using System; using System.Windows; using System.Windows.Controls; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Shapes; namespace Ink_Canvas { /// /// 墨迹预测(书写中速度外推预览线)与笔锋相关输入状态,思路参考智绘教 Inkeys 的 RTS 速度与低延迟手感。 /// public partial class MainWindow { private bool _inkPredictionStrokeActive; private bool _inkPredictionHasSample; private bool _inkPredictionHasVelocity; private Point _inkPredictionLastPos; private int _inkPredictionLastTime; private double _inkPredictionVx; private double _inkPredictionVy; private void ResetInkPredictionState() { _inkPredictionStrokeActive = false; _inkPredictionHasSample = false; _inkPredictionHasVelocity = false; ClearInkPredictionOverlay(); } private void ClearInkPredictionOverlay() { try { if (InkPredictionPolyline == null) return; InkPredictionPolyline.Visibility = Visibility.Collapsed; InkPredictionPolyline.Points.Clear(); } catch { // ignore } } private void BeginInkPredictionStrokeIfNeeded() { try { if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) { _inkPredictionStrokeActive = false; return; } _inkPredictionStrokeActive = inkCanvas != null && inkCanvas.EditingMode == InkCanvasEditingMode.Ink && penType != 1 && !_isBoardBrushMode; _inkPredictionHasSample = false; _inkPredictionHasVelocity = false; ClearInkPredictionOverlay(); } catch { _inkPredictionStrokeActive = false; } } private void EndInkPredictionStroke() { _inkPredictionStrokeActive = false; _inkPredictionHasSample = false; _inkPredictionHasVelocity = false; ClearInkPredictionOverlay(); } private void inkCanvas_PreviewStylusMove(object sender, StylusEventArgs e) { try { if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return; if (inkCanvas == null || InkPredictionPolyline == null) return; if (!_inkPredictionStrokeActive || penType == 1) return; if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return; if (e.InAir) { ClearInkPredictionOverlay(); return; } var pos = e.GetPosition(inkCanvas); UpdateInkPredictionCore(pos, e.Timestamp); } catch { // ignore } } private void inkCanvas_LostStylusCapture(object sender, StylusEventArgs e) { EndInkPredictionStroke(); } private void inkCanvas_PreviewMouseMoveForPrediction(object sender, MouseEventArgs e) { try { if (Settings?.Canvas == null || !Settings.Canvas.EnableInkStrokePrediction) return; if (inkCanvas == null || InkPredictionPolyline == null) return; if (!_inkPredictionStrokeActive || penType == 1) return; if (inkCanvas.EditingMode != InkCanvasEditingMode.Ink) return; if (e.LeftButton != MouseButtonState.Pressed) return; if (e.StylusDevice != null) return; var pos = e.GetPosition(inkCanvas); UpdateInkPredictionCore(pos, Environment.TickCount & int.MaxValue); } catch { // ignore } } private void UpdateInkPredictionCore(Point pos, int timestamp) { if (InkPredictionPolyline == null || Settings?.Canvas == null) return; if (!_inkPredictionHasSample) { _inkPredictionLastPos = pos; _inkPredictionLastTime = timestamp; _inkPredictionHasSample = true; return; } double dtMs = timestamp - _inkPredictionLastTime; if (dtMs <= 0 || dtMs > 120) dtMs = 16; double vx = (pos.X - _inkPredictionLastPos.X) / dtMs * 1000.0; double vy = (pos.Y - _inkPredictionLastPos.Y) / dtMs * 1000.0; const double velocitySmooth = 0.62; if (!_inkPredictionHasVelocity) { _inkPredictionVx = vx; _inkPredictionVy = vy; _inkPredictionHasVelocity = true; } else { _inkPredictionVx = velocitySmooth * _inkPredictionVx + (1.0 - velocitySmooth) * vx; _inkPredictionVy = velocitySmooth * _inkPredictionVy + (1.0 - velocitySmooth) * vy; } const double leadMs = 24.0; double predX = pos.X + _inkPredictionVx * (leadMs / 1000.0); double predY = pos.Y + _inkPredictionVy * (leadMs / 1000.0); double maxDist = Math.Max(4.0, Settings.Canvas.InkStrokePredictionMaxDistance); double dx = predX - pos.X; double dy = predY - pos.Y; double len = Math.Sqrt(dx * dx + dy * dy); if (len > maxDist && len > 1e-6) { double s = maxDist / len; predX = pos.X + dx * s; predY = pos.Y + dy * s; } _inkPredictionLastPos = pos; _inkPredictionLastTime = timestamp; var da = inkCanvas.DefaultDrawingAttributes; var c = da.Color; InkPredictionPolyline.Stroke = new SolidColorBrush(Color.FromArgb(110, c.R, c.G, c.B)); InkPredictionPolyline.StrokeThickness = Math.Max(1.0, da.Width * 0.42); InkPredictionPolyline.Points.Clear(); InkPredictionPolyline.Points.Add(pos); InkPredictionPolyline.Points.Add(new Point(predX, predY)); InkPredictionPolyline.Visibility = Visibility.Visible; } } }