add:实时笔锋及墨迹预测
This commit is contained in:
@@ -1,4 +1,4 @@
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<Window Name="window" x:Class="Ink_Canvas.MainWindow"
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<Window Name="window" x:Class="Ink_Canvas.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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@@ -836,6 +836,22 @@
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Toggled="ToggleSwitchDisablePressure_Toggled" />
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</ikw:SimpleStackPanel>
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<TextBlock Text="{i18n:I18n Key=Canvas_DisablePressureHint}" TextWrapping="Wrap" Foreground="#a1a1aa" />
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<ikw:SimpleStackPanel Orientation="Horizontal" HorizontalAlignment="Left">
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<TextBlock Foreground="#fafafa" Text="{i18n:I18n Key=Canvas_InkStrokePrediction}" VerticalAlignment="Center"
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FontSize="14" Margin="0,0,16,0" />
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<ui:ToggleSwitch OnContent="" OffContent="" Name="ToggleSwitchEnableInkStrokePrediction"
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IsOn="True" FontFamily="Microsoft YaHei UI" FontWeight="Bold"
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Toggled="ToggleSwitchEnableInkStrokePrediction_Toggled" />
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</ikw:SimpleStackPanel>
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<TextBlock Text="{i18n:I18n Key=Canvas_InkStrokePredictionHint}" TextWrapping="Wrap" Foreground="#a1a1aa" />
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<ikw:SimpleStackPanel Orientation="Horizontal" HorizontalAlignment="Left">
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<TextBlock Foreground="#fafafa" Text="{i18n:I18n Key=Canvas_VelocityBrushTip}" VerticalAlignment="Center"
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FontSize="14" Margin="0,0,16,0" />
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<ui:ToggleSwitch OnContent="" OffContent="" Name="ToggleSwitchEnableVelocityBrushTip"
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IsOn="True" FontFamily="Microsoft YaHei UI" FontWeight="Bold"
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Toggled="ToggleSwitchEnableVelocityBrushTip_Toggled" />
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</ikw:SimpleStackPanel>
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<TextBlock Text="{i18n:I18n Key=Canvas_VelocityBrushTipHint}" TextWrapping="Wrap" Foreground="#a1a1aa" />
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<ikw:SimpleStackPanel Orientation="Horizontal" HorizontalAlignment="Left">
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<TextBlock Foreground="#fafafa" Text="{i18n:I18n Key=Canvas_EraserSize}" VerticalAlignment="Center"
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@@ -4605,6 +4621,9 @@
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PreviewTouchDown="InkCanvas_PreviewTouchDown"
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PreviewTouchMove="InkCanvas_PreviewTouchMove"
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PreviewTouchUp="InkCanvas_PreviewTouchUp"
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PreviewStylusMove="inkCanvas_PreviewStylusMove"
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PreviewMouseMove="inkCanvas_PreviewMouseMoveForPrediction"
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LostStylusCapture="inkCanvas_LostStylusCapture"
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MouseDown="inkCanvas_MouseDown"
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MouseMove="inkCanvas_MouseMove"
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MouseUp="inkCanvas_MouseUp"
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@@ -4614,6 +4633,12 @@
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ClipToBounds="False"
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Background="Transparent" />
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<Canvas x:Name="InkPredictionOverlay" Background="Transparent" IsHitTestVisible="False"
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Panel.ZIndex="900">
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<Polyline x:Name="InkPredictionPolyline" Visibility="Collapsed" StrokeLineJoin="Round"
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StrokeStartLineCap="Round" StrokeEndLineCap="Round" />
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</Canvas>
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<Canvas x:Name="EraserOverlayCanvas"
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Background="Transparent"
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IsHitTestVisible="False"
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@@ -1156,6 +1156,9 @@ namespace Ink_Canvas
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Trace.WriteLine("Eraser: Overlay disabled in non-eraser mode");
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}
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}
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if (inkCanvas1.EditingMode != InkCanvasEditingMode.Ink)
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EndInkPredictionStroke();
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}
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#endregion Ink Canvas
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@@ -2264,6 +2267,14 @@ namespace Ink_Canvas
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SetFloatingBarHighlightPosition("select");
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}
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}
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if (e.LeftButton == MouseButtonState.Pressed
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&& inkCanvas != null
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&& inkCanvas.EditingMode == InkCanvasEditingMode.Ink
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&& penType != 1)
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{
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BeginInkPredictionStrokeIfNeeded();
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}
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}
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// 手写笔输入
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@@ -2271,11 +2282,13 @@ namespace Ink_Canvas
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{
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// 使用辅助方法设置光标
