优化代码
This commit is contained in:
@@ -1,6 +1,6 @@
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using Ink_Canvas.Helpers;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Windows;
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@@ -8,6 +8,7 @@ using System.Windows.Controls;
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using System.Windows.Ink;
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using System.Windows.Input;
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using System.Windows.Media;
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using Ink_Canvas.Helpers;
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using Point = System.Windows.Point;
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namespace Ink_Canvas {
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@@ -21,7 +22,7 @@ namespace Ink_Canvas {
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bool wasStraightened = false;
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// 禁用原有的FitToCurve,使用新的高级贝塞尔曲线平滑
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if (Settings.Canvas.FitToCurve == true) drawingAttributes.FitToCurve = false;
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if (Settings.Canvas.FitToCurve) drawingAttributes.FitToCurve = false;
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try {
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inkCanvas.Opacity = 1;
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@@ -134,13 +135,13 @@ namespace Ink_Canvas {
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// 先完成所有直线判定,再考虑端点吸附
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// 读取实际的灵敏度设置值
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double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
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System.Diagnostics.Debug.WriteLine($"当前灵敏度值: {sensitivity}");
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Debug.WriteLine($"当前灵敏度值: {sensitivity}");
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// 判断是否应该拉直线条
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bool shouldStraighten = ShouldStraightenLine(e.Stroke);
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// 输出一些调试信息,帮助理解灵敏度设置的效果
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System.Diagnostics.Debug.WriteLine($"LineStraightenSensitivity: {Settings.InkToShape.LineStraightenSensitivity}, ShouldStraighten: {shouldStraighten}");
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Debug.WriteLine($"LineStraightenSensitivity: {Settings.InkToShape.LineStraightenSensitivity}, ShouldStraighten: {shouldStraighten}");
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// 只有当确定要拉直线条时,才检查端点吸附
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if (shouldStraighten && Settings.Canvas.LineEndpointSnapping) {
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@@ -208,7 +209,7 @@ namespace Ink_Canvas {
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}
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if (result.InkDrawingNode.GetShapeName() == "Circle" &&
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Settings.InkToShape.IsInkToShapeRounded == true) {
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Settings.InkToShape.IsInkToShapeRounded) {
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var shape = result.InkDrawingNode.GetShape();
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if (shape.Width > 75) {
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foreach (var circle in circles)
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@@ -264,7 +265,7 @@ namespace Ink_Canvas {
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}
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}
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else if (result.InkDrawingNode.GetShapeName().Contains("Ellipse") &&
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Settings.InkToShape.IsInkToShapeRounded == true) {
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Settings.InkToShape.IsInkToShapeRounded) {
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var shape = result.InkDrawingNode.GetShape();
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//var shape1 = result.InkDrawingNode.GetShape();
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//shape1.Fill = Brushes.Gray;
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@@ -334,14 +335,14 @@ namespace Ink_Canvas {
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inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
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newStrokes = new StrokeCollection();
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var _pointList = GenerateEllipseGeometry(iniP, endP, false, true);
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var _pointList = GenerateEllipseGeometry(iniP, endP, false);
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var _point = new StylusPointCollection(_pointList);
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var _stroke = new Stroke(_point) {
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DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
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};
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var _dashedLineStroke =
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GenerateDashedLineEllipseStrokeCollection(iniP, endP, true, false);
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var strokes = new StrokeCollection() {
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var strokes = new StrokeCollection {
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_stroke,
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_dashedLineStroke
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};
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@@ -398,7 +399,7 @@ namespace Ink_Canvas {
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}
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}
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else if (result.InkDrawingNode.GetShapeName().Contains("Triangle") &&
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Settings.InkToShape.IsInkToShapeTriangle == true) {
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Settings.InkToShape.IsInkToShapeTriangle) {
