improve:插入图片及墨迹平滑
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@@ -197,61 +197,5 @@ namespace Ink_Canvas.Helpers
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}
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/// <summary>
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/// 质量配置枚举
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/// </summary>
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public enum InkSmoothingQuality
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{
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HighPerformance = 0, // 高性能低质量
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Balanced = 1, // 平衡
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HighQuality = 2 // 高质量低性能
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}
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/// <summary>
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/// 墨迹平滑配置
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/// </summary>
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public class InkSmoothingConfig
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{
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public InkSmoothingQuality Quality { get; set; } = InkSmoothingQuality.HighQuality;
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public bool UseHardwareAcceleration { get; set; } = true;
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public bool UseAsyncProcessing { get; set; } = true;
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public int MaxConcurrentTasks { get; set; } = Environment.ProcessorCount;
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public double SmoothingStrength { get; set; } = 0.8; // 高质量模式的平滑强度
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public double ResampleInterval { get; set; } = 0.8; // 高质量模式的重采样间隔
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public int InterpolationSteps { get; set; } = 64; // 高质量模式的插值步数
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public static InkSmoothingConfig FromSettings()
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{
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return new InkSmoothingConfig
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{
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Quality = (InkSmoothingQuality)MainWindow.Settings.Canvas.InkSmoothingQuality,
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UseHardwareAcceleration = MainWindow.Settings.Canvas.UseHardwareAcceleration,
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UseAsyncProcessing = MainWindow.Settings.Canvas.UseAsyncInkSmoothing,
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MaxConcurrentTasks = MainWindow.Settings.Canvas.MaxConcurrentSmoothingTasks > 0 ?
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MainWindow.Settings.Canvas.MaxConcurrentSmoothingTasks : Environment.ProcessorCount
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};
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}
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public void ApplyQualitySettings()
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{
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switch (Quality)
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{
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case InkSmoothingQuality.HighPerformance:
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SmoothingStrength = 0.4;
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ResampleInterval = 2.0;
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InterpolationSteps = 16;
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break;
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case InkSmoothingQuality.Balanced:
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SmoothingStrength = 0.6;
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ResampleInterval = 1.2;
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InterpolationSteps = 32;
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break;
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case InkSmoothingQuality.HighQuality:
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SmoothingStrength = 0.8;
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ResampleInterval = 0.8;
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InterpolationSteps = 64;
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break;
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}
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}
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}
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}
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