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SetCursorBasedOnEditingMode(sender as InkCanvas);
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BeginInkPredictionStrokeIfNeeded();
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}
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// 手写笔抬起事件(用于橡皮擦自动切换)
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private void inkCanvas_StylusUp(object sender, StylusEventArgs e)
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{
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EndInkPredictionStroke();
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HandleEraserOperationEnded();
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}
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@@ -0,0 +1,187 @@
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Ink_Canvas
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{
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/// <summary>
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/// 墨迹预测(书写中速度外推预览线)与笔锋相关输入状态,思路参考智绘教 Inkeys 的 RTS 速度与低延迟手感。
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/// </summary>
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public partial class MainWindow
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{
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private bool _inkPredictionStrokeActive;
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private bool _inkPredictionHasSample;
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private bool _inkPredictionHasVelocity;
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private Point _inkPredictionLastPos;
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private int _inkPredictionLastTime;
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private double _inkPredictionVx;
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private double _inkPredictionVy;
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private void ResetInkPredictionState()
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{
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_inkPredictionStrokeActive = false;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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private void ClearInkPredictionOverlay()
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{
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try
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{
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if (InkPredictionPolyline == null) return;
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InkPredictionPolyline.Visibility = Visibility.Collapsed;
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InkPredictionPolyline.Points.Clear();
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}
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catch
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{
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// ignore
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}
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}
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private void BeginInkPredictionStrokeIfNeeded()
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction)
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{
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_inkPredictionStrokeActive = false;
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return;
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}
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_inkPredictionStrokeActive = inkCanvas != null
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&& inkCanvas.EditingMode == InkCanvasEditingMode.Ink
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&& penType != 1
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&& !_isBoardBrushMode;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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catch
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{
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_inkPredictionStrokeActive = false;
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}
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}
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private void EndInkPredictionStroke()
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{
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_inkPredictionStrokeActive = false;
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_inkPredictionHasSample = false;
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_inkPredictionHasVelocity = false;
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ClearInkPredictionOverlay();
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}
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private void inkCanvas_PreviewStylusMove(object sender, StylusEventArgs e)
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return;
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if (inkCanvas == null || InkPredictionPolyline == null) return;
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if (!_inkPredictionStrokeActive || penType == 1) return;
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if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return;
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if (e.InAir)
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{
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ClearInkPredictionOverlay();
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return;
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}
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var pos = e.GetPosition(inkCanvas);
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UpdateInkPredictionCore(pos, e.Timestamp);
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}
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catch
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{
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// ignore
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}
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}
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private void inkCanvas_LostStylusCapture(object sender, StylusEventArgs e)
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{
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EndInkPredictionStroke();
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}
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private void inkCanvas_PreviewMouseMoveForPrediction(object sender, MouseEventArgs e)
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{
