainWindow.GetType().GetField("BorderSettings",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(_mainWindow) as System.Windows.Controls.Border;
BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(_mainWindow) as Border;
if (settingsBorder != null)
{
@@ -445,7 +447,7 @@ namespace Ink_Canvas.Windows
// 隐藏设置蒙版
var settingsMask = _mainWindow.GetType().GetField("BorderSettingsMask",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(_mainWindow) as System.Windows.Controls.Border;
BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(_mainWindow) as Border;
if (settingsMask != null)
{
@@ -467,7 +469,7 @@ namespace Ink_Canvas.Windows
{
// 通过反射访问主窗口的设置面板
var settingsBorder = _mainWindow.GetType().GetField("BorderSettings",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(_mainWindow) as System.Windows.Controls.Border;
BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(_mainWindow) as Border;
if (settingsBorder != null)
{
@@ -476,7 +478,7 @@ namespace Ink_Canvas.Windows
// 显示设置蒙版
var settingsMask = _mainWindow.GetType().GetField("BorderSettingsMask",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.GetValue(_mainWindow) as System.Windows.Controls.Border;
BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(_mainWindow) as Border;
if (settingsMask != null)
{
+2 -2
View File
@@ -1,7 +1,7 @@
using Ink_Canvas.Helpers;
using System.ComponentModel;
using System.ComponentModel;
using System.IO;
using System.Windows;
using Ink_Canvas.Helpers;
namespace Ink_Canvas
{
@@ -1,7 +1,6 @@
using Ink_Canvas.Helpers;
using iNKORE.UI.WPF.Modern.Controls;
using System.Windows;
using System.Windows;
using System.Windows.Input;
using Ink_Canvas.Helpers;
namespace Ink_Canvas
{
@@ -1,9 +1,3 @@
using Ink_Canvas.Helpers;
using Ink_Canvas.Helpers.Plugins;
using Ink_Canvas.Helpers.Plugins.BuiltIn;
using Ink_Canvas.Helpers.Plugins.BuiltIn.SuperLauncher;
using iNKORE.UI.WPF.Modern.Controls;
using Microsoft.Win32;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
@@ -12,6 +6,12 @@ using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Threading;
using Ink_Canvas.Helpers;
using Ink_Canvas.Helpers.Plugins;
using Ink_Canvas.Helpers.Plugins.BuiltIn;
using Ink_Canvas.Helpers.Plugins.BuiltIn.SuperLauncher;
using iNKORE.UI.WPF.Modern.Controls;
using Microsoft.Win32;
using MessageBox = System.Windows.MessageBox;
namespace Ink_Canvas.Windows
+5 -6
View File
@@ -1,7 +1,4 @@
using Ink_Canvas.Helpers;
using iNKORE.UI.WPF.Modern.Controls;
using Microsoft.VisualBasic;
using System;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
@@ -11,6 +8,8 @@ using System.Windows;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Ink_Canvas.Helpers;
using Microsoft.VisualBasic;
using MessageBox = iNKORE.UI.WPF.Modern.Controls.MessageBox;
namespace Ink_Canvas
@@ -24,7 +23,7 @@ namespace Ink_Canvas
{
InitializeComponent();
AnimationsHelper.ShowWithSlideFromBottomAndFade(this, 0.25);
BorderBtnHelp.Visibility = settings.RandSettings.DisplayRandWindowNamesInputBtn == false ? Visibility.Collapsed : Visibility.Visible;
