diff --git a/.idea/.idea.Ink Canvas/.idea/vcs.xml b/.idea/.idea.Ink Canvas/.idea/vcs.xml
index 35eb1ddf..e7cf2141 100644
--- a/.idea/.idea.Ink Canvas/.idea/vcs.xml
+++ b/.idea/.idea.Ink Canvas/.idea/vcs.xml
@@ -2,5 +2,6 @@
+
\ No newline at end of file
diff --git a/Ink Canvas/AssemblyInfo.cs b/Ink Canvas/AssemblyInfo.cs
index 2fcd67b5..79bbc863 100644
--- a/Ink Canvas/AssemblyInfo.cs
+++ b/Ink Canvas/AssemblyInfo.cs
@@ -49,5 +49,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.76.0")]
-[assembly: AssemblyFileVersion("1.7.6.0")]
+[assembly: AssemblyVersion("1.7.6.1")]
+[assembly: AssemblyFileVersion("1.7.6.1")]
diff --git a/Ink Canvas/MainWindow_cs/MW_FloatingBarIcons.cs b/Ink Canvas/MainWindow_cs/MW_FloatingBarIcons.cs
index 63e48bf8..45d9f6ac 100644
--- a/Ink Canvas/MainWindow_cs/MW_FloatingBarIcons.cs
+++ b/Ink Canvas/MainWindow_cs/MW_FloatingBarIcons.cs
@@ -1502,6 +1502,12 @@ namespace Ink_Canvas
bool wasInInkMode = inkCanvas.EditingMode == InkCanvasEditingMode.Ink;
bool wasHighlighter = drawingAttributes.IsHighlighter;
+ // 禁止几何绘制模式下切换到Ink
+ if (drawingShapeMode != 0)
+ {
+ return;
+ }
+
if (Pen_Icon.Background == null || StackPanelCanvasControls.Visibility == Visibility.Collapsed)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
@@ -1756,7 +1762,7 @@ namespace Ink_Canvas
CursorIcon_Click(null, null);
}
- private void SelectIcon_MouseUp(object sender, RoutedEvent e)
+ private void SelectIcon_MouseUp(object sender, RoutedEventArgs e)
{
// 禁用高级橡皮擦系统
DisableAdvancedEraserSystem();
diff --git a/Ink Canvas/MainWindow_cs/MW_Screenshot.cs b/Ink Canvas/MainWindow_cs/MW_Screenshot.cs
index 495c1aad..38b40348 100644
--- a/Ink Canvas/MainWindow_cs/MW_Screenshot.cs
+++ b/Ink Canvas/MainWindow_cs/MW_Screenshot.cs
@@ -62,6 +62,12 @@ namespace Ink_Canvas
using (var bitmap = new Bitmap(rc.Width, rc.Height, PixelFormat.Format32bppArgb))
using (var memoryGraphics = Graphics.FromImage(bitmap))
{
+ // 设置高质量渲染
+ memoryGraphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
+ memoryGraphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
+ memoryGraphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
+ memoryGraphics.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
+
memoryGraphics.CopyFromScreen(rc.X, rc.Y, 0, 0, rc.Size, CopyPixelOperation.SourceCopy);
// 确保目录存在
@@ -71,6 +77,7 @@ namespace Ink_Canvas
Directory.CreateDirectory(directory);
}
+ // 使用PNG格式保存,确保透明度信息不丢失
bitmap.Save(savePath, ImageFormat.Png);
}
@@ -140,19 +147,32 @@ namespace Ink_Canvas
if (originalBitmap != null)
{
Bitmap finalBitmap = originalBitmap;
+ bool needDisposeFinalBitmap = false;
- // 如果有路径信息,应用形状遮罩
- if (screenshotResult.Value.Path != null && screenshotResult.Value.Path.Count > 0)
+ try
{
- finalBitmap = ApplyShapeMask(originalBitmap, screenshotResult.Value.Path, screenshotResult.Value.Area);
+ // 如果有路径信息,应用形状遮罩
