Files
community/Ink Canvas/Properties/Strings.Designer.cs
T
2026-03-14 17:58:01 +08:00

124 lines
5.4 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// i18n 字符串资源 - 由 Strings.resx 生成,请勿直接编辑。
// 修改文案请编辑 Strings.resx 及对应语言的 Strings.{Culture}.resx。
// </auto-generated>
//------------------------------------------------------------------------------
using System.Globalization;
using System.Collections;
using System.Collections.Generic;
using System.Resources;
using System.Runtime.CompilerServices;
namespace Ink_Canvas.Properties
{
/// <summary>
/// 本地化字符串资源,用于 i18n。当前 UI 语言由 Thread.CurrentThread.CurrentUICulture 决定。
/// </summary>
[CompilerGenerated]
public static class Strings
{
private const string EmbeddedEnUsResxName = "Ink_Canvas.Properties.Strings.enUS.xml";
private static readonly object EnUsLock = new object();
private static Dictionary<string, string> _embeddedEnUs;
private static ResourceManager _resourceMan;
private static CultureInfo _resourceCulture;
/// <summary>
/// 用于此类资源查找的 ResourceManager。
/// </summary>
public static ResourceManager ResourceManager
{
get
{
if (ReferenceEquals(_resourceMan, null))
{
var temp = new ResourceManager("Ink_Canvas.Properties.Strings", typeof(Strings).Assembly);
_resourceMan = temp;
}
return _resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture,以在此强类型资源类中进行资源查找。
/// 若不设置,则使用 Thread.CurrentThread.CurrentUICulture。
/// </summary>
public static CultureInfo Culture
{
get => _resourceCulture;
set => _resourceCulture = value;
}
/// <summary>
/// 根据键获取本地化字符串;若未设置 Culture 则使用当前线程 CurrentUICulture。
/// </summary>
public static string GetString(string key)
{
var culture = _resourceCulture ?? CultureInfo.CurrentUICulture;
if (IsEnglishCulture(culture))
{
var enUsMap = GetEmbeddedEnUsMap();
if (enUsMap.TryGetValue(key, out var enValue))
{
return enValue;
}
}
return ResourceManager.GetString(key, culture);
}
private static bool IsEnglishCulture(CultureInfo culture)
{
if (culture == null) return false;
if (culture.Name.StartsWith("en", System.StringComparison.OrdinalIgnoreCase)) return true;
return culture.TwoLetterISOLanguageName.Equals("en", System.StringComparison.OrdinalIgnoreCase);
}
private static Dictionary<string, string> GetEmbeddedEnUsMap()
{
if (_embeddedEnUs != null) return _embeddedEnUs;
lock (EnUsLock)
{
if (_embeddedEnUs != null) return _embeddedEnUs;
var map = new Dictionary<string, string>(System.StringComparer.Ordinal);
var asm = typeof(Strings).Assembly;
using (var stream = asm.GetManifestResourceStream(EmbeddedEnUsResxName))
{
if (stream != null)
{
using (var reader = new ResXResourceReader(stream))
{
foreach (DictionaryEntry entry in reader)
{
if (entry.Key is string k && entry.Value is string v)
{
map[k] = v;
}
}
}
}
}
_embeddedEnUs = map;
return _embeddedEnUs;
}
}
public static string Nav_Plugins => GetString(nameof(Nav_Plugins)) ?? "插件";
public static string Nav_Startup => GetString(nameof(Nav_Startup)) ?? "启动设置";
public static string Nav_Canvas => GetString(nameof(Nav_Canvas)) ?? "画布设置";
public static string Nav_CrashAction => GetString(nameof(Nav_CrashAction)) ?? "崩溃处理";
public static string Nav_Gesture => GetString(nameof(Nav_Gesture)) ?? "手势";
public static string Nav_InkRecognition => GetString(nameof(Nav_InkRecognition)) ?? "墨迹识别";
public static string Nav_PPT => GetString(nameof(Nav_PPT)) ?? "PPT";
public static string Nav_Advanced => GetString(nameof(Nav_Advanced)) ?? "高级";
public static string Nav_Automation => GetString(nameof(Nav_Automation)) ?? "自动化";
public static string Nav_RandomWindow => GetString(nameof(Nav_RandomWindow)) ?? "随机选人";
public static string Nav_Theme => GetString(nameof(Nav_Theme)) ?? "主题";
public static string Nav_Shortcuts => GetString(nameof(Nav_Shortcuts)) ?? "快捷键";
public static string Nav_About => GetString(nameof(Nav_About)) ?? "关于";
public static string App_Title => GetString(nameof(App_Title)) ?? "InkCanvasforClass";
public static string Booth_Resolution_Tooltip => GetString(nameof(Booth_Resolution_Tooltip)) ?? "展台/截图分辨率";
}
}