BorderBtnHelp.Visibility = !settings.RandSettings.DisplayRandWindowNamesInputBtn ? Visibility.Collapsed : Visibility.Visible;
RandMaxPeopleOneTime = settings.RandSettings.RandWindowOnceMaxStudents;
RandDoneAutoCloseWaitTime = (int)settings.RandSettings.RandWindowOnceCloseLatency * 1000;
@@ -69,7 +68,7 @@ namespace Ink_Canvas
isAutoClose = IsAutoClose;
PeopleControlPane.Opacity = 0.4;
PeopleControlPane.IsHitTestVisible = false;
BorderBtnHelp.Visibility = settings.RandSettings.DisplayRandWindowNamesInputBtn == false ? Visibility.Collapsed : Visibility.Visible;
BorderBtnHelp.Visibility = !settings.RandSettings.DisplayRandWindowNamesInputBtn ? Visibility.Collapsed : Visibility.Visible;
RandMaxPeopleOneTime = settings.RandSettings.RandWindowOnceMaxStudents;
RandDoneAutoCloseWaitTime = (int)settings.RandSettings.RandWindowOnceCloseLatency * 1000;
+124 -38
View File
@@ -20,71 +20,157 @@
Fill="Black"
Opacity="0.3" />
<!-- 透明选择区域遮罩 - 使用正确的几何体操作 -->
<Rectangle Name="TransparentSelectionMask"
Fill="Black"
Opacity="0.3"
Visibility="Collapsed">
<Rectangle.Clip>
<CombinedGeometry GeometryCombineMode="Exclude">
<CombinedGeometry.Geometry1>
<RectangleGeometry Rect="0,0,10000,10000" />
</CombinedGeometry.Geometry1>
<CombinedGeometry.Geometry2>
<RectangleGeometry x:Name="SelectionClipGeometry" Rect="0,0,0,0" />
</CombinedGeometry.Geometry2>
</CombinedGeometry>
</Rectangle.Clip>
</Rectangle>
<!-- 选择区域容器 -->
<Canvas Name="SelectionCanvas">
<Canvas Name="SelectionCanvas" Panel.ZIndex="1000">
<!-- 矩形选择模式 -->
<Rectangle Name="SelectionRectangle"
Stroke="Red"
StrokeThickness="2"
Stroke="White"
StrokeThickness="1"
Fill="Transparent"
Visibility="Collapsed" />
<!-- 任意形状选择模式 -->
<Path Name="SelectionPath"
Stroke="Red"
StrokeThickness="2"
Stroke="White"
StrokeThickness="1"
Fill="Transparent"
Visibility="Collapsed" />
<!-- 控制点容器 -->
<Canvas Name="ControlPointsCanvas" Visibility="Collapsed" Panel.ZIndex="1002">
<!-- 四个角控制点 -->
<Ellipse Name="TopLeftControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNWSE" />
<Ellipse Name="TopRightControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNESW" />
<Ellipse Name="BottomLeftControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNESW" />
<Ellipse Name="BottomRightControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNWSE" />
<!-- 四个边控制点 -->
<Ellipse Name="TopControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNS" />
<Ellipse Name="BottomControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeNS" />
<Ellipse Name="LeftControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeWE" />
<Ellipse Name="RightControl" Width="8" Height="8" Fill="White" Stroke="White" StrokeThickness="1" Cursor="SizeWE" />
</Canvas>
<!-- 尺寸信息显示 -->
<Border Name="SizeInfoBorder"
Background="Black"
Opacity="0.8"
CornerRadius="3"
Background="#1a1a1a"
Opacity="0.9"
CornerRadius="4"
Padding="8,4"
Visibility="Collapsed">
<TextBlock Name="SizeInfoText"
Foreground="White"
FontSize="12"
FontWeight="Medium"
Text="0 x 0" />
</Border>
</Canvas>
<!-- 模式切换按钮 -->
<StackPanel Orientation="Horizontal"
HorizontalAlignment="Center"
VerticalAlignment="Top"
Margin="0,100,0,0">
