529 lines
18 KiB
C#
529 lines
18 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.IO;
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using System.Reflection;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Threading;
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namespace Ink_Canvas.Windows
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{
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/// <summary>
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/// SplashScreen.xaml 的交互逻辑
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/// </summary>
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public partial class SplashScreen : Window
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{
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private DispatcherTimer _timer;
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private int _loadingStep = 0;
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private int _actualSplashStyle = 1;
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private readonly string[] _loadingMessages = {
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"正在启动 Ink Canvas...",
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"正在初始化组件...",
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"正在加载配置...",
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"正在准备界面...",
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"启动完成!"
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};
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public SplashScreen()
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{
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InitializeComponent();
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InitializeSplashScreen();
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}
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private void InitializeSplashScreen()
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{
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// 设置窗口居中
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WindowStartupLocation = WindowStartupLocation.CenterScreen;
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// 设置版本号
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SetVersionText();
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// 加载启动图片并获取实际样式
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_actualSplashStyle = LoadSplashImageWithStyle();
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// 启动加载动画
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StartLoadingAnimation();
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}
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private void StartLoadingAnimation()
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{
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_timer = new DispatcherTimer
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{
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Interval = TimeSpan.FromMilliseconds(1200)
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};
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_timer.Tick += Timer_Tick;
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_timer.Start();
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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if (_loadingStep < _loadingMessages.Length)
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{
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LoadingText.Text = _loadingMessages[_loadingStep];
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_loadingStep++;
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}
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else
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{
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_timer.Stop();
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// 不要自动关闭启动画面,等待外部调用CloseSplashScreen
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}
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}
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public void CloseSplashScreen()
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{
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// 添加淡出动画
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var fadeOutAnimation = new DoubleAnimation
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{
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From = 1,
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To = 0,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseIn }
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};
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fadeOutAnimation.Completed += (s, e) =>
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{
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this.Close();
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};
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this.BeginAnimation(OpacityProperty, fadeOutAnimation);
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}
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/// <summary>
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/// 设置加载进度(0-100)
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/// </summary>
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/// <param name="progress">进度百分比</param>
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public void SetProgress(int progress)
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{
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Dispatcher.Invoke(() =>
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{
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// 设置进度条颜色
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SetProgressBarColor();
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// 获取进度条容器的实际宽度
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double containerWidth = ProgressBarBackground.ActualWidth;
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if (containerWidth <= 0)
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{
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// 如果ActualWidth为0,使用设计时宽度
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containerWidth = 530;
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}
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// 计算目标宽度
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double targetWidth = containerWidth * (progress / 100.0);
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// 创建Storyboard动画
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var storyboard = new Storyboard();
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// 创建宽度动画
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var widthAnimation = new DoubleAnimation
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{
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From = ProgressBarFill.Width,
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To = targetWidth,
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Duration = TimeSpan.FromMilliseconds(300),
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EasingFunction = new CubicEase { EasingMode = EasingMode.EaseOut }
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};
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// 设置动画目标
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Storyboard.SetTarget(widthAnimation, ProgressBarFill);
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Storyboard.SetTargetProperty(widthAnimation, new PropertyPath(Border.WidthProperty));
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// 添加动画到Storyboard
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storyboard.Children.Add(widthAnimation);
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// 添加动画完成事件
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storyboard.Completed += (s, e) =>
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{
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// 确保最终值正确设置
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ProgressBarFill.Width = targetWidth;
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// 根据进度调整圆角
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if (progress >= 100)
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{
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// 进度100%时,底部角都是圆角
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ProgressBarFill.CornerRadius = new CornerRadius(0, 0, 7, 7);
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}
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else
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{
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// 进度未满时,只有左侧是圆角
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ProgressBarFill.CornerRadius = new CornerRadius(0, 0, 0, 7);
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}
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};
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// 开始动画
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storyboard.Begin();
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});
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}
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/// <summary>
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/// 设置加载消息
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/// </summary>
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/// <param name="message">加载消息</param>
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public void SetLoadingMessage(string message)
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{
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// 使用实际选择的样式
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SetLoadingMessage(message, _actualSplashStyle);
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}
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public void SetLoadingMessage(string message, int actualSplashStyle)
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{
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Dispatcher.Invoke(() =>
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{
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LoadingText.Text = message;
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// 根据实际启动动画样式调整加载文本样式
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if (actualSplashStyle == 6) // 马年限定
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{
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// 马年限定样式
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LoadingText.FontSize = 12;
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LoadingText.FontWeight = FontWeights.SemiBold;
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LoadingText.Foreground = Brushes.White;
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LoadingText.HorizontalAlignment = HorizontalAlignment.Center;
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LoadingText.Margin = new Thickness(0, 200, 140, 4);
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}
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else
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{
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// 默认样式
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LoadingText.FontSize = 18;
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LoadingText.FontWeight = FontWeights.SemiBold;
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LoadingText.Foreground = Brushes.White;
