add:软件启动动画
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<Window x:Class="Ink_Canvas.Windows.SplashScreen"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="Ink Canvas"
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WindowStyle="None"
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AllowsTransparency="True"
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Background="Transparent"
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WindowState="Maximized"
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Topmost="True"
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ShowInTaskbar="False"
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ResizeMode="NoResize"
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WindowStartupLocation="CenterScreen">
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<Grid>
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<!-- 背景遮罩 -->
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<Rectangle Fill="#80000000" />
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<!-- 启动图片容器 -->
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<Grid HorizontalAlignment="Center" VerticalAlignment="Center">
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<StackPanel>
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<!-- 启动图片 -->
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<Image x:Name="StartupImage"
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Source="pack://application:,,,/Resources/ICC Start.png"
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Width="600"
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Height="450"
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Stretch="Uniform" />
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<!-- 版本号显示 - 右上角 -->
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<TextBlock x:Name="VersionTextBlock"
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FontSize="12"
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Foreground="FloralWhite"
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HorizontalAlignment="Right"
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VerticalAlignment="Top"
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Margin="0,-385,50,0"
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Opacity="0.8"
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Panel.ZIndex="1000" />
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<!-- 加载文本 -->
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<TextBlock x:Name="LoadingText"
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Text="正在启动 Ink Canvas..."
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FontSize="18"
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FontWeight="SemiBold"
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Foreground="White"
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HorizontalAlignment="Center"
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Margin="0,-150,0,0" />
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<!-- 进度条 -->
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<ProgressBar x:Name="LoadingProgress"
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Width="500"
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Height="8"
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Margin="0,-170,0,0"
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Background="#40000000"
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Foreground="#0078D4"
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IsIndeterminate="True" />
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</StackPanel>
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</Grid>
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</Grid>
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</Window>
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@@ -0,0 +1,134 @@
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Media.Animation;
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using System.Windows.Threading;
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namespace Ink_Canvas.Windows
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{
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/// <summary>
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/// SplashScreen.xaml 的交互逻辑
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/// </summary>
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public partial class SplashScreen : Window
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{
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private DispatcherTimer _timer;
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private int _loadingStep = 0;
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private readonly string[] _loadingMessages = {
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"正在启动 Ink Canvas...",
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"正在初始化组件...",
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"正在加载配置...",
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"正在准备界面...",
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"启动完成!"
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};
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public SplashScreen()
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{
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InitializeComponent();
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InitializeSplashScreen();
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}
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private void InitializeSplashScreen()
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{
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// 设置窗口居中
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WindowStartupLocation = WindowStartupLocation.CenterScreen;
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// 设置版本号
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SetVersionText();
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// 启动加载动画
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StartLoadingAnimation();
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}
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private void StartLoadingAnimation()
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{
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(1200)
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};
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_timer.Tick += Timer_Tick;
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_timer.Start();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (_loadingStep < _loadingMessages.Length)
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{
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LoadingText.Text = _loadingMessages[_loadingStep];
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_loadingStep++;
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}
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else
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{
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_timer.Stop();
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// 不要自动关闭启动画面,等待外部调用CloseSplashScreen
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}
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}
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public void CloseSplashScreen()
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{
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// 添加淡出动画
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var fadeOutAnimation = new DoubleAnimation
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{
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From = 1,
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To = 0,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn }
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};
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fadeOutAnimation.Completed += (s, e) =>
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{
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this.Close();
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};
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this.BeginAnimation(OpacityProperty, fadeOutAnimation);
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}
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/// <summary>
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/// 设置加载进度(0-100)
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/// </summary>
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/// <param name="progress">进度百分比</param>
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public void SetProgress(int progress)
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{
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Dispatcher.Invoke(() =>
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{
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LoadingProgress.IsIndeterminate = false;
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LoadingProgress.Value = progress;
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});
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}
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/// <summary>
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/// 设置加载消息
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/// </summary>
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/// <param name="message">加载消息</param>
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public void SetLoadingMessage(string message)
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{
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Dispatcher.Invoke(() =>
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{
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LoadingText.Text = message;
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});
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}
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/// <summary>
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/// 设置版本号文本
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/// </summary>
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private void SetVersionText()
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{
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try
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{
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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if (version != null)
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{
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VersionTextBlock.Text = $"v{version.Major}.{version.Minor}.{version.Build}.{version.Revision}";
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}
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else
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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catch
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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}
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}
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