From b7d4983af58852e2cf3f84eb50aa9d68b20fbeca Mon Sep 17 00:00:00 2001
From: CJKmkp <2564608840@qq.com>
Date: Sat, 18 Apr 2026 17:10:27 +0800
Subject: [PATCH] =?UTF-8?q?improve:=E5=A2=A8=E8=BF=B9=E7=BA=A0=E6=AD=A3?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../MW_SimulatePressure&InkToShape.cs | 153 ++++++++++++++++--
1 file changed, 143 insertions(+), 10 deletions(-)
diff --git a/Ink Canvas/MainWindow_cs/MW_SimulatePressure&InkToShape.cs b/Ink Canvas/MainWindow_cs/MW_SimulatePressure&InkToShape.cs
index eb85e37f..f3b3283f 100644
--- a/Ink Canvas/MainWindow_cs/MW_SimulatePressure&InkToShape.cs
+++ b/Ink Canvas/MainWindow_cs/MW_SimulatePressure&InkToShape.cs
@@ -718,6 +718,18 @@ namespace Ink_Canvas
var endP = new Point(result.Centroid.X + result.ShapeWidth / 2,
result.Centroid.Y + result.ShapeHeight / 2);
+ // WinRT 返回的热点顺序/方向不稳定时,用点集反推 IACore 风格椭圆参数(中心/长短轴/方向/四个端点)
+ var hasEllipseParams = TryEstimateEllipseParamsFromStrokes(
+ result.StrokesToRemove,
+ out var ellipseCentroid,
+ out var ellipseA,
+ out var ellipseB,
+ out var ellipseThetaRad,
+ out var ellipseMajor0,
+ out var ellipseMajor1,
+ out var ellipseMinor0,
+ out var ellipseMinor1);
+
foreach (var circle in circles)
//判断是否画同心椭圆
if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2 &&
@@ -805,13 +817,17 @@ namespace Ink_Canvas
}
}
- //纠正垂直与水平关系
- var newPoints = FixPointsDirection(p[0], p[2]);
- p[0] = newPoints[0];
- p[2] = newPoints[1];
- newPoints = FixPointsDirection(p[1], p[3]);
- p[1] = newPoints[0];
- p[3] = newPoints[1];
+ // 用反推参数替换中心与长短轴(比 WinRT 的包围盒更接近 IACore,且不会竖横翻转)
+ if (hasEllipseParams)
+ {
+ result.Centroid = ellipseCentroid;
+ a = ellipseA;
+ b = ellipseB;
+ iniP = new Point(result.Centroid.X - a, result.Centroid.Y - b);
+ endP = new Point(result.Centroid.X + a, result.Centroid.Y + b);
+ // 用端点重写热点,保证后续回退分支也一致
+ p = new PointCollection { ellipseMajor0, ellipseMinor0, ellipseMajor1, ellipseMinor1 };
+ }
var pointList = GenerateEllipseGeometry(iniP, endP);
var point = new StylusPointCollection(pointList);
@@ -823,9 +839,8 @@ namespace Ink_Canvas
if (needRotation)
{
var m = new Matrix();
- var fe = e.Source as FrameworkElement;
- var tanTheta = (p[2].Y - p[0].Y) / (p[2].X - p[0].X);
- var theta = Math.Atan(tanTheta);
+ // 优先使用反推参数角度;否则用端点向量角度(使用 Atan2 避免斜率无穷)
+ var theta = hasEllipseParams ? ellipseThetaRad : Math.Atan2(p[2].Y - p[0].Y, p[2].X - p[0].X);
m.RotateAt(theta * 180.0 / Math.PI, result.Centroid.X, result.Centroid.Y);
stroke.Transform(m, false);
}
@@ -2282,6 +2297,124 @@ namespace Ink_Canvas
return new Point[2] { p1, p2 };
}
+ ///
+ /// 用点集拟合出 IACore 风格椭圆参数(中心/长短半轴/方向/四个端点)。
+ /// 解决 WinRT 返回热点顺序不稳定导致椭圆纠正角度翻转的问题。
+ ///
+ private static bool TryEstimateEllipseParamsFromStrokes(
+ StrokeCollection strokes,
+ out Point centroid,
+ out double a,