<Button Name="RectangleModeButton"
Content="矩形模式"
Margin="5,0"
Padding="10,5"
Background="#2563eb"
Foreground="White"
BorderThickness="0"
Click="RectangleModeButton_Click" />
<Button Name="FreehandModeButton"
Content="自由绘制"
Margin="5,0"
Padding="10,5"
Background="#6b7280"
Foreground="White"
BorderThickness="0"
Click="FreehandModeButton_Click" />
</StackPanel>
<!-- 提示文字 -->
<Border Background="Black"
Opacity="0.8"
CornerRadius="5"
Padding="15,8"
<!-- 顶部工具栏 -->
<Border Background="#1a1a1a"
Opacity="0.95"
CornerRadius="8"
Padding="12,8"
HorizontalAlignment="Center"
VerticalAlignment="Top"
Margin="0,150,0,0">
Margin="0,20,0,0"
Panel.ZIndex="1000">
<StackPanel Orientation="Horizontal">
<!-- 模式切换按钮 -->
<Button Name="RectangleModeButton"
Content="矩形模式"
Margin="4,0"
Padding="12,6"
Background="#2563eb"
Foreground="White"
BorderThickness="0"
FontWeight="Medium"
Click="RectangleModeButton_Click" />
<Button Name="FreehandModeButton"
Content="自由绘制"
Margin="4,0"
Padding="12,6"
Background="#6b7280"
Foreground="White"
BorderThickness="0"
FontWeight="Medium"
Click="FreehandModeButton_Click" />
<!-- 分隔线 -->
<Separator Style="{StaticResource {x:Static ToolBar.SeparatorStyleKey}}"
Margin="8,0"
Background="#404040" />
<!-- 操作按钮 -->
<Button Name="ConfirmButton"
Content="确认截图"
Margin="4,0"
Padding="12,6"
Background="#059669"
Foreground="White"
BorderThickness="0"
FontWeight="Medium"
Click="ConfirmButton_Click" />
<Button Name="CancelButton"
Content="取消"
Margin="4,0"
Padding="12,6"
Background="#dc2626"
Foreground="White"
BorderThickness="0"
FontWeight="Medium"
Click="CancelButton_Click" />
</StackPanel>
</Border>
<!-- 提示文字 -->
<Border Background="#1a1a1a"
Opacity="0.9"
CornerRadius="6"
Padding="16,10"
HorizontalAlignment="Center"
VerticalAlignment="Top"
Margin="0,80,0,0"
Panel.ZIndex="1000">
<TextBlock Name="HintText"
Text="拖拽鼠标选择矩形区域,或使用自由绘制模式"
Foreground="White"
FontSize="16" />
FontSize="14"
FontWeight="Medium" />
</Border>
<!-- 调整模式提示 -->
<Border Name="AdjustModeHint"
Background="#1a1a1a"
Opacity="0.9"
CornerRadius="6"
Padding="16,10"
HorizontalAlignment="Center"
VerticalAlignment="Bottom"
Margin="0,0,0,20"
Visibility="Collapsed"
Panel.ZIndex="1000">
<TextBlock Text="拖拽控制点调整选择区域,或拖拽边框移动位置"
Foreground="White"
FontSize="14"
FontWeight="Medium" />
</Border>
</Grid>
</Window>
@@ -1,25 +1,43 @@
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Threading;
using Brushes = System.Windows.Media.Brushes;
using Color = System.Windows.Media.Color;
using DrawingRectangle = System.Drawing.Rectangle;
// 为了避免命名冲突,使用别名
using KeyEventArgs = System.Windows.Input.KeyEventArgs;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
using WpfCanvas = System.Windows.Controls.Canvas;
namespace Ink_Canvas
{
public partial class ScreenshotSelectorWindow : Window
{
private bool _isSelecting = false;
private bool _isFreehandMode = false;
private bool _isSelecting;
private bool _isFreehandMode;
private bool _isAdjusting;
private bool _isMoving;
private Point _startPoint;
private Point _currentPoint;
private Point _lastMousePosition;
private List<Point> _freehandPoints;
private Polyline _freehandPolyline;
