add:实时笔锋及墨迹预测
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@@ -0,0 +1,187 @@
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Ink_Canvas
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{
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/// <summary>
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/// 墨迹预测(书写中速度外推预览线)与笔锋相关输入状态,思路参考智绘教 Inkeys 的 RTS 速度与低延迟手感。
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/// </summary>
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public partial class MainWindow
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{
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private bool _inkPredictionStrokeActive;
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private bool _inkPredictionHasSample;
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private bool _inkPredictionHasVelocity;
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private Point _inkPredictionLastPos;
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private int _inkPredictionLastTime;
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private double _inkPredictionVx;
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private double _inkPredictionVy;
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private void ResetInkPredictionState()
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{
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_inkPredictionStrokeActive = false;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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private void ClearInkPredictionOverlay()
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{
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try
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{
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if (InkPredictionPolyline == null) return;
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InkPredictionPolyline.Visibility = Visibility.Collapsed;
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InkPredictionPolyline.Points.Clear();
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}
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catch
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{
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// ignore
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}
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}
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private void BeginInkPredictionStrokeIfNeeded()
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction)
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{
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_inkPredictionStrokeActive = false;
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return;
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}
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_inkPredictionStrokeActive = inkCanvas != null
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&& inkCanvas.EditingMode == InkCanvasEditingMode.Ink
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&& penType != 1
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&& !_isBoardBrushMode;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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catch
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{
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_inkPredictionStrokeActive = false;
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}
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}
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private void EndInkPredictionStroke()
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{
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_inkPredictionStrokeActive = false;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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private void inkCanvas_PreviewStylusMove(object sender, StylusEventArgs e)
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return;
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if (inkCanvas == null || InkPredictionPolyline == null) return;
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if (!_inkPredictionStrokeActive || penType == 1) return;
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if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return;
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if (e.InAir)
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{
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ClearInkPredictionOverlay();
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return;
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}
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var pos = e.GetPosition(inkCanvas);
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UpdateInkPredictionCore(pos, e.Timestamp);
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}
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catch
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{
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// ignore
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}
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}
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private void inkCanvas_LostStylusCapture(object sender, StylusEventArgs e)
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{
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EndInkPredictionStroke();
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}
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private void inkCanvas_PreviewMouseMoveForPrediction(object sender, MouseEventArgs e)
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return;
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if (inkCanvas == null || InkPredictionPolyline == null) return;
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if (!_inkPredictionStrokeActive || penType == 1) return;
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if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return;
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if (e.LeftButton != MouseButtonState.Pressed) return;
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if (e.StylusDevice != null) return;
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var pos = e.GetPosition(inkCanvas);
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UpdateInkPredictionCore(pos, Environment.TickCount & int.MaxValue);
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}
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catch
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{
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// ignore
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}
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}
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private void UpdateInkPredictionCore(Point pos, int timestamp)
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{
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if (InkPredictionPolyline == null || Settings?.Canvas == null) return;
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if (!_inkPredictionHasSample)
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{
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_inkPredictionLastPos = pos;
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_inkPredictionLastTime = timestamp;
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_inkPredictionHasSample = true;
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return;
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}
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double dtMs = timestamp - _inkPredictionLastTime;
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if (dtMs <= 0 || dtMs > 120) dtMs = 16;
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double vx = (pos.X - _inkPredictionLastPos.X) / dtMs * 1000.0;
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double vy = (pos.Y - _inkPredictionLastPos.Y) / dtMs * 1000.0;
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const double velocitySmooth = 0.62;
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if (!_inkPredictionHasVelocity)
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{
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_inkPredictionVx = vx;
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_inkPredictionVy = vy;
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_inkPredictionHasVelocity = true;
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}
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else
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{
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_inkPredictionVx = velocitySmooth * _inkPredictionVx + (1.0 - velocitySmooth) * vx;
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_inkPredictionVy = velocitySmooth * _inkPredictionVy + (1.0 - velocitySmooth) * vy;
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}
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const double leadMs = 24.0;
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double predX = pos.X + _inkPredictionVx * (leadMs / 1000.0);
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double predY = pos.Y + _inkPredictionVy * (leadMs / 1000.0);
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double maxDist = Math.Max(4.0, Settings.Canvas.InkStrokePredictionMaxDistance);
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double dx = predX - pos.X;
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double dy = predY - pos.Y;
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double len = Math.Sqrt(dx * dx + dy * dy);
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if (len > maxDist && len > 1e-6)
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{
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double s = maxDist / len;
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predX = pos.X + dx * s;
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predY = pos.Y + dy * s;
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}
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_inkPredictionLastPos = pos;
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_inkPredictionLastTime = timestamp;
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var da = inkCanvas.DefaultDrawingAttributes;
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var c = da.Color;