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try
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{
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if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return;
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if (inkCanvas == null || InkPredictionPolyline == null) return;
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if (!_inkPredictionStrokeActive || penType == 1) return;
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if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return;
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if (e.LeftButton != MouseButtonState.Pressed) return;
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if (e.StylusDevice != null) return;
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var pos = e.GetPosition(inkCanvas);
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UpdateInkPredictionCore(pos, Environment.TickCount & int.MaxValue);
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}
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catch
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{
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// ignore
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}
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}
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private void UpdateInkPredictionCore(Point pos, int timestamp)
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{
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if (InkPredictionPolyline == null || Settings?.Canvas == null) return;
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if (!_inkPredictionHasSample)
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{
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_inkPredictionLastPos = pos;
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_inkPredictionLastTime = timestamp;
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_inkPredictionHasSample = true;
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return;
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}
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double dtMs = timestamp - _inkPredictionLastTime;
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if (dtMs <= 0 || dtMs > 120) dtMs = 16;
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double vx = (pos.X - _inkPredictionLastPos.X) / dtMs * 1000.0;
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double vy = (pos.Y - _inkPredictionLastPos.Y) / dtMs * 1000.0;
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const double velocitySmooth = 0.62;
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if (!_inkPredictionHasVelocity)
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{
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_inkPredictionVx = vx;
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_inkPredictionVy = vy;
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_inkPredictionHasVelocity = true;
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}
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else
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{
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_inkPredictionVx = velocitySmooth * _inkPredictionVx + (1.0 - velocitySmooth) * vx;
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_inkPredictionVy = velocitySmooth * _inkPredictionVy + (1.0 - velocitySmooth) * vy;
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}
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const double leadMs = 24.0;
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double predX = pos.X + _inkPredictionVx * (leadMs / 1000.0);
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double predY = pos.Y + _inkPredictionVy * (leadMs / 1000.0);
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double maxDist = Math.Max(4.0, Settings.Canvas.InkStrokePredictionMaxDistance);
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double dx = predX - pos.X;
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double dy = predY - pos.Y;
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double len = Math.Sqrt(dx * dx + dy * dy);
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if (len > maxDist && len > 1e-6)
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{
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double s = maxDist / len;
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predX = pos.X + dx * s;
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predY = pos.Y + dy * s;
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}
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_inkPredictionLastPos = pos;
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_inkPredictionLastTime = timestamp;
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var da = inkCanvas.DefaultDrawingAttributes;
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var c = da.Color;
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InkPredictionPolyline.Stroke = new SolidColorBrush(Color.FromArgb(110, c.R, c.G, c.B));
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InkPredictionPolyline.StrokeThickness = Math.Max(1.0, da.Width * 0.42);
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InkPredictionPolyline.Points.Clear();
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InkPredictionPolyline.Points.Add(pos);
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InkPredictionPolyline.Points.Add(new Point(predX, predY));
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InkPredictionPolyline.Visibility = Visibility.Visible;
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}
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}
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}
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@@ -2700,6 +2700,24 @@ namespace Ink_Canvas
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SaveSettingsToFile();
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}
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private void ToggleSwitchEnableInkStrokePrediction_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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Settings.Canvas.EnableInkStrokePrediction = ToggleSwitchEnableInkStrokePrediction.IsOn;
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if (!Settings.Canvas.EnableInkStrokePrediction)
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EndInkPredictionStroke();
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SaveSettingsToFile();
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}
