using Ink_Canvas.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Point = System.Windows.Point; namespace Ink_Canvas { public partial class MainWindow : Window { #region Multi-Touch /// /// 是否处于多点触控模式 /// private bool isInMultiTouchMode; /// /// 存储触摸设备ID的列表 /// private List dec = new List(); /// /// 是否处于单指拖动模式 /// private bool isSingleFingerDragMode; /// /// 中心点坐标 /// private Point centerPoint = new Point(0, 0); /// /// 上次的InkCanvas编辑模式 /// private InkCanvasEditingMode lastInkCanvasEditingMode = InkCanvasEditingMode.Ink; /// /// 上次触摸按下的时间 /// private DateTime lastTouchDownTime = DateTime.MinValue; /// /// 多点触控延迟时间(毫秒) /// private const double MULTI_TOUCH_DELAY_MS = 100; /// /// 保存画布上的非笔画元素(如图片、媒体元素等) /// /// 返回保存的非笔画元素列表 private List PreserveNonStrokeElements() { var preservedElements = new List(); // 遍历inkCanvas的所有子元素,创建副本而不是直接引用 for (int i = inkCanvas.Children.Count - 1; i >= 0; i--) { var child = inkCanvas.Children[i]; // 保存图片、媒体元素等非笔画相关的UI元素 if (child is Image || child is MediaElement || (child is Border border && border.Name != "EraserOverlayCanvas")) { // 创建元素的深拷贝,避免直接引用导致的问题 var clonedElement = CloneUIElement(child); if (clonedElement != null) { preservedElements.Add(clonedElement); } } } return preservedElements; } /// /// 克隆UI元素,创建深拷贝 /// private UIElement CloneUIElement(UIElement originalElement) { try { if (originalElement is Image originalImage) { var clonedImage = new Image(); // 复制图片源 if (originalImage.Source is BitmapSource bitmapSource) { clonedImage.Source = bitmapSource; } // 复制属性 clonedImage.Width = originalImage.Width; clonedImage.Height = originalImage.Height; clonedImage.Stretch = originalImage.Stretch; clonedImage.StretchDirection = originalImage.StretchDirection; clonedImage.Name = originalImage.Name; clonedImage.IsHitTestVisible = originalImage.IsHitTestVisible; clonedImage.Focusable = originalImage.Focusable; clonedImage.Cursor = originalImage.Cursor; clonedImage.IsManipulationEnabled = originalImage.IsManipulationEnabled; // 复制位置 InkCanvas.SetLeft(clonedImage, InkCanvas.GetLeft(originalImage)); InkCanvas.SetTop(clonedImage, InkCanvas.GetTop(originalImage)); // 复制变换 if (originalImage.RenderTransform != null) { clonedImage.RenderTransform = originalImage.RenderTransform.Clone(); } return clonedImage; } else if (originalElement is MediaElement originalMedia) { var clonedMedia = new MediaElement { Source = originalMedia.Source, Width = originalMedia.Width, Height = originalMedia.Height, Name = originalMedia.Name, IsHitTestVisible = originalMedia.IsHitTestVisible, Focusable = originalMedia.Focusable, RenderTransform = originalMedia.RenderTransform?.Clone() }; // 复制位置 InkCanvas.SetLeft(clonedMedia, InkCanvas.GetLeft(originalMedia)); InkCanvas.SetTop(clonedMedia, InkCanvas.GetTop(originalMedia)); return clonedMedia; } else if (originalElement is Border originalBorder) { var clonedBorder = new Border { Width = originalBorder.Width, Height = originalBorder.Height, Name = originalBorder.Name, IsHitTestVisible = originalBorder.IsHitTestVisible, Focusable = originalBorder.Focusable, Background = originalBorder.Background, BorderBrush = originalBorder.BorderBrush, BorderThickness = originalBorder.BorderThickness, CornerRadius = originalBorder.CornerRadius, RenderTransform = originalBorder.RenderTransform?.Clone() }; // 