+ if (screenshotResult.Value.Path != null && screenshotResult.Value.Path.Count > 0)
+ {
+ finalBitmap = ApplyShapeMask(originalBitmap, screenshotResult.Value.Path, screenshotResult.Value.Area);
+ needDisposeFinalBitmap = true; // 标记需要释放新创建的位图
+ }
+
+ // 将截图复制到剪贴板
+ CopyBitmapToClipboard(finalBitmap);
+
+ // 等待窗口完全显示后自动粘贴
+ await Task.Delay(100);
+ await AutoPasteScreenshot();
+ }
+ finally
+ {
+ // 如果创建了新的位图,需要释放它
+ if (needDisposeFinalBitmap && finalBitmap != originalBitmap)
+ {
+ finalBitmap.Dispose();
+ }
}
-
- // 将截图复制到剪贴板
- CopyBitmapToClipboard(finalBitmap);
-
- // 等待窗口完全显示后自动粘贴
- await Task.Delay(100);
- await AutoPasteScreenshot();
}
}
}
@@ -212,6 +232,7 @@ namespace Ink_Canvas
int width = Math.Max(1, right - x);
int height = Math.Max(1, bottom - y);
+ // 创建支持透明度的位图
var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
using (var graphics = Graphics.FromImage(bitmap))
{
@@ -219,6 +240,7 @@ namespace Ink_Canvas
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
+ graphics.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceOver;
// 截取屏幕区域
graphics.CopyFromScreen(x, y, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
@@ -279,17 +301,30 @@ namespace Ink_Canvas
{
try
{
+ // 验证路径参数
+ if (path == null || path.Count < 3)
+ {
+ LogHelper.WriteLogToFile("路径点数不足,无法应用形状遮罩", LogHelper.LogType.Warning);
+ return bitmap;
+ }
+
// 获取DPI缩放比例
var dpiScale = GetDpiScale();
var virtualScreen = SystemInformation.VirtualScreen;
- // 创建结果位图
+ // 创建结果位图,确保支持透明度
var resultBitmap = new Bitmap(bitmap.Width, bitmap.Height, PixelFormat.Format32bppArgb);
+
+ // 首先将整个位图设置为透明
using (var resultGraphics = Graphics.FromImage(resultBitmap))
{
+ // 清除位图,设置为完全透明
+ resultGraphics.Clear(System.Drawing.Color.Transparent);
+
// 设置高质量渲染
resultGraphics.SmoothingMode = SmoothingMode.AntiAlias;
resultGraphics.CompositingQuality = CompositingQuality.HighQuality;
+ resultGraphics.CompositingMode = CompositingMode.SourceOver;
// 创建路径
using (var pathGraphics = new GraphicsPath())
@@ -306,26 +341,51 @@ namespace Ink_Canvas
float relativeX = (float)(screenX - area.X);
float relativeY = (float)(screenY - area.Y);
+ // 确保坐标在有效范围内
+ relativeX = Math.Max(0, Math.Min(relativeX, bitmap.Width - 1));
+ relativeY = Math.Max(0, Math.Min(relativeY, bitmap.Height - 1));
+
points[i] = new PointF(relativeX, relativeY);
}
- // 添加路径
+ // 添加路径 - 使用FillMode.Winding确保路径正确填充
+ pathGraphics.FillMode = FillMode.Winding;
pathGraphics.AddPolygon(points);
- // 设置裁剪区域为路径内部
- resultGraphics.SetClip(pathGraphics);
+ // 验证路径是否有效
+ if (!pathGraphics.IsVisible(0, 0) && pathGraphics.GetBounds().Width > 0 && pathGraphics.GetBounds().Height > 0)
+ {
+ // 设置裁剪区域为路径内部
+ resultGraphics.SetClip(pathGraphics);
- // 在裁剪区域内绘制原始图像
- resultGraphics.DrawImage(bitmap, 0, 0);
+ // 在裁剪区域内绘制原始图像
+ resultGraphics.DrawImage(bitmap, 0, 0);
+
+ // 重置裁剪区域,确保后续操作不受影响
+ resultGraphics.ResetClip();
+ }
+ else
+ {
