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community/Ink Canvas/MainWindow_cs/MW_SimulatePressure&InkToShape.cs
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2025-07-20 16:48:16 +08:00

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using Ink_Canvas.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using Point = System.Windows.Point;
namespace Ink_Canvas {
public partial class MainWindow : Window {
private StrokeCollection newStrokes = new StrokeCollection();
private List<Circle> circles = new List<Circle>();
private const double LINE_STRAIGHTEN_THRESHOLD = 0.20; // 默认灵敏度阈值,与UI默认值对应
private void inkCanvas_StrokeCollected(object sender, InkCanvasStrokeCollectedEventArgs e) {
// 标记是否进行了直线拉直
bool wasStraightened = false;
// 禁用原有的FitToCurve,使用新的高级贝塞尔曲线平滑
if (Settings.Canvas.FitToCurve == true) drawingAttributes.FitToCurve = false;
try {
inkCanvas.Opacity = 1;
// 应用屏蔽压感功能 - 如果启用,所有笔画都使用统一粗细
if (Settings.Canvas.DisablePressure) {
var uniformPoints = new StylusPointCollection();
foreach (StylusPoint point in e.Stroke.StylusPoints) {
StylusPoint newPoint = new StylusPoint(point.X, point.Y, 0.5f); // 统一压感值为0.5
uniformPoints.Add(newPoint);
}
e.Stroke.StylusPoints = uniformPoints;
}
// 应用压感触屏模式 - 如果启用并且检测到触屏输入
else if (Settings.Canvas.EnablePressureTouchMode) {
bool isTouchInput = true;
foreach (StylusPoint point in e.Stroke.StylusPoints) {
// 检测是否为压感笔输入(压感笔的PressureFactor不等于0.5或0
if ((point.PressureFactor > 0.501 || point.PressureFactor < 0.5) && point.PressureFactor != 0) {
isTouchInput = false;
break;
}
}
// 如果是触屏输入,则应用模拟压感
if (isTouchInput) {
switch (Settings.Canvas.InkStyle) {
case 1:
if (penType == 0)
try {
var stylusPoints = new StylusPointCollection();
var n = e.Stroke.StylusPoints.Count - 1;
for (var i = 0; i <= n; i++) {
var speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(),
e.Stroke.StylusPoints[i].ToPoint(),
e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
var point = new StylusPoint();
if (speed >= 0.25)
point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
else if (speed >= 0.05)
point.PressureFactor = (float)0.5;
else
point.PressureFactor = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
e.Stroke.StylusPoints = stylusPoints;
}
catch { }
break;
case 0:
if (penType == 0)
try {
var stylusPoints = new StylusPointCollection();
var n = e.Stroke.StylusPoints.Count - 1;
var pressure = 0.1;
var x = 10;
if (n == 1) return;
if (n >= x) {
for (var i = 0; i < n - x; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)0.5;
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
for (var i = n - x; i <= n; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)((0.5 - pressure) * (n - i) / x + pressure);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
}
else {
for (var i = 0; i <= n; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)(0.4 * (n - i) / n + pressure);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
}
e.Stroke.StylusPoints = stylusPoints;
}
catch { }
break;
}
}
}
// Apply line straightening and endpoint snapping if ink-to-shape is enabled
if (Settings.InkToShape.IsInkToShapeEnabled) {
// 检查是否启用了直线自动拉直功能
if (Settings.Canvas.AutoStraightenLine && IsPotentialStraightLine(e.Stroke)) {
// Get start and end points of the stroke
Point startPoint = e.Stroke.StylusPoints[0].ToPoint();
Point endPoint = e.Stroke.StylusPoints[e.Stroke.StylusPoints.Count - 1].ToPoint();
// 先完成所有直线判定,再考虑端点吸附
// 读取实际的灵敏度设置值
double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
System.Diagnostics.Debug.WriteLine($"当前灵敏度值: {sensitivity}");
// 判断是否应该拉直线条
bool shouldStraighten = ShouldStraightenLine(e.Stroke);
// 输出一些调试信息,帮助理解灵敏度设置的效果
System.Diagnostics.Debug.WriteLine($"LineStraightenSensitivity: {Settings.InkToShape.LineStraightenSensitivity}, ShouldStraighten: {shouldStraighten}");
// 只有当确定要拉直线条时,才检查端点吸附
if (shouldStraighten && Settings.Canvas.LineEndpointSnapping) {
// 只有在启用了形状识别(矩形或三角形)时才执行端点吸附
if (Settings.InkToShape.IsInkToShapeRectangle || Settings.InkToShape.IsInkToShapeTriangle) {
Point[] snappedPoints = GetSnappedEndpoints(startPoint, endPoint);
if (snappedPoints != null) {
startPoint = snappedPoints[0];
endPoint = snappedPoints[1];
}
}
}
// 如果确定要拉直,则创建直线
if (shouldStraighten) {
StylusPointCollection straightLinePoints = CreateStraightLine(startPoint, endPoint);
