585b712c4c
Updated XML documentation for ShowScreenshotSelector method to provide clearer details on parameters and return values.
1144 lines
46 KiB
C#
1144 lines
46 KiB
C#
using Ink_Canvas.Helpers;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Forms;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Threading;
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using Application = System.Windows.Application;
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using Color = System.Drawing.Color;
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using Cursors = System.Windows.Input.Cursors;
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using Image = System.Windows.Controls.Image;
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using PixelFormat = System.Drawing.Imaging.PixelFormat;
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using Point = System.Windows.Point;
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using Size = System.Drawing.Size;
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namespace Ink_Canvas
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{
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// 截图结果结构体
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public struct ScreenshotResult
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{
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public Rectangle Area;
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public List<Point> Path;
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public Bitmap CameraImage;
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public BitmapSource CameraBitmapSource;
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public bool AddToWhiteboard;
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public bool IncludeInk;
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public BitmapSource InkOverlayBitmapSource;
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public ScreenshotResult(Rectangle area, List<Point> path = null, Bitmap cameraImage = null,
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BitmapSource cameraBitmapSource = null, bool addToWhiteboard = false, bool includeInk = false, BitmapSource inkOverlayBitmapSource = null)
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{
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Area = area;
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Path = path;
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CameraImage = cameraImage;
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CameraBitmapSource = cameraBitmapSource;
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AddToWhiteboard = addToWhiteboard;
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IncludeInk = includeInk;
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InkOverlayBitmapSource = inkOverlayBitmapSource;
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}
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}
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public partial class MainWindow : Window
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{
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/// <summary>
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/// 截图并插入到画布
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/// </summary>
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/// <returns>异步任务</returns>
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/// <remarks>
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/// 该方法会:
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/// 1. 隐藏主窗口以避免截图包含窗口本身
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/// 2. 启动区域选择截图
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/// 3. 恢复窗口显示
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/// 4. 处理截图结果并插入到画布
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/// 5. 支持摄像头截图和区域截图
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/// </remarks>
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private async Task CaptureScreenshotAndInsert()
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{
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try
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{
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var inkOverlayPreview = CreateInkOverlayPreviewBitmapSource();
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// 隐藏主窗口以避免截图包含窗口本身
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var originalVisibility = Visibility;
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Visibility = Visibility.Hidden;
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// 等待窗口隐藏
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await Task.Delay(200);
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// 启动区域选择截图
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var screenshotResult = await ShowScreenshotSelector(inkOverlayPreview);
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// 恢复窗口显示
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Visibility = originalVisibility;
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if (screenshotResult.HasValue)
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{
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if (screenshotResult.Value.AddToWhiteboard)
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{
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await AddScreenshotToNewWhiteboardPage(screenshotResult.Value);
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return;
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}
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// 检查是否是摄像头截图
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if (screenshotResult.Value.CameraBitmapSource != null)
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{
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// 摄像头截图(使用BitmapSource)
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await InsertBitmapSourceToCanvas(screenshotResult.Value.CameraBitmapSource, "摄像头截图已插入到画布", "插入摄像头截图失败");
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}
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else if (screenshotResult.Value.CameraImage != null)
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{
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// 摄像头截图(使用Bitmap)
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await InsertScreenshotToCanvas(screenshotResult.Value.CameraImage);
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}
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else if (screenshotResult.Value.Area.Width > 0 && screenshotResult.Value.Area.Height > 0)
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{
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// 屏幕截图
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using (var originalBitmap = CaptureScreenArea(screenshotResult.Value.Area))
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{
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if (originalBitmap != null)
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{
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Bitmap finalBitmap = originalBitmap;
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bool needDisposeFinalBitmap = false;
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try
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{
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if (screenshotResult.Value.IncludeInk && screenshotResult.Value.InkOverlayBitmapSource != null)
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{
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var withInkBitmap = OverlayInkOnCapturedBitmap(finalBitmap, screenshotResult.Value.Area, screenshotResult.Value.InkOverlayBitmapSource);
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if (withInkBitmap != null && withInkBitmap != finalBitmap)
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{
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if (needDisposeFinalBitmap && finalBitmap != originalBitmap)
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{
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finalBitmap.Dispose();
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}
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finalBitmap = withInkBitmap;
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needDisposeFinalBitmap = true;
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}
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}
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// 如果有路径信息,应用形状遮罩
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if (screenshotResult.Value.Path != null && screenshotResult.Value.Path.Count > 0)
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{
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var maskedBitmap = ApplyShapeMask(finalBitmap, screenshotResult.Value.Path, screenshotResult.Value.Area);
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if (maskedBitmap != null && maskedBitmap != finalBitmap)
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{
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if (needDisposeFinalBitmap && finalBitmap != originalBitmap)
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{
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finalBitmap.Dispose();
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}
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finalBitmap = maskedBitmap;
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needDisposeFinalBitmap = true; // 标记需要释放新创建的位图
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}
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}
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// 将截图转换为WPF Image并插入到画布
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await InsertScreenshotToCanvas(finalBitmap);
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}
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finally
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{
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// 如果创建了新的位图,需要释放它