private Rect _currentSelection;
private ControlPointType _activeControlPoint = ControlPointType.None;
// 控制点类型枚举
private enum ControlPointType
{
None,
TopLeft, TopRight, BottomLeft, BottomRight,
Top, Bottom, Left, Right,
Move
}
public DrawingRectangle? SelectedArea { get; private set; }
public List<Point> SelectedPath { get; private set; }
@@ -34,8 +52,11 @@ namespace Ink_Canvas
// 初始化自由绘制模式
InitializeFreehandMode();
// 绑定控制点事件
BindControlPointEvents();
// 隐藏提示文字的定时器
var timer = new System.Windows.Threading.DispatcherTimer();
var timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(5);
timer.Tick += (s, e) =>
{
@@ -50,17 +71,41 @@ namespace Ink_Canvas
_freehandPoints = new List<Point>();
_freehandPolyline = new Polyline
{
Stroke = Brushes.Red,
StrokeThickness = 2,
Stroke = Brushes.White,
StrokeThickness = 1,
Fill = Brushes.Transparent
};
SelectionCanvas.Children.Add(_freehandPolyline);
}
private void BindControlPointEvents()
{
// 绑定所有控制点的鼠标事件
var controlPoints = new[]
{
TopLeftControl, TopRightControl, BottomLeftControl, BottomRightControl,
TopControl, BottomControl, LeftControl, RightControl
};
foreach (var control in controlPoints)
{
control.MouseLeftButtonDown += ControlPoint_MouseLeftButtonDown;
control.MouseLeftButtonUp += ControlPoint_MouseLeftButtonUp;
control.MouseMove += ControlPoint_MouseMove;
// 确保控制点能够接收鼠标事件
control.IsHitTestVisible = true;
control.Focusable = false;
// 设置控制点的Z-index,确保它们在最上层
WpfCanvas.SetZIndex(control, 1003);
}
}
private void SetupFullScreenOverlay()
{
// 获取所有屏幕的虚拟屏幕边界
var virtualScreen = System.Windows.Forms.SystemInformation.VirtualScreen;
var virtualScreen = SystemInformation.VirtualScreen;
// 转换为WPF坐标系统
var dpiScale = GetDpiScale();
@@ -85,11 +130,11 @@ namespace Ink_Canvas
{
if (e.Key == Key.Escape)
{
// 取消截图
SelectedArea = null;
SelectedPath = null;
DialogResult = false;
Close();
CancelSelection();
}
else if (e.Key == Key.Enter)
{
ConfirmSelection();
}
}
@@ -103,8 +148,15 @@ namespace Ink_Canvas
// 清除自由绘制的内容
_freehandPoints.Clear();
_freehandPolyline.Points.Clear();
_freehandPolyline.Visibility = Visibility.Collapsed;
SelectionPath.Visibility = Visibility.Collapsed;
SelectionRectangle.Visibility = Visibility.Collapsed;
ControlPointsCanvas.Visibility = Visibility.Collapsed;
SizeInfoBorder.Visibility = Visibility.Collapsed;
// 重置遮罩
TransparentSelectionMask.Visibility = Visibility.Collapsed;
OverlayRectangle.Visibility = Visibility.Visible;
}
private void FreehandModeButton_Click(object sender, RoutedEventArgs e)
@@ -112,16 +164,57 @@ namespace Ink_Canvas
_isFreehandMode = true;
FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色
RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色
HintText.Text = "按住鼠标左键绘制任意形状,松开完成";
HintText.Text = "按住鼠标左键绘制任意形状,松开直接截图";
// 清除矩形选择的内容
SelectionRectangle.Visibility = Visibility.Collapsed;
ControlPointsCanvas.Visibility = Visibility.Collapsed;
SizeInfoBorder.Visibility = Visibility.Collapsed;
_freehandPolyline.Visibility = Visibility.Collapsed;
_freehandPoints.Clear();
_freehandPolyline.Points.Clear();
// 重置遮罩
TransparentSelectionMask.Visibility = Visibility.Collapsed;
