Files
community/Ink Canvas/Helpers/InkSmoothingManager.cs
T
2025-07-29 09:02:03 +08:00

263 lines
9.3 KiB
C#

using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Ink;
using System.Windows.Media;
using System.Windows.Threading;
namespace Ink_Canvas.Helpers
{
/// <summary>
/// 统一的墨迹平滑管理器,整合异步处理和硬件加速
/// </summary>
public class InkSmoothingManager : IDisposable
{
private readonly AsyncAdvancedBezierSmoothing _asyncSmoothing;
private readonly HardwareAcceleratedInkProcessor _hardwareProcessor;
private readonly InkSmoothingPerformanceMonitor _performanceMonitor;
private readonly InkSmoothingConfig _config;
private readonly Dispatcher _uiDispatcher;
private bool _disposed;
public InkSmoothingManager(Dispatcher uiDispatcher)
{
_uiDispatcher = uiDispatcher;
_config = InkSmoothingConfig.FromSettings();
_config.ApplyQualitySettings();
_asyncSmoothing = new AsyncAdvancedBezierSmoothing(uiDispatcher)
{
SmoothingStrength = _config.SmoothingStrength,
ResampleInterval = _config.ResampleInterval,
InterpolationSteps = _config.InterpolationSteps,
UseHardwareAcceleration = _config.UseHardwareAcceleration,
MaxConcurrentTasks = _config.MaxConcurrentTasks
};
_hardwareProcessor = new HardwareAcceleratedInkProcessor();
_performanceMonitor = new InkSmoothingPerformanceMonitor();
}
/// <summary>
/// 平滑笔画(自动选择最佳方法)
/// </summary>
public async Task<Stroke> SmoothStrokeAsync(Stroke originalStroke,
Action<Stroke, Stroke> onCompleted = null,
CancellationToken cancellationToken = default)
{
if (originalStroke == null || originalStroke.StylusPoints.Count < 2)
return originalStroke;
var stopwatch = Stopwatch.StartNew();
Stroke result = originalStroke;
try
{
if (_config.UseAsyncProcessing)
{
// 使用异步处理
result = await _asyncSmoothing.SmoothStrokeAsync(originalStroke, onCompleted, cancellationToken);
}
else if (_config.UseHardwareAcceleration)
{
// 使用硬件加速但同步处理
result = await _hardwareProcessor.SmoothStrokeWithGPU(originalStroke);
onCompleted?.Invoke(originalStroke, result);
}
else
{
// 回退到传统同步处理
result = await Task.Run(() =>
{
var traditionalSmoothing = new AdvancedBezierSmoothing();
return traditionalSmoothing.SmoothStroke(originalStroke);
}, cancellationToken);
onCompleted?.Invoke(originalStroke, result);
}
}
catch (OperationCanceledException)
{
result = originalStroke;
}
catch (Exception ex)
{
Debug.WriteLine($"墨迹平滑失败: {ex.Message}");
result = originalStroke;
}
finally
{
stopwatch.Stop();
_performanceMonitor.RecordProcessingTime(stopwatch.Elapsed);
}
return result;
}
/// <summary>
/// 同步平滑笔画(用于向后兼容)
/// </summary>
public Stroke SmoothStroke(Stroke originalStroke)
{
if (originalStroke == null || originalStroke.StylusPoints.Count < 2)
return originalStroke;
var stopwatch = Stopwatch.StartNew();
Stroke result;
try
{
if (_config.UseHardwareAcceleration)
{
// 使用硬件加速的同步版本
var task = _hardwareProcessor.SmoothStrokeWithGPU(originalStroke);
task.Wait(5000); // 5秒超时
result = task.Status == TaskStatus.RanToCompletion ? task.Result : originalStroke;
}
else
{
// 传统同步处理
var traditionalSmoothing = new AdvancedBezierSmoothing();
result = traditionalSmoothing.SmoothStroke(originalStroke);
}
}
catch (Exception ex)
{