复制位置 InkCanvas.SetLeft(clonedBorder, InkCanvas.GetLeft(originalBorder)); InkCanvas.SetTop(clonedBorder, InkCanvas.GetTop(originalBorder)); return clonedBorder; } } catch (Exception ex) { LogHelper.WriteLogToFile($"克隆UI元素失败: {ex.Message}", LogHelper.LogType.Error); } return null; } /// /// 恢复之前保存的非笔画元素到画布 /// private void RestoreNonStrokeElements(List preservedElements) { if (preservedElements == null) return; foreach (var element in preservedElements) { try { // 由于现在使用的是克隆的元素,不需要检查Parent属性 inkCanvas.Children.Add(element); } catch (Exception ex) { LogHelper.WriteLogToFile($"恢复非笔画元素失败: {ex.Message}", LogHelper.LogType.Error); } } } /// /// 多点触控模式切换按钮的鼠标抬起事件处理方法 /// /// 事件发送者 /// 鼠标按钮事件参数 /// /// 切换多点触控模式和单点触控模式,包括以下步骤: /// 1. 如果当前处于多点触控模式,则切换到单点触控模式 /// - 移除手写笔和触摸事件处理程序 /// - 添加触摸事件处理程序 /// - 设置InkCanvas编辑模式为Ink(如果当前不是橡皮擦模式) /// - 保存并恢复非笔画元素 /// - 设置isInMultiTouchMode为false /// 2. 如果当前处于单点触控模式,则切换到多点触控模式 /// - 添加手写笔事件处理程序 /// - 添加触摸事件处理程序 /// - 移除触摸事件处理程序 /// - 设置InkCanvas编辑模式为None(如果当前不是橡皮擦模式) /// - 保存并恢复非笔画元素 /// - 设置isInMultiTouchMode为true /// private void BorderMultiTouchMode_MouseUp(object sender, MouseButtonEventArgs e) { if (isInMultiTouchMode) { inkCanvas.StylusDown -= MainWindow_StylusDown; inkCanvas.StylusMove -= MainWindow_StylusMove; inkCanvas.StylusUp -= MainWindow_StylusUp; inkCanvas.TouchDown -= MainWindow_TouchDown; inkCanvas.TouchDown += Main_Grid_TouchDown; if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke) { inkCanvas.EditingMode = InkCanvasEditingMode.Ink; } // 保存非笔画元素(如图片) var preservedElements = PreserveNonStrokeElements(); inkCanvas.Children.Clear(); // 恢复非笔画元素 RestoreNonStrokeElements(preservedElements); isInMultiTouchMode = false; } else { inkCanvas.StylusDown += MainWindow_StylusDown; inkCanvas.StylusMove += MainWindow_StylusMove; inkCanvas.StylusUp += MainWindow_StylusUp; inkCanvas.TouchDown += MainWindow_TouchDown; inkCanvas.TouchDown -= Main_Grid_TouchDown; if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke) { inkCanvas.EditingMode = InkCanvasEditingMode.None; } // 保存非笔画元素(如图片) var preservedElements = PreserveNonStrokeElements(); inkCanvas.Children.Clear(); // 恢复非笔画元素 RestoreNonStrokeElements(preservedElements); isInMultiTouchMode = true; } } /// /// 主窗口的触摸按下事件处理方法 /// /// 事件发送者 /// 触摸事件参数 /// /// 处理触摸按下事件,包括以下逻辑: /// 1. 如果当前处于橡皮擦模式或选择模式,则直接返回 /// 2. 如果当前没有隐藏子面板,则隐藏子面板 /// 3. 如果当前处于图形绘制模式,则: /// - 设置InkCanvas编辑模式为None /// - 设置触摸状态为按下 /// - 禁用浮动栏和黑板UI网格的命中测试 /// - 设置起始点坐标 /// - 直接返回 /// 4. 否则,设置触摸按下点的编辑模式为None /// 5. 如果当前不是橡皮擦模式,则设置InkCanvas编辑模式为None /// private void MainWindow_TouchDown(object sender, TouchEventArgs e) { if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint || inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke || inkCanvas.EditingMode == InkCanvasEditingMode.Select) return; if (!isHidingSubPanelsWhenInking) { isHidingSubPanelsWhenInking = true; HideSubPanels(); // 书写时自动隐藏二级菜单 } if (drawingShapeMode != 0) { inkCanvas.EditingMode = InkCanvasEditingMode.None; isTouchDown = true; ViewboxFloatingBar.IsHitTestVisible = false; BlackboardUIGridForInkReplay.IsHitTestVisible = false; // 设置起始点 if (NeedUpdateIniP()) iniP = e.GetTouchPoint(inkCanvas).Position; return; } // 只保留普通橡皮逻辑 TouchDownPointsList[e.TouchDevice.Id] = InkCanvasEditingMode.None; if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke) { inkCanvas.EditingMode = InkCanvasEditingMode.None; } } /// /// 主窗口的手写笔按下事件处理方法 /// /// 事件发送者 /// 手写笔按下事件参数 /// /// 处理手写笔按下事件,包括以下逻辑: /// 1. 