OverlayRectangle.Visibility = Visibility.Visible;
}
private void ConfirmButton_Click(object sender, RoutedEventArgs e)
{
// 在自由绘制模式下,确认按钮不执行任何操作
if (_isFreehandMode)
{
return;
}
ConfirmSelection();
}
private void CancelButton_Click(object sender, RoutedEventArgs e)
{
CancelSelection();
}
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
// 检查是否点击了UI元素,如果是则不处理选择
var hitElement = e.Source as FrameworkElement;
if (hitElement != null && (
hitElement is Ellipse ||
hitElement is System.Windows.Controls.Button ||
hitElement is Border ||
hitElement is TextBlock ||
hitElement is StackPanel ||
hitElement is Separator ||
hitElement.Name == "SizeInfoBorder" ||
hitElement.Name == "HintText" ||
hitElement.Name == "AdjustModeHint"))
{
return;
}
if (_isAdjusting) return; // 如果正在调整,忽略新的选择
_isSelecting = true;
_startPoint = e.GetPosition(this);
_currentPoint = _startPoint;
@@ -131,11 +224,14 @@ namespace Ink_Canvas
if (_isFreehandMode)
{
// 自由绘制模式
// 自由绘制模式:开始绘制
_freehandPoints.Clear();
_freehandPolyline.Points.Clear();
_freehandPoints.Add(_startPoint);
_freehandPolyline.Points.Add(_startPoint);
// 确保自由绘制路径可见
_freehandPolyline.Visibility = Visibility.Visible;
}
else
{
@@ -164,6 +260,9 @@ namespace Ink_Canvas
// 自由绘制模式:添加点到路径
_freehandPoints.Add(_currentPoint);
_freehandPolyline.Points.Add(_currentPoint);
// 确保自由绘制路径可见
_freehandPolyline.Visibility = Visibility.Visible;
}
else
{
@@ -182,16 +281,16 @@ namespace Ink_Canvas
if (_isFreehandMode)
{
// 自由绘制模式:完成路径
if (_freehandPoints.Count > 3) // 至少需要3个点形成有效路径
// 自由绘制模式:一笔完成,直接截图
if (_freehandPoints.Count > 3) // 确保有足够的点
{
// 创建路径的副本,避免修改原始列表
var pathPoints = new List<Point>(_freehandPoints);
// 确保路径闭合(如果最后一个点不是起始点,则添加起始点)
if (pathPoints.Count > 0 &&
(Math.Abs(pathPoints[pathPoints.Count - 1].X - _startPoint.X) > 1 ||
Math.Abs(pathPoints[pathPoints.Count - 1].Y - _startPoint.Y) > 1))
(Math.Abs(pathPoints[pathPoints.Count - 1].X - _startPoint.X) > 15 ||
Math.Abs(pathPoints[pathPoints.Count - 1].Y - _startPoint.Y) > 15))
{
pathPoints.Add(_startPoint);
}
@@ -204,42 +303,41 @@ namespace Ink_Canvas
// 计算边界矩形用于截图
var bounds = CalculatePathBounds(optimizedPath);
var dpiScale = GetDpiScale();
var virtualScreen = System.Windows.Forms.SystemInformation.VirtualScreen;
// 确保边界矩形有效
if (bounds.Width > 1 && bounds.Height > 1)
{
var dpiScale = GetDpiScale();
var virtualScreen = SystemInformation.VirtualScreen;
int screenX = (int)((bounds.X * dpiScale) + virtualScreen.Left);
int screenY = (int)((bounds.Y * dpiScale) + virtualScreen.Top);
int screenWidth = (int)(bounds.Width * dpiScale);
int screenHeight = (int)(bounds.Height * dpiScale);
int screenX = (int)((bounds.X * dpiScale) + virtualScreen.Left);
int screenY = (int)((bounds.Y * dpiScale) + virtualScreen.Top);
int screenWidth = (int)(bounds.Width * dpiScale);
int screenHeight = (int)(bounds.Height * dpiScale);
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
DialogResult = true;
}
else
{
SelectedArea = null;
SelectedPath = null;
DialogResult = false;
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
DialogResult = true;
Close();