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var shape = result.InkDrawingNode.GetShape();
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var p = result.InkDrawingNode.HotPoints;
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if ((Math.Max(Math.Max(p[0].X, p[1].X), p[2].X) -
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@@ -437,7 +438,7 @@ namespace Ink_Canvas {
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result.InkDrawingNode.GetShapeName().Contains("Parallelogram") ||
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result.InkDrawingNode.GetShapeName().Contains("Square") ||
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result.InkDrawingNode.GetShapeName().Contains("Trapezoid")) &&
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Settings.InkToShape.IsInkToShapeRectangle == true) {
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Settings.InkToShape.IsInkToShapeRectangle) {
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var shape = result.InkDrawingNode.GetShape();
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var p = result.InkDrawingNode.HotPoints;
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if ((Math.Max(Math.Max(Math.Max(p[0].X, p[1].X), p[2].X), p[3].X) -
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@@ -514,7 +515,7 @@ namespace Ink_Canvas {
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var speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(),
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e.Stroke.StylusPoints[i].ToPoint(),
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e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
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s += speed.ToString() + "\t";
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s += speed + "\t";
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var point = new StylusPoint();
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if (speed >= 0.25)
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point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
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@@ -614,10 +615,10 @@ namespace Ink_Canvas {
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catch (Exception ex)
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{
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// 如果高级平滑失败,回退到原始笔画
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System.Diagnostics.Debug.WriteLine($"高级贝塞尔曲线平滑失败: {ex.Message}");
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Debug.WriteLine($"高级贝塞尔曲线平滑失败: {ex.Message}");
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}
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}
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else if (Settings.Canvas.FitToCurve == true && !wasStraightened)
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else if (Settings.Canvas.FitToCurve && !wasStraightened)
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{
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drawingAttributes.FitToCurve = true;
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}
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@@ -645,7 +646,7 @@ namespace Ink_Canvas {
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine($"异步墨迹平滑失败: {ex.Message}");
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Debug.WriteLine($"异步墨迹平滑失败: {ex.Message}");
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}
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}
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@@ -668,7 +669,7 @@ namespace Ink_Canvas {
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double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
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// 输出当前灵敏度值(调试用)
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System.Diagnostics.Debug.WriteLine($"IsPotentialStraightLine - sensitivity: {sensitivity}, length: {lineLength}");
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Debug.WriteLine($"IsPotentialStraightLine - sensitivity: {sensitivity}, length: {lineLength}");
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// 根据灵敏度调整快速检查阈值
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double quickThreshold;
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@@ -682,7 +683,7 @@ namespace Ink_Canvas {
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quickThreshold = Math.Min(sensitivity * 1.5, 0.20);
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}
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System.Diagnostics.Debug.WriteLine($"使用快速检查阈值: {quickThreshold}");
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Debug.WriteLine($"使用快速检查阈值: {quickThreshold}");
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// 快速检查:计算几个关键点与直线的距离
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if (stroke.StylusPoints.Count >= 10) {
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@@ -703,7 +704,7 @@ namespace Ink_Canvas {
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double quickRelativeThreshold = lineLength * quickThreshold;
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// 记录检测到的偏差(调试用)
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System.Diagnostics.Debug.WriteLine($"Deviations: q={quarterDeviation}, m={midDeviation}, tq={threeQuarterDeviation}, threshold={quickRelativeThreshold}");
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Debug.WriteLine($"Deviations: q={quarterDeviation}, m={midDeviation}, tq={threeQuarterDeviation}, threshold={quickRelativeThreshold}");
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// 如果灵敏度超过1.5,则即使有一个点满足条件也认为可能是直线
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if (sensitivity > 1.5) {
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@@ -745,7 +746,7 @@ namespace Ink_Canvas {
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double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
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// 输出详细的调试信息
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System.Diagnostics.Debug.WriteLine($"ShouldStraightenLine - sensitivity: {sensitivity}, length: {lineLength}");
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Debug.WriteLine($"ShouldStraightenLine - sensitivity: {sensitivity}, length: {lineLength}");
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// 临时:显示调试消息框