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private void ToggleSwitchEnableVelocityBrushTip_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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Settings.Canvas.EnableVelocityBrushTip = ToggleSwitchEnableVelocityBrushTip.IsOn;
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SaveSettingsToFile();
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}
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private void ToggleSwitchAutoStraightenLine_Toggled(object sender, RoutedEventArgs e)
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{
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if (!isLoaded) return;
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@@ -941,6 +941,11 @@ namespace Ink_Canvas
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// 初始化直线端点吸附相关设置
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ToggleSwitchLineEndpointSnapping.IsOn = Settings.Canvas.LineEndpointSnapping;
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ToggleSwitchCompressPicturesUploaded.IsOn = Settings.Canvas.IsCompressPicturesUploaded;
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if (ToggleSwitchEnableInkStrokePrediction != null)
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ToggleSwitchEnableInkStrokePrediction.IsOn = Settings.Canvas.EnableInkStrokePrediction;
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if (ToggleSwitchEnableVelocityBrushTip != null)
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ToggleSwitchEnableVelocityBrushTip.IsOn = Settings.Canvas.EnableVelocityBrushTip;
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}
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else
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{
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@@ -2565,6 +2565,7 @@ namespace Ink_Canvas
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/// </remarks>
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private void inkCanvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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EndInkPredictionStroke();
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HandleEraserOperationEnded(); // 橡皮擦自动切换回批注模式:松手后启动/重置计时
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inkCanvas.ReleaseMouseCapture();
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ViewboxFloatingBar.IsHitTestVisible = true;
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@@ -204,6 +204,7 @@ namespace Ink_Canvas
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try
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{
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inkCanvas.Opacity = 1;
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var touchPressureSimulationApplied = false;
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if (Settings.Canvas.DisablePressure)
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{
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@@ -256,6 +257,7 @@ namespace Ink_Canvas
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stylusPoints.Add(point);
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}
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touchPressureSimulationApplied = true;
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e.Stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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@@ -304,6 +306,7 @@ namespace Ink_Canvas
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}
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}
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touchPressureSimulationApplied = true;
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e.Stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
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@@ -312,6 +315,18 @@ namespace Ink_Canvas
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}
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}
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if (Settings.Canvas.EnableVelocityBrushTip
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&& !touchPressureSimulationApplied
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&& !Settings.Canvas.DisablePressure
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&& penType != 1
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&& e.Stroke?.DrawingAttributes != null
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&& !e.Stroke.DrawingAttributes.IsHighlighter
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&& !e.Stroke.DrawingAttributes.IgnorePressure
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&& e.Stroke.StylusPoints.Count >= 3)
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{
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ApplyVelocityBrushTipFromSpeed(e.Stroke);
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}
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// Apply line straightening and endpoint snapping if ink-to-shape is enabled
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if (Settings.InkToShape.IsInkToShapeEnabled)
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@@ -2033,6 +2048,56 @@ namespace Ink_Canvas
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/ 20;
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}
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/// <summary>
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/// 将沿线速度映射为压感并与硬件压感混合,快写略细、慢写略粗;与 Inkeys 中 RTSSpeed 驱动的笔锋类似,在落笔后统一施加。
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/// </summary>
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private void ApplyVelocityBrushTipFromSpeed(Stroke stroke)
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{
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try
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{
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var mix = Settings.Canvas.VelocityBrushTipMix;
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if (mix <= 0 || stroke == null) return;
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if (mix > 1) mix = 1;
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var pts = stroke.StylusPoints;
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if (pts.Count < 3) return;
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var n = pts.Count - 1;
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var stylusPoints = new StylusPointCollection();
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for (var i = 0; i <= n; i++)
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{
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var speed = GetPointSpeed(