Stroke straightStroke = new Stroke(straightLinePoints) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
// Replace the original stroke with the straightened one
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(e.Stroke);
inkCanvas.Strokes.Add(straightStroke);
_currentCommitType = CommitReason.UserInput;
// We can't modify e.Stroke directly, but we need to update newStrokes
// to ensure proper shape recognition for the straightened line
if (newStrokes.Contains(e.Stroke)) {
newStrokes.Remove(e.Stroke);
newStrokes.Add(straightStroke);
}
wasStraightened = true; // 标记已进行直线拉直
}
}
}
if (Settings.InkToShape.IsInkToShapeEnabled && !Environment.Is64BitProcess) {
void InkToShapeProcess() {
try {
newStrokes.Add(e.Stroke);
if (newStrokes.Count > 4) newStrokes.RemoveAt(0);
for (var i = 0; i < newStrokes.Count; i++)
if (!inkCanvas.Strokes.Contains(newStrokes[i]))
newStrokes.RemoveAt(i--);
for (var i = 0; i < circles.Count; i++)
if (!inkCanvas.Strokes.Contains(circles[i].Stroke))
circles.RemoveAt(i);
var strokeReco = new StrokeCollection();
var result = InkRecognizeHelper.RecognizeShape(newStrokes);
for (var i = newStrokes.Count - 1; i >= 0; i--) {
strokeReco.Add(newStrokes[i]);
var newResult = InkRecognizeHelper.RecognizeShape(strokeReco);
if (newResult.InkDrawingNode.GetShapeName() == "Circle" ||
newResult.InkDrawingNode.GetShapeName() == "Ellipse") {
result = newResult;
break;
}
//Label.Visibility = Visibility.Visible;
//Label.Content = circles.Count.ToString() + "\n" + newResult.InkDrawingNode.GetShapeName();
}
if (result.InkDrawingNode.GetShapeName() == "Circle" &&
Settings.InkToShape.IsInkToShapeRounded == true) {
var shape = result.InkDrawingNode.GetShape();
if (shape.Width > 75) {
foreach (var circle in circles)
//判断是否画同心圆
if (Math.Abs(result.Centroid.X - circle.Centroid.X) / shape.Width < 0.12 &&
Math.Abs(result.Centroid.Y - circle.Centroid.Y) / shape.Width < 0.12) {
result.Centroid = circle.Centroid;
break;
}
else {
var d = (result.Centroid.X - circle.Centroid.X) *
(result.Centroid.X - circle.Centroid.X) +
(result.Centroid.Y - circle.Centroid.Y) *
(result.Centroid.Y - circle.Centroid.Y);
d = Math.Sqrt(d);
//判断是否画外切圆
var x = shape.Width / 2.0 + circle.R - d;
if (Math.Abs(x) / shape.Width < 0.1) {
var sinTheta = (result.Centroid.Y - circle.Centroid.Y) / d;
var cosTheta = (result.Centroid.X - circle.Centroid.X) / d;
var newX = result.Centroid.X + x * cosTheta;
var newY = result.Centroid.Y + x * sinTheta;
result.Centroid = new Point(newX, newY);
}
//判断是否画外切圆
x = Math.Abs(circle.R - shape.Width / 2.0) - d;
if (Math.Abs(x) / shape.Width < 0.1) {
var sinTheta = (result.Centroid.Y - circle.Centroid.Y) / d;
var cosTheta = (result.Centroid.X - circle.Centroid.X) / d;
var newX = result.Centroid.X + x * cosTheta;
var newY = result.Centroid.Y + x * sinTheta;
result.Centroid = new Point(newX, newY);
}
}
var iniP = new Point(result.Centroid.X - shape.Width / 2,
result.Centroid.Y - shape.Height / 2);
var endP = new Point(result.Centroid.X + shape.Width / 2,
result.Centroid.Y + shape.Height / 2);
var pointList = GenerateEllipseGeometry(iniP, endP);
var point = new StylusPointCollection(pointList);
var stroke = new Stroke(point) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
circles.Add(new Circle(result.Centroid, shape.Width / 2.0, stroke));
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
inkCanvas.Strokes.Add(stroke);
_currentCommitType = CommitReason.UserInput;
newStrokes = new StrokeCollection();
}
}
else if (result.InkDrawingNode.GetShapeName().Contains("Ellipse") &&
Settings.InkToShape.IsInkToShapeRounded == true) {
var shape = result.InkDrawingNode.GetShape();
//var shape1 = result.InkDrawingNode.GetShape();
//shape1.Fill = Brushes.Gray;
//Canvas.Children.Add(shape1);
var p = result.InkDrawingNode.HotPoints;
var a = GetDistance(p[0], p[2]) / 2; //长半轴
var b = GetDistance(p[1], p[3]) / 2; //短半轴
if (a < b) {
var t = a;
a = b;
b = t;
}
result.Centroid = new Point((p[0].X + p[2].X) / 2, (p[0].Y + p[2].Y) / 2);
var needRotation = true;
if (shape.Width > 75 || (shape.Height > 75 && p.Count == 4)) {
var iniP = new Point(result.Centroid.X - shape.Width / 2,
result.Centroid.Y - shape.Height / 2);
var endP = new Point(result.Centroid.X + shape.Width / 2,
result.Centroid.Y + shape.Height / 2);
foreach (var circle in circles)