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// MessageBox.Show($"灵敏度值: {sensitivity}", "调试信息");
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@@ -758,7 +759,7 @@ namespace Ink_Canvas {
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bool useHighPrecision = Settings.Canvas.HighPrecisionLineStraighten;
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if (useHighPrecision) {
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System.Diagnostics.Debug.WriteLine("使用高精度直线拉直模式");
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Debug.WriteLine("使用高精度直线拉直模式");
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// 高精度模式:每隔10像素取一个计数点
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double strokeLength = 0;
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@@ -844,7 +845,7 @@ namespace Ink_Canvas {
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double avgDeviation = totalDeviation / pointCount;
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// 更详细的调试信息
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System.Diagnostics.Debug.WriteLine($"Max deviation: {maxDeviation}, Avg: {avgDeviation}, Threshold: {sensitivity * lineLength}, Points: {pointCount}");
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Debug.WriteLine($"Max deviation: {maxDeviation}, Avg: {avgDeviation}, Threshold: {sensitivity * lineLength}, Points: {pointCount}");
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// 支持更广泛的灵敏度范围 (0.05-2.0)
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@@ -855,129 +856,128 @@ namespace Ink_Canvas {
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// 只判断平均偏差和相对偏差
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if (maxDeviation / lineLength < adjustedSensitivity && avgDeviation < lineLength * 0.1 * adjustedSensitivity) {
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System.Diagnostics.Debug.WriteLine("接受拉直 (高灵敏度模式)");
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Debug.WriteLine("接受拉直 (高灵敏度模式)");
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return true;
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}
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System.Diagnostics.Debug.WriteLine("拒绝拉直 (高灵敏度模式)");
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Debug.WriteLine("拒绝拉直 (高灵敏度模式)");
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return false;
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}
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// 否则使用常规判断标准
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else {
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// 检查点分布的一致性 - 如果有些点偏离很大而其他点很接近直线,表明线条有明显弯曲
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double deviationVariance = 0;
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// 检查点分布的一致性 - 如果有些点偏离很大而其他点很接近直线,表明线条有明显弯曲
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double deviationVariance = 0;
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// 使用相同的高精度/原始模式来计算方差
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if (useHighPrecision) {
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// 高精度模式:重新采样计算方差
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double strokeLength = 0;
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double sampleInterval = 10.0; // 10像素间隔
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// 使用相同的高精度/原始模式来计算方差
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if (useHighPrecision) {
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// 高精度模式:重新采样计算方差
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double strokeLength = 0;
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double sampleInterval = 10.0; // 10像素间隔
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// 计算笔画的总长度,用于后续采样
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for (int i = 1; i < stroke.StylusPoints.Count; i++) {
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Point p1 = stroke.StylusPoints[i-1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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strokeLength += GetDistance(p1, p2);
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}
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// 计算笔画的总长度,用于后续采样
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for (int i = 1; i < stroke.StylusPoints.Count; i++) {
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Point p1 = stroke.StylusPoints[i-1].ToPoint();
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Point p2 = stroke.StylusPoints[i].ToPoint();
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strokeLength += GetDistance(p1, p2);
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}
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// 如果笔画太短,直接使用所有点
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if (strokeLength < sampleInterval * 5) {
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foreach (StylusPoint sp in stroke.StylusPoints) {
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Point p = sp.ToPoint();
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double deviation = DistanceFromLineToPoint(start, end, p);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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}
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} else {
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// 使用等距采样点
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double currentLength = 0;
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double nextSampleAt = 0;
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Point lastPoint = start;
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// 起点方差
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double deviation = DistanceFromLineToPoint(start, end, lastPoint);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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// 采样中间点
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for (int i = 1; i < stroke.StylusPoints.Count; i++) {
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Point currentPoint = stroke.StylusPoints[i].ToPoint();
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double segmentLength = GetDistance(lastPoint, currentPoint);
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// 如果这段线段跨越了下一个采样点
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while (currentLength + segmentLength >= nextSampleAt) {