return;
}
}
// 如果自由绘制失败,清除路径并继续
_freehandPoints.Clear();
_freehandPolyline.Points.Clear();
_freehandPolyline.Visibility = Visibility.Collapsed;
return;
}
else
{
// 矩形模式
// 矩形模式:进入调整模式
var rect = GetSelectionRectangle();
if (rect.Width > 5 && rect.Height > 5) // 最小尺寸检查
{
// 转换为屏幕坐标,考虑DPI缩放
var dpiScale = GetDpiScale();
var virtualScreen = System.Windows.Forms.SystemInformation.VirtualScreen;
// 计算实际屏幕坐标
int screenX = (int)((rect.X * dpiScale) + virtualScreen.Left);
int screenY = (int)((rect.Y * dpiScale) + virtualScreen.Top);
int screenWidth = (int)(rect.Width * dpiScale);
int screenHeight = (int)(rect.Height * dpiScale);
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
DialogResult = true;
_currentSelection = rect;
_isAdjusting = true;
ShowControlPoints();
AdjustModeHint.Visibility = Visibility.Visible;
}
else
{
@@ -248,10 +346,160 @@ namespace Ink_Canvas
}
}
Close();
if (!_isAdjusting)
{
Close();
}
}
}
private void ControlPoint_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (!_isAdjusting) return;
_isMoving = true;
_lastMousePosition = e.GetPosition(this);
// 确定当前控制点类型
var ellipse = sender as Ellipse;
if (ellipse == TopLeftControl) _activeControlPoint = ControlPointType.TopLeft;
else if (ellipse == TopRightControl) _activeControlPoint = ControlPointType.TopRight;
else if (ellipse == BottomLeftControl) _activeControlPoint = ControlPointType.BottomLeft;
else if (ellipse == BottomRightControl) _activeControlPoint = ControlPointType.BottomRight;
else if (ellipse == TopControl) _activeControlPoint = ControlPointType.Top;
else if (ellipse == BottomControl) _activeControlPoint = ControlPointType.Bottom;
else if (ellipse == LeftControl) _activeControlPoint = ControlPointType.Left;
else if (ellipse == RightControl) _activeControlPoint = ControlPointType.Right;
// 捕获鼠标到控制点本身,而不是整个窗口
ellipse?.CaptureMouse();
e.Handled = true;
}
private void ControlPoint_MouseMove(object sender, MouseEventArgs e)
{
if (!_isAdjusting || !_isMoving || _activeControlPoint == ControlPointType.None) return;
try
{
var currentPosition = e.GetPosition(this);
var delta = currentPosition - _lastMousePosition;
// 根据控制点类型调整选择区域
AdjustSelection(delta);
_lastMousePosition = currentPosition;
e.Handled = true;
}
catch (Exception)
{
// 如果出现异常,停止移动
_isMoving = false;
_activeControlPoint = ControlPointType.None;
var ellipse = sender as Ellipse;
ellipse?.ReleaseMouseCapture();
}
}
private void ControlPoint_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (_isMoving)
{
_isMoving = false;
_activeControlPoint = ControlPointType.None;
var ellipse = sender as Ellipse;
ellipse?.ReleaseMouseCapture();
e.Handled = true;
}
}
private void AdjustSelection(Vector delta)
{
var newRect = _currentSelection;
switch (_activeControlPoint)
{
case ControlPointType.TopLeft:
newRect.X += delta.X;
newRect.Y += delta.Y;
newRect.Width -= delta.X;
newRect.Height -= delta.Y;
break;
case ControlPointType.TopRight:
newRect.Y += delta.Y;
newRect.Width += delta.X;
newRect.Height -= delta.Y;
break;
case ControlPointType.BottomLeft:
newRect.X += delta.X;
newRect.Width -= delta.X;
newRect.Height += delta.Y;
