171 lines
5.3 KiB
C#
171 lines
5.3 KiB
C#
using Ink_Canvas.Helpers;
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using System;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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namespace Ink_Canvas.Windows
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{
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/// <summary>
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/// 快捷键项控件
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/// </summary>
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public partial class HotkeyItem : UserControl
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{
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public static readonly DependencyProperty TitleProperty =
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DependencyProperty.Register(nameof(Title), typeof(string), typeof(HotkeyItem),
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new PropertyMetadata(string.Empty));
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public static readonly DependencyProperty DescriptionProperty =
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DependencyProperty.Register(nameof(Description), typeof(string), typeof(HotkeyItem),
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new PropertyMetadata(string.Empty));
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public string Title
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{
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get => (string)GetValue(TitleProperty);
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set => SetValue(TitleProperty, value);
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}
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public string Description
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{
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get => (string)GetValue(DescriptionProperty);
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set => SetValue(DescriptionProperty, value);
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}
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public string DefaultKey { get; set; }
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public string DefaultModifiers { get; set; }
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/// <summary>
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/// 快捷键名称(用于标识,如"Undo")
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/// </summary>
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public string HotkeyName { get; set; }
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/// <summary>
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/// 快捷键变更事件
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/// </summary>
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public event EventHandler<HotkeyChangedEventArgs> HotkeyChanged;
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private Key _currentKey = Key.None;
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private ModifierKeys _currentModifiers = ModifierKeys.None;
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public HotkeyItem()
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{
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InitializeComponent();
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UpdateHotkeyDisplay();
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}
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public void SetCurrentHotkey(Key key, ModifierKeys modifiers)
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{
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_currentKey = key;
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_currentModifiers = modifiers;
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UpdateHotkeyDisplay();
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}
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public (Key key, ModifierKeys modifiers) GetCurrentHotkey()
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{
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return (_currentKey, _currentModifiers);
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}
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private void UpdateHotkeyDisplay()
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{
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if (_currentKey == Key.None)
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{
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CurrentHotkeyTextBlock.Text = LocalizationHelper.GetString("Hotkey_NotSet");
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}
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else
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{
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var modifiersText = _currentModifiers == ModifierKeys.None ? "" : $"{_currentModifiers}+";
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CurrentHotkeyTextBlock.Text = $"{modifiersText}{_currentKey}";
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}
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}
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private static HotkeyItem _activeCaptureItem;
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private void StartHotkeyCapture()
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{
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if (_activeCaptureItem != null && _activeCaptureItem != this)
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{
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_activeCaptureItem.StopHotkeyCapture();
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}
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_activeCaptureItem = this;
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CurrentHotkeyTextBlock.Text = "请按键...";
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Focus();
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KeyDown += HotkeyItem_KeyDown;
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KeyUp += HotkeyItem_KeyUp;
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LostFocus += HotkeyItem_LostFocus;
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}
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private void StopHotkeyCapture()
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{
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UpdateHotkeyDisplay();
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KeyDown -= HotkeyItem_KeyDown;
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KeyUp -= HotkeyItem_KeyUp;
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LostFocus -= HotkeyItem_LostFocus;
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if (_activeCaptureItem == this)
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{
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_activeCaptureItem = null;
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}
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}
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private void HotkeyItem_LostFocus(object sender, RoutedEventArgs e)
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{
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StopHotkeyCapture();
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}
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private void HotkeyItem_KeyDown(object sender, KeyEventArgs e)
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{
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e.Handled = true;
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if (e.Key == Key.LeftShift || e.Key == Key.RightShift ||
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e.Key == Key.LeftCtrl || e.Key == Key.RightCtrl ||
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e.Key == Key.LeftAlt || e.Key == Key.RightAlt ||
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e.Key == Key.LWin || e.Key == Key.RWin)
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{
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return;
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}
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var modifiers = ModifierKeys.None;
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if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
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modifiers |= ModifierKeys.Control;
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if (Keyboard.IsKeyDown(Key.LeftShift) || Keyboard.IsKeyDown(Key.RightShift))
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modifiers |= ModifierKeys.Shift;
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if (Keyboard.IsKeyDown(Key.LeftAlt) || Keyboard.IsKeyDown(Key.RightAlt))
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modifiers |= ModifierKeys.Alt;
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if (Keyboard.IsKeyDown(Key.LWin) || Keyboard.IsKeyDown(Key.RWin))
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modifiers |= ModifierKeys.Windows;
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_currentKey = e.Key;
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_currentModifiers = modifiers;
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UpdateHotkeyDisplay();
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StopHotkeyCapture();
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HotkeyChanged?.Invoke(this, new HotkeyChangedEventArgs
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{
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HotkeyName = HotkeyName ?? Title,
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Key = _currentKey,
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Modifiers = _currentModifiers
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});
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}
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private void HotkeyItem_KeyUp(object sender, KeyEventArgs e)
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{
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e.Handled = true;
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}
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private void BtnSetHotkey_Click(object sender, RoutedEventArgs e)
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{
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StartHotkeyCapture();
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}
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}
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/// <summary>
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/// 快捷键变更事件参数
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/// </summary>
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public class HotkeyChangedEventArgs : EventArgs
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{
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public string HotkeyName { get; set; }
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public Key Key { get; set; }
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public ModifierKeys Modifiers { get; set; }
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}
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} |