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// 计算采样点在线段上的位置
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double t = (nextSampleAt - currentLength) / segmentLength;
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Point samplePoint = new Point(
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lastPoint.X + t * (currentPoint.X - lastPoint.X),
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lastPoint.Y + t * (currentPoint.Y - lastPoint.Y)
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);
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// 计算采样点的方差
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deviation = DistanceFromLineToPoint(start, end, samplePoint);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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// 设置下一个采样点位置
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nextSampleAt += sampleInterval;
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// 防止无限循环
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if (nextSampleAt > strokeLength) break;
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}
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currentLength += segmentLength;
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lastPoint = currentPoint;
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}
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// 终点方差
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deviation = DistanceFromLineToPoint(start, end, end);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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}
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} else {
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// 原始模式:使用所有点计算方差
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// 如果笔画太短,直接使用所有点
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if (strokeLength < sampleInterval * 5) {
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foreach (StylusPoint sp in stroke.StylusPoints) {
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Point p = sp.ToPoint();
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double deviation = DistanceFromLineToPoint(start, end, p);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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}
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}
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deviationVariance /= pointCount;
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// 输出更多调试信息
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System.Diagnostics.Debug.WriteLine($"Deviation variance: {deviationVariance}, Threshold: {sensitivity * lineLength * 0.05}");
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// 如果最大偏差超过线长的阈值比例,或者偏差方差较大(表示不均匀弯曲),则不拉直
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// 灵敏度越大,容许的偏差越大,更容易将线条识别为直线
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if ((maxDeviation / lineLength) > sensitivity) {
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System.Diagnostics.Debug.WriteLine("拒绝拉直:最大偏差过大");
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return false;
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}
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// 如果偏差方差大,说明线条弯曲不均匀
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// 灵敏度越大,容许的偏差方差越大
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if (deviationVariance > (sensitivity * lineLength * 0.05)) {
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System.Diagnostics.Debug.WriteLine("拒绝拉直:偏差方差过大");
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return false;
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}
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// 检查中点偏离情况 - 针对弧形线条特别有效
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if (stroke.StylusPoints.Count > 10) {
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int midIndex = stroke.StylusPoints.Count / 2;
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Point midPoint = stroke.StylusPoints[midIndex].ToPoint();
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double midDeviation = DistanceFromLineToPoint(start, end, midPoint);
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// 输出中点偏差信息
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System.Diagnostics.Debug.WriteLine($"Mid deviation: {midDeviation}, Threshold: {lineLength * sensitivity * 0.8}");
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// 如果中点偏离过大,不拉直
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// 使用灵敏度作为判断基准,灵敏度越大,容许的中点偏离越大
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if (midDeviation > (lineLength * sensitivity * 0.8)) {
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System.Diagnostics.Debug.WriteLine("拒绝拉直:中点偏差过大");
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return false;
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} else {
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// 使用等距采样点
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double currentLength = 0;
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double nextSampleAt = 0;
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Point lastPoint = start;
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// 起点方差
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double deviation = DistanceFromLineToPoint(start, end, lastPoint);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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// 采样中间点
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for (int i = 1; i < stroke.StylusPoints.Count; i++) {
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Point currentPoint = stroke.StylusPoints[i].ToPoint();
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double segmentLength = GetDistance(lastPoint, currentPoint);
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// 如果这段线段跨越了下一个采样点
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while (currentLength + segmentLength >= nextSampleAt) {
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// 计算采样点在线段上的位置
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double t = (nextSampleAt - currentLength) / segmentLength;
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Point samplePoint = new Point(
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lastPoint.X + t * (currentPoint.X - lastPoint.X),