//判断是否画同心椭圆
if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2 &&
Math.Abs(result.Centroid.Y - circle.Centroid.Y) / a < 0.2) {
result.Centroid = circle.Centroid;
iniP = new Point(result.Centroid.X - shape.Width / 2,
result.Centroid.Y - shape.Height / 2);
endP = new Point(result.Centroid.X + shape.Width / 2,
result.Centroid.Y + shape.Height / 2);
//再判断是否与圆相切
if (Math.Abs(a - circle.R) / a < 0.2) {
if (shape.Width >= shape.Height) {
iniP.X = result.Centroid.X - circle.R;
endP.X = result.Centroid.X + circle.R;
iniP.Y = result.Centroid.Y - b;
endP.Y = result.Centroid.Y + b;
}
else {
iniP.Y = result.Centroid.Y - circle.R;
endP.Y = result.Centroid.Y + circle.R;
iniP.X = result.Centroid.X - a;
endP.X = result.Centroid.X + a;
}
}
break;
}
else if (Math.Abs(result.Centroid.X - circle.Centroid.X) / a < 0.2) {
var sinTheta = Math.Abs(circle.Centroid.Y - result.Centroid.Y) /
circle.R;
var cosTheta = Math.Sqrt(1 - sinTheta * sinTheta);
var newA = circle.R * cosTheta;
if (circle.R * sinTheta / circle.R < 0.9 && a / b > 2 &&
Math.Abs(newA - a) / newA < 0.3) {
iniP.X = circle.Centroid.X - newA;
endP.X = circle.Centroid.X + newA;
iniP.Y = result.Centroid.Y - newA / 5;
endP.Y = result.Centroid.Y + newA / 5;
var topB = endP.Y - iniP.Y;
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
newStrokes = new StrokeCollection();
var _pointList = GenerateEllipseGeometry(iniP, endP, false, true);
var _point = new StylusPointCollection(_pointList);
var _stroke = new Stroke(_point) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
var _dashedLineStroke =
GenerateDashedLineEllipseStrokeCollection(iniP, endP, true, false);
var strokes = new StrokeCollection() {
_stroke,
_dashedLineStroke
};
inkCanvas.Strokes.Add(strokes);
_currentCommitType = CommitReason.UserInput;
return;
}
}
else if (Math.Abs(result.Centroid.Y - circle.Centroid.Y) / a < 0.2) {
var cosTheta = Math.Abs(circle.Centroid.X - result.Centroid.X) /
circle.R;
var sinTheta = Math.Sqrt(1 - cosTheta * cosTheta);
var newA = circle.R * sinTheta;
if (circle.R * sinTheta / circle.R < 0.9 && a / b > 2 &&
Math.Abs(newA - a) / newA < 0.3) {
iniP.X = result.Centroid.X - newA / 5;
endP.X = result.Centroid.X + newA / 5;
iniP.Y = circle.Centroid.Y - newA;
endP.Y = circle.Centroid.Y + newA;
needRotation = false;
}
}
//纠正垂直与水平关系
var newPoints = FixPointsDirection(p[0], p[2]);
p[0] = newPoints[0];
p[2] = newPoints[1];
newPoints = FixPointsDirection(p[1], p[3]);
p[1] = newPoints[0];
p[3] = newPoints[1];
var pointList = GenerateEllipseGeometry(iniP, endP);
var point = new StylusPointCollection(pointList);
var stroke = new Stroke(point) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
if (needRotation) {
var m = new Matrix();
var fe = e.Source as FrameworkElement;
var tanTheta = (p[2].Y - p[0].Y) / (p[2].X - p[0].X);
var theta = Math.Atan(tanTheta);
m.RotateAt(theta * 180.0 / Math.PI, result.Centroid.X, result.Centroid.Y);
stroke.Transform(m, false);
}
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
inkCanvas.Strokes.Add(stroke);
_currentCommitType = CommitReason.UserInput;
GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
newStrokes = new StrokeCollection();
}
}
else if (result.InkDrawingNode.GetShapeName().Contains("Triangle") &&
Settings.InkToShape.IsInkToShapeTriangle == true) {
var shape = result.InkDrawingNode.GetShape();
var p = result.InkDrawingNode.HotPoints;
if ((Math.Max(Math.Max(p[0].X, p[1].X), p[2].X) -
Math.Min(Math.Min(p[0].X, p[1].X), p[2].X) >= 100 ||
Math.Max(Math.Max(p[0].Y, p[1].Y), p[2].Y) -
Math.Min(Math.Min(p[0].Y, p[1].Y), p[2].Y) >= 100) &&
result.InkDrawingNode.HotPoints.Count == 3) {
//纠正垂直与水平关系
var newPoints = FixPointsDirection(p[0], p[1]);
p[0] = newPoints[0];
p[1] = newPoints[1];
newPoints = FixPointsDirection(p[0], p[2]);
p[0] = newPoints[0];
p[2] = newPoints[1];
newPoints = FixPointsDirection(p[1], p[2]);
p[1] = newPoints[0];
p[2] = newPoints[1];
var pointList = p.ToList();
//pointList.Add(p[0]);
var point = new StylusPointCollection(pointList);
var stroke = new Stroke(GenerateFakePressureTriangle(point)) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
inkCanvas.Strokes.Add(stroke);
_currentCommitType = CommitReason.UserInput;
GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
newStrokes = new StrokeCollection();
}
}