检查手写笔点击是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮并返回 /// 2. 根据手写笔是否倒置自动切换橡皮擦/画笔模式: /// - 如果手写笔倒置,设置编辑模式为EraseByPoint /// - 如果手写笔正常: /// - 如果当前处于图形绘制模式,设置编辑模式为None,设置触摸状态为按下,禁用浮动栏和黑板UI网格的命中测试,设置起始点坐标并返回 /// - 如果当前不是线擦模式,设置编辑模式为Ink /// - 否则,保持当前线擦模式 /// 3. 捕获手写笔输入 /// 4. 禁用浮动栏和黑板UI网格的命中测试 /// 5. 根据编辑模式设置光标 /// 6. 如果当前处于橡皮擦模式或选择模式,则直接返回 /// 7. 设置触摸按下点的编辑模式为None /// private void MainWindow_StylusDown(object sender, StylusDownEventArgs e) { // 检查手写笔点击是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮 var stylusPoint = e.GetPosition(this); var floatingBarBounds = ViewboxFloatingBar.TransformToAncestor(this).TransformBounds( new Rect(0, 0, ViewboxFloatingBar.ActualWidth, ViewboxFloatingBar.ActualHeight)); // 如果手写笔点击发生在浮动栏区域,不阻止事件传播,让浮动栏按钮能够接收手写笔事件 if (floatingBarBounds.Contains(stylusPoint)) { // 不设置 ViewboxFloatingBar.IsHitTestVisible = false,让浮动栏按钮能够接收手写笔事件 return; } // 根据是否为笔尾自动切换橡皮擦/画笔模式 if (e.StylusDevice.Inverted) { inkCanvas.EditingMode = InkCanvasEditingMode.EraseByPoint; } else { if (drawingShapeMode != 0) { inkCanvas.EditingMode = InkCanvasEditingMode.None; isTouchDown = true; ViewboxFloatingBar.IsHitTestVisible = false; BlackboardUIGridForInkReplay.IsHitTestVisible = false; // 设置起始点 if (NeedUpdateIniP()) iniP = e.GetPosition(inkCanvas); return; } if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke) { inkCanvas.EditingMode = InkCanvasEditingMode.Ink; } else { LogHelper.WriteLogToFile("保持当前线擦模式"); } } inkCanvas.CaptureStylus(); ViewboxFloatingBar.IsHitTestVisible = false; BlackboardUIGridForInkReplay.IsHitTestVisible = false; SetCursorBasedOnEditingMode(inkCanvas); if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint || inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke || inkCanvas.EditingMode == InkCanvasEditingMode.Select) return; TouchDownPointsList[e.StylusDevice.Id] = InkCanvasEditingMode.None; } /// /// 主窗口的手写笔抬起事件处理方法 /// /// 事件发送者 /// 手写笔事件参数 /// /// 处理手写笔抬起事件,包括以下逻辑: /// 1. 如果当前处于图形绘制模式: /// - 重置触摸状态 /// - 启用浮动栏和黑板UI网格的命中测试 /// - 对于双曲线等需要多步绘制的图形,根据当前步骤决定是进入下一步还是完成绘制 /// - 对于其他单步绘制的图形,直接完成绘制 /// - 直接返回 /// 2. 否则,尝试获取并处理笔画: /// - 获取笔画视觉对象的笔画 /// - 如果笔画不为空,将其添加到InkCanvas,移除视觉画布,并触发笔画收集事件 /// - 如果笔画为空,仅移除视觉画布 /// 3. 清理相关资源: /// - 从StrokeVisualList、VisualCanvasList和TouchDownPointsList中移除当前手写笔设备ID /// - 如果列表为空,清除所有手写笔预览相关的Canvas并清空列表 /// 4. 释放手写笔捕获 /// 5. 启用浮动栏和黑板UI网格的命中测试 /// 6. 根据编辑模式设置光标 /// private async void MainWindow_StylusUp(object sender, StylusEventArgs e) { if (drawingShapeMode != 0) { // 重置触摸状态 isTouchDown = false; ViewboxFloatingBar.IsHitTestVisible = true; BlackboardUIGridForInkReplay.IsHitTestVisible = true; // 对于双曲线等需要多步绘制的图形,手写笔抬起时应该进入下一步 if (drawingShapeMode == 24 || drawingShapeMode == 25) { if (drawMultiStepShapeCurrentStep == 0) { // 第一笔完成,进入第二笔 drawMultiStepShapeCurrentStep = 1; } else { // 第二笔完成,完成绘制 var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left) { RoutedEvent = MouseLeftButtonUpEvent, Source = inkCanvas }; inkCanvas_MouseUp(inkCanvas, mouseArgs); } } else { // 其他单步绘制的图形,手写笔抬起时完成绘制 var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left) { RoutedEvent = MouseLeftButtonUpEvent, Source = inkCanvas }; inkCanvas_MouseUp(inkCanvas, mouseArgs); } return; } try { var stroke = GetStrokeVisual(e.StylusDevice.Id).Stroke; if (stroke != null) { inkCanvas.Strokes.Add(stroke); await Task.Delay(5); inkCanvas.Children.Remove(GetVisualCanvas(e.StylusDevice.Id)); inkCanvas_StrokeCollected(inkCanvas, new InkCanvasStrokeCollectedEventArgs(stroke)); } else { await Task.Delay(5); inkCanvas.Children.Remove(GetVisualCanvas(e.StylusDevice.Id)); } } catch (Exception ex) { LogHelper.WriteLogToFile($"MainWindow_StylusUp 出错: {ex}", LogHelper.LogType.Error); Label.Content = ex.ToString(); } try { StrokeVisualList.Remove(e.StylusDevice.Id); VisualCanvasList.Remove(e.StylusDevice.Id); TouchDownPointsList.Remove(e.StylusDevice.Id); if (StrokeVisualList.Count == 0 || VisualCanvasList.Count == 0 || TouchDownPointsList.Count == 0) { // 只清除手写笔预览相关的Canvas,不清除所有子元素 foreach (var canvas in VisualCanvasList.Values.ToList()) { if (inkCanvas.Children.Contains(canvas)) { inkCanvas.Children.Remove(canvas); } } StrokeVisualList.Clear(); VisualCanvasList.Clear(); TouchDownPointsList.Clear(); } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } inkCanvas.ReleaseStylusCapture(); ViewboxFloatingBar.IsHitTestVisible = true; BlackboardUIGridForInkReplay.IsHitTestVisible = true; SetCursorBasedOnEditingMode(inkCanvas); } /// /// 主窗口的手写笔移动事件处理方法 /// /// 事件发送者 /// 手写笔事件参数 /// /// 处理手写笔移动事件,包括以下逻辑: /// 1. 如果当前处于图形绘制模式且触摸状态为按下: /// - 获取手写笔在InkCanvas上的位置 /// - 调用MouseTouchMove方法处理移动 /// - 直接返回 /// 2. 如果触摸按下点的编辑模式不是None,则直接返回 /// 3. 尝试检查手写笔按钮状态,如果第二个按钮被按下,则直接返回 /// 4. 否则,获取笔画视觉对象,添加手写笔点,并重新绘制 /// 5. 捕获并忽略所有异常 /// private void MainWindow_StylusMove(object sender, StylusEventArgs e) { try { if (drawingShapeMode != 0) { if (isTouchDown) { Point stylusPoint = e.GetPosition(inkCanvas); MouseTouchMove(stylusPoint); } return; } if (GetTouchDownPointsList(e.StylusDevice.Id) != InkCanvasEditingMode.None) return; try { if (e.StylusDevice.StylusButtons[1].StylusButtonState == StylusButtonState.Down) return; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } var strokeVisual = GetStrokeVisual(e.StylusDevice.Id); var stylusPointCollection = e.GetStylusPoints(this); foreach (var stylusPoint in stylusPointCollection) strokeVisual.Add(new StylusPoint(stylusPoint.X, stylusPoint.Y, stylusPoint.PressureFactor)); // 实时笔锋:在绘制过程中更新压感并整笔重绘预览;否则预览层固定线宽,收笔后改点集也看不到笔锋变化。 var committedStroke = strokeVisual.Stroke; if (committedStroke != null && Settings.Canvas.InkStyle == 3 && penType == 0 && committedStroke.DrawingAttributes != null && !committedStroke.DrawingAttributes.IsHighlighter && committedStroke.StylusPoints.Count >= 3) { ApplyVelocityBrushTipFromSpeed(committedStroke); strokeVisual.ForceRedraw(); } else { strokeVisual.Redraw(); } } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } } /// /// 获取笔画视觉对象方法 /// /// 设备ID /// 返回笔画视觉对象 /// /// 根据设备ID获取笔画视觉对象,如果不存在则创建新的: /// 1. 尝试从StrokeVisualList中获取笔画视觉对象 /// 2. 如果不存在,创建新的StrokeVisual实例,使用InkCanvas的默认绘制属性的克隆 /// 3. 将新的笔画视觉对象添加到StrokeVisualList /// 4. 创建新的VisualCanvas实例,将其设置为笔画视觉对象的视觉画布 /// 5. 将新的视觉画布添加到VisualCanvasList和InkCanvas的子元素中 /// 6. 