break;
case ControlPointType.BottomRight:
newRect.Width += delta.X;
newRect.Height += delta.Y;
break;
case ControlPointType.Top:
newRect.Y += delta.Y;
newRect.Height -= delta.Y;
break;
case ControlPointType.Bottom:
newRect.Height += delta.Y;
break;
case ControlPointType.Left:
newRect.X += delta.X;
newRect.Width -= delta.X;
break;
case ControlPointType.Right:
newRect.Width += delta.X;
break;
}
// 确保最小尺寸
if (newRect.Width >= 10 && newRect.Height >= 10)
{
_currentSelection = newRect;
UpdateSelectionDisplay();
}
}
private void ShowControlPoints()
{
ControlPointsCanvas.Visibility = Visibility.Visible;
UpdateControlPointsPosition();
}
private void UpdateControlPointsPosition()
{
var rect = _currentSelection;
// 更新角控制点位置
WpfCanvas.SetLeft(TopLeftControl, rect.Left - 4);
WpfCanvas.SetTop(TopLeftControl, rect.Top - 4);
WpfCanvas.SetLeft(TopRightControl, rect.Right - 4);
WpfCanvas.SetTop(TopRightControl, rect.Top - 4);
WpfCanvas.SetLeft(BottomLeftControl, rect.Left - 4);
WpfCanvas.SetTop(BottomLeftControl, rect.Bottom - 4);
WpfCanvas.SetLeft(BottomRightControl, rect.Right - 4);
WpfCanvas.SetTop(BottomRightControl, rect.Bottom - 4);
// 更新边控制点位置
WpfCanvas.SetLeft(TopControl, rect.Left + rect.Width / 2 - 4);
WpfCanvas.SetTop(TopControl, rect.Top - 4);
WpfCanvas.SetLeft(BottomControl, rect.Left + rect.Width / 2 - 4);
WpfCanvas.SetTop(BottomControl, rect.Bottom - 4);
WpfCanvas.SetLeft(LeftControl, rect.Left - 4);
WpfCanvas.SetTop(LeftControl, rect.Top + rect.Height / 2 - 4);
WpfCanvas.SetLeft(RightControl, rect.Right - 4);
WpfCanvas.SetTop(RightControl, rect.Top + rect.Height / 2 - 4);
}
private void UpdateSelection()
{
var rect = GetSelectionRectangle();
@@ -262,6 +510,56 @@ namespace Ink_Canvas
SelectionRectangle.Width = rect.Width;
SelectionRectangle.Height = rect.Height;
// 更新透明选择区域遮罩
UpdateTransparentSelectionMask(rect);
// 更新尺寸信息
SizeInfoText.Text = $"{(int)rect.Width} x {(int)rect.Height}";
WpfCanvas.SetLeft(SizeInfoBorder, rect.X);
WpfCanvas.SetTop(SizeInfoBorder, rect.Y - 30);
// 确保尺寸信息不超出屏幕
if (WpfCanvas.GetTop(SizeInfoBorder) < 0)
{
WpfCanvas.SetTop(SizeInfoBorder, rect.Y + rect.Height + 5);
}
}
private void UpdateTransparentSelectionMask(Rect selectionRect)
{
try
{
// 更新选择区域的几何体
SelectionClipGeometry.Rect = selectionRect;
// 显示透明遮罩,隐藏原始遮罩
TransparentSelectionMask.Visibility = Visibility.Visible;
OverlayRectangle.Visibility = Visibility.Collapsed;
}
catch (Exception ex)
{
// 如果几何体操作失败,回退到原始遮罩
TransparentSelectionMask.Visibility = Visibility.Collapsed;
OverlayRectangle.Visibility = Visibility.Visible;
}
}
private void UpdateSelectionDisplay()
{
var rect = _currentSelection;
// 更新选择矩形
WpfCanvas.SetLeft(SelectionRectangle, rect.X);
WpfCanvas.SetTop(SelectionRectangle, rect.Y);
SelectionRectangle.Width = rect.Width;
SelectionRectangle.Height = rect.Height;
// 更新透明选择区域遮罩
UpdateTransparentSelectionMask(rect);
// 更新控制点位置
UpdateControlPointsPosition();
// 更新尺寸信息
SizeInfoText.Text = $"{(int)rect.Width} x {(int)rect.Height}";
WpfCanvas.SetLeft(SizeInfoBorder, rect.X);
@@ -284,6 +582,40 @@ namespace Ink_Canvas
return new Rect(x, y, width, height);