else if ((result.InkDrawingNode.GetShapeName().Contains("Rectangle") ||
result.InkDrawingNode.GetShapeName().Contains("Diamond") ||
result.InkDrawingNode.GetShapeName().Contains("Parallelogram") ||
result.InkDrawingNode.GetShapeName().Contains("Square") ||
result.InkDrawingNode.GetShapeName().Contains("Trapezoid")) &&
Settings.InkToShape.IsInkToShapeRectangle == true) {
var shape = result.InkDrawingNode.GetShape();
var p = result.InkDrawingNode.HotPoints;
if ((Math.Max(Math.Max(Math.Max(p[0].X, p[1].X), p[2].X), p[3].X) -
Math.Min(Math.Min(Math.Min(p[0].X, p[1].X), p[2].X), p[3].X) >= 100 ||
Math.Max(Math.Max(Math.Max(p[0].Y, p[1].Y), p[2].Y), p[3].Y) -
Math.Min(Math.Min(Math.Min(p[0].Y, p[1].Y), p[2].Y), p[3].Y) >= 100) &&
result.InkDrawingNode.HotPoints.Count == 4) {
//纠正垂直与水平关系
var newPoints = FixPointsDirection(p[0], p[1]);
p[0] = newPoints[0];
p[1] = newPoints[1];
newPoints = FixPointsDirection(p[1], p[2]);
p[1] = newPoints[0];
p[2] = newPoints[1];
newPoints = FixPointsDirection(p[2], p[3]);
p[2] = newPoints[0];
p[3] = newPoints[1];
newPoints = FixPointsDirection(p[3], p[0]);
p[3] = newPoints[0];
p[0] = newPoints[1];
var pointList = p.ToList();
pointList.Add(p[0]);
var point = new StylusPointCollection(pointList);
var stroke = new Stroke(GenerateFakePressureRectangle(point)) {
DrawingAttributes = inkCanvas.DefaultDrawingAttributes.Clone()
};
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(result.InkDrawingNode.Strokes);
inkCanvas.Strokes.Add(stroke);
_currentCommitType = CommitReason.UserInput;
GridInkCanvasSelectionCover.Visibility = Visibility.Collapsed;
newStrokes = new StrokeCollection();
}
}
}
catch { }
}
InkToShapeProcess();
}
foreach (var stylusPoint in e.Stroke.StylusPoints)
//LogHelper.WriteLogToFile(stylusPoint.PressureFactor.ToString(), LogHelper.LogType.Info);
// 检查是否是压感笔书写
//if (stylusPoint.PressureFactor != 0.5 && stylusPoint.PressureFactor != 0)
if ((stylusPoint.PressureFactor > 0.501 || stylusPoint.PressureFactor < 0.5) &&
stylusPoint.PressureFactor != 0)
return;
try {
if (e.Stroke.StylusPoints.Count > 3) {
var random = new Random();
var _speed = GetPointSpeed(
e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint(),
e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint(),
e.Stroke.StylusPoints[random.Next(0, e.Stroke.StylusPoints.Count - 1)].ToPoint());
RandWindow.randSeed = (int)(_speed * 100000 * 1000);
}
}
catch { }
switch (Settings.Canvas.InkStyle) {
case 1:
if (penType == 0)
try {
var stylusPoints = new StylusPointCollection();
var n = e.Stroke.StylusPoints.Count - 1;
var s = "";
for (var i = 0; i <= n; i++) {
var speed = GetPointSpeed(e.Stroke.StylusPoints[Math.Max(i - 1, 0)].ToPoint(),
e.Stroke.StylusPoints[i].ToPoint(),
e.Stroke.StylusPoints[Math.Min(i + 1, n)].ToPoint());
s += speed.ToString() + "\t";
var point = new StylusPoint();
if (speed >= 0.25)
point.PressureFactor = (float)(0.5 - 0.3 * (Math.Min(speed, 1.5) - 0.3) / 1.2);
else if (speed >= 0.05)
point.PressureFactor = (float)0.5;
else
point.PressureFactor = (float)(0.5 + 0.4 * (0.05 - speed) / 0.05);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
e.Stroke.StylusPoints = stylusPoints;
}
catch { }
break;
case 0:
if (penType == 0)
try {
var stylusPoints = new StylusPointCollection();
var n = e.Stroke.StylusPoints.Count - 1;
var pressure = 0.1;
var x = 10;
if (n == 1) return;
if (n >= x) {
for (var i = 0; i < n - x; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)0.5;
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
for (var i = n - x; i <= n; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)((0.5 - pressure) * (n - i) / x + pressure);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
}
else {
for (var i = 0; i <= n; i++) {
var point = new StylusPoint();
point.PressureFactor = (float)(0.4 * (n - i) / n + pressure);
point.X = e.Stroke.StylusPoints[i].X;
point.Y = e.Stroke.StylusPoints[i].Y;
stylusPoints.Add(point);
}
}
e.Stroke.StylusPoints = stylusPoints;
}
catch { }
break;
}
}
catch { }
// 应用高级贝塞尔曲线平滑(仅在未进行直线拉直时)
if (Settings.Canvas.UseAdvancedBezierSmoothing && !wasStraightened)
{
try
{
// 检查原始笔画是否仍然存在于画布中
if (inkCanvas.Strokes.Contains(e.Stroke))
{
var advancedSmoothing = new Helpers.AdvancedBezierSmoothing
{
SmoothingStrength = Settings.Canvas.AdvancedSmoothingStrength,
Tension = Settings.Canvas.AdvancedSmoothingTension,