返回笔画视觉对象 /// private StrokeVisual GetStrokeVisual(int id) { if (StrokeVisualList.TryGetValue(id, out var visual)) return visual; var strokeVisual = new StrokeVisual(inkCanvas.DefaultDrawingAttributes.Clone()); StrokeVisualList[id] = strokeVisual; var visualCanvas = new VisualCanvas(); strokeVisual.SetVisualCanvas(visualCanvas); VisualCanvasList[id] = visualCanvas; inkCanvas.Children.Add(visualCanvas); return strokeVisual; } /// /// 获取视觉画布方法 /// /// 设备ID /// 返回视觉画布对象,如果不存在则返回null /// /// 根据设备ID从VisualCanvasList中获取视觉画布对象 /// private VisualCanvas GetVisualCanvas(int id) { return VisualCanvasList.TryGetValue(id, out var visualCanvas) ? visualCanvas : null; } /// /// 获取触摸按下点的编辑模式方法 /// /// 设备ID /// 返回触摸按下点的编辑模式,如果不存在则返回InkCanvas的当前编辑模式 /// /// 根据设备ID从TouchDownPointsList中获取触摸按下点的编辑模式 /// private InkCanvasEditingMode GetTouchDownPointsList(int id) { return TouchDownPointsList.TryGetValue(id, out var inkCanvasEditingMode) ? inkCanvasEditingMode : inkCanvas.EditingMode; } /// /// 触摸按下点的编辑模式字典,键为设备ID,值为编辑模式 /// private Dictionary TouchDownPointsList { get; } = new Dictionary(); /// /// 笔画视觉对象字典,键为设备ID,值为笔画视觉对象 /// private Dictionary StrokeVisualList { get; } = new Dictionary(); /// /// 视觉画布字典,键为设备ID,值为视觉画布对象 /// private Dictionary VisualCanvasList { get; } = new Dictionary(); #endregion private Point iniP = new Point(0, 0); /// /// 主网格的触摸按下事件处理方法 /// /// 事件发送者 /// 触摸事件参数 /// /// 处理主网格的触摸按下事件,包括以下逻辑: /// 1. 检查触摸是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮并返回 /// 2. 根据编辑模式设置光标 /// 3. 捕获触摸输入 /// 4. 如果当前处于点擦模式,则直接返回 /// 5. 如果当前处于图形绘制模式: /// - 设置编辑模式为None /// - 设置触摸状态为按下 /// - 禁用浮动栏和黑板UI网格的命中测试 /// - 设置起始点坐标 /// - 直接返回 /// 6. 如果当前处于选择模式、墨水模式或线擦模式,则直接返回 /// 7. 如果当前不是橡皮擦模式,则设置编辑模式为Ink /// private void Main_Grid_TouchDown(object sender, TouchEventArgs e) { // 检查触摸是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮 var touchPoint = e.GetTouchPoint(this); var floatingBarBounds = ViewboxFloatingBar.TransformToAncestor(this).TransformBounds( new Rect(0, 0, ViewboxFloatingBar.ActualWidth, ViewboxFloatingBar.ActualHeight)); // 如果触摸发生在浮动栏区域,不阻止事件传播,让浮动栏按钮能够接收触摸事件 if (floatingBarBounds.Contains(touchPoint.Position)) { // 不设置 ViewboxFloatingBar.IsHitTestVisible = false,让浮动栏按钮能够接收触摸事件 return; } SetCursorBasedOnEditingMode(inkCanvas); inkCanvas.CaptureTouch(e.TouchDevice); if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint) { return; } if (drawingShapeMode != 0) { inkCanvas.EditingMode = InkCanvasEditingMode.None; // 设置触摸状态,类似鼠标事件处理 isTouchDown = true; ViewboxFloatingBar.IsHitTestVisible = false; BlackboardUIGridForInkReplay.IsHitTestVisible = false; // 设置起始点 if (NeedUpdateIniP()) iniP = e.GetTouchPoint(inkCanvas).Position; return; } if (inkCanvas.EditingMode == InkCanvasEditingMode.Select) { return; } if (inkCanvas.EditingMode == InkCanvasEditingMode.Ink) { return; } if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke) { return; } if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke) { inkCanvas.EditingMode = InkCanvasEditingMode.Ink; } } /// /// 获取触摸边界宽度方法 /// /// 触摸事件参数 /// 返回触摸边界宽度 /// /// 根据触摸事件参数计算触摸边界宽度,包括以下逻辑: /// 1. 获取触摸点的边界 /// 2. 如果不是四边红外屏幕,使用边界宽度 /// 3. 如果是四边红外屏幕,使用边界宽度和高度的平方根 /// 4. 如果是特殊屏幕,乘以触摸倍数 /// 5. 返回计算得到的触摸边界宽度 /// public double GetTouchBoundWidth(TouchEventArgs e) { var args = e.GetTouchPoint(null).Bounds; double value; if (!Settings.Advanced.IsQuadIR) value = args.Width; else value = Math.Sqrt(args.Width * args.Height); //四边红外 if (Settings.Advanced.IsSpecialScreen) value *= Settings.Advanced.TouchMultiplier; return value; } /// /// InkCanvas的预览触摸按下事件处理方法 /// /// 事件发送者 /// 触摸事件参数 /// /// 处理InkCanvas的预览触摸按下事件,包括以下逻辑: /// 1. 