//------------------------------------------------------------------------------ // // i18n 字符串资源 - 由 Strings.resx 生成,请勿直接编辑。 // 修改文案请编辑 Strings.resx 及对应语言的 Strings.{Culture}.resx。 // //------------------------------------------------------------------------------ using System.Globalization; using System.Resources; using System.Runtime.CompilerServices; namespace Ink_Canvas.Properties { /// /// 本地化字符串资源,用于 i18n。当前 UI 语言由 Thread.CurrentThread.CurrentUICulture 决定。 /// [CompilerGenerated] public static class Strings { private static ResourceManager _resourceMan; private static CultureInfo _resourceCulture; /// /// 用于此类资源查找的 ResourceManager。 /// public static ResourceManager ResourceManager { get { if (ReferenceEquals(_resourceMan, null)) { var temp = new ResourceManager("Ink_Canvas.Properties.Strings", typeof(Strings).Assembly); _resourceMan = temp; } return _resourceMan; } } /// /// 重写当前线程的 CurrentUICulture,以在此强类型资源类中进行资源查找。 /// 若不设置,则使用 Thread.CurrentThread.CurrentUICulture。 /// public static CultureInfo Culture { get => _resourceCulture; set => _resourceCulture = value; } /// /// 根据键获取本地化字符串;若未设置 Culture 则使用当前线程 CurrentUICulture。 /// public static string GetString(string key) { var culture = _resourceCulture ?? CultureInfo.CurrentUICulture; return ResourceManager.GetString(key, culture); } public static string Nav_Plugins => ResourceManager.GetString(nameof(Nav_Plugins), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "插件"; public static string Nav_Startup => ResourceManager.GetString(nameof(Nav_Startup), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "启动设置"; public static string Nav_Canvas => ResourceManager.GetString(nameof(Nav_Canvas), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "画布设置"; public static string Nav_CrashAction => ResourceManager.GetString(nameof(Nav_CrashAction), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "崩溃处理"; public static string Nav_Gesture => ResourceManager.GetString(nameof(Nav_Gesture), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "手势"; public static string Nav_InkRecognition => ResourceManager.GetString(nameof(Nav_InkRecognition), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "墨迹识别"; public static string Nav_PPT => ResourceManager.GetString(nameof(Nav_PPT), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "PPT"; public static string Nav_Advanced => ResourceManager.GetString(nameof(Nav_Advanced), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "高级"; public static string Nav_Automation => ResourceManager.GetString(nameof(Nav_Automation), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "自动化"; public static string Nav_RandomWindow => ResourceManager.GetString(nameof(Nav_RandomWindow), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "随机选人"; public static string Nav_Theme => ResourceManager.GetString(nameof(Nav_Theme), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "主题"; public static string Nav_Shortcuts => ResourceManager.GetString(nameof(Nav_Shortcuts), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "快捷键"; public static string Nav_About => ResourceManager.GetString(nameof(Nav_About), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "关于"; public static string App_Title => ResourceManager.GetString(nameof(App_Title), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "InkCanvasforClass"; public static string Booth_Resolution_Tooltip => ResourceManager.GetString(nameof(Booth_Resolution_Tooltip), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "展台/截图分辨率"; } }