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if (needDisposeFinalBitmap && finalBitmap != originalBitmap)
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{
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finalBitmap.Dispose();
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}
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}
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}
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}
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}
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}
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else
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{
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ShowNotification("截图已取消");
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}
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}
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catch (Exception ex)
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{
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ShowNotification($"截图失败: {ex.Message}");
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Visibility = Visibility.Visible;
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}
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}
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/// <summary>
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/// 直接全屏截图并插入到画布
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/// </summary>
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/// <returns>异步任务</returns>
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/// <remarks>
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/// 该方法会:
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/// 1. 隐藏主窗口以避免截图包含窗口本身
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/// 2. 获取虚拟屏幕边界
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/// 3. 截取全屏
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/// 4. 将截图转换为WPF Image并插入到画布
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/// 5. 恢复窗口显示
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/// </remarks>
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private async Task CaptureFullScreenAndInsert()
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{
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try
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{
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// 隐藏主窗口以避免截图包含窗口本身
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var originalVisibility = Visibility;
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Visibility = Visibility.Hidden;
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// 等待窗口隐藏
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await Task.Delay(200);
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// 获取虚拟屏幕边界
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var virtualScreen = SystemInformation.VirtualScreen;
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var fullScreenArea = new Rectangle(virtualScreen.X, virtualScreen.Y, virtualScreen.Width, virtualScreen.Height);
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// 截取全屏
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using (var fullScreenBitmap = CaptureScreenArea(fullScreenArea))
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{
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if (fullScreenBitmap != null)
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{
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// 将截图转换为WPF Image并插入到画布
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await InsertScreenshotToCanvas(fullScreenBitmap);
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}
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else
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{
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ShowNotification("全屏截图失败");
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}
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}
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// 恢复窗口显示
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Visibility = originalVisibility;
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}
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catch (Exception ex)
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{
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ShowNotification($"全屏截图失败: {ex.Message}");
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Visibility = Visibility.Visible;
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}
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}
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/// <summary>
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/// 显示截图区域选择器并返回用户的截图结果(区域截图或摄像头截图)。
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/// </summary>
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/// <param name="inkOverlayPreview">当用户选择包含墨迹的区域截图时,用于作为墨迹叠加的预览 <see cref="BitmapSource"/>;可为 <c>null</c>。</param>
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/// <returns>若用户确认截图则返回 <see cref="ScreenshotResult"/>,否则返回 <c>null</c>。返回的结果可能为摄像头截图或区域截图,摄像头截图会包含 <see cref="ScreenshotResult.CameraBitmapSource"/> 或 <see cref="ScreenshotResult.CameraImage"/>,区域截图会包含有效的区域与路径。</returns>
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/// <remarks>
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/// 该方法会:
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/// 1. 在 UI 线程(通过 <see cref="Application.Current.Dispatcher"/>)上显示截图选择器窗口 <see cref="ScreenshotSelectorWindow"/>;
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/// 2. 获取用户选择的区域截图或摄像头截图;
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/// 3. 根据用户选择构建并返回 <see cref="ScreenshotResult"/>;
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/// 4. 若用户取消对话框或未确认截图,返回 <c>null</c>;
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/// 5. 方法内部捕获异常并记录日志(不会向调用方抛出异常),如需外部处理请调整实现以重新抛出或传回错误信息。
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/// </remarks>
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private async Task<ScreenshotResult?> ShowScreenshotSelector(BitmapSource inkOverlayPreview = null)
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{
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ScreenshotResult? result = null;
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try
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{
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await Application.Current.Dispatcher.InvokeAsync(() =>
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{
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var selectorWindow = new ScreenshotSelectorWindow(inkOverlayPreview);
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if (selectorWindow.ShowDialog() == true)
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{
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// 检查是否是摄像头截图
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if (selectorWindow.CameraBitmapSource != null)
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{
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result = new ScreenshotResult(
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Rectangle.Empty, // 摄像头截图不需要区域
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null, // 摄像头截图不需要路径
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null, // 不再使用Bitmap
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selectorWindow.CameraBitmapSource, // 摄像头BitmapSource
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selectorWindow.ShouldAddToWhiteboard,
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false,
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null
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);
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}
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else if (selectorWindow.CameraImage != null)
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{
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result = new ScreenshotResult(
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Rectangle.Empty, // 摄像头截图不需要区域
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null, // 摄像头截图不需要路径
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selectorWindow.CameraImage, // 摄像头图像
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null,
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selectorWindow.ShouldAddToWhiteboard,
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false,
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null
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);
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}
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else
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{
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result = new ScreenshotResult(
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selectorWindow.SelectedArea.Value,
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selectorWindow.SelectedPath,
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null,
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null,
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selectorWindow.ShouldAddToWhiteboard,
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selectorWindow.IncludeInkInScreenshot,
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selectorWindow.IncludeInkInScreenshot ? inkOverlayPreview : null
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);
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}
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}
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});
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"显示截图选择器失败: {ex.Message}", LogHelper.LogType.Error);
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}
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return result;
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}
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/// <summary>
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/// 截取指定屏幕区域
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