捕获触摸输入 /// 2. 禁用浮动栏和黑板UI网格的命中测试 /// 3. 将触摸设备ID添加到dec列表中 /// 4. 当只有一个触摸设备时: /// - 记录中心点坐标 /// - 记录第一根手指点击时的StrokeCollection /// 5. 当有两个或以上触摸设备,或者处于单指拖动模式,或者禁用了双指手势时: /// - 如果处于多点触控模式或禁用了双指手势,则直接返回 /// - 如果当前编辑模式为None或Select,则直接返回 /// - 记录当前的编辑模式 /// - 设置编辑模式为None,关闭画笔功能 /// private void InkCanvas_PreviewTouchDown(object sender, TouchEventArgs e) { inkCanvas.CaptureTouch(e.TouchDevice); ViewboxFloatingBar.IsHitTestVisible = false; BlackboardUIGridForInkReplay.IsHitTestVisible = false; dec.Add(e.TouchDevice.Id); //设备1个的时候,记录中心点 if (dec.Count == 1) { var touchPoint = e.GetTouchPoint(inkCanvas); centerPoint = touchPoint.Position; //记录第一根手指点击时的 StrokeCollection lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone(); } //设备两个及两个以上,将画笔功能关闭 if (dec.Count > 1 || isSingleFingerDragMode || !Settings.Gesture.IsEnableTwoFingerGesture) { if (isInMultiTouchMode || !Settings.Gesture.IsEnableTwoFingerGesture) return; if (inkCanvas.EditingMode == InkCanvasEditingMode.None || inkCanvas.EditingMode == InkCanvasEditingMode.Select) return; lastInkCanvasEditingMode = inkCanvas.EditingMode; inkCanvas.EditingMode = InkCanvasEditingMode.None; } } /// /// InkCanvas的预览触摸移动事件处理方法 /// /// 事件发送者 /// 触摸事件参数 /// /// 空方法,预留用于处理InkCanvas的预览触摸移动事件 /// private void InkCanvas_PreviewTouchMove(object sender, TouchEventArgs e) { } /// /// InkCanvas的预览触摸抬起事件处理方法 /// /// 事件发送者 /// 触摸事件参数 /// /// 处理InkCanvas的预览触摸抬起事件,包括以下逻辑: /// 1. 释放所有触摸捕获 /// 2. 启用浮动栏和黑板UI网格的命中测试 /// 3. 如果有多个触摸设备且当前编辑模式为None,则切回之前的编辑模式 /// 4. 从dec列表中移除当前触摸设备ID /// 5. 当没有触摸设备时: /// - 重置单指拖动模式和等待下一次触摸按下的标志 /// - 如果当前不是图形绘制模式且编辑模式不是橡皮擦或选择模式,则切回之前的编辑模式 /// 6. 如果当前处于图形绘制模式: /// - 重置触摸状态 /// - 启用浮动栏和黑板UI网格的命中测试 /// - 对于双曲线等需要多步绘制的图形,根据当前步骤决定是进入下一步还是完成绘制 /// - 对于其他单步绘制的图形,直接完成绘制 /// 7. 设置InkCanvas的透明度为1 /// 8. 当没有触摸设备且笔画数量发生变化,且不是绘制长方体的第一次触摸时,保存笔画集合 /// private void InkCanvas_PreviewTouchUp(object sender, TouchEventArgs e) { inkCanvas.ReleaseAllTouchCaptures(); ViewboxFloatingBar.IsHitTestVisible = true; BlackboardUIGridForInkReplay.IsHitTestVisible = true; //手势完成后切回之前的状态 if (dec.Count > 1) if (inkCanvas.EditingMode == InkCanvasEditingMode.None) inkCanvas.EditingMode = lastInkCanvasEditingMode; dec.Remove(e.TouchDevice.Id); if (dec.Count == 0) { isSingleFingerDragMode = false; isWaitUntilNextTouchDown = false; if (drawingShapeMode == 0 && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke && inkCanvas.EditingMode != InkCanvasEditingMode.Select && inkCanvas.EditingMode != InkCanvasEditingMode.None) { if (lastInkCanvasEditingMode != InkCanvasEditingMode.None) { inkCanvas.EditingMode = lastInkCanvasEditingMode; } } } if (drawingShapeMode != 0) { isTouchDown = false; ViewboxFloatingBar.IsHitTestVisible = true; BlackboardUIGridForInkReplay.IsHitTestVisible = true; if (drawingShapeMode == 24 || drawingShapeMode == 25) { if (drawMultiStepShapeCurrentStep == 0) { // 第一笔完成,进入第二笔 drawMultiStepShapeCurrentStep = 1; } else { // 第二笔完成,完成绘制 var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left) { RoutedEvent = MouseLeftButtonUpEvent, Source = inkCanvas }; inkCanvas_MouseUp(inkCanvas, mouseArgs); } } else { var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left) { RoutedEvent = MouseLeftButtonUpEvent, Source = inkCanvas }; inkCanvas_MouseUp(inkCanvas, mouseArgs); } } inkCanvas.Opacity = 1; if (dec.Count == 0) if (lastTouchDownStrokeCollection.Count() != inkCanvas.Strokes.Count() && !