fix:合并冲突

This commit is contained in:
2025-08-31 12:16:29 +08:00
parent fb31f8df11
commit fad2571edb
3 changed files with 51 additions and 49 deletions
@@ -18,14 +18,12 @@
<!-- 半透明遮罩 --> <!-- 半透明遮罩 -->
<Rectangle Name="OverlayRectangle" <Rectangle Name="OverlayRectangle"
Fill="Black" Fill="Black"
Opacity="0.3" Opacity="0.3" />
IsHitTestVisible="False" />
<!-- 透明选择区域遮罩 - 使用正确的几何体操作 --> <!-- 透明选择区域遮罩 - 使用正确的几何体操作 -->
<Rectangle Name="TransparentSelectionMask" <Rectangle Name="TransparentSelectionMask"
Fill="Black" Fill="Black"
Opacity="0.3" Opacity="0.3"
IsHitTestVisible="False"
Visibility="Collapsed"> Visibility="Collapsed">
<Rectangle.Clip> <Rectangle.Clip>
<CombinedGeometry GeometryCombineMode="Exclude"> <CombinedGeometry GeometryCombineMode="Exclude">
@@ -45,9 +43,8 @@
<Rectangle Name="SelectionRectangle" <Rectangle Name="SelectionRectangle"
Stroke="White" Stroke="White"
StrokeThickness="1" StrokeThickness="1"
Fill="#01FFFFFF" Fill="#01000000"
Visibility="Collapsed" Visibility="Collapsed"
IsHitTestVisible="True"
Panel.ZIndex="1001" Panel.ZIndex="1001"
MouseLeftButtonDown="SelectionRectangle_MouseLeftButtonDown" MouseLeftButtonDown="SelectionRectangle_MouseLeftButtonDown"
MouseLeftButtonUp="SelectionRectangle_MouseLeftButtonUp" MouseLeftButtonUp="SelectionRectangle_MouseLeftButtonUp"
@@ -81,7 +81,7 @@ namespace Ink_Canvas
private void BindControlPointEvents() private void BindControlPointEvents()
{ {
// 绑定所有控制点的鼠标事件 // 绑定所有控制点的鼠标事件
var controlPoints = new[] var controlPoints = new[]
{ {
TopLeftControl, TopRightControl, BottomLeftControl, BottomRightControl, TopLeftControl, TopRightControl, BottomLeftControl, BottomRightControl,
TopControl, BottomControl, LeftControl, RightControl TopControl, BottomControl, LeftControl, RightControl
@@ -92,11 +92,11 @@ namespace Ink_Canvas
control.MouseLeftButtonDown += ControlPoint_MouseLeftButtonDown; control.MouseLeftButtonDown += ControlPoint_MouseLeftButtonDown;
control.MouseLeftButtonUp += ControlPoint_MouseLeftButtonUp; control.MouseLeftButtonUp += ControlPoint_MouseLeftButtonUp;
control.MouseMove += ControlPoint_MouseMove; control.MouseMove += ControlPoint_MouseMove;
// 确保控制点能够接收鼠标事件 // 确保控制点能够接收鼠标事件
control.IsHitTestVisible = true; control.IsHitTestVisible = true;
control.Focusable = false; control.Focusable = false;
// 设置控制点的Z-index,确保它们在最上层 // 设置控制点的Z-index,确保它们在最上层
WpfCanvas.SetZIndex(control, 1003); WpfCanvas.SetZIndex(control, 1003);
} }
@@ -142,7 +142,7 @@ namespace Ink_Canvas
{ {
// 重置所有选择状态 // 重置所有选择状态
ResetSelectionState(); ResetSelectionState();
_isFreehandMode = false; _isFreehandMode = false;
RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色 RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色
FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色 FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色
@@ -154,7 +154,7 @@ namespace Ink_Canvas
{ {
// 重置所有选择状态 // 重置所有选择状态
ResetSelectionState(); ResetSelectionState();
_isFreehandMode = true; _isFreehandMode = true;
FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色 FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色
RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色 RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色
@@ -169,7 +169,7 @@ namespace Ink_Canvas
{ {
return; return;
} }
ConfirmSelection(); ConfirmSelection();
} }
@@ -183,10 +183,10 @@ namespace Ink_Canvas
// 检查是否点击了UI元素,如果是则不处理选择 // 检查是否点击了UI元素,如果是则不处理选择
