1704ad37d2
i18n准备
75 lines
4.4 KiB
C#
75 lines
4.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// i18n 字符串资源 - 由 Strings.resx 生成,请勿直接编辑。
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// 修改文案请编辑 Strings.resx 及对应语言的 Strings.{Culture}.resx。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System.Globalization;
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using System.Resources;
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using System.Runtime.CompilerServices;
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namespace Ink_Canvas.Properties
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{
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/// <summary>
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/// 本地化字符串资源,用于 i18n。当前 UI 语言由 Thread.CurrentThread.CurrentUICulture 决定。
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/// </summary>
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[CompilerGenerated]
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public static class Strings
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{
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private static ResourceManager _resourceMan;
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private static CultureInfo _resourceCulture;
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/// <summary>
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/// 用于此类资源查找的 ResourceManager。
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/// </summary>
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public static ResourceManager ResourceManager
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{
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get
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{
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if (ReferenceEquals(_resourceMan, null))
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{
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var temp = new ResourceManager("Ink_Canvas.Properties.Strings", typeof(Strings).Assembly);
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_resourceMan = temp;
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}
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return _resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture,以在此强类型资源类中进行资源查找。
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/// 若不设置,则使用 Thread.CurrentThread.CurrentUICulture。
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/// </summary>
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public static CultureInfo Culture
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{
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get => _resourceCulture;
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set => _resourceCulture = value;
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}
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/// <summary>
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/// 根据键获取本地化字符串;若未设置 Culture 则使用当前线程 CurrentUICulture。
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/// </summary>
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public static string GetString(string key)
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{
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var culture = _resourceCulture ?? CultureInfo.CurrentUICulture;
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return ResourceManager.GetString(key, culture);
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}
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public static string Nav_Plugins => ResourceManager.GetString(nameof(Nav_Plugins), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "插件";
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public static string Nav_Startup => ResourceManager.GetString(nameof(Nav_Startup), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "启动设置";
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public static string Nav_Canvas => ResourceManager.GetString(nameof(Nav_Canvas), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "画布设置";
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public static string Nav_CrashAction => ResourceManager.GetString(nameof(Nav_CrashAction), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "崩溃处理";
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public static string Nav_Gesture => ResourceManager.GetString(nameof(Nav_Gesture), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "手势";
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public static string Nav_InkRecognition => ResourceManager.GetString(nameof(Nav_InkRecognition), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "墨迹识别";
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public static string Nav_PPT => ResourceManager.GetString(nameof(Nav_PPT), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "PPT";
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public static string Nav_Advanced => ResourceManager.GetString(nameof(Nav_Advanced), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "高级";
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public static string Nav_Automation => ResourceManager.GetString(nameof(Nav_Automation), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "自动化";
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public static string Nav_RandomWindow => ResourceManager.GetString(nameof(Nav_RandomWindow), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "随机选人";
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public static string Nav_Theme => ResourceManager.GetString(nameof(Nav_Theme), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "主题";
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public static string Nav_Shortcuts => ResourceManager.GetString(nameof(Nav_Shortcuts), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "快捷键";
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public static string Nav_About => ResourceManager.GetString(nameof(Nav_About), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "关于";
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public static string App_Title => ResourceManager.GetString(nameof(App_Title), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "InkCanvasforClass";
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public static string Booth_Resolution_Tooltip => ResourceManager.GetString(nameof(Booth_Resolution_Tooltip), _resourceCulture ?? CultureInfo.CurrentUICulture) ?? "展台/截图分辨率";
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}
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}
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