(drawingShapeMode == 9 && !isFirstTouchCuboid)) { var whiteboardIndex = CurrentWhiteboardIndex; if (currentMode == 0) whiteboardIndex = 0; strokeCollections[whiteboardIndex] = lastTouchDownStrokeCollection; } } /// /// InkCanvas的操作开始事件处理方法 /// /// 事件发送者 /// 操作开始事件参数 /// /// 设置操作模式为所有模式 /// private void InkCanvas_ManipulationStarting(object sender, ManipulationStartingEventArgs e) { e.Mode = ManipulationModes.All; } /// /// InkCanvas的操作惯性开始事件处理方法 /// /// 事件发送者 /// 操作惯性开始事件参数 /// /// 空方法,预留用于处理InkCanvas的操作惯性开始事件 /// private void InkCanvas_ManipulationInertiaStarting(object sender, ManipulationInertiaStartingEventArgs e) { } /// /// 主网格的操作完成事件处理方法 /// /// 事件发送者 /// 操作完成事件参数 /// /// 处理主网格的操作完成事件,包括以下逻辑: /// 1. 当没有操作器时: /// - 清除dec列表 /// - 重置单指拖动模式标志 /// - 如果当前不是图形绘制模式且编辑模式不是橡皮擦或选择模式,则设置编辑模式为Ink /// private void Main_Grid_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) { if (e.Manipulators.Count() == 0) { if (dec.Count > 0) { dec.Clear(); } isSingleFingerDragMode = false; if (drawingShapeMode == 0 && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint && inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke && inkCanvas.EditingMode != InkCanvasEditingMode.Select) { inkCanvas.EditingMode = InkCanvasEditingMode.Ink; lastInkCanvasEditingMode = InkCanvasEditingMode.Ink; } } } /// /// 主网格的操作增量事件处理方法 /// /// 事件发送者 /// 操作增量事件参数 /// /// 处理主网格的操作增量事件,包括以下逻辑: /// 1. 如果当前处于多点触控模式或禁用了双指手势,则直接返回 /// 2. 检查是否有多个操作器 /// 3. 检查是否应该使用双指手势 /// 4. 如果应该使用双指手势: /// - 获取位移矢量 /// - 创建矩阵变换 /// - 如果启用了双指平移,则应用平移变换 /// - 计算中心点(用于缩放和旋转) /// - 如果启用了双指平移或旋转,则应用旋转变换 /// - 如果启用了双指缩放,则应用缩放变换 /// - 处理选中的笔画: /// - 对每个选中的笔画应用变换 /// - 对圆形笔画更新半径和中心点 /// - 如果启用了双指缩放,更新笔画的宽度和高度 /// - 处理未选中的笔画: /// - 对所有笔画应用变换 /// - 如果启用了双指缩放,更新笔画的宽度和高度 /// - 同时变换画布上的图片元素 /// - 对所有圆形笔画更新半径和中心点 /// private void Main_Grid_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) { if (isInMultiTouchMode || !Settings.Gesture.IsEnableTwoFingerGesture) return; bool hasMultipleManipulators = e.Manipulators.Count() >= 2; bool shouldUseTwoFingerGesture = (dec.Count >= 2 && hasMultipleManipulators && (Settings.PowerPointSettings.IsEnableTwoFingerGestureInPresentationMode || StackPanelPPTControls.Visibility != Visibility.Visible || StackPanelPPTButtons.Visibility == Visibility.Collapsed)) || isSingleFingerDragMode; if (shouldUseTwoFingerGesture) { var md = e.DeltaManipulation; var trans = md.Translation; // 获得位移矢量 var m = new Matrix(); if (Settings.Gesture.IsEnableTwoFingerTranslate) m.Translate(trans.X, trans.Y); // 移动 // 计算中心点(用于缩放和旋转) var fe = e.Source as FrameworkElement; var center = new Point(fe.ActualWidth / 2, fe.ActualHeight / 2); center = m.Transform(center); // 转换为矩阵缩放和旋转的中心点 if (Settings.Gesture.IsEnableTwoFingerGestureTranslateOrRotation) { var rotate = md.Rotation; // 获得旋转角度 if (Settings.Gesture.IsEnableTwoFingerRotation) m.RotateAt(rotate, center.X, center.Y); // 旋转 } if (Settings.Gesture.IsEnableTwoFingerZoom) { var scale = md.Scale; // 获得缩放倍数 m.ScaleAt(scale.X, scale.Y, center.X, center.Y); // 缩放 } var