EnableAdaptiveSmoothing = Settings.Canvas.EnableAdaptiveSmoothing,
ShakeCorrectionStrength = Settings.Canvas.ShakeCorrectionStrength,
VelocityWeightedSmoothingStrength = Settings.Canvas.VelocityWeightedSmoothingStrength,
TimeWeightedSmoothingStrength = Settings.Canvas.TimeWeightedSmoothingStrength,
CornerSmoothingStrength = Settings.Canvas.CornerSmoothingStrength,
PixelLevelPrecision = Settings.Canvas.PixelLevelPrecision
};
var smoothedStroke = advancedSmoothing.SmoothStroke(e.Stroke);
// 替换原始笔画
SetNewBackupOfStroke();
_currentCommitType = CommitReason.ShapeRecognition;
inkCanvas.Strokes.Remove(e.Stroke);
inkCanvas.Strokes.Add(smoothedStroke);
_currentCommitType = CommitReason.UserInput;
}
}
catch (Exception ex)
{
// 如果高级平滑失败,回退到原始笔画
System.Diagnostics.Debug.WriteLine($"高级贝塞尔曲线平滑失败: {ex.Message}");
}
}
else if (Settings.Canvas.FitToCurve == true && !wasStraightened)
{
drawingAttributes.FitToCurve = true;
}
}
// New method: Checks if a stroke is potentially a straight line
private bool IsPotentialStraightLine(Stroke stroke) {
// 确保有足够的点来进行线条分析
if (stroke.StylusPoints.Count < 5)
return false;
Point start = stroke.StylusPoints.First().ToPoint();
Point end = stroke.StylusPoints.Last().ToPoint();
double lineLength = GetDistance(start, end);
// 线条必须足够长才考虑拉直,使用设置中的阈值
if (lineLength < Settings.Canvas.AutoStraightenLineThreshold)
return false;
// 获取用户设置的灵敏度值,确保使用正确的设置
double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
// 输出当前灵敏度值(调试用)
System.Diagnostics.Debug.WriteLine($"IsPotentialStraightLine - sensitivity: {sensitivity}, length: {lineLength}");
// 根据灵敏度调整快速检查阈值
double quickThreshold;
// 如果灵敏度超过1.0,使用更宽松的快速检查标准
if (sensitivity > 1.0) {
// 高灵敏度模式 - 使用更宽松的阈值
quickThreshold = Math.Min(0.2 + (sensitivity - 1.0) * 0.3, 0.5); // 映射到0.2-0.5范围
} else {
// 常规灵敏度模式
quickThreshold = Math.Min(sensitivity * 1.5, 0.20);
}
System.Diagnostics.Debug.WriteLine($"使用快速检查阈值: {quickThreshold}");
// 快速检查:计算几个关键点与直线的距离
if (stroke.StylusPoints.Count >= 10) {
// 取中点和1/4、3/4位置的点,快速检查偏差
int quarterIdx = stroke.StylusPoints.Count / 4;
int midIdx = stroke.StylusPoints.Count / 2;
int threeQuarterIdx = quarterIdx * 3;
Point quarterPoint = stroke.StylusPoints[quarterIdx].ToPoint();
Point midPoint = stroke.StylusPoints[midIdx].ToPoint();
Point threeQuarterPoint = stroke.StylusPoints[threeQuarterIdx].ToPoint();
double quarterDeviation = DistanceFromLineToPoint(start, end, quarterPoint);
double midDeviation = DistanceFromLineToPoint(start, end, midPoint);
double threeQuarterDeviation = DistanceFromLineToPoint(start, end, threeQuarterPoint);
// 使用相对偏差:偏差与线长的比例,并使用灵敏度进行调整
double quickRelativeThreshold = lineLength * quickThreshold;
// 记录检测到的偏差(调试用)
System.Diagnostics.Debug.WriteLine($"Deviations: q={quarterDeviation}, m={midDeviation}, tq={threeQuarterDeviation}, threshold={quickRelativeThreshold}");
// 如果灵敏度超过1.5,则即使有一个点满足条件也认为可能是直线
if (sensitivity > 1.5) {
// 超高灵敏度模式:只要有一个关键点偏差小,就认为可能是直线
if (quarterDeviation <= quickRelativeThreshold ||
midDeviation <= quickRelativeThreshold ||
threeQuarterDeviation <= quickRelativeThreshold) {
return true;
}
} else {
// 常规判断:如果任一点偏离太大,直接排除
if (quarterDeviation > quickRelativeThreshold ||
midDeviation > quickRelativeThreshold ||
threeQuarterDeviation > quickRelativeThreshold) {
return false;
}
}
}
return true;
}
// New method: Determines if a stroke should be straightened into a line
private bool ShouldStraightenLine(Stroke stroke) {
// Basic implementation: check if points roughly follow a straight line
Point start = stroke.StylusPoints.First().ToPoint();
Point end = stroke.StylusPoints.Last().ToPoint();
// Calculate max deviation from the straight line between start and end
double maxDeviation = 0;
double lineLength = GetDistance(start, end);
// 如果线条太短,不进行拉直处理,使用设置中的阈值
if (lineLength < Settings.Canvas.AutoStraightenLineThreshold) {
// 显示调试信息 - 线条长度不足
// MessageBox.Show($"线条太短: {lineLength} < {Settings.Canvas.AutoStraightenLineThreshold}", "调试信息");
return false;
}
// 获取用户设置的灵敏度值,确保使用正确的值进行后续判断
double sensitivity = Settings.InkToShape.LineStraightenSensitivity;
// 输出详细的调试信息
System.Diagnostics.Debug.WriteLine($"ShouldStraightenLine - sensitivity: {sensitivity}, length: {lineLength}");
// 临时:显示调试消息框
// MessageBox.Show($"灵敏度值: {sensitivity}", "调试信息");
// 计算点与直线的偏差
double totalDeviation = 0;