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InkPredictionPolyline.Stroke = new SolidColorBrush(Color.FromArgb(110, c.R, c.G, c.B));
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InkPredictionPolyline.StrokeThickness = Math.Max(1.0, da.Width * 0.42);
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InkPredictionPolyline.Points.Clear();
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InkPredictionPolyline.Points.Add(pos);
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InkPredictionPolyline.Points.Add(new Point(predX, predY));
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InkPredictionPolyline.Visibility = Visibility.Visible;
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}
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}
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}
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@@ -2700,6 +2700,24 @@ namespace Ink_Canvas
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SaveSettingsToFile();
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}
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private void ToggleSwitchEnableInkStrokePrediction_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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Settings.Canvas.EnableInkStrokePrediction = ToggleSwitchEnableInkStrokePrediction.IsOn;
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if (!Settings.Canvas.EnableInkStrokePrediction)
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EndInkPredictionStroke();
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SaveSettingsToFile();
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}
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private void ToggleSwitchEnableVelocityBrushTip_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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Settings.Canvas.EnableVelocityBrushTip = ToggleSwitchEnableVelocityBrushTip.IsOn;
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SaveSettingsToFile();
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}
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private void ToggleSwitchAutoStraightenLine_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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@@ -941,6 +941,11 @@ namespace Ink_Canvas
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// 初始化直线端点吸附相关设置
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ToggleSwitchLineEndpointSnapping.IsOn = Settings.Canvas.LineEndpointSnapping;
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ToggleSwitchCompressPicturesUploaded.IsOn = Settings.Canvas.IsCompressPicturesUploaded;
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if (ToggleSwitchEnableInkStrokePrediction != null)
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ToggleSwitchEnableInkStrokePrediction.IsOn = Settings.Canvas.EnableInkStrokePrediction;
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if (ToggleSwitchEnableVelocityBrushTip != null)
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ToggleSwitchEnableVelocityBrushTip.IsOn = Settings.Canvas.EnableVelocityBrushTip;
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}
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else
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{
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@@ -2565,6 +2565,7 @@ namespace Ink_Canvas
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/// </remarks>
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private void inkCanvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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EndInkPredictionStroke();
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HandleEraserOperationEnded(); // 橡皮擦自动切换回批注模式:松手后启动/重置计时
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inkCanvas.ReleaseMouseCapture();
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ViewboxFloatingBar.IsHitTestVisible = true;
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@@ -204,6 +204,7 @@ namespace Ink_Canvas
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try
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{
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inkCanvas.Opacity = 1;
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var touchPressureSimulationApplied = false;
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if (Settings.Canvas.DisablePressure)
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{
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@@ -256,6 +257,7 @@ namespace Ink_Canvas
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stylusPoints.Add(point);
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}
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touchPressureSimulationApplied = true;
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e.Stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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@@ -304,6 +306,7 @@ namespace Ink_Canvas
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}
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}
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touchPressureSimulationApplied = true;
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e.Stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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@@ -312,6 +315,18 @@ namespace Ink_Canvas
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}
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}
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if (Settings.Canvas.EnableVelocityBrushTip
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&& !touchPressureSimulationApplied
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&& !Settings.Canvas.DisablePressure
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&& penType != 1
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&& e.Stroke?.DrawingAttributes != null
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&& !e.Stroke.DrawingAttributes.IsHighlighter
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&& !e.Stroke.DrawingAttributes.IgnorePressure
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&& e.Stroke.StylusPoints.Count >= 3)
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{
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ApplyVelocityBrushTipFromSpeed(e.Stroke);
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}
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// Apply line straightening and endpoint snapping if ink-to-shape is enabled
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if (Settings.InkToShape.IsInkToShapeEnabled)
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@@ -2033,6 +2048,56 @@ namespace Ink_Canvas
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/ 20;
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}
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/// <summary>
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/// 将沿线速度映射为压感并与硬件压感混合,快写略细、慢写略粗;与 Inkeys 中 RTSSpeed 驱动的笔锋类似,在落笔后统一施加。
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/// </summary>
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private void ApplyVelocityBrushTipFromSpeed(Stroke stroke)
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{
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try
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{
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var mix = Settings.Canvas.VelocityBrushTipMix;
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if (mix <= 0 || stroke == null) return;
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if (mix > 1) mix = 1;
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var pts = stroke.StylusPoints;
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if (pts.Count < 3) return;
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var n = pts.Count - 1;
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var stylusPoints = new StylusPointCollection();
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for (var i = 0; i <= n; i++)
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{
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var speed = GetPointSpeed(
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pts[Math.Max(i - 1, 0)].ToPoint(),
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pts[i].ToPoint(),
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pts[Math.Min(i + 1, n)].ToPoint());
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float speedPressure;
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if (speed >= 0.25)
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speedPressure = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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else if (speed >= 0.05)
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speedPressure = 0.5f;
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else
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speedPressure = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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speedPressure = (float)Math.Max(0.08, Math.Min(1.0, speedPressure));
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var basePf = pts[i].PressureFactor;
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var blended = (float)((1.0 - mix) * basePf + mix * speedPressure);
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blended = (float)Math.Max(0.08, Math.Min(1.0, blended));
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var p = new StylusPoint(pts[i].X, pts[i].Y, blended);
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stylusPoints.Add(p);
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}
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stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex)
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{
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Debug.WriteLine(ex);
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}
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}
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public Point[] FixPointsDirection(Point p1, Point p2)
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{
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double deltaY = Math.Abs(p1.Y - p2.Y);
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