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pts[Math.Max(i - 1, 0)].ToPoint(),
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pts[i].ToPoint(),
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pts[Math.Min(i + 1, n)].ToPoint());
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float speedPressure;
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if (speed >= 0.25)
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speedPressure = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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else if (speed >= 0.05)
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speedPressure = 0.5f;
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else
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speedPressure = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
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speedPressure = (float)Math.Max(0.08, Math.Min(1.0, speedPressure));
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var basePf = pts[i].PressureFactor;
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var blended = (float)((1.0 - mix) * basePf + mix * speedPressure);
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blended = (float)Math.Max(0.08, Math.Min(1.0, blended));
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var p = new StylusPoint(pts[i].X, pts[i].Y, blended);
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stylusPoints.Add(p);
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}
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stroke.StylusPoints = stylusPoints;
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}
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catch (Exception ex)
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{
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Debug.WriteLine(ex);
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}
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}
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public Point[] FixPointsDirection(Point p1, Point p2)
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{
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double deltaY = Math.Abs(p1.Y - p2.Y);
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@@ -374,6 +374,10 @@
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<data name="Canvas_EnablePressureTouchHint" xml:space="preserve"><value># When on, touch screens that support pressure will show pressure; for devices not recognized by the system.</value></data>
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<data name="Canvas_DisablePressure" xml:space="preserve"><value>Ignore pressure</value></data>
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<data name="Canvas_DisablePressureHint" xml:space="preserve"><value># When on, all strokes use uniform thickness; mutually exclusive with pressure-sensitive touch.</value></data>
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<data name="Canvas_InkStrokePrediction" xml:space="preserve"><value>Ink stroke prediction (latency hint)</value></data>
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<data name="Canvas_InkStrokePredictionHint" xml:space="preserve"><value># While inking, draws a short semi-transparent segment ahead along motion to reduce perceived latency (similar idea to Inkeys).</value></data>
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<data name="Canvas_VelocityBrushTip" xml:space="preserve"><value>Velocity brush tip (pressure blend)</value></data>
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<data name="Canvas_VelocityBrushTipHint" xml:space="preserve"><value># For pen pressure, blends speed with hardware pressure: faster strokes thinner, slower thicker. Touch simulated pressure is unchanged.</value></data>
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<data name="Canvas_EraserSize" xml:space="preserve"><value>Eraser size</value></data>
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<data name="Canvas_EraserSize_VerySmall" xml:space="preserve"><value>Very small</value></data>
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<data name="Canvas_EraserSize_Small" xml:space="preserve"><value>Small</value></data>
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||||
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@@ -389,6 +389,10 @@
|
||||
<data name="Canvas_EnablePressureTouchHint" xml:space="preserve"><value># 开启后,触屏设备也将支持压感效果,适用于部分支持压感但无法被系统识别的触屏设备。</value></data>
|
||||
<data name="Canvas_DisablePressure" xml:space="preserve"><value>屏蔽压感</value></data>
|
||||
<data name="Canvas_DisablePressureHint" xml:space="preserve"><value># 开启后,将忽略所有设备的压感信息,使所有笔画具有统一的粗细。与压感触屏模式互斥。</value></data>
|
||||
<data name="Canvas_InkStrokePrediction" xml:space="preserve"><value>墨迹预测(低延迟预览线)</value></data>
|
||||
<data name="Canvas_InkStrokePredictionHint" xml:space="preserve"><value># 书写时沿运动方向外推一小段半透明预览线,减轻显示与采样延迟;思路类似智绘教 Inkeys 的流畅笔迹。</value></data>
|
||||
<data name="Canvas_VelocityBrushTip" xml:space="preserve"><value>速度笔锋(压感混合)</value></data>
|
||||
<data name="Canvas_VelocityBrushTipHint" xml:space="preserve"><value># 对触控笔等真实压感,按运笔速度与硬件压感混合:快画略细、慢画略粗;触屏模拟压感路径仍单独处理,避免重复叠加。</value></data>
|
||||
<data name="Canvas_EraserSize" xml:space="preserve"><value>橡皮大小</value></data>
|
||||
<data name="Canvas_EraserSize_VerySmall" xml:space="preserve"><value>很小</value></data>
|
||||
<data name="Canvas_EraserSize_Small" xml:space="preserve"><value>较小</value></data>
|
||||
|
||||
@@ -146,6 +146,30 @@ namespace Ink_Canvas
|
||||
[JsonProperty("eraserAutoSwitchBackDelaySeconds")]
|
||||
public int EraserAutoSwitchBackDelaySeconds { get; set; } = 10; // 默认10秒
|
||||
|
||||
/// <summary>
|
||||
/// 书写时根据速度外推一小段预览线,补偿显示/采样延迟(类似智绘教 Inkeys 的低延迟手感)。
|
||||
/// </summary>
|
||||
[JsonProperty("enableInkStrokePrediction")]
|
||||
public bool EnableInkStrokePrediction { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 预测线段最大长度(与设备无关的逻辑像素/DIP),过大易飘,过小不明显。
|
||||
/// </summary>
|
||||
[JsonProperty("inkStrokePredictionMaxDistance")]
|
||||
public double InkStrokePredictionMaxDistance { get; set; } = 18.0;
|
||||
|
||||
/// <summary>
|
||||
/// 用笔等真实压感设备时,将速度与硬件压感按 <see cref="VelocityBrushTipMix"/> 混合,使快画偏细、慢画偏粗(参考 Inkeys RTSSpeed 思路)。
|
||||
/// </summary>
|
||||
[JsonProperty("enableVelocityBrushTip")]
|
||||
public bool EnableVelocityBrushTip { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// 速度笔锋混合比例 0–1,越大速度对粗细影响越明显。
|
||||
/// </summary>
|
||||
[JsonProperty("velocityBrushTipMix")]
|
||||
public double VelocityBrushTipMix { get; set; } = 0.22;
|
||||
|
||||
}
|
||||
|
||||
public enum OptionalOperation
|
||||
|
||||
Reference in New Issue
Block a user