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LoadingText.HorizontalAlignment = HorizontalAlignment.Center;
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LoadingText.Margin = new Thickness(0, 200, 0, 0);
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}
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});
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}
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/// <summary>
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/// 获取当前启动动画样式
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/// </summary>
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/// <returns>启动动画样式索引</returns>
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private int GetCurrentSplashStyle()
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{
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try
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{
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var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
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if (File.Exists(settingsPath))
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{
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var json = File.ReadAllText(settingsPath);
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dynamic obj = JsonConvert.DeserializeObject(json);
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if (obj?["appearance"]?["splashScreenStyle"] != null)
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{
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return (int)obj["appearance"]["splashScreenStyle"];
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}
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}
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return 1; // 默认跟随四季
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}
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catch
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{
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return 1; // 默认跟随四季
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}
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}
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/// <summary>
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/// 设置版本号文本
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/// </summary>
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private void SetVersionText()
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{
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try
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{
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var version = Assembly.GetExecutingAssembly().GetName().Version;
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if (version != null)
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{
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VersionTextBlock.Text = $"v{version.Major}.{version.Minor}.{version.Build}.{version.Revision}";
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}
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else
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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catch
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{
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VersionTextBlock.Text = "v5.0.4.0";
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}
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}
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/// <summary>
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/// 加载启动图片
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/// </summary>
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private void LoadSplashImage()
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{
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try
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{
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string imagePath = GetSplashImagePath();
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if (!string.IsNullOrEmpty(imagePath))
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{
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StartupImage.Source = new System.Windows.Media.Imaging.BitmapImage(new Uri(imagePath));
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}
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}
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catch (Exception ex)
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{
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// 如果加载失败,使用默认图片
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System.Diagnostics.Debug.WriteLine($"加载启动图片失败: {ex.Message}");
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}
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}
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/// <summary>
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/// 加载启动图片并返回实际样式
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/// </summary>
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/// <returns>实际选择的样式</returns>
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public int LoadSplashImageWithStyle()
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{
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try
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{
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int actualStyle;
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string imagePath = GetSplashImagePath(out actualStyle);
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if (!string.IsNullOrEmpty(imagePath))
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{
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StartupImage.Source = new System.Windows.Media.Imaging.BitmapImage(new Uri(imagePath));
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}
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return actualStyle;
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}
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catch (Exception ex)
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{
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System.Diagnostics.Debug.WriteLine($"加载启动图片失败: {ex.Message}");
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return GetActualStyle(1);
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}
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}
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/// <summary>
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/// 根据设置获取启动图片路径
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/// </summary>
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private string GetSplashImagePath()
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{
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try
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{
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// 读取设置
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var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
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int splashStyle = 1; // 默认跟随四季
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if (File.Exists(settingsPath))
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{
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var json = File.ReadAllText(settingsPath);
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dynamic obj = JsonConvert.DeserializeObject(json);
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if (obj?["appearance"]?["splashScreenStyle"] != null)
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{
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splashStyle = (int)obj["appearance"]["splashScreenStyle"];
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}
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}
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// 根据样式选择图片
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string imageName = GetImageNameByStyle(splashStyle);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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catch
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{
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string imageName = GetImageNameByStyle(1);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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}
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/// <summary>
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/// 根据设置获取启动图片路径和实际样式
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/// </summary>
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/// <param name="actualStyle">返回实际选择的样式</param>
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/// <returns>图片路径</returns>
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private string GetSplashImagePath(out int actualStyle)
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{
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try
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{
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// 读取设置
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var settingsPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs", "Settings.json");
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int splashStyle = 1; // 默认跟随四季
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if (File.Exists(settingsPath))
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{
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var json = File.ReadAllText(settingsPath);
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dynamic obj = JsonConvert.DeserializeObject(json);
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if (obj?["appearance"]?["splashScreenStyle"] != null)
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{
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splashStyle = (int)obj["appearance"]["splashScreenStyle"];
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}
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}
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// 根据样式选择图片,并获取实际样式
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actualStyle = GetActualStyle(splashStyle);
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string imageName = GetImageNameByStyle(splashStyle);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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catch
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{
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actualStyle = GetActualStyle(1);
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string imageName = GetImageNameByStyle(1);
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return $"pack://application:,,,/Resources/Startup-animation/{imageName}";
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}
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}
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/// <summary>
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/// 获取实际样式
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/// </summary>
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/// <param name="style">设置中的样式</param>
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/// <returns>实际选择的样式</returns>
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private int GetActualStyle(int style)
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{