int pointCount = 0;
// 检查是否启用了高精度直线拉直
bool useHighPrecision = Settings.Canvas.HighPrecisionLineStraighten;
if (useHighPrecision) {
System.Diagnostics.Debug.WriteLine("使用高精度直线拉直模式");
// 高精度模式:每隔10像素取一个计数点
double strokeLength = 0;
double sampleInterval = 10.0; // 10像素间隔
// 计算笔画的总长度,用于后续采样
for (int i = 1; i < stroke.StylusPoints.Count; i++) {
Point p1 = stroke.StylusPoints[i-1].ToPoint();
Point p2 = stroke.StylusPoints[i].ToPoint();
strokeLength += GetDistance(p1, p2);
}
// 如果笔画太短,直接使用所有点
if (strokeLength < sampleInterval * 5) {
foreach (StylusPoint sp in stroke.StylusPoints) {
Point p = sp.ToPoint();
double deviation = DistanceFromLineToPoint(start, end, p);
maxDeviation = Math.Max(maxDeviation, deviation);
totalDeviation += deviation;
pointCount++;
}
} else {
// 使用等距采样点
double currentLength = 0;
double nextSampleAt = 0;
// 总是包含起点
Point lastPoint = start;
double deviation = DistanceFromLineToPoint(start, end, lastPoint);
maxDeviation = Math.Max(maxDeviation, deviation);
totalDeviation += deviation;
pointCount++;
// 采样中间点
for (int i = 1; i < stroke.StylusPoints.Count; i++) {
Point currentPoint = stroke.StylusPoints[i].ToPoint();
double segmentLength = GetDistance(lastPoint, currentPoint);
// 如果这段线段跨越了下一个采样点
while (currentLength + segmentLength >= nextSampleAt) {
// 计算采样点在线段上的位置
double t = (nextSampleAt - currentLength) / segmentLength;
Point samplePoint = new Point(
lastPoint.X + t * (currentPoint.X - lastPoint.X),
lastPoint.Y + t * (currentPoint.Y - lastPoint.Y)
);
// 计算采样点的偏差
deviation = DistanceFromLineToPoint(start, end, samplePoint);
maxDeviation = Math.Max(maxDeviation, deviation);
totalDeviation += deviation;
pointCount++;
// 设置下一个采样点位置
nextSampleAt += sampleInterval;
// 防止无限循环
if (nextSampleAt > strokeLength) break;
}
currentLength += segmentLength;
lastPoint = currentPoint;
}
// 总是包含终点
deviation = DistanceFromLineToPoint(start, end, end);
maxDeviation = Math.Max(maxDeviation, deviation);
totalDeviation += deviation;
pointCount++;
}
} else {
// 原始模式:使用所有点
foreach (StylusPoint sp in stroke.StylusPoints) {
Point p = sp.ToPoint();
double deviation = DistanceFromLineToPoint(start, end, p);
maxDeviation = Math.Max(maxDeviation, deviation);
totalDeviation += deviation;
pointCount++;
}
}
// 计算平均偏差
double avgDeviation = totalDeviation / pointCount;
// 更详细的调试信息
System.Diagnostics.Debug.WriteLine($"Max deviation: {maxDeviation}, Avg: {avgDeviation}, Threshold: {sensitivity * lineLength}, Points: {pointCount}");
// 支持更广泛的灵敏度范围 (0.05-2.0)
// 如果灵敏度高于1.0,使用更宽松的判断标准
if (sensitivity > 1.0) {
// 高灵敏度模式 - 允许更大的偏差
double adjustedSensitivity = 0.5 + (sensitivity - 1.0) * 1.5; // 映射到0.5-2.0范围
// 只判断平均偏差和相对偏差
if (maxDeviation / lineLength < adjustedSensitivity && avgDeviation < lineLength * 0.1 * adjustedSensitivity) {
System.Diagnostics.Debug.WriteLine("接受拉直 (高灵敏度模式)");
return true;
}
System.Diagnostics.Debug.WriteLine("拒绝拉直 (高灵敏度模式)");
return false;
}
// 否则使用常规判断标准
else {
// 检查点分布的一致性 - 如果有些点偏离很大而其他点很接近直线,表明线条有明显弯曲
double deviationVariance = 0;
// 使用相同的高精度/原始模式来计算方差
if (useHighPrecision) {
// 高精度模式:重新采样计算方差
double strokeLength = 0;
double sampleInterval = 10.0; // 10像素间隔
// 计算笔画的总长度,用于后续采样
for (int i = 1; i < stroke.StylusPoints.Count; i++) {
Point p1 = stroke.StylusPoints[i-1].ToPoint();
Point p2 = stroke.StylusPoints[i].ToPoint();
strokeLength += GetDistance(p1, p2);
}
// 如果笔画太短,直接使用所有点
if (strokeLength < sampleInterval * 5) {
foreach (StylusPoint sp in stroke.StylusPoints) {
Point p = sp.ToPoint();
double deviation = DistanceFromLineToPoint(start, end, p);
deviationVariance += Math.Pow(deviation - avgDeviation, 2);
}
} else {
// 使用等距采样点
double currentLength = 0;
double nextSampleAt = 0;
Point lastPoint = start;
// 起点方差
double deviation = DistanceFromLineToPoint(start, end, lastPoint);
deviationVariance += Math.Pow(deviation - avgDeviation, 2);
// 采样中间点
for (int i = 1; i < stroke.StylusPoints.Count; i++) {
Point currentPoint = stroke.StylusPoints[i].ToPoint();
double segmentLength = GetDistance(lastPoint, currentPoint);
// 如果这段线段跨越了下一个采样点
while (currentLength + segmentLength >= nextSampleAt) {
// 计算采样点在线段上的位置
double t = (nextSampleAt - currentLength) / segmentLength;
Point samplePoint = new Point(
lastPoint.X + t * (currentPoint.X - lastPoint.X),
lastPoint.Y + t * (currentPoint.Y - lastPoint.Y)
);
// 计算采样点的方差
