Files
community/Ink Canvas/MainWindow_cs/MW_TouchEvents.cs
T
2026-04-05 20:43:40 +08:00

1316 lines
56 KiB
C#

using Ink_Canvas.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Point = System.Windows.Point;
namespace Ink_Canvas
{
public partial class MainWindow : Window
{
#region Multi-Touch
/// <summary>
/// 是否处于多点触控模式
/// </summary>
private bool isInMultiTouchMode;
/// <summary>
/// 存储触摸设备ID的列表
/// </summary>
private List<int> dec = new List<int>();
/// <summary>
/// 是否处于单指拖动模式
/// </summary>
private bool isSingleFingerDragMode;
/// <summary>
/// 中心点坐标
/// </summary>
private Point centerPoint = new Point(0, 0);
/// <summary>
/// 上次的InkCanvas编辑模式
/// </summary>
private InkCanvasEditingMode lastInkCanvasEditingMode = InkCanvasEditingMode.Ink;
/// <summary>
/// 上次触摸按下的时间
/// </summary>
private DateTime lastTouchDownTime = DateTime.MinValue;
/// <summary>
/// 多点触控延迟时间(毫秒)
/// </summary>
private const double MULTI_TOUCH_DELAY_MS = 100;
private bool isMultiTouchTimerActive;
private bool isPalmEraserActive;
private bool palmEraserWasEnabledBeforeMultiTouch;
/// <summary>
/// 保存画布上的非笔画元素(如图片、媒体元素等)
/// </summary>
/// <returns>返回保存的非笔画元素列表</returns>
private List<UIElement> PreserveNonStrokeElements()
{
var preservedElements = new List<UIElement>();
// 遍历inkCanvas的所有子元素,创建副本而不是直接引用
for (int i = inkCanvas.Children.Count - 1; i >= 0; i--)
{
var child = inkCanvas.Children[i];
// 保存图片、媒体元素等非笔画相关的UI元素
if (child is Image || child is MediaElement ||
(child is Border border && border.Name != "EraserOverlayCanvas"))
{
// 创建元素的深拷贝,避免直接引用导致的问题
var clonedElement = CloneUIElement(child);
if (clonedElement != null)
{
preservedElements.Add(clonedElement);
}
}
}
return preservedElements;
}
/// <summary>
/// 克隆UI元素,创建深拷贝
/// </summary>
private UIElement CloneUIElement(UIElement originalElement)
{
try
{
if (originalElement is Image originalImage)
{
var clonedImage = new Image();
// 复制图片源
if (originalImage.Source is BitmapSource bitmapSource)
{
clonedImage.Source = bitmapSource;
}
// 复制属性
clonedImage.Width = originalImage.Width;
clonedImage.Height = originalImage.Height;
clonedImage.Stretch = originalImage.Stretch;
clonedImage.StretchDirection = originalImage.StretchDirection;
clonedImage.Name = originalImage.Name;
clonedImage.IsHitTestVisible = originalImage.IsHitTestVisible;
clonedImage.Focusable = originalImage.Focusable;
clonedImage.Cursor = originalImage.Cursor;
clonedImage.IsManipulationEnabled = originalImage.IsManipulationEnabled;
// 复制位置
InkCanvas.SetLeft(clonedImage, InkCanvas.GetLeft(originalImage));
InkCanvas.SetTop(clonedImage, InkCanvas.GetTop(originalImage));
// 复制变换
if (originalImage.RenderTransform != null)
{
clonedImage.RenderTransform = originalImage.RenderTransform.Clone();
}
return clonedImage;
}
else if (originalElement is MediaElement originalMedia)
{
var clonedMedia = new MediaElement
{
Source = originalMedia.Source,
Width = originalMedia.Width,
Height = originalMedia.Height,
Name = originalMedia.Name,
IsHitTestVisible = originalMedia.IsHitTestVisible,
Focusable = originalMedia.Focusable,
RenderTransform = originalMedia.RenderTransform?.Clone()
};
// 复制位置
InkCanvas.SetLeft(clonedMedia, InkCanvas.GetLeft(originalMedia));
InkCanvas.SetTop(clonedMedia, InkCanvas.GetTop(originalMedia));
return clonedMedia;
}
else if (originalElement is Border originalBorder)
{
var clonedBorder = new Border
{
Width = originalBorder.Width,
Height = originalBorder.Height,
Name = originalBorder.Name,
IsHitTestVisible = originalBorder.IsHitTestVisible,
Focusable = originalBorder.Focusable,
Background = originalBorder.Background,
BorderBrush = originalBorder.BorderBrush,
BorderThickness = originalBorder.BorderThickness,
CornerRadius = originalBorder.CornerRadius,
RenderTransform = originalBorder.RenderTransform?.Clone()
};
// 复制位置
InkCanvas.SetLeft(clonedBorder, InkCanvas.GetLeft(originalBorder));
InkCanvas.SetTop(clonedBorder, InkCanvas.GetTop(originalBorder));
return clonedBorder;