var hitElement = e.Source as FrameworkElement; var hitElement = e.Source as FrameworkElement;
if (hitElement != null && ( if (hitElement != null && (
hitElement is Ellipse || hitElement is Ellipse ||
hitElement is System.Windows.Controls.Button || hitElement is System.Windows.Controls.Button ||
hitElement is Border || hitElement is Border ||
hitElement is TextBlock || hitElement is TextBlock ||
hitElement is StackPanel || hitElement is StackPanel ||
hitElement is Separator || hitElement is Separator ||
hitElement.Name == "SizeInfoBorder" || hitElement.Name == "SizeInfoBorder" ||
@@ -222,7 +222,7 @@ namespace Ink_Canvas
_freehandPolyline.Points.Clear(); _freehandPolyline.Points.Clear();
_freehandPoints.Add(_startPoint); _freehandPoints.Add(_startPoint);
_freehandPolyline.Points.Add(_startPoint); _freehandPolyline.Points.Add(_startPoint);
// 确保自由绘制路径可见 // 确保自由绘制路径可见
_freehandPolyline.Visibility = Visibility.Visible; _freehandPolyline.Visibility = Visibility.Visible;
} }
@@ -259,7 +259,7 @@ namespace Ink_Canvas
// 自由绘制模式:添加点到路径 // 自由绘制模式:添加点到路径
_freehandPoints.Add(_currentPoint); _freehandPoints.Add(_currentPoint);
_freehandPolyline.Points.Add(_currentPoint); _freehandPolyline.Points.Add(_currentPoint);
// 确保自由绘制路径可见 // 确保自由绘制路径可见
_freehandPolyline.Visibility = Visibility.Visible; _freehandPolyline.Visibility = Visibility.Visible;
} }
@@ -291,7 +291,7 @@ namespace Ink_Canvas
{ {
// 创建路径的副本,避免修改原始列表 // 创建路径的副本,避免修改原始列表
var pathPoints = new List<Point>(_freehandPoints); var pathPoints = new List<Point>(_freehandPoints);
// 简化路径处理,不强制闭合 // 简化路径处理,不强制闭合
// 如果路径没有闭合,自动添加起始点 // 如果路径没有闭合,自动添加起始点
if (pathPoints.Count > 0) if (pathPoints.Count > 0)
@@ -301,13 +301,13 @@ namespace Ink_Canvas
// 优化路径:移除重复点和过于接近的点,提高路径质量 // 优化路径:移除重复点和过于接近的点,提高路径质量
var optimizedPath = OptimizePath(pathPoints); var optimizedPath = OptimizePath(pathPoints);
// 保存选择的路径 // 保存选择的路径
SelectedPath = optimizedPath; SelectedPath = optimizedPath;
// 计算边界矩形用于截图 // 计算边界矩形用于截图
var bounds = CalculatePathBounds(optimizedPath); var bounds = CalculatePathBounds(optimizedPath);
// 确保边界矩形有效 // 确保边界矩形有效
if (bounds.Width >= 0 && bounds.Height >= 0) if (bounds.Width >= 0 && bounds.Height >= 0)
{ {
@@ -325,7 +325,7 @@ namespace Ink_Canvas
return; return;
} }
} }
// 如果自由绘制失败,清除路径并继续 // 如果自由绘制失败,清除路径并继续
_freehandPoints.Clear(); _freehandPoints.Clear();
_freehandPolyline.Points.Clear(); _freehandPolyline.Points.Clear();
@@ -363,7 +363,7 @@ namespace Ink_Canvas
_isMoving = true; _isMoving = true;
_lastMousePosition = e.GetPosition(this); _lastMousePosition = e.GetPosition(this);
// 确定当前控制点类型 // 确定当前控制点类型
var ellipse = sender as Ellipse; var ellipse = sender as Ellipse;
if (ellipse == TopLeftControl) _activeControlPoint = ControlPointType.TopLeft; if (ellipse == TopLeftControl) _activeControlPoint = ControlPointType.TopLeft;
@@ -471,6 +471,10 @@ namespace Ink_Canvas
{ {
// 确保选择矩形在调整模式下可见 // 确保选择矩形在调整模式下可见
SelectionRectangle.Visibility = Visibility.Visible; SelectionRectangle.Visibility = Visibility.Visible;
// 设置选择矩形的Z-index,确保它能够接收鼠标事件
WpfCanvas.SetZIndex(SelectionRectangle, 1001);
// 确保选择矩形能够接收鼠标事件
SelectionRectangle.IsHitTestVisible = true;
ControlPointsCanvas.Visibility = Visibility.Visible; ControlPointsCanvas.Visibility = Visibility.Visible;
UpdateControlPointsPosition(); UpdateControlPointsPosition();
} }
@@ -482,26 +486,26 @@ namespace Ink_Canvas
// 更新角控制点位置 // 更新角控制点位置
WpfCanvas.SetLeft(TopLeftControl, rect.Left - 4); WpfCanvas.SetLeft(TopLeftControl, rect.Left - 4);