deviation = DistanceFromLineToPoint(start, end, samplePoint);
deviationVariance += Math.Pow(deviation - avgDeviation, 2);
// 设置下一个采样点位置
nextSampleAt += sampleInterval;
// 防止无限循环
if (nextSampleAt > strokeLength) break;
}
currentLength += segmentLength;
lastPoint = currentPoint;
}
// 终点方差
deviation = DistanceFromLineToPoint(start, end, end);
deviationVariance += Math.Pow(deviation - avgDeviation, 2);
}
} else {
// 原始模式:使用所有点计算方差
foreach (StylusPoint sp in stroke.StylusPoints) {
Point p = sp.ToPoint();
double deviation = DistanceFromLineToPoint(start, end, p);
deviationVariance += Math.Pow(deviation - avgDeviation, 2);
}
}
deviationVariance /= pointCount;
// 输出更多调试信息
System.Diagnostics.Debug.WriteLine($"Deviation variance: {deviationVariance}, Threshold: {sensitivity * lineLength * 0.05}");
// 如果最大偏差超过线长的阈值比例,或者偏差方差较大(表示不均匀弯曲),则不拉直
// 灵敏度越大,容许的偏差越大,更容易将线条识别为直线
if ((maxDeviation / lineLength) > sensitivity) {
System.Diagnostics.Debug.WriteLine("拒绝拉直:最大偏差过大");
return false;
}
// 如果偏差方差大,说明线条弯曲不均匀
// 灵敏度越大,容许的偏差方差越大
if (deviationVariance > (sensitivity * lineLength * 0.05)) {
System.Diagnostics.Debug.WriteLine("拒绝拉直:偏差方差过大");
return false;
}
// 检查中点偏离情况 - 针对弧形线条特别有效
if (stroke.StylusPoints.Count > 10) {
int midIndex = stroke.StylusPoints.Count / 2;
Point midPoint = stroke.StylusPoints[midIndex].ToPoint();
double midDeviation = DistanceFromLineToPoint(start, end, midPoint);
// 输出中点偏差信息
System.Diagnostics.Debug.WriteLine($"Mid deviation: {midDeviation}, Threshold: {lineLength * sensitivity * 0.8}");
// 如果中点偏离过大,不拉直
// 使用灵敏度作为判断基准,灵敏度越大,容许的中点偏离越大
if (midDeviation > (lineLength * sensitivity * 0.8)) {
System.Diagnostics.Debug.WriteLine("拒绝拉直:中点偏差过大");
return false;
}
}
System.Diagnostics.Debug.WriteLine("接受拉直");
return true;
}
}
// New method: Creates a straight line stroke between two points
private StylusPointCollection CreateStraightLine(Point start, Point end) {
StylusPointCollection points = new StylusPointCollection();
// 根据是否启用压感触屏模式决定如何设置压感
// 如果未启用压感触屏模式,则使用均匀粗细
if (!Settings.Canvas.EnablePressureTouchMode || Settings.Canvas.DisablePressure ||
Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true || penType == 1) {
// 使用均匀粗细(所有点压感值都是0.5f)
points.Add(new StylusPoint(start.X, start.Y, 0.5f));
// 可以添加一些额外的中间点使线条更平滑(均匀粗细)
double distance = GetDistance(start, end);
if (distance > 100) {
// 对于较长的线条,添加几个中间点
for (int i = 1; i < 3; i++) {
double ratio = i / 3.0;
Point midPoint = new Point(
start.X + (end.X - start.X) * ratio,
start.Y + (end.Y - start.Y) * ratio);
points.Add(new StylusPoint(midPoint.X, midPoint.Y, 0.5f));
}
}
points.Add(new StylusPoint(end.X, end.Y, 0.5f));
} else {
// 启用了压感触屏模式,使用变化的粗细(原有行为)
points.Add(new StylusPoint(start.X, start.Y, 0.4f));
// 添加中点,压感值较高,使线条中间较粗
Point midPoint = new Point((start.X + end.X) / 2, (start.Y + end.Y) / 2);
points.Add(new StylusPoint(midPoint.X, midPoint.Y, 0.8f));
points.Add(new StylusPoint(end.X, end.Y, 0.4f));
}
return points;
}
// New method: Gets distance from point to a line defined by two points
private double DistanceFromLineToPoint(Point lineStart, Point lineEnd, Point point) {
// Calculate distance from point to line defined by lineStart and lineEnd
double lineLength = GetDistance(lineStart, lineEnd);
if (lineLength == 0) return GetDistance(point, lineStart);
// Calculate the cross product to get the perpendicular distance
double distance = Math.Abs((lineEnd.Y - lineStart.Y) * point.X -
(lineEnd.X - lineStart.X) * point.Y +
lineEnd.X * lineStart.Y - lineEnd.Y * lineStart.X) / lineLength;
return distance;
}
// New method: Attempts to snap endpoints to existing stroke endpoints
private Point[] GetSnappedEndpoints(Point start, Point end) {
// 如果端点吸附功能关闭,直接返回null
// 这里不再返回原始点,因为调用此方法的地方会判断返回值是否为null
if (!Settings.Canvas.LineEndpointSnapping)
return null;
bool startSnapped = false;
bool endSnapped = false;
Point snappedStart = start;
Point snappedEnd = end;
// 使用设置中的吸附距离阈值
double snapThreshold = Settings.Canvas.LineEndpointSnappingThreshold;
// Check all strokes in canvas for potential snap points
foreach (Stroke stroke in inkCanvas.Strokes) {
if (stroke.StylusPoints.Count == 0) continue;
// Get stroke endpoints
Point strokeStart = stroke.StylusPoints.First().ToPoint();
Point strokeEnd = stroke.StylusPoints.Last().ToPoint();
// Check if start point should snap to an endpoint