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lastPoint.Y + t * (currentPoint.Y - lastPoint.Y)
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);
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// 计算采样点的方差
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deviation = DistanceFromLineToPoint(start, end, samplePoint);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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// 设置下一个采样点位置
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nextSampleAt += sampleInterval;
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// 防止无限循环
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if (nextSampleAt > strokeLength) break;
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}
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currentLength += segmentLength;
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lastPoint = currentPoint;
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}
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// 终点方差
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deviation = DistanceFromLineToPoint(start, end, end);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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}
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} else {
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// 原始模式:使用所有点计算方差
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foreach (StylusPoint sp in stroke.StylusPoints) {
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Point p = sp.ToPoint();
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double deviation = DistanceFromLineToPoint(start, end, p);
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deviationVariance += Math.Pow(deviation - avgDeviation, 2);
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}
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System.Diagnostics.Debug.WriteLine("接受拉直");
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return true;
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}
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deviationVariance /= pointCount;
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// 输出更多调试信息
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Debug.WriteLine($"Deviation variance: {deviationVariance}, Threshold: {sensitivity * lineLength * 0.05}");
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// 如果最大偏差超过线长的阈值比例,或者偏差方差较大(表示不均匀弯曲),则不拉直
|
||||
// 灵敏度越大,容许的偏差越大,更容易将线条识别为直线
|
||||
if ((maxDeviation / lineLength) > sensitivity) {
|
||||
Debug.WriteLine("拒绝拉直:最大偏差过大");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 如果偏差方差大,说明线条弯曲不均匀
|
||||
// 灵敏度越大,容许的偏差方差越大
|
||||
if (deviationVariance > (sensitivity * lineLength * 0.05)) {
|
||||
Debug.WriteLine("拒绝拉直:偏差方差过大");
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查中点偏离情况 - 针对弧形线条特别有效
|
||||
if (stroke.StylusPoints.Count > 10) {
|
||||
int midIndex = stroke.StylusPoints.Count / 2;
|
||||
Point midPoint = stroke.StylusPoints[midIndex].ToPoint();
|
||||
double midDeviation = DistanceFromLineToPoint(start, end, midPoint);
|
||||
|
||||
// 输出中点偏差信息
|
||||
Debug.WriteLine($"Mid deviation: {midDeviation}, Threshold: {lineLength * sensitivity * 0.8}");
|
||||
|
||||
// 如果中点偏离过大,不拉直
|
||||
// 使用灵敏度作为判断基准,灵敏度越大,容许的中点偏离越大
|
||||
if (midDeviation > (lineLength * sensitivity * 0.8)) {
|
||||
Debug.WriteLine("拒绝拉直:中点偏差过大");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Debug.WriteLine("接受拉直");
|
||||
return true;
|
||||
}
|
||||
|
||||
// New method: Creates a straight line stroke between two points
|
||||
@@ -987,7 +987,7 @@ namespace Ink_Canvas {
|
||||
// 根据是否启用压感触屏模式决定如何设置压感
|
||||
// 如果未启用压感触屏模式,则使用均匀粗细
|
||||
if (!Settings.Canvas.EnablePressureTouchMode || Settings.Canvas.DisablePressure ||
|
||||
Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true || penType == 1) {
|
||||
Settings.InkToShape.IsInkToShapeNoFakePressureRectangle || penType == 1) {
|
||||
// 使用均匀粗细(所有点压感值都是0.5f)
|
||||
points.Add(new StylusPoint(start.X, start.Y, 0.5f));
|
||||
|
||||
@@ -1083,7 +1083,7 @@ namespace Ink_Canvas {
|
||||
|
||||
// Return snapped points if any snapping occurred
|
||||
if (startSnapped || endSnapped) {
|
||||
return new Point[] { snappedStart, snappedEnd };
|
||||
return new[] { snappedStart, snappedEnd };
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -1140,7 +1140,7 @@ namespace Ink_Canvas {
|
||||
}
|
||||
|
||||
public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points) {
|
||||
if (Settings.InkToShape.IsInkToShapeNoFakePressureTriangle == true || penType == 1) {
|
||||
if (Settings.InkToShape.IsInkToShapeNoFakePressureTriangle || penType == 1) {
|
||||
var newPoint = new StylusPointCollection();
|
||||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y));
|
||||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||||
@@ -1174,30 +1174,30 @@ namespace Ink_Canvas {
|
||||
}
|
||||
}
|
||||
|
||||
public StylusPointCollection GenerateFakePressureRectangle(StylusPointCollection points) {
|
||||
if (Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true || penType == 1) {
|
||||
public StylusPointCollection GenerateFakePressureRectangle(StylusPointCollection points)
|
||||
{
|
||||
if (Settings.InkToShape.IsInkToShapeNoFakePressureRectangle || penType == 1) {
|
||||
return points;
|
||||
}
|
||||
else {
|
||||
var newPoint = new StylusPointCollection();
|
||||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[1], points[2]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[2], points[3]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[3], points[0]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
var newPoint = new StylusPointCollection();
|
||||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||||
var cPoint = GetCenterPoint(points[0], points[1]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[1], points[2]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[2], points[3]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||||
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
|
||||
cPoint = GetCenterPoint(points[3], points[0]);
|
||||
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
|
||||
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
|
||||
return newPoint;
|
||||
}
|
||||
|
||||
public Point GetCenterPoint(Point point1, Point point2) {
|
||||
|
||||
Reference in New Issue
Block a user