WpfCanvas.SetTop(TopLeftControl, rect.Top - 4); WpfCanvas.SetTop(TopLeftControl, rect.Top - 4);
WpfCanvas.SetLeft(TopRightControl, rect.Right - 4); WpfCanvas.SetLeft(TopRightControl, rect.Right - 4);
WpfCanvas.SetTop(TopRightControl, rect.Top - 4); WpfCanvas.SetTop(TopRightControl, rect.Top - 4);
WpfCanvas.SetLeft(BottomLeftControl, rect.Left - 4); WpfCanvas.SetLeft(BottomLeftControl, rect.Left - 4);
WpfCanvas.SetTop(BottomLeftControl, rect.Bottom - 4); WpfCanvas.SetTop(BottomLeftControl, rect.Bottom - 4);
WpfCanvas.SetLeft(BottomRightControl, rect.Right - 4); WpfCanvas.SetLeft(BottomRightControl, rect.Right - 4);
WpfCanvas.SetTop(BottomRightControl, rect.Bottom - 4); WpfCanvas.SetTop(BottomRightControl, rect.Bottom - 4);
// 更新边控制点位置 // 更新边控制点位置
WpfCanvas.SetLeft(TopControl, rect.Left + rect.Width / 2 - 4); WpfCanvas.SetLeft(TopControl, rect.Left + rect.Width / 2 - 4);
WpfCanvas.SetTop(TopControl, rect.Top - 4); WpfCanvas.SetTop(TopControl, rect.Top - 4);
WpfCanvas.SetLeft(BottomControl, rect.Left + rect.Width / 2 - 4); WpfCanvas.SetLeft(BottomControl, rect.Left + rect.Width / 2 - 4);
WpfCanvas.SetTop(BottomControl, rect.Bottom - 4); WpfCanvas.SetTop(BottomControl, rect.Bottom - 4);
WpfCanvas.SetLeft(LeftControl, rect.Left - 4); WpfCanvas.SetLeft(LeftControl, rect.Left - 4);
WpfCanvas.SetTop(LeftControl, rect.Top + rect.Height / 2 - 4); WpfCanvas.SetTop(LeftControl, rect.Top + rect.Height / 2 - 4);
WpfCanvas.SetLeft(RightControl, rect.Right - 4); WpfCanvas.SetLeft(RightControl, rect.Right - 4);
WpfCanvas.SetTop(RightControl, rect.Top + rect.Height / 2 - 4); WpfCanvas.SetTop(RightControl, rect.Top + rect.Height / 2 - 4);
} }
@@ -515,6 +519,12 @@ namespace Ink_Canvas
WpfCanvas.SetTop(SelectionRectangle, rect.Y); WpfCanvas.SetTop(SelectionRectangle, rect.Y);
SelectionRectangle.Width = rect.Width; SelectionRectangle.Width = rect.Width;
SelectionRectangle.Height = rect.Height; SelectionRectangle.Height = rect.Height;
// 在选择过程中,禁用选择矩形的鼠标事件,避免干扰选择操作
if (_isSelecting)
{
SelectionRectangle.IsHitTestVisible = false;
}
// 更新透明选择区域遮罩 // 更新透明选择区域遮罩
UpdateTransparentSelectionMask(rect); UpdateTransparentSelectionMask(rect);
@@ -537,12 +547,12 @@ namespace Ink_Canvas
{ {
// 更新选择区域的几何体 // 更新选择区域的几何体
SelectionClipGeometry.Rect = selectionRect; SelectionClipGeometry.Rect = selectionRect;
// 显示透明遮罩,隐藏原始遮罩 // 显示透明遮罩,隐藏原始遮罩
TransparentSelectionMask.Visibility = Visibility.Visible; TransparentSelectionMask.Visibility = Visibility.Visible;
OverlayRectangle.Visibility = Visibility.Collapsed; OverlayRectangle.Visibility = Visibility.Collapsed;
} }
catch (Exception ex) catch (Exception)
{ {
// 如果几何体操作失败,回退到原始遮罩 // 如果几何体操作失败,回退到原始遮罩
TransparentSelectionMask.Visibility = Visibility.Collapsed; TransparentSelectionMask.Visibility = Visibility.Collapsed;
@@ -559,6 +569,13 @@ namespace Ink_Canvas
WpfCanvas.SetTop(SelectionRectangle, rect.Y); WpfCanvas.SetTop(SelectionRectangle, rect.Y);
SelectionRectangle.Width = rect.Width; SelectionRectangle.Width = rect.Width;
SelectionRectangle.Height = rect.Height; SelectionRectangle.Height = rect.Height;
// 确保选择矩形在调整模式下能够接收鼠标事件
if (_isAdjusting)
{
SelectionRectangle.IsHitTestVisible = true;
WpfCanvas.SetZIndex(SelectionRectangle, 1001);
}
// 更新透明选择区域遮罩 // 更新透明选择区域遮罩
UpdateTransparentSelectionMask(rect); UpdateTransparentSelectionMask(rect);
@@ -595,7 +612,7 @@ namespace Ink_Canvas
{ {
return; return;
} }
if (_isAdjusting) if (_isAdjusting)