+ out double b,
+ out double thetaRad,
+ out Point major0,
+ out Point major1,
+ out Point minor0,
+ out Point minor1)
+ {
+ centroid = default;
+ a = b = 0;
+ thetaRad = 0;
+ major0 = major1 = minor0 = minor1 = default;
+
+ if (strokes == null || strokes.Count == 0) return false;
+
+ var pts = new List(256);
+ foreach (var s in strokes)
+ {
+ if (s?.StylusPoints == null) continue;
+ foreach (var sp in s.StylusPoints)
+ pts.Add(sp.ToPoint());
+ }
+
+ if (pts.Count < 12) return false;
+
+ double mx = 0, my = 0;
+ for (int i = 0; i < pts.Count; i++)
+ {
+ mx += pts[i].X;
+ my += pts[i].Y;
+ }
+ mx /= pts.Count;
+ my /= pts.Count;
+ centroid = new Point(mx, my);
+
+ double sxx = 0, syy = 0, sxy = 0;
+ for (int i = 0; i < pts.Count; i++)
+ {
+ var dx = pts[i].X - mx;
+ var dy = pts[i].Y - my;
+ sxx += dx * dx;
+ syy += dy * dy;
+ sxy += dx * dy;
+ }
+
+ if (sxx + syy < 1e-6) return false;
+
+ thetaRad = 0.5 * Math.Atan2(2.0 * sxy, sxx - syy);
+ if (double.IsNaN(thetaRad) || double.IsInfinity(thetaRad)) return false;
+
+ // 主轴单位向量 v1=(cos,sin),次轴 v2=(-sin,cos)
+ var cos = Math.Cos(thetaRad);
+ var sin = Math.Sin(thetaRad);
+
+ // 投影收集,用分位数抑制离群点
+ var us = new double[pts.Count];
+ var vs = new double[pts.Count];
+ double maxU = double.MinValue, minU = double.MaxValue;
+ double maxV = double.MinValue, minV = double.MaxValue;
+ for (int i = 0; i < pts.Count; i++)
+ {
+ var dx = pts[i].X - mx;
+ var dy = pts[i].Y - my;
+ var u = dx * cos + dy * sin;
+ var v = -dx * sin + dy * cos;
+ us[i] = u;
+ vs[i] = v;
+ if (u > maxU) maxU = u;
+ if (u < minU) minU = u;
+ if (v > maxV) maxV = v;
+ if (v < minV) minV = v;
+ }
+
+ Array.Sort(us);
+ Array.Sort(vs);
+
+ int hi = (int)Math.Round((pts.Count - 1) * 0.98);
+ int lo = (int)Math.Round((pts.Count - 1) * 0.02);
+ hi = Math.Max(0, Math.Min(pts.Count - 1, hi));
+ lo = Math.Max(0, Math.Min(pts.Count - 1, lo));
+
+ var uHi = us[hi];
+ var uLo = us[lo];
+ var vHi = vs[hi];
+ var vLo = vs[lo];
+
+ var aCandidate = Math.Max(Math.Abs(uHi), Math.Abs(uLo));
+ var bCandidate = Math.Max(Math.Abs(vHi), Math.Abs(vLo));
+ if (aCandidate < 1e-3) aCandidate = Math.Max(Math.Abs(maxU), Math.Abs(minU));
+ if (bCandidate < 1e-3) bCandidate = Math.Max(Math.Abs(maxV), Math.Abs(minV));
+
+ a = aCandidate;
+ b = bCandidate;
+
+ // 保证 a 为长半轴
+ if (b > a)
+ {
+ var t = a; a = b; b = t;
+ thetaRad += Math.PI / 2;
+ cos = Math.Cos(thetaRad);
+ sin = Math.Sin(thetaRad);
+ }
+
+ major0 = new Point(mx - a * cos, my - a * sin);
+ major1 = new Point(mx + a * cos, my + a * sin);
+ minor0 = new Point(mx + b * sin, my - b * cos);
+ minor1 = new Point(mx - b * sin, my + b * cos);
+
+ return a > 1e-2 && b > 1e-2;
+ }
+
public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points)
{
var newPoint = new StylusPointCollection();