strokes = inkCanvas.GetSelectedStrokes(); if (strokes.Count != 0) { foreach (var stroke in strokes) { stroke.Transform(m, false); foreach (var circle in circles) if (stroke == circle.Stroke) { circle.R = GetDistance(circle.Stroke.StylusPoints[0].ToPoint(), circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].ToPoint()) / 2; circle.Centroid = new Point( (circle.Stroke.StylusPoints[0].X + circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].X) / 2, (circle.Stroke.StylusPoints[0].Y + circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].Y) / 2); break; } if (!Settings.Gesture.IsEnableTwoFingerZoom) continue; try { stroke.DrawingAttributes.Width *= md.Scale.X; stroke.DrawingAttributes.Height *= md.Scale.Y; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } } } else { if (Settings.Gesture.IsEnableTwoFingerZoom) { foreach (var stroke in inkCanvas.Strokes) { stroke.Transform(m, false); try { stroke.DrawingAttributes.Width *= md.Scale.X; stroke.DrawingAttributes.Height *= md.Scale.Y; } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); } } // 同时变换画布上的图片元素 TransformCanvasImages(m); } else { foreach (var stroke in inkCanvas.Strokes) stroke.Transform(m, false); // 同时变换画布上的图片元素 TransformCanvasImages(m); } foreach (var circle in circles) { circle.R = GetDistance(circle.Stroke.StylusPoints[0].ToPoint(), circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].ToPoint()) / 2; circle.Centroid = new Point( (circle.Stroke.StylusPoints[0].X + circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].X) / 2, (circle.Stroke.StylusPoints[0].Y + circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].Y) / 2 ); } } } } /// /// 变换画布上的图片元素,使其与墨迹同步移动 /// private void TransformCanvasImages(Matrix matrix) { try { // 遍历inkCanvas的所有子元素,找到图片元素 for (int i = inkCanvas.Children.Count - 1; i >= 0; i--) { var child = inkCanvas.Children[i]; if (child is Image image) { // 应用矩阵变换到图片 ApplyMatrixTransformToImage(image, matrix); } else if (child is MediaElement mediaElement) { // 对媒体元素也应用变换 ApplyMatrixTransformToMediaElement(mediaElement, matrix); } } } catch (Exception ex) { LogHelper.WriteLogToFile($"变换画布图片失败: {ex.Message}", LogHelper.LogType.Error); } } /// /// 对图片应用矩阵变换 /// private void ApplyMatrixTransformToImage(Image image, Matrix matrix) { try { // 获取图片的RenderTransform,如果不存在则创建新的TransformGroup if (!(image.RenderTransform is TransformGroup transformGroup)) { transformGroup = new TransformGroup(); image.RenderTransform = transformGroup; } // 创建新的MatrixTransform并添加到变换组 var matrixTransform = new MatrixTransform(matrix); transformGroup.Children.Add(matrixTransform); } catch (Exception ex) { LogHelper.WriteLogToFile($"应用图片变换失败: {ex.Message}", LogHelper.LogType.Error); } } /// /// 对媒体元素应用矩阵变换 /// private void ApplyMatrixTransformToMediaElement(MediaElement mediaElement, Matrix matrix) { try { // 获取媒体元素的RenderTransform,如果不存在则创建新的TransformGroup if (!(mediaElement.RenderTransform is TransformGroup transformGroup)) { transformGroup = new TransformGroup(); mediaElement.RenderTransform = transformGroup; } // 创建新的MatrixTransform并添加到变换组 var matrixTransform = new MatrixTransform(matrix); transformGroup.Children.Add(matrixTransform); } catch (Exception ex) { LogHelper.WriteLogToFile($"应用媒体元素变换失败: {ex.Message}", LogHelper.LogType.Error); } } } }