+ LogHelper.WriteLogToFile("生成的路径无效,返回原始图像", LogHelper.LogType.Warning);
+ // 如果路径无效,返回透明图像
+ return resultBitmap;
+ }
}
}
+ LogHelper.WriteLogToFile($"成功应用形状遮罩,路径点数: {path.Count}", LogHelper.LogType.Info);
return resultBitmap;
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"应用形状遮罩失败: {ex.Message}", LogHelper.LogType.Error);
- return bitmap; // 如果失败,返回原始图像
+ // 返回完全透明的图像而不是原始图像
+ var transparentBitmap = new Bitmap(bitmap.Width, bitmap.Height, PixelFormat.Format32bppArgb);
+ using (var g = Graphics.FromImage(transparentBitmap))
+ {
+ g.Clear(System.Drawing.Color.Transparent);
+ }
+ return transparentBitmap;
}
}
@@ -343,19 +403,28 @@ namespace Ink_Canvas
// 将System.Drawing.Bitmap转换为WPF BitmapSource
private BitmapSource ConvertBitmapToBitmapSource(Bitmap bitmap)
{
- using (var memory = new MemoryStream())
+ try
{
- bitmap.Save(memory, ImageFormat.Png);
- memory.Position = 0;
+ using (var memory = new MemoryStream())
+ {
+ // 使用PNG格式保存,确保透明度信息不丢失
+ bitmap.Save(memory, ImageFormat.Png);
+ memory.Position = 0;
- var bitmapImage = new BitmapImage();
- bitmapImage.BeginInit();
- bitmapImage.StreamSource = memory;
- bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
- bitmapImage.EndInit();
- bitmapImage.Freeze();
+ var bitmapImage = new BitmapImage();
+ bitmapImage.BeginInit();
+ bitmapImage.StreamSource = memory;
+ bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
+ bitmapImage.EndInit();
+ bitmapImage.Freeze();
- return bitmapImage;
+ return bitmapImage;
+ }
+ }
+ catch (Exception ex)
+ {
+ LogHelper.WriteLogToFile($"转换位图失败: {ex.Message}", LogHelper.LogType.Error);
+ throw;
}
}
}
diff --git a/Ink Canvas/MainWindow_cs/MW_ShapeDrawing.cs b/Ink Canvas/MainWindow_cs/MW_ShapeDrawing.cs
index fd2dbfb2..fcc8edf8 100644
--- a/Ink Canvas/MainWindow_cs/MW_ShapeDrawing.cs
+++ b/Ink Canvas/MainWindow_cs/MW_ShapeDrawing.cs
@@ -132,6 +132,11 @@ namespace Ink_Canvas
penType = 0;
drawingAttributes.IsHighlighter = false;
drawingAttributes.StylusTip = StylusTip.Ellipse;
+ // 禁止几何绘制模式下切换到Ink
+ if (drawingShapeMode != 0)
+ {
+ return;
+ }
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
// 修复:确保从橡皮擦切换到笔时,多指手势功能能正确恢复
@@ -158,9 +163,15 @@ namespace Ink_Canvas
lastIsInMultiTouchMode = true;
}
+ // 修复:几何绘制模式下确保不切换到Ink模式,避免触摸轨迹被收集
+ if (drawingShapeMode != 0)
+ {
+ inkCanvas.EditingMode = InkCanvasEditingMode.None;
+ }
+
return Task.FromResult(true);
}
-
+
private async void BtnDrawLine_Click(object sender, MouseButtonEventArgs e)
{
await CheckIsDrawingShapesInMultiTouchMode();
@@ -432,9 +443,12 @@ namespace Ink_Canvas
SetCursorBasedOnEditingMode(inkCanvas);
}
- // 处理几何绘制模式
+ // 修复:几何绘制模式下完全禁止触摸轨迹收集
if (drawingShapeMode != 0)
{
+ // 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
+ inkCanvas.EditingMode = InkCanvasEditingMode.None;
+
if (isWaitUntilNextTouchDown && dec.Count > 1) return;
if (dec.Count > 1)
{