}
private void ConfirmSelection()
{
// 在自由绘制模式下,不执行确认操作
if (_isFreehandMode)
{
return;
}
if (_isAdjusting)
{
// 转换为屏幕坐标,考虑DPI缩放
var dpiScale = GetDpiScale();
var virtualScreen = SystemInformation.VirtualScreen;
// 计算实际屏幕坐标
int screenX = (int)((_currentSelection.X * dpiScale) + virtualScreen.Left);
int screenY = (int)((_currentSelection.Y * dpiScale) + virtualScreen.Top);
int screenWidth = (int)(_currentSelection.Width * dpiScale);
int screenHeight = (int)(_currentSelection.Height * dpiScale);
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
DialogResult = true;
}
Close();
}
private void CancelSelection()
{
SelectedArea = null;
SelectedPath = null;
DialogResult = false;
Close();
}
private Rect CalculatePathBounds(List<Point> points)
{
if (points == null || points.Count == 0)
@@ -305,54 +637,70 @@ namespace Ink_Canvas
return new Rect(minX, minY, maxX - minX, maxY - minY);
}
// 优化路径:移除重复点和过于接近的点,提高路径质量
private List<Point> OptimizePath(List<Point> originalPath)
private List<Point> OptimizePath(List<Point> points)
{
if (originalPath == null || originalPath.Count < 3)
return originalPath;
if (points == null || points.Count < 3)
return points;
var optimizedPath = new List<Point>();
const double minDistance = 2.0; // 最小距离阈值
var optimized = new List<Point>();
optimized.Add(points[0]);
// 添加第一个点
optimizedPath.Add(originalPath[0]);
for (int i = 1; i < originalPath.Count - 1; i++)
for (int i = 1; i < points.Count - 1; i++)
{
var currentPoint = originalPath[i];
var optimizedPoint = optimizedPath[optimizedPath.Count - 1];
var prev = points[i - 1];
var current = points[i];
var next = points[i + 1];
// 计算与上一个优化点的距离
double distance = Math.Sqrt(
Math.Pow(currentPoint.X - optimizedPoint.X, 2) +
Math.Pow(currentPoint.Y - optimizedPoint.Y, 2));
// 计算当前点到前后两点连线的距离
var distance = DistanceToLine(current, prev, next);
// 如果距离足够大,则添加这个点
if (distance >= minDistance)
// 如果距离大于阈值,保留这个点
if (distance > 2.0)
{
optimizedPath.Add(currentPoint);
optimized.Add(current);
}
}
// 添加最后一个点(如果与上一个点距离足够)
var lastPoint = originalPath[originalPath.Count - 1];
var lastOptimizedPoint = optimizedPath[optimizedPath.Count - 1];
double finalDistance = Math.Sqrt(
Math.Pow(lastPoint.X - lastOptimizedPoint.X, 2) +
Math.Pow(lastPoint.Y - lastOptimizedPoint.Y, 2));
optimized.Add(points[points.Count - 1]);
return optimized;
}
if (finalDistance >= minDistance)
private double DistanceToLine(Point point, Point lineStart, Point lineEnd)
{
var A = point.X - lineStart.X;
var B = point.Y - lineStart.Y;
var C = lineEnd.X - lineStart.X;
var D = lineEnd.Y - lineStart.Y;
var dot = A * C + B * D;
var lenSq = C * C + D * D;
if (lenSq == 0) return Math.Sqrt(A * A + B * B);
var param = dot / lenSq;
double xx, yy;
if (param < 0)
{
optimizedPath.Add(lastPoint);
xx = lineStart.X;
yy = lineStart.Y;
}
else if (param > 1)
{
xx = lineEnd.X;
yy = lineEnd.Y;
}
else
{
xx = lineStart.X + param * C;
yy = lineStart.Y + param * D;
}
// 确保路径至少有3个点
if (optimizedPath.Count < 3)
{
return originalPath;
}
var dx = point.X - xx;
var dy = point.Y - yy;
return optimizedPath;
return Math.Sqrt(dx * dx + dy * dy);
}
}
}