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"克隆UI元素失败: {ex.Message}", LogHelper.LogType.Error);
}
return null;
}
/// <summary>
/// 恢复之前保存的非笔画元素到画布
/// </summary>
private void RestoreNonStrokeElements(List<UIElement> preservedElements)
{
if (preservedElements == null) return;
foreach (var element in preservedElements)
{
try
{
// 由于现在使用的是克隆的元素,不需要检查Parent属性
inkCanvas.Children.Add(element);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"恢复非笔画元素失败: {ex.Message}", LogHelper.LogType.Error);
}
}
}
/// <summary>
/// 多点触控模式切换按钮的鼠标抬起事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">鼠标按钮事件参数</param>
/// <remarks>
/// 切换多点触控模式和单点触控模式,包括以下步骤:
/// 1. 如果当前处于多点触控模式,则切换到单点触控模式
/// - 移除手写笔和触摸事件处理程序
/// - 添加触摸事件处理程序
/// - 设置InkCanvas编辑模式为Ink(如果当前不是橡皮擦模式)
/// - 保存并恢复非笔画元素
/// - 设置isInMultiTouchMode为false
/// 2. 如果当前处于单点触控模式,则切换到多点触控模式
/// - 添加手写笔事件处理程序
/// - 添加触摸事件处理程序
/// - 移除触摸事件处理程序
/// - 设置InkCanvas编辑模式为None(如果当前不是橡皮擦模式)
/// - 保存并恢复非笔画元素
/// - 设置isInMultiTouchMode为true
/// </remarks>
private void BorderMultiTouchMode_MouseUp(object sender, MouseButtonEventArgs e)
{
if (isInMultiTouchMode)
{
inkCanvas.StylusDown -= MainWindow_StylusDown;
inkCanvas.StylusMove -= MainWindow_StylusMove;
inkCanvas.StylusUp -= MainWindow_StylusUp;
inkCanvas.TouchDown -= MainWindow_TouchDown;
inkCanvas.TouchDown += Main_Grid_TouchDown;
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
}
// 保存非笔画元素(如图片)
var preservedElements = PreserveNonStrokeElements();
inkCanvas.Children.Clear();
// 恢复非笔画元素
RestoreNonStrokeElements(preservedElements);
isInMultiTouchMode = false;
if (palmEraserWasEnabledBeforeMultiTouch)
{
Settings.Canvas.EnablePalmEraser = true;
if (ToggleSwitchEnablePalmEraser != null)
ToggleSwitchEnablePalmEraser.IsOn = true;
}
}
else
{
inkCanvas.StylusDown += MainWindow_StylusDown;
inkCanvas.StylusMove += MainWindow_StylusMove;
inkCanvas.StylusUp += MainWindow_StylusUp;
inkCanvas.TouchDown += MainWindow_TouchDown;
inkCanvas.TouchDown -= Main_Grid_TouchDown;
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
}
// 保存非笔画元素(如图片)
var preservedElements = PreserveNonStrokeElements();
inkCanvas.Children.Clear();
// 恢复非笔画元素
RestoreNonStrokeElements(preservedElements);
isInMultiTouchMode = true;
palmEraserWasEnabledBeforeMultiTouch = Settings.Canvas.EnablePalmEraser;
Settings.Canvas.EnablePalmEraser = false;
if (ToggleSwitchEnablePalmEraser != null)
ToggleSwitchEnablePalmEraser.IsOn = false;
}
}
/// <summary>
/// 主窗口的触摸按下事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">触摸事件参数</param>
/// <remarks>
/// 处理触摸按下事件,包括以下逻辑:
/// 1. 如果当前处于橡皮擦模式或选择模式,则直接返回
/// 2. 如果当前没有隐藏子面板,则隐藏子面板
/// 3. 如果当前处于图形绘制模式,则:
/// - 设置InkCanvas编辑模式为None
/// - 设置触摸状态为按下
/// - 禁用浮动栏和黑板UI网格的命中测试
/// - 设置起始点坐标
/// - 直接返回
/// 4. 否则,设置触摸按下点的编辑模式为None
/// 5. 如果当前不是橡皮擦模式,则设置InkCanvas编辑模式为None
/// </remarks>
private void MainWindow_TouchDown(object sender, TouchEventArgs e)
{
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint
|| inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke
|| inkCanvas.EditingMode == InkCanvasEditingMode.Select) return;
if (!isHidingSubPanelsWhenInking)
{
isHidingSubPanelsWhenInking = true;
HideSubPanels(); // 书写时自动隐藏二级菜单
}
if (drawingShapeMode != 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
isTouchDown = true;
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
// 设置起始点
if (NeedUpdateIniP()) iniP = e.GetTouchPoint(inkCanvas).Position;
return;
}
// 只保留普通橡皮逻辑
TouchDownPointsList[e.TouchDevice.Id] = InkCanvasEditingMode.None;
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
}
}
/// <summary>
/// 主窗口的手写笔按下事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">手写笔按下事件参数</param>
/// <remarks>
/// 处理手写笔按下事件,包括以下逻辑:
/// 1. 检查手写笔点击是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮并返回
/// 2. 根据手写笔是否倒置自动切换橡皮擦/画笔模式:
/// - 如果手写笔倒置,设置编辑模式为EraseByPoint
/// - 如果手写笔正常:
/// - 如果当前处于图形绘制模式,设置编辑模式为None,设置触摸状态为按下,禁用浮动栏和黑板UI网格的命中测试,设置起始点坐标并返回
/// - 如果当前不是线擦模式,设置编辑模式为Ink
/// - 否则,保持当前线擦模式
/// 3. 捕获手写笔输入
/// 4. 禁用浮动栏和黑板UI网格的命中测试
/// 5. 根据编辑模式设置光标
/// 6. 如果当前处于橡皮擦模式或选择模式,则直接返回
/// 7. 设置触摸按下点的编辑模式为None
/// </remarks>
private void MainWindow_StylusDown(object sender, StylusDownEventArgs e)
{
// 检查手写笔点击是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮
var stylusPoint = e.GetPosition(this);
var floatingBarBounds = ViewboxFloatingBar.TransformToAncestor(this).TransformBounds(
new Rect(0, 0, ViewboxFloatingBar.ActualWidth, ViewboxFloatingBar.ActualHeight));
// 如果手写笔点击发生在浮动栏区域,不阻止事件传播,让浮动栏按钮能够接收手写笔事件
if (floatingBarBounds.Contains(stylusPoint))
{
// 不设置 ViewboxFloatingBar.IsHitTestVisible = false,让浮动栏按钮能够接收手写笔事件
return;
}
// 根据是否为笔尾自动切换橡皮擦/画笔模式
if (e.StylusDevice.Inverted)
{
inkCanvas.EditingMode = InkCanvasEditingMode.EraseByPoint;
}
else
{
if (drawingShapeMode != 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
isTouchDown = true;
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
// 设置起始点
if (NeedUpdateIniP()) iniP = e.GetPosition(inkCanvas);
return;
}
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
}
else
{
LogHelper.WriteLogToFile("保持当前线擦模式");
}
}
inkCanvas.CaptureStylus();
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
SetCursorBasedOnEditingMode(inkCanvas);
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint
|| inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke
|| inkCanvas.EditingMode == InkCanvasEditingMode.Select) return;
TouchDownPointsList[e.StylusDevice.Id] = InkCanvasEditingMode.None;
}
/// <summary>
/// 主窗口的手写笔抬起事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">手写笔事件参数</param>
/// <remarks>
/// 处理手写笔抬起事件,包括以下逻辑:
/// 1. 如果当前处于图形绘制模式:
/// - 重置触摸状态
/// - 启用浮动栏和黑板UI网格的命中测试
/// - 对于双曲线等需要多步绘制的图形,根据当前步骤决定是进入下一步还是完成绘制
/// - 对于其他单步绘制的图形,直接完成绘制
/// - 直接返回
/// 2. 否则,尝试获取并处理笔画:
/// - 获取笔画视觉对象的笔画
/// - 如果笔画不为空,将其添加到InkCanvas,移除视觉画布,并触发笔画收集事件
/// - 如果笔画为空,仅移除视觉画布
/// 3. 清理相关资源:
/// - 从StrokeVisualList、VisualCanvasList和TouchDownPointsList中移除当前手写笔设备ID
/// - 如果列表为空,清除所有手写笔预览相关的Canvas并清空列表
/// 4. 释放手写笔捕获
/// 5. 启用浮动栏和黑板UI网格的命中测试
/// 6. 根据编辑模式设置光标
/// </remarks>
private async void MainWindow_StylusUp(object sender, StylusEventArgs e)
{
if (drawingShapeMode != 0)
{
// 重置触摸状态
isTouchDown = false;
ViewboxFloatingBar.IsHitTestVisible = true;
BlackboardUIGridForInkReplay.IsHitTestVisible = true;
// 对于双曲线等需要多步绘制的图形,手写笔抬起时应该进入下一步
if (drawingShapeMode == 24 || drawingShapeMode == 25)
{
if (drawMultiStepShapeCurrentStep == 0)
{
// 第一笔完成,进入第二笔
drawMultiStepShapeCurrentStep = 1;
}
else
{
// 第二笔完成,完成绘制
var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonUpEvent,
Source = inkCanvas
};
inkCanvas_MouseUp(inkCanvas, mouseArgs);
}
}
else
{
// 其他单步绘制的图形,手写笔抬起时完成绘制
var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonUpEvent,
Source = inkCanvas
};
inkCanvas_MouseUp(inkCanvas, mouseArgs);
}
return;
}
try
{
var stroke = GetStrokeVisual(e.StylusDevice.Id).Stroke;
if (stroke != null)
{
inkCanvas.Strokes.Add(stroke);
await Task.Delay(5);
inkCanvas.Children.Remove(GetVisualCanvas(e.StylusDevice.Id));
inkCanvas_StrokeCollected(inkCanvas,
new InkCanvasStrokeCollectedEventArgs(stroke));
}
else
{
await Task.Delay(5);
inkCanvas.Children.Remove(GetVisualCanvas(e.StylusDevice.Id));
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"MainWindow_StylusUp 出错: {ex}", LogHelper.LogType.Error);
Label.Content = ex.ToString();
}
try
{
StrokeVisualList.Remove(e.StylusDevice.Id);
VisualCanvasList.Remove(e.StylusDevice.Id);
TouchDownPointsList.Remove(e.StylusDevice.Id);
if (StrokeVisualList.Count == 0 || VisualCanvasList.Count == 0 || TouchDownPointsList.Count == 0)
{
// 只清除手写笔预览相关的Canvas,不清除所有子元素
foreach (var canvas in VisualCanvasList.Values.ToList())
{
if (inkCanvas.Children.Contains(canvas))
{
inkCanvas.Children.Remove(canvas);
}
}
StrokeVisualList.Clear();
VisualCanvasList.Clear();
TouchDownPointsList.Clear();
}
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
inkCanvas.ReleaseStylusCapture();
ViewboxFloatingBar.IsHitTestVisible = true;
BlackboardUIGridForInkReplay.IsHitTestVisible = true;
SetCursorBasedOnEditingMode(inkCanvas);
}
/// <summary>
/// 主窗口的手写笔移动事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">手写笔事件参数</param>
/// <remarks>
/// 处理手写笔移动事件,包括以下逻辑:
/// 1. 如果当前处于图形绘制模式且触摸状态为按下:
/// - 获取手写笔在InkCanvas上的位置
/// - 调用MouseTouchMove方法处理移动
/// - 直接返回
/// 2. 如果触摸按下点的编辑模式不是None,则直接返回
/// 3. 尝试检查手写笔按钮状态,如果第二个按钮被按下,则直接返回
/// 4. 否则,获取笔画视觉对象,添加手写笔点,并重新绘制
/// 5. 捕获并忽略所有异常
/// </remarks>
private void MainWindow_StylusMove(object sender, StylusEventArgs e)
{
try
{
if (drawingShapeMode != 0)
{
if (isTouchDown)
{
Point stylusPoint = e.GetPosition(inkCanvas);
MouseTouchMove(stylusPoint);
}
return;
}
if (GetTouchDownPointsList(e.StylusDevice.Id) != InkCanvasEditingMode.None) return;
try
{
if (e.StylusDevice.StylusButtons[1].StylusButtonState == StylusButtonState.Down) return;
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
var strokeVisual = GetStrokeVisual(e.StylusDevice.Id);
var stylusPointCollection = e.GetStylusPoints(this);
foreach (var stylusPoint in stylusPointCollection)
strokeVisual.Add(new StylusPoint(stylusPoint.X, stylusPoint.Y, stylusPoint.PressureFactor));
// 实时笔锋:混合度 > 0 时在绘制过程中更新压感并整笔重绘预览;混合为 0 时与普通过程一致用增量 Redraw,避免每点 ForceRedraw 整笔清空(长笔画卡顿)。
var committedStroke = strokeVisual.Stroke;
if (committedStroke != null
&& Settings.Canvas.InkStyle == 3
&& Settings.Canvas.VelocityBrushTipMix > 0
&& !Settings.Canvas.DisablePressure
&& penType == 0
&& committedStroke.DrawingAttributes != null
&& !committedStroke.DrawingAttributes.IsHighlighter
&& committedStroke.StylusPoints.Count >= 3)
{
ApplyVelocityBrushTipFromSpeed(committedStroke);
strokeVisual.ForceRedraw();
}
else
{
strokeVisual.Redraw();
}
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
}
/// <summary>
/// 获取笔画视觉对象方法
/// </summary>
/// <param name="id">设备ID</param>
/// <returns>返回笔画视觉对象</returns>
/// <remarks>
/// 根据设备ID获取笔画视觉对象,如果不存在则创建新的:
/// 1. 尝试从StrokeVisualList中获取笔画视觉对象
/// 2. 如果不存在,创建新的StrokeVisual实例,使用InkCanvas的默认绘制属性的克隆
/// 3. 将新的笔画视觉对象添加到StrokeVisualList
/// 4. 创建新的VisualCanvas实例,将其设置为笔画视觉对象的视觉画布
/// 5. 将新的视觉画布添加到VisualCanvasList和InkCanvas的子元素中
/// 6. 返回笔画视觉对象
/// </remarks>
private StrokeVisual GetStrokeVisual(int id)
{
if (StrokeVisualList.TryGetValue(id, out var visual)) return visual;
var strokeVisual = new StrokeVisual(inkCanvas.DefaultDrawingAttributes.Clone());
StrokeVisualList[id] = strokeVisual;
var visualCanvas = new VisualCanvas();
strokeVisual.SetVisualCanvas(visualCanvas);
VisualCanvasList[id] = visualCanvas;
inkCanvas.Children.Add(visualCanvas);
return strokeVisual;
}
/// <summary>
/// 获取视觉画布方法
/// </summary>
/// <param name="id">设备ID</param>
/// <returns>返回视觉画布对象,如果不存在则返回null</returns>
/// <remarks>
/// 根据设备ID从VisualCanvasList中获取视觉画布对象
/// </remarks>
private VisualCanvas GetVisualCanvas(int id)
{
return VisualCanvasList.TryGetValue(id, out var visualCanvas) ? visualCanvas : null;
}
/// <summary>
/// 获取触摸按下点的编辑模式方法
/// </summary>
/// <param name="id">设备ID</param>
/// <returns>返回触摸按下点的编辑模式,如果不存在则返回InkCanvas的当前编辑模式</returns>
/// <remarks>
/// 根据设备ID从TouchDownPointsList中获取触摸按下点的编辑模式
/// </remarks>
private InkCanvasEditingMode GetTouchDownPointsList(int id)
{
return TouchDownPointsList.TryGetValue(id, out var inkCanvasEditingMode) ? inkCanvasEditingMode : inkCanvas.EditingMode;
}
/// <summary>
/// 触摸按下点的编辑模式字典,键为设备ID,值为编辑模式
/// </summary>
private Dictionary<int, InkCanvasEditingMode> TouchDownPointsList { get; } =
new Dictionary<int, InkCanvasEditingMode>();
/// <summary>
/// 笔画视觉对象字典,键为设备ID,值为笔画视觉对象
/// </summary>
private Dictionary<int, StrokeVisual> StrokeVisualList { get; } = new Dictionary<int, StrokeVisual>();
/// <summary>
/// 视觉画布字典,键为设备ID,值为视觉画布对象
/// </summary>
private Dictionary<int, VisualCanvas> VisualCanvasList { get; } = new Dictionary<int, VisualCanvas>();
#endregion
private Point iniP = new Point(0, 0);
/// <summary>
/// 主网格的触摸按下事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">触摸事件参数</param>
/// <remarks>
/// 处理主网格的触摸按下事件,包括以下逻辑:
/// 1. 检查触摸是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮并返回
/// 2. 根据编辑模式设置光标
/// 3. 捕获触摸输入
/// 4. 如果当前处于点擦模式,则直接返回
/// 5. 如果当前处于图形绘制模式:
/// - 设置编辑模式为None
/// - 设置触摸状态为按下
/// - 禁用浮动栏和黑板UI网格的命中测试
/// - 设置起始点坐标
/// - 直接返回
/// 6. 如果当前处于选择模式、墨水模式或线擦模式,则直接返回
/// 7. 如果当前不是橡皮擦模式,则设置编辑模式为Ink
/// </remarks>
private void Main_Grid_TouchDown(object sender, TouchEventArgs e)
{
// 检查触摸是否发生在浮动栏区域,如果是则允许事件传播到浮动栏按钮
var touchPoint = e.GetTouchPoint(this);
var floatingBarBounds = ViewboxFloatingBar.TransformToAncestor(this).TransformBounds(
new Rect(0, 0, ViewboxFloatingBar.ActualWidth, ViewboxFloatingBar.ActualHeight));
// 如果触摸发生在浮动栏区域,不阻止事件传播,让浮动栏按钮能够接收触摸事件
if (floatingBarBounds.Contains(touchPoint.Position))
{
// 不设置 ViewboxFloatingBar.IsHitTestVisible = false,让浮动栏按钮能够接收触摸事件
return;
}
SetCursorBasedOnEditingMode(inkCanvas);
inkCanvas.CaptureTouch(e.TouchDevice);
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint)
{
return;
}
if (drawingShapeMode != 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
// 设置触摸状态,类似鼠标事件处理
isTouchDown = true;
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
// 设置起始点
if (NeedUpdateIniP()) iniP = e.GetTouchPoint(inkCanvas).Position;
return;
}
if (inkCanvas.EditingMode == InkCanvasEditingMode.Select)
{
return;
}
if (inkCanvas.EditingMode == InkCanvasEditingMode.Ink)
{
return;
}
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke)
{
return;
}
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
}
}
/// <summary>
/// 获取触摸边界宽度方法
/// </summary>
/// <param name="e">触摸事件参数</param>
/// <returns>返回触摸边界宽度</returns>
/// <remarks>
/// 手掌擦阈值与特殊屏 <c>TouchMultiplier</c> 在激活逻辑中单独参与计算,此处仅返回几何接触尺寸。
/// </remarks>
public double GetTouchBoundWidth(TouchEventArgs e)
{
var args = e.GetTouchPoint(null).Bounds;
if (!Settings.Advanced.IsQuadIR) return args.Width;
return Math.Sqrt(args.Width * args.Height);
}
/// <summary>
/// InkCanvas的预览触摸按下事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">触摸事件参数</param>
/// <remarks>
/// 处理InkCanvas的预览触摸按下事件,包括以下逻辑:
/// 1. 捕获触摸输入
/// 2. 禁用浮动栏和黑板UI网格的命中测试
/// 3. 将触摸设备ID添加到dec列表中
/// 4. 当只有一个触摸设备时:
/// - 记录中心点坐标
/// - 记录第一根手指点击时的StrokeCollection
/// 5. 当有两个或以上触摸设备,或者处于单指拖动模式,或者禁用了双指手势时:
/// - 如果处于多点触控模式或禁用了双指手势,则直接返回
/// - 如果当前编辑模式为None或Select,则直接返回
/// - 记录当前的编辑模式
/// - 设置编辑模式为None,关闭画笔功能
/// </remarks>
private void InkCanvas_PreviewTouchDown(object sender, TouchEventArgs e)
{
var touchPointForBar = e.GetTouchPoint(this);
var floatingBarBounds = ViewboxFloatingBar.TransformToAncestor(this).TransformBounds(
new Rect(0, 0, ViewboxFloatingBar.ActualWidth, ViewboxFloatingBar.ActualHeight));
if (floatingBarBounds.Contains(touchPointForBar.Position))
return;
if ((inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint
|| inkCanvas.EditingMode == InkCanvasEditingMode.EraseByStroke)
&& !isPalmEraserActive)
{
return;
}
if (drawingShapeMode != 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
SetCursorBasedOnEditingMode(inkCanvas);
inkCanvas.CaptureTouch(e.TouchDevice);
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
isTouchDown = true;
if (dec.Count == 0)
{
var inkTouchPoint = e.GetTouchPoint(inkCanvas);
if (drawingShapeMode == 24 || drawingShapeMode == 25)
{
if (drawMultiStepShapeCurrentStep == 0)
iniP = inkTouchPoint.Position;
}
else
{
iniP = inkTouchPoint.Position;
}
lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
}
dec.Add(e.TouchDevice.Id);
return;
}
SetCursorBasedOnEditingMode(inkCanvas);
inkCanvas.CaptureTouch(e.TouchDevice);
ViewboxFloatingBar.IsHitTestVisible = false;
BlackboardUIGridForInkReplay.IsHitTestVisible = false;
lastTouchDownTime = DateTime.Now;
dec.Add(e.TouchDevice.Id);
if (Settings.Canvas.EnablePalmEraser && !isPalmEraserActive && drawingShapeMode == 0)
{
var touchPoint = e.GetTouchPoint(inkCanvas);
double boundWidth = GetTouchBoundWidth(e);
if ((Settings.Advanced.TouchMultiplier != 0 || !Settings.Advanced.IsSpecialScreen)
&& (boundWidth > BoundsWidth))
{
double thresholdMultiplier;
switch (Settings.Canvas.PalmEraserSensitivity)
{
case 0:
thresholdMultiplier = 3.0;
break;
case 1:
thresholdMultiplier = 2.5;
break;
case 2:
default:
thresholdMultiplier = 2.0;
break;
}
double EraserThresholdValue = Settings.Startup.IsEnableNibMode
? Settings.Advanced.NibModeBoundsWidthThresholdValue
: Settings.Advanced.FingerModeBoundsWidthThresholdValue;
if (boundWidth > BoundsWidth * EraserThresholdValue * thresholdMultiplier)
{
boundWidth *= Settings.Startup.IsEnableNibMode
? Settings.Advanced.NibModeBoundsWidthEraserSize
: Settings.Advanced.FingerModeBoundsWidthEraserSize;
if (Settings.Advanced.IsSpecialScreen)
boundWidth *= Settings.Advanced.TouchMultiplier;
inkCanvas.EditingMode = InkCanvasEditingMode.EraseByPoint;
isPalmEraserActive = true;
EnableEraserOverlay();
eraserWidth = boundWidth;
UpdateEraserStyle();
touchPoint = e.GetTouchPoint(inkCanvas);
EraserOverlay_PointerDown(sender);
EraserOverlay_PointerMove(sender, touchPoint.Position);
if (Settings.Canvas.IsShowCursor)
{
inkCanvas.ForceCursor = false;
inkCanvas.UseCustomCursor = false;
}
}
}
}
if (dec.Count == 1)
{
var touchPoint = e.GetTouchPoint(inkCanvas);
centerPoint = touchPoint.Position;
lastTouchDownStrokeCollection = inkCanvas.Strokes.Clone();
}
if (dec.Count > 1 || isSingleFingerDragMode || !Settings.Gesture.IsEnableTwoFingerGesture)
{
if (isInMultiTouchMode || !Settings.Gesture.IsEnableTwoFingerGesture) return;
if (inkCanvas.EditingMode == InkCanvasEditingMode.None ||
inkCanvas.EditingMode == InkCanvasEditingMode.Select) return;
var timeSinceLastTouch = (DateTime.Now - lastTouchDownTime).TotalMilliseconds;
if (timeSinceLastTouch < MULTI_TOUCH_DELAY_MS && inkCanvas.EditingMode == InkCanvasEditingMode.Ink)
{
if (!isMultiTouchTimerActive)
{
isMultiTouchTimerActive = true;
var remainingTime = MULTI_TOUCH_DELAY_MS - timeSinceLastTouch;
Task.Delay((int)remainingTime).ContinueWith(_ =>
{
Dispatcher.Invoke(() =>
{
if (dec.Count > 1 && inkCanvas.EditingMode == InkCanvasEditingMode.Ink)
inkCanvas.EditingMode = InkCanvasEditingMode.None;
isMultiTouchTimerActive = false;
});
});
}
return;
}
lastInkCanvasEditingMode = inkCanvas.EditingMode;
if (inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke
&& drawingShapeMode == 0)
{
inkCanvas.EditingMode = InkCanvasEditingMode.None;
}
}
}
/// <summary>
/// InkCanvas的预览触摸移动事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">触摸事件参数</param>
/// <remarks>
/// 空方法,预留用于处理InkCanvas的预览触摸移动事件
/// </remarks>
private void InkCanvas_PreviewTouchMove(object sender, TouchEventArgs e)
{
if (isPalmEraserActive)
{
var touchPoint = e.GetTouchPoint(inkCanvas);
EraserOverlay_PointerMove(sender, touchPoint.Position);
}
}
/// <summary>
/// InkCanvas的预览触摸抬起事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">触摸事件参数</param>
/// <remarks>
/// 处理InkCanvas的预览触摸抬起事件,包括以下逻辑:
/// 1. 释放所有触摸捕获
/// 2. 启用浮动栏和黑板UI网格的命中测试
/// 3. 如果有多个触摸设备且当前编辑模式为None,则切回之前的编辑模式
/// 4. 从dec列表中移除当前触摸设备ID
/// 5. 当没有触摸设备时:
/// - 重置单指拖动模式和等待下一次触摸按下的标志
/// - 如果当前不是图形绘制模式且编辑模式不是橡皮擦或选择模式,则切回之前的编辑模式
/// 6. 如果当前处于图形绘制模式:
/// - 重置触摸状态
/// - 启用浮动栏和黑板UI网格的命中测试
/// - 对于双曲线等需要多步绘制的图形,根据当前步骤决定是进入下一步还是完成绘制
/// - 对于其他单步绘制的图形,直接完成绘制
/// 7. 设置InkCanvas的透明度为1
/// 8. 当没有触摸设备且笔画数量发生变化,且不是绘制长方体的第一次触摸时,保存笔画集合
/// </remarks>
private void InkCanvas_PreviewTouchUp(object sender, TouchEventArgs e)
{
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint && !isPalmEraserActive)
{
return;
}
inkCanvas.ReleaseAllTouchCaptures();
ViewboxFloatingBar.IsHitTestVisible = true;
BlackboardUIGridForInkReplay.IsHitTestVisible = true;
dec.Remove(e.TouchDevice.Id);
if (dec.Count <= 1)
isMultiTouchTimerActive = false;
if (drawingShapeMode != 0)
{
isTouchDown = false;
ViewboxFloatingBar.IsHitTestVisible = true;
BlackboardUIGridForInkReplay.IsHitTestVisible = true;
if (drawingShapeMode == 24 || drawingShapeMode == 25)
{
if (drawMultiStepShapeCurrentStep == 0)
{
drawMultiStepShapeCurrentStep = 1;
}
else
{
var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonUpEvent,
Source = inkCanvas
};
inkCanvas_MouseUp(inkCanvas, mouseArgs);
}
}
else
{
var mouseArgs = new MouseButtonEventArgs(Mouse.PrimaryDevice, 0, MouseButton.Left)
{
RoutedEvent = MouseLeftButtonUpEvent,
Source = inkCanvas
};
inkCanvas_MouseUp(inkCanvas, mouseArgs);
}
}
if (drawingShapeMode == 0)
{
if (dec.Count > 1)
{
if (inkCanvas.EditingMode == InkCanvasEditingMode.None)
{
if (lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
inkCanvas.EditingMode = lastInkCanvasEditingMode;
}
}
else if (dec.Count == 0)
{
isSingleFingerDragMode = false;
isWaitUntilNextTouchDown = false;
if (inkCanvas.EditingMode == InkCanvasEditingMode.None &&
lastInkCanvasEditingMode != InkCanvasEditingMode.None &&
lastInkCanvasEditingMode != InkCanvasEditingMode.EraseByPoint)
{
inkCanvas.EditingMode = lastInkCanvasEditingMode;
}
if (isPalmEraserActive)
{
isPalmEraserActive = false;
DisableEraserOverlay();
}
}
}
inkCanvas.Opacity = 1;
if (dec.Count == 0)
if (lastTouchDownStrokeCollection.Count() != inkCanvas.Strokes.Count() &&
!(drawingShapeMode == 9 && !isFirstTouchCuboid))
{
var whiteboardIndex = CurrentWhiteboardIndex;
if (currentMode == 0) whiteboardIndex = 0;
strokeCollections[whiteboardIndex] = lastTouchDownStrokeCollection;
}
}
/// <summary>
/// InkCanvas的操作开始事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">操作开始事件参数</param>
/// <remarks>
/// 设置操作模式为所有模式
/// </remarks>
private void InkCanvas_ManipulationStarting(object sender, ManipulationStartingEventArgs e)
{
e.Mode = ManipulationModes.All;
}
/// <summary>
/// InkCanvas的操作惯性开始事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">操作惯性开始事件参数</param>
/// <remarks>
/// 空方法,预留用于处理InkCanvas的操作惯性开始事件
/// </remarks>
private void InkCanvas_ManipulationInertiaStarting(object sender, ManipulationInertiaStartingEventArgs e) { }
/// <summary>
/// 主网格的操作完成事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">操作完成事件参数</param>
/// <remarks>
/// 处理主网格的操作完成事件,包括以下逻辑:
/// 1. 当没有操作器时:
/// - 清除dec列表
/// - 重置单指拖动模式标志
/// - 如果当前不是图形绘制模式且编辑模式不是橡皮擦或选择模式,则设置编辑模式为Ink
/// </remarks>
private void Main_Grid_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e)
{
if (e.Manipulators.Count() == 0)
{
if (dec.Count > 0)
{
dec.Clear();
}
isSingleFingerDragMode = false;
if (drawingShapeMode == 0
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByPoint
&& inkCanvas.EditingMode != InkCanvasEditingMode.EraseByStroke
&& inkCanvas.EditingMode != InkCanvasEditingMode.Select)
{
inkCanvas.EditingMode = InkCanvasEditingMode.Ink;
lastInkCanvasEditingMode = InkCanvasEditingMode.Ink;
}
}
}
/// <summary>
/// 主网格的操作增量事件处理方法
/// </summary>
/// <param name="sender">事件发送者</param>
/// <param name="e">操作增量事件参数</param>
/// <remarks>
/// 处理主网格的操作增量事件,包括以下逻辑:
/// 1. 如果当前处于多点触控模式或禁用了双指手势,则直接返回
/// 2. 检查是否有多个操作器
/// 3. 检查是否应该使用双指手势
/// 4. 如果应该使用双指手势:
/// - 获取位移矢量
/// - 创建矩阵变换
/// - 如果启用了双指平移,则应用平移变换
/// - 计算中心点(用于缩放和旋转)
/// - 如果启用了双指平移或旋转,则应用旋转变换
/// - 如果启用了双指缩放,则应用缩放变换
/// - 处理选中的笔画:
/// - 对每个选中的笔画应用变换
/// - 对圆形笔画更新半径和中心点
/// - 如果启用了双指缩放,更新笔画的宽度和高度
/// - 处理未选中的笔画:
/// - 对所有笔画应用变换
/// - 如果启用了双指缩放,更新笔画的宽度和高度
/// - 同时变换画布上的图片元素
/// - 对所有圆形笔画更新半径和中心点
/// </remarks>
private void Main_Grid_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
if (inkCanvas.EditingMode == InkCanvasEditingMode.EraseByPoint)
return;
if (isInMultiTouchMode || !Settings.Gesture.IsEnableTwoFingerGesture) return;
bool hasMultipleManipulators = e.Manipulators.Count() >= 2;
bool shouldUseTwoFingerGesture = (dec.Count >= 2 && hasMultipleManipulators &&
(Settings.PowerPointSettings.IsEnableTwoFingerGestureInPresentationMode ||
StackPanelPPTControls.Visibility != Visibility.Visible ||
StackPanelPPTButtons.Visibility == Visibility.Collapsed)) ||
isSingleFingerDragMode;
if (shouldUseTwoFingerGesture)
{
var md = e.DeltaManipulation;
var trans = md.Translation; // 获得位移矢量
var m = new Matrix();
if (Settings.Gesture.IsEnableTwoFingerTranslate)
m.Translate(trans.X, trans.Y); // 移动
// 计算中心点(用于缩放和旋转)
var fe = e.Source as FrameworkElement;
var center = new Point(fe.ActualWidth / 2, fe.ActualHeight / 2);
center = m.Transform(center); // 转换为矩阵缩放和旋转的中心点
if (Settings.Gesture.IsEnableTwoFingerGestureTranslateOrRotation)
{
var rotate = md.Rotation; // 获得旋转角度
if (Settings.Gesture.IsEnableTwoFingerRotation)
m.RotateAt(rotate, center.X, center.Y); // 旋转
}
if (Settings.Gesture.IsEnableTwoFingerZoom)
{
var scale = md.Scale; // 获得缩放倍数
m.ScaleAt(scale.X, scale.Y, center.X, center.Y); // 缩放
}
var strokes = inkCanvas.GetSelectedStrokes();
if (strokes.Count != 0)
{
foreach (var stroke in strokes)
{
stroke.Transform(m, false);
foreach (var circle in circles)
if (stroke == circle.Stroke)
{
circle.R = GetDistance(circle.Stroke.StylusPoints[0].ToPoint(),
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].ToPoint()) / 2;
circle.Centroid = new Point(
(circle.Stroke.StylusPoints[0].X +
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].X) / 2,
(circle.Stroke.StylusPoints[0].Y +
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].Y) / 2);
break;
}
if (!Settings.Gesture.IsEnableTwoFingerZoom) continue;
try
{
stroke.DrawingAttributes.Width *= md.Scale.X;
stroke.DrawingAttributes.Height *= md.Scale.Y;
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
}
}
else
{
if (Settings.Gesture.IsEnableTwoFingerZoom)
{
foreach (var stroke in inkCanvas.Strokes)
{
stroke.Transform(m, false);
try
{
stroke.DrawingAttributes.Width *= md.Scale.X;
stroke.DrawingAttributes.Height *= md.Scale.Y;
}
catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex); }
}
// 同时变换画布上的图片元素
TransformCanvasImages(m);
}
else
{
foreach (var stroke in inkCanvas.Strokes) stroke.Transform(m, false);
// 同时变换画布上的图片元素
TransformCanvasImages(m);
}
foreach (var circle in circles)
{
circle.R = GetDistance(circle.Stroke.StylusPoints[0].ToPoint(),
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].ToPoint()) / 2;
circle.Centroid = new Point(
(circle.Stroke.StylusPoints[0].X +
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].X) / 2,
(circle.Stroke.StylusPoints[0].Y +
circle.Stroke.StylusPoints[circle.Stroke.StylusPoints.Count / 2].Y) / 2
);
}
}
}
}
/// <summary>
/// 变换画布上的图片元素,使其与墨迹同步移动
/// </summary>
private void TransformCanvasImages(Matrix matrix)
{
try
{
// 遍历inkCanvas的所有子元素,找到图片元素
for (int i = inkCanvas.Children.Count - 1; i >= 0; i--)
{
var child = inkCanvas.Children[i];
if (child is Image image)
{
// 应用矩阵变换到图片
ApplyMatrixTransformToImage(image, matrix);
}
else if (child is MediaElement mediaElement)
{
// 对媒体元素也应用变换
ApplyMatrixTransformToMediaElement(mediaElement, matrix);
}
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"变换画布图片失败: {ex.Message}", LogHelper.LogType.Error);
}
}
/// <summary>
/// 对图片应用矩阵变换
/// </summary>
private void ApplyMatrixTransformToImage(Image image, Matrix matrix)
{
try
{
// 获取图片的RenderTransform,如果不存在则创建新的TransformGroup
if (!(image.RenderTransform is TransformGroup transformGroup))
{
transformGroup = new TransformGroup();
image.RenderTransform = transformGroup;
}
// 创建新的MatrixTransform并添加到变换组
var matrixTransform = new MatrixTransform(matrix);
transformGroup.Children.Add(matrixTransform);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"应用图片变换失败: {ex.Message}", LogHelper.LogType.Error);
}
}
/// <summary>
/// 对媒体元素应用矩阵变换
/// </summary>
private void ApplyMatrixTransformToMediaElement(MediaElement mediaElement, Matrix matrix)
{
try
{
// 获取媒体元素的RenderTransform,如果不存在则创建新的TransformGroup
if (!(mediaElement.RenderTransform is TransformGroup transformGroup))
{
transformGroup = new TransformGroup();
mediaElement.RenderTransform = transformGroup;
}
// 创建新的MatrixTransform并添加到变换组
var matrixTransform = new MatrixTransform(matrix);
transformGroup.Children.Add(matrixTransform);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"应用媒体元素变换失败: {ex.Message}", LogHelper.LogType.Error);
}
}
}
}