@@ -1403,7 +1417,7 @@ namespace Ink_Canvas
return pointList;
}
-
+
private StrokeCollection GenerateDashedLineEllipseStrokeCollection(Point st, Point ed, bool isDrawTop = true,
bool isDrawBottom = true)
{
@@ -1833,8 +1847,7 @@ namespace Ink_Canvas
}
}
}
-
- // 在MainWindow类中添加:
+
private void EnterShapeDrawingMode(int mode)
{
forceEraser = true;
diff --git a/Ink Canvas/MainWindow_cs/MW_TouchEvents.cs b/Ink Canvas/MainWindow_cs/MW_TouchEvents.cs
index 48877180..787dc8c2 100644
--- a/Ink Canvas/MainWindow_cs/MW_TouchEvents.cs
+++ b/Ink Canvas/MainWindow_cs/MW_TouchEvents.cs
@@ -116,6 +116,14 @@ namespace Ink_Canvas
HideSubPanels(); // 书写时自动隐藏二级菜单
}
+ // 修复:几何绘制模式下完全禁止触摸轨迹收集
+ if (drawingShapeMode != 0)
+ {
+ // 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
+ inkCanvas.EditingMode = InkCanvasEditingMode.None;
+ return;
+ }
+
// 只保留普通橡皮逻辑
TouchDownPointsList[e.TouchDevice.Id] = InkCanvasEditingMode.None;
inkCanvas.EraserShape = new EllipseStylusShape(50, 50);
@@ -127,6 +135,22 @@ namespace Ink_Canvas
private void MainWindow_StylusDown(object sender, StylusDownEventArgs e)
{
+ // 新增:根据是否为笔尾自动切换橡皮擦/画笔模式
+ if (e.StylusDevice.Inverted)
+ {
+ inkCanvas.EditingMode = InkCanvasEditingMode.EraseByPoint;
+ }
+ else
+ {
+ // 修复:几何绘制模式下完全禁止触摸轨迹收集
+ if (drawingShapeMode != 0)
+ {
+ // 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
+ inkCanvas.EditingMode = InkCanvasEditingMode.None;
+ return;
+ }
+ inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
+ }
SetCursorBasedOnEditingMode(inkCanvas);
inkCanvas.CaptureStylus();
@@ -285,17 +309,11 @@ namespace Ink_Canvas
// 套索选状态下只return,保证套索选可用
return;
}
- if (drawingShapeMode == 9)
- {
- if (isFirstTouchCuboid)
- {
- CuboidFrontRectIniP = e.GetTouchPoint(inkCanvas).Position;
- }
- // 允许MouseTouchMove在TouchMove时处理
- return;
- }
+ // 修复:几何绘制模式下完全禁止触摸轨迹收集
if (drawingShapeMode != 0)
{
+ // 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
+ inkCanvas.EditingMode = InkCanvasEditingMode.None;
return;
}
if (inkCanvas.EditingMode == InkCanvasEditingMode.Ink)
@@ -321,10 +339,26 @@ namespace Ink_Canvas
{
return;
}
- // 修复:几何绘制模式下禁止自动收集墨迹
+ // 修复:几何绘制模式下完全禁止触摸轨迹收集
if (drawingShapeMode != 0)
{
+ // 确保几何绘制模式下不切换到Ink模式,避免触摸轨迹被收集
inkCanvas.EditingMode = InkCanvasEditingMode.None;
+ // 几何绘制模式下不记录触摸点,避免触摸轨迹被收集
+ SetCursorBasedOnEditingMode(inkCanvas);
+ inkCanvas.CaptureTouch(e.TouchDevice);
+ ViewboxFloatingBar.IsHitTestVisible = false;
+ BlackboardUIGridForInkReplay.IsHitTestVisible = false;
+
+ // 只记录几何绘制的起点,不记录触摸轨迹
+ if (dec.Count == 0)
+ {
+ var touchPoint = e.GetTouchPoint(inkCanvas);
+ iniP = touchPoint.Position;
+ lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
+ }
+ dec.Add(e.TouchDevice.Id);
+ return;
}
SetCursorBasedOnEditingMode(inkCanvas);
@@ -354,7 +388,7 @@ namespace Ink_Canvas
var touchPoint = e.GetTouchPoint(inkCanvas);
centerPoint = touchPoint.Position;
- // 新增:几何绘制模式下,记录初始点