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switch (style)
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{
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case 0: // 随机
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var random = new Random();
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var randomStyles = new[] { 2, 3, 4, 5, 6 }; // 春季、夏季、秋季、冬季、马年限定
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return randomStyles[random.Next(randomStyles.Length)];
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case 1: // 跟随四季
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var month = DateTime.Now.Month;
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if (month >= 3 && month <= 5) return 2; // 春季
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if (month >= 6 && month <= 8) return 3; // 夏季
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if (month >= 9 && month <= 11) return 4; // 秋季
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return 5; // 冬季
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default:
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return style;
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}
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}
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/// <summary>
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/// 根据样式获取图片名称
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/// </summary>
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private string GetImageNameByStyle(int style)
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{
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switch (style)
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{
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case 0: // 随机
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var random = new Random();
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var randomStyles = new[] { 2, 3, 4, 5, 6 }; // 春季、夏季、秋季、冬季、马年限定
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return GetImageNameByStyle(randomStyles[random.Next(randomStyles.Length)]);
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case 1: // 跟随四季
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var month = DateTime.Now.Month;
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if (month >= 2 && month <= 4) return GetImageNameByStyle(2); // 春季
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if (month >= 5 && month <= 7) return GetImageNameByStyle(3); // 夏季
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if (month >= 8 && month <= 10) return GetImageNameByStyle(4); // 秋季
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return GetImageNameByStyle(5); // 冬季
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case 2: // 春季
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return "ICC Spring.png";
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case 3: // 夏季
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return "ICC Summer.png";
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case 4: // 秋季
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return "ICC Autumn.png";
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case 5: // 冬季
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return "ICC Winter.png";
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case 6: // 马年限定
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return "ICC Horse.png";
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default:// 默认返回
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return "ICC Horse.png";
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}
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}
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/// <summary>
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/// 根据实际样式设置进度条颜色
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/// </summary>
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private void SetProgressBarColor()
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{
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Color progressColor;
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switch (_actualSplashStyle)
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{
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case 2: // 春季 - H=136, S=15, L=22
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progressColor = HslToRgb(136, 15, 22);
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break;
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case 3: // 夏季 - H=6, S=15, L=22
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progressColor = HslToRgb(6, 15, 22);
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break;
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case 4: // 秋季 - H=39, S=15, L=22
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progressColor = HslToRgb(39, 15, 22);
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break;
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case 5: // 冬季 - H=204, S=15, L=22
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progressColor = HslToRgb(204, 15, 22);
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break;
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case 6: // 马年限定 - 白色
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progressColor = Colors.White;
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break;
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default: // 默认使用
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progressColor = Colors.White;
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break;
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}
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// 创建渐变画刷
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var gradientBrush = new LinearGradientBrush
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{
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StartPoint = new System.Windows.Point(0, 0),
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EndPoint = new System.Windows.Point(1, 0)
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};
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// 根据颜色类型设置渐变
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if (_actualSplashStyle == 6) // 马年限定使用白色渐变
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{
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gradientBrush.GradientStops.Add(new GradientStop(Colors.White, 0));
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gradientBrush.GradientStops.Add(new GradientStop(Color.FromArgb(200, 255, 255, 255), 0.5));
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gradientBrush.GradientStops.Add(new GradientStop(Color.FromArgb(150, 255, 255, 255), 1));
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}
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else // 其他样式使用HSL颜色的渐变
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{
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var lighterColor = Color.FromArgb(255,
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(byte)Math.Min(255, progressColor.R + 30),
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(byte)Math.Min(255, progressColor.G + 30),
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(byte)Math.Min(255, progressColor.B + 30));
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var darkerColor = Color.FromArgb(255,
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(byte)Math.Max(0, progressColor.R - 30),
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(byte)Math.Max(0, progressColor.G - 30),
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(byte)Math.Max(0, progressColor.B - 30));
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gradientBrush.GradientStops.Add(new GradientStop(lighterColor, 0));
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gradientBrush.GradientStops.Add(new GradientStop(progressColor, 0.5));
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gradientBrush.GradientStops.Add(new GradientStop(darkerColor, 1));
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}
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ProgressBarFill.Background = gradientBrush;
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}
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/// <summary>
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/// 将HSL颜色转换为RGB颜色
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/// </summary>
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/// <param name="h">色相 (0-360)</param>
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/// <param name="s">饱和度 (0-100)</param>
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/// <param name="l">亮度 (0-100)</param>
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/// <returns>RGB颜色</returns>
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private Color HslToRgb(double h, double s, double l)
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{
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// 将HSL值转换为0-1范围
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h = h / 360.0;
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s = s / 100.0;
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l = l / 100.0;
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double r, g, b;
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if (s == 0)
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{
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// 无饱和度,为灰度
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r = g = b = l;
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}
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else
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{
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double q = l < 0.5 ? l * (1 + s) : l + s - l * s;
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double p = 2 * l - q;
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r = HueToRgb(p, q, h + 1.0 / 3.0);
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g = HueToRgb(p, q, h);
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b = HueToRgb(p, q, h - 1.0 / 3.0);
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}
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return Color.FromRgb(
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(byte)Math.Round(r * 255),
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(byte)Math.Round(g * 255),
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(byte)Math.Round(b * 255)
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);
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}
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/// <summary>
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/// HSL颜色转换辅助方法
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/// </summary>
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private double HueToRgb(double p, double q, double t)
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{
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if (t < 0) t += 1;
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if (t > 1) t -= 1;
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if (t < 1.0 / 6.0) return p + (q - p) * 6 * t;
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if (t < 1.0 / 2.0) return q;
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||
if (t < 2.0 / 3.0) return p + (q - p) * (2.0 / 3.0 - t) * 6;
|
||
return p;
|
||
}
|
||
}
|
||
} |