{ {
// 转换为屏幕坐标,考虑DPI缩放 // 转换为屏幕坐标,考虑DPI缩放
@@ -711,9 +728,6 @@ namespace Ink_Canvas
private void SelectionRectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) private void SelectionRectangle_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{ {
// 添加调试信息
System.Diagnostics.Debug.WriteLine($"SelectionRectangle_MouseLeftButtonDown: _isAdjusting={_isAdjusting}");
if (!_isAdjusting) return; if (!_isAdjusting) return;
_isMoving = true; _isMoving = true;
@@ -723,8 +737,6 @@ namespace Ink_Canvas
// 捕获鼠标到选择矩形 // 捕获鼠标到选择矩形
SelectionRectangle.CaptureMouse(); SelectionRectangle.CaptureMouse();
e.Handled = true; e.Handled = true;
System.Diagnostics.Debug.WriteLine("SelectionRectangle mouse capture started");
} }
private void SelectionRectangle_MouseMove(object sender, MouseEventArgs e) private void SelectionRectangle_MouseMove(object sender, MouseEventArgs e)
@@ -753,14 +765,10 @@ namespace Ink_Canvas
_lastMousePosition = currentPosition; _lastMousePosition = currentPosition;
e.Handled = true; e.Handled = true;
// 添加调试信息
System.Diagnostics.Debug.WriteLine($"SelectionRectangle moving: delta=({delta.X}, {delta.Y}), newRect=({newRect.X}, {newRect.Y}, {newRect.Width}, {newRect.Height})");
} }
catch (Exception ex) catch (Exception)
{ {
// 如果出现异常,停止移动 // 如果出现异常,停止移动
System.Diagnostics.Debug.WriteLine($"SelectionRectangle move error: {ex.Message}");
_isMoving = false; _isMoving = false;
_activeControlPoint = ControlPointType.None; _activeControlPoint = ControlPointType.None;
SelectionRectangle.ReleaseMouseCapture(); SelectionRectangle.ReleaseMouseCapture();
@@ -785,29 +793,29 @@ namespace Ink_Canvas
_isAdjusting = false; _isAdjusting = false;
_isMoving = false; _isMoving = false;
_activeControlPoint = ControlPointType.None; _activeControlPoint = ControlPointType.None;
// 清除自由绘制的内容 // 清除自由绘制的内容
_freehandPoints.Clear(); _freehandPoints.Clear();
_freehandPolyline.Points.Clear(); _freehandPolyline.Points.Clear();
_freehandPolyline.Visibility = Visibility.Collapsed; _freehandPolyline.Visibility = Visibility.Collapsed;
// 清除矩形选择的内容 // 清除矩形选择的内容
SelectionRectangle.Visibility = Visibility.Collapsed; SelectionRectangle.Visibility = Visibility.Collapsed;
SelectionRectangle.IsHitTestVisible = false;
ControlPointsCanvas.Visibility = Visibility.Collapsed; ControlPointsCanvas.Visibility = Visibility.Collapsed;
SizeInfoBorder.Visibility = Visibility.Collapsed; SizeInfoBorder.Visibility = Visibility.Collapsed;
SelectionPath.Visibility = Visibility.Collapsed; SelectionPath.Visibility = Visibility.Collapsed;
AdjustModeHint.Visibility = Visibility.Collapsed; AdjustModeHint.Visibility = Visibility.Collapsed;
// 重置遮罩 // 重置遮罩
TransparentSelectionMask.Visibility = Visibility.Collapsed; TransparentSelectionMask.Visibility = Visibility.Collapsed;
OverlayRectangle.Visibility = Visibility.Visible; OverlayRectangle.Visibility = Visibility.Visible;
// 释放鼠标捕获 // 释放鼠标捕获
if (IsMouseCaptured) if (IsMouseCaptured)
{ {
ReleaseMouseCapture(); ReleaseMouseCapture();
} }
<<<<<<< HEAD
// 释放选择矩形的鼠标捕获 // 释放选择矩形的鼠标捕获
if (SelectionRectangle.IsMouseCaptured) if (SelectionRectangle.IsMouseCaptured)
@@ -815,9 +823,6 @@ namespace Ink_Canvas
SelectionRectangle.ReleaseMouseCapture(); SelectionRectangle.ReleaseMouseCapture();
} }
=======
>>>>>>> ff086e497c2dc751d72f3a6d72ce5d883b297672
// 重置选择区域 // 重置选择区域
_currentSelection = new Rect(); _currentSelection = new Rect();
SelectedArea = null; SelectedArea = null;