+ // 只允许在此处赋值iniP,防止TouchMove等其他地方覆盖,保证几何绘制起点一致
if (drawingShapeMode != 0)
{
iniP = touchPoint.Position;
@@ -370,7 +404,8 @@ namespace Ink_Canvas
if (inkCanvas.EditingMode == InkCanvasEditingMode.None ||
inkCanvas.EditingMode == InkCanvasEditingMode.Select) return;
lastInkCanvasEditingMode = inkCanvas.EditingMode;
- if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint)
+ // 修复:几何绘制模式下禁止切回Ink
+ if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && drawingShapeMode == 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
}
@@ -425,27 +460,31 @@ namespace Ink_Canvas
//手势完成后切回之前的状态
// 修复:改进多指手势恢复逻辑,确保从橡皮擦切换到笔时多指手势能正确恢复
- if (dec.Count > 1)
+ // 修复:几何绘制模式下不自动切换到Ink模式,避免触摸轨迹被收集
+ if (drawingShapeMode == 0)
{
- if (inkCanvas.EditingMode == InkCanvasEditingMode.None)
+ if (dec.Count > 1)
{
- if (lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
+ if (inkCanvas.EditingMode == InkCanvasEditingMode.None)
+ {
+ if (lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
+ {
+ inkCanvas.EditingMode = lastInkCanvasEditingMode;
+ }
+ }
+ }
+ else if (dec.Count == 0)
+ {
+ // 当所有触摸点都抬起时,确保正确恢复编辑模式
+ // 这对于从橡皮擦切换到笔后恢复多指手势功能很重要
+ if (inkCanvas.EditingMode == InkCanvasEditingMode.None &&
+ lastInkCanvasEditingMode != InkCanvasEditingMode.None &&
+ lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
{
inkCanvas.EditingMode = lastInkCanvasEditingMode;
}
}
}
- else if (dec.Count == 0)
- {
- // 当所有触摸点都抬起时,确保正确恢复编辑模式
- // 这对于从橡皮擦切换到笔后恢复多指手势功能很重要
- if (inkCanvas.EditingMode == InkCanvasEditingMode.None &&
- lastInkCanvasEditingMode != InkCanvasEditingMode.None &&
- lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
- {
- inkCanvas.EditingMode = lastInkCanvasEditingMode;
- }
- }
inkCanvas.Opacity = 1;
if (dec.Count == 0)
@@ -468,6 +507,7 @@ namespace Ink_Canvas
private void Main_Grid_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
if (e.Manipulators.Count() != 0) return;
+ // 修复:几何绘制模式下不自动切换到Ink模式,避免触摸轨迹被收集
if (drawingShapeMode == 0 && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
@@ -590,7 +630,8 @@ namespace Ink_Canvas
inkCanvas.StylusUp -= MainWindow_StylusUp;
inkCanvas.TouchDown -= MainWindow_TouchDown;
inkCanvas.TouchDown += Main_Grid_TouchDown;
- if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint)
+ // 修复:几何绘制模式下不自动切换到Ink模式,避免触摸轨迹被收集
+ if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && drawingShapeMode == 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
}
@@ -620,7 +661,8 @@ namespace Ink_Canvas
inkCanvas.StylusUp += MainWindow_StylusUp;
inkCanvas.TouchDown += MainWindow_TouchDown;
inkCanvas.TouchDown -= Main_Grid_TouchDown;
- if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint)
+ // 修复:几何绘制模式下不自动切换到Ink模式,避免触摸轨迹被收集
+ if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && drawingShapeMode == 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
}
diff --git a/Ink Canvas/Properties/AssemblyInfo.cs b/Ink Canvas/Properties/AssemblyInfo.cs
index 9c2ed554..25d0bddb 100644
--- a/Ink Canvas/Properties/AssemblyInfo.cs
+++ b/Ink Canvas/Properties/AssemblyInfo.cs
@@ -49,5 +49,5 @@ using System.Windows;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.7.6.0")]
-[assembly: AssemblyFileVersion("1.7.6.0")]
+[assembly: AssemblyVersion("1.7.6.1")]
+[assembly: AssemblyFileVersion("1.7.6.1")]
diff --git a/Ink Canvas/Windows/ScreenshotSelectorWindow.xaml.cs b/Ink Canvas/Windows/ScreenshotSelectorWindow.xaml.cs
index f8ed207f..ee5aa49e 100644
--- a/Ink Canvas/Windows/ScreenshotSelectorWindow.xaml.cs
+++ b/Ink Canvas/Windows/ScreenshotSelectorWindow.xaml.cs
@@ -185,15 +185,25 @@ namespace Ink_Canvas
// 自由绘制模式:完成路径
if (_freehandPoints.Count > 3) // 至少需要3个点形成有效路径
{
- // 闭合路径
- _freehandPoints.Add(_startPoint);
- _freehandPolyline.Points.Add(_startPoint);
+ // 创建路径的副本,避免修改原始列表
+ var pathPoints = new List(_freehandPoints);
+
+ // 确保路径闭合(如果最后一个点不是起始点,则添加起始点)
+ if (pathPoints.Count > 0 &&
+ (Math.Abs(pathPoints[pathPoints.Count - 1].X - _startPoint.X) > 1 ||
+ Math.Abs(pathPoints[pathPoints.Count - 1].Y - _startPoint.Y) > 1))
+ {
+ pathPoints.Add(_startPoint);
+ }
+ // 优化路径:移除重复点和过于接近的点,提高路径质量
+ var optimizedPath = OptimizePath(pathPoints);
+
// 保存选择的路径
- SelectedPath = new List(_freehandPoints);
+ SelectedPath = optimizedPath;
// 计算边界矩形用于截图
- var bounds = CalculatePathBounds(_freehandPoints);
+ var bounds = CalculatePathBounds(optimizedPath);
var dpiScale = GetDpiScale();
var virtualScreen = System.Windows.Forms.SystemInformation.VirtualScreen;
@@ -294,5 +304,55 @@ namespace Ink_Canvas
return new Rect(minX, minY, maxX - minX, maxY - minY);
}
+
+ // 优化路径:移除重复点和过于接近的点,提高路径质量
+ private List OptimizePath(List originalPath)
+ {
+ if (originalPath == null || originalPath.Count < 3)
+ return originalPath;
+
+ var optimizedPath = new List();
+ const double minDistance = 2.0; // 最小距离阈值
+
+ // 添加第一个点
+ optimizedPath.Add(originalPath[0]);
+
+ for (int i = 1; i < originalPath.Count - 1; i++)
+ {
+ var currentPoint = originalPath[i];
+ var optimizedPoint = optimizedPath[optimizedPath.Count - 1];
+
+ // 计算与上一个优化点的距离
+ double distance = Math.Sqrt(
+ Math.Pow(currentPoint.X - optimizedPoint.X, 2) +
+ Math.Pow(currentPoint.Y - optimizedPoint.Y, 2));
+
+ // 如果距离足够大,则添加这个点
+ if (distance >= minDistance)
+ {
+ optimizedPath.Add(currentPoint);
+ }
+ }
+
+ // 添加最后一个点(如果与上一个点距离足够)
+ var lastPoint = originalPath[originalPath.Count - 1];
+ var lastOptimizedPoint = optimizedPath[optimizedPath.Count - 1];
+ double finalDistance = Math.Sqrt(
+ Math.Pow(lastPoint.X - lastOptimizedPoint.X, 2) +
+ Math.Pow(lastPoint.Y - lastOptimizedPoint.Y, 2));
+
+ if (finalDistance >= minDistance)
+ {
+ optimizedPath.Add(lastPoint);
+ }
+
+ // 确保路径至少有3个点
+ if (optimizedPath.Count < 3)
+ {
+ return originalPath;
+ }
+
+ return optimizedPath;
+ }
}
}