if (!startSnapped) {
if (GetDistance(start, strokeStart) < snapThreshold) {
snappedStart = strokeStart;
startSnapped = true;
} else if (GetDistance(start, strokeEnd) < snapThreshold) {
snappedStart = strokeEnd;
startSnapped = true;
}
}
// Check if end point should snap to an endpoint
if (!endSnapped) {
if (GetDistance(end, strokeStart) < snapThreshold) {
snappedEnd = strokeStart;
endSnapped = true;
} else if (GetDistance(end, strokeEnd) < snapThreshold) {
snappedEnd = strokeEnd;
endSnapped = true;
}
}
// If both endpoints are snapped, we're done
if (startSnapped && endSnapped) break;
}
// Return snapped points if any snapping occurred
if (startSnapped || endSnapped) {
return new Point[] { snappedStart, snappedEnd };
}
return null;
}
private void SetNewBackupOfStroke() {
lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
var whiteboardIndex = CurrentWhiteboardIndex;
if (currentMode == 0) whiteboardIndex = 0;
strokeCollections[whiteboardIndex] = lastTouchDownStrokeCollection;
}
public double GetDistance(Point point1, Point point2) {
return Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) +
(point1.Y - point2.Y) * (point1.Y - point2.Y));
}
public double GetPointSpeed(Point point1, Point point2, Point point3) {
return (Math.Sqrt((point1.X - point2.X) * (point1.X - point2.X) +
(point1.Y - point2.Y) * (point1.Y - point2.Y))
+ Math.Sqrt((point3.X - point2.X) * (point3.X - point2.X) +
(point3.Y - point2.Y) * (point3.Y - point2.Y)))
/ 20;
}
public Point[] FixPointsDirection(Point p1, Point p2) {
if (Math.Abs(p1.X - p2.X) / Math.Abs(p1.Y - p2.Y) > 8) {
//水平
var x = Math.Abs(p1.Y - p2.Y) / 2;
if (p1.Y > p2.Y) {
p1.Y -= x;
p2.Y += x;
}
else {
p1.Y += x;
p2.Y -= x;
}
}
else if (Math.Abs(p1.Y - p2.Y) / Math.Abs(p1.X - p2.X) > 8) {
//垂直
var x = Math.Abs(p1.X - p2.X) / 2;
if (p1.X > p2.X) {
p1.X -= x;
p2.X += x;
}
else {
p1.X += x;
p2.X -= x;
}
}
return new Point[2] { p1, p2 };
}
public StylusPointCollection GenerateFakePressureTriangle(StylusPointCollection points) {
if (Settings.InkToShape.IsInkToShapeNoFakePressureTriangle == true || penType == 1) {
var newPoint = new StylusPointCollection();
newPoint.Add(new StylusPoint(points[0].X, points[0].Y));
var cPoint = GetCenterPoint(points[0], points[1]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y));
cPoint = GetCenterPoint(points[1], points[2]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y));
cPoint = GetCenterPoint(points[2], points[0]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y));
newPoint.Add(new StylusPoint(points[0].X, points[0].Y));
return newPoint;
}
else {
var newPoint = new StylusPointCollection();
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
var cPoint = GetCenterPoint(points[0], points[1]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
cPoint = GetCenterPoint(points[1], points[2]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
cPoint = GetCenterPoint(points[2], points[0]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
return newPoint;
}
}
public StylusPointCollection GenerateFakePressureRectangle(StylusPointCollection points) {
if (Settings.InkToShape.IsInkToShapeNoFakePressureRectangle == true || penType == 1) {
return points;
}
else {
var newPoint = new StylusPointCollection();
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
var cPoint = GetCenterPoint(points[0], points[1]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
newPoint.Add(new StylusPoint(points[1].X, points[1].Y, (float)0.4));
cPoint = GetCenterPoint(points[1], points[2]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
newPoint.Add(new StylusPoint(points[2].X, points[2].Y, (float)0.4));
cPoint = GetCenterPoint(points[2], points[3]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
newPoint.Add(new StylusPoint(points[3].X, points[3].Y, (float)0.4));
cPoint = GetCenterPoint(points[3], points[0]);
newPoint.Add(new StylusPoint(cPoint.X, cPoint.Y, (float)0.8));
newPoint.Add(new StylusPoint(points[0].X, points[0].Y, (float)0.4));
return newPoint;
}
}
public Point GetCenterPoint(Point point1, Point point2) {
return new Point((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
}
public StylusPoint GetCenterPoint(StylusPoint point1, StylusPoint point2) {
return new StylusPoint((point1.X + point2.X) / 2, (point1.Y + point2.Y) / 2);
}
}
}