Debug.WriteLine($"同步墨迹平滑失败: {ex.Message}");
result = originalStroke;
}
finally
{
stopwatch.Stop();
_performanceMonitor.RecordProcessingTime(stopwatch.Elapsed);
}
return result;
}
/// <summary>
/// 更新配置
/// </summary>
public void UpdateConfig()
{
var newConfig = InkSmoothingConfig.FromSettings();
newConfig.ApplyQualitySettings();
_asyncSmoothing.SmoothingStrength = newConfig.SmoothingStrength;
_asyncSmoothing.ResampleInterval = newConfig.ResampleInterval;
_asyncSmoothing.InterpolationSteps = newConfig.InterpolationSteps;
_asyncSmoothing.UseHardwareAcceleration = newConfig.UseHardwareAcceleration;
_asyncSmoothing.MaxConcurrentTasks = newConfig.MaxConcurrentTasks;
}
/// <summary>
/// 获取性能统计信息
/// </summary>
public string GetPerformanceStats()
{
return $"平均处理时间: {_performanceMonitor.GetAverageProcessingTimeMs():F2}ms, " +
$"最大处理时间: {_performanceMonitor.GetMaxProcessingTimeMs():F2}ms, " +
$"样本数: {_performanceMonitor.GetSampleCount()}";
}
/// <summary>
/// 取消所有正在进行的任务
/// </summary>
public void CancelAllTasks()
{
_asyncSmoothing?.CancelAllTasks();
}
/// <summary>
/// 检查系统是否支持硬件加速
/// </summary>
public static bool IsHardwareAccelerationSupported()
{
try
{
return RenderCapability.Tier >= 0x00020000;
}
catch
{
return false;
}
}
/// <summary>
/// 获取推荐的配置
/// </summary>
public static InkSmoothingConfig GetRecommendedConfig()
{
var config = new InkSmoothingConfig();
// 根据系统性能调整配置
var processorCount = Environment.ProcessorCount;
var isHardwareAccelerated = IsHardwareAccelerationSupported();
if (processorCount >= 4 && isHardwareAccelerated)
{
// 降低高质量模式的门槛,4核以上且支持硬件加速就使用高质量
config.Quality = InkSmoothingQuality.HighQuality;
config.UseHardwareAcceleration = true;
config.UseAsyncProcessing = true;
config.MaxConcurrentTasks = Math.Min(processorCount, 8);
}
else if (processorCount >= 2)
{
// 2核以上使用平衡模式
config.Quality = InkSmoothingQuality.Balanced;
config.UseHardwareAcceleration = isHardwareAccelerated;
config.UseAsyncProcessing = true;
config.MaxConcurrentTasks = Math.Min(processorCount, 4);
}
else
{
// 单核或性能较低的设备使用高性能模式
config.Quality = InkSmoothingQuality.HighPerformance;
config.UseHardwareAcceleration = false;
config.UseAsyncProcessing = false;
config.MaxConcurrentTasks = 1;
}
config.ApplyQualitySettings();
return config;
}
/// <summary>
/// 应用推荐配置到设置
/// </summary>
public static void ApplyRecommendedSettings()
{
var config = GetRecommendedConfig();
MainWindow.Settings.Canvas.InkSmoothingQuality = (int)config.Quality;
MainWindow.Settings.Canvas.UseHardwareAcceleration = config.UseHardwareAcceleration;
MainWindow.Settings.Canvas.UseAsyncInkSmoothing = config.UseAsyncProcessing;
MainWindow.Settings.Canvas.MaxConcurrentSmoothingTasks = config.MaxConcurrentTasks;
}
public void Dispose()
{
if (!_disposed)
{
CancelAllTasks();
_asyncSmoothing?.Dispose();
_hardwareProcessor?.Dispose();
_disposed = true;
}
}
}
/// <summary>
/// 墨迹平滑事件参数
/// </summary>
public class InkSmoothingEventArgs : EventArgs
{
public Stroke OriginalStroke { get; set; }
public Stroke SmoothedStroke { get; set; }
public TimeSpan ProcessingTime { get; set; }
public bool WasAsync { get; set; }
public bool UsedHardwareAcceleration { get; set; }
}
}