using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace Ink_Canvas.Helpers
{
public class DelayAction
{
Timer _timerDebounce;
///
/// 防抖函式
///
/// 同步的對象,一般傳入控件,不需要可null
public void DebounceAction(int timeMs, ISynchronizeInvoke inv, Action action)
{
lock (this) {
if (_timerDebounce == null) {
_timerDebounce = new Timer(timeMs) { AutoReset = false };
_timerDebounce.Elapsed += (o, e) => {
_timerDebounce.Stop(); _timerDebounce.Close(); _timerDebounce = null;
InvokeAction(action, inv);
};
}
_timerDebounce.Stop();
_timerDebounce.Start();
}
}
private static void InvokeAction(Action action, ISynchronizeInvoke inv)
{
if (inv == null)
{
action();
}
else
{
if (inv.InvokeRequired)
{
inv.Invoke(action, null);
}
else
{
action();
}
}
}
}
}