Files
community/Ink Canvas/Helpers/InkFadeManager.cs
T
2025-08-23 21:39:00 +08:00

264 lines
8.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Threading;
using System.Windows.Ink;
namespace Ink_Canvas.Helpers
{
/// <summary>
/// 墨迹渐隐管理器 - 管理墨迹的渐隐动画和状态
/// </summary>
public class InkFadeManager
{
#region Properties
/// <summary>
/// 是否启用墨迹渐隐功能
/// </summary>
public bool IsEnabled { get; set; } = false;
/// <summary>
/// 墨迹渐隐时间(毫秒)
/// </summary>
public int FadeTime { get; set; } = 3000;
/// <summary>
/// 渐隐动画持续时间(毫秒)
/// </summary>
public int AnimationDuration { get; set; } = 1000;
#endregion
#region Private Fields
private readonly MainWindow _mainWindow;
private readonly Dispatcher _dispatcher;
private readonly Dictionary<Stroke, DispatcherTimer> _fadeTimers;
private readonly Dictionary<Stroke, UIElement> _strokeVisuals;
#endregion
#region Constructor
public InkFadeManager(MainWindow mainWindow)
{
_mainWindow = mainWindow ?? throw new ArgumentNullException(nameof(mainWindow));
_dispatcher = _mainWindow.Dispatcher;
_fadeTimers = new Dictionary<Stroke, DispatcherTimer>();
_strokeVisuals = new Dictionary<Stroke, UIElement>();
}
#endregion
#region Public Methods
/// <summary>
/// 添加需要渐隐的墨迹
/// </summary>
/// <param name="stroke">墨迹对象</param>
/// <param name="visual">墨迹的视觉元素</param>
public void AddFadingStroke(Stroke stroke, UIElement visual)
{
if (!IsEnabled || stroke == null || visual == null) return;
try
{
// 记录墨迹和视觉元素的对应关系
_strokeVisuals[stroke] = visual;
// 创建定时器,在指定时间后开始渐隐动画
var timer = new DispatcherTimer
{
Interval = TimeSpan.FromMilliseconds(FadeTime)
};
timer.Tick += (sender, e) =>
{
StartFadeAnimation(stroke);
timer.Stop();
_fadeTimers.Remove(stroke);
};
_fadeTimers[stroke] = timer;
timer.Start();
// 将视觉元素添加到画布上
_dispatcher.InvokeAsync(() =>
{
try
{
if (_mainWindow.inkCanvas != null)
{
_mainWindow.inkCanvas.Children.Add(visual);
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"添加墨迹视觉元素到画布失败: {ex}", LogHelper.LogType.Error);
}
});
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"添加渐隐墨迹失败: {ex}", LogHelper.LogType.Error);
}
}
/// <summary>
/// 移除墨迹
/// </summary>
/// <param name="stroke">要移除的墨迹</param>
public void RemoveStroke(Stroke stroke)
{
if (stroke == null) return;
try
{
if (_fadeTimers.TryGetValue(stroke, out var timer))
{
timer.Stop();
_fadeTimers.Remove(stroke);
}
if (_strokeVisuals.TryGetValue(stroke, out var visual))
{
_dispatcher.InvokeAsync(() =>
{
try
{
if (_mainWindow.inkCanvas != null && _mainWindow.inkCanvas.Children.Contains(visual))
{
_mainWindow.inkCanvas.Children.Remove(visual);
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"从画布移除墨迹视觉元素失败: {ex}", LogHelper.LogType.Error);
}
});
_strokeVisuals.Remove(stroke);
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"移除渐隐墨迹失败: {ex}", LogHelper.LogType.Error);
}
}
/// <summary>
/// 清除所有渐隐墨迹
/// </summary>
public void ClearAllFadingStrokes()
{
try
{
foreach (var timer in _fadeTimers.Values)
{
timer.Stop();
}
_fadeTimers.Clear();
_dispatcher.InvokeAsync(() =>
{
try
{
if (_mainWindow.inkCanvas != null)
{
foreach (var visual in _strokeVisuals.Values)
{
if (_mainWindow.inkCanvas.Children.Contains(visual))
{
_mainWindow.inkCanvas.Children.Remove(visual);
}
}
}
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"清除所有墨迹视觉元素失败: {ex}", LogHelper.LogType.Error);
}
});
_strokeVisuals.Clear();
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"清除所有渐隐墨迹失败: {ex}", LogHelper.LogType.Error);
}
}
/// <summary>
/// 更新渐隐时间设置
/// </summary>
/// <param name="fadeTime">新的渐隐时间(毫秒)</param>
public void UpdateFadeTime(int fadeTime)
{
FadeTime = fadeTime;
foreach (var kvp in _fadeTimers)
{
var stroke = kvp.Key;
var timer = kvp.Value;
timer.Stop();
timer.Interval = TimeSpan.FromMilliseconds(FadeTime);
timer.Start();
}
}
/// <summary>
/// 更新动画持续时间设置
/// </summary>
/// <param name="animationDuration">新的动画持续时间(毫秒)</param>
public void UpdateAnimationDuration(int animationDuration)
{
AnimationDuration = animationDuration;
}
#endregion
#region Private Methods
/// <summary>
/// 开始渐隐动画
/// </summary>
/// <param name="stroke">要渐隐的墨迹</param>
private void StartFadeAnimation(Stroke stroke)
{
if (!_strokeVisuals.TryGetValue(stroke, out var visual)) return;
try
{
_dispatcher.InvokeAsync(() =>
{
var fadeAnimation = new DoubleAnimation
{
From = 1.0,
To = 0.0,
Duration = TimeSpan.FromMilliseconds(AnimationDuration),
EasingFunction = new CubicEase { EasingMode = EasingMode.EaseInOut }
};
fadeAnimation.Completed += (sender, e) =>
{
try
{
if (_mainWindow.inkCanvas != null && _mainWindow.inkCanvas.Children.Contains(visual))
{
_mainWindow.inkCanvas.Children.Remove(visual);
}
RemoveStroke(stroke);
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"渐隐动画完成后清理墨迹失败: {ex}", LogHelper.LogType.Error);
}
};
visual.BeginAnimation(UIElement.OpacityProperty, fadeAnimation);
});
}
catch (Exception ex)
{
LogHelper.WriteLogToFile($"开始渐隐动画失败: {ex}", LogHelper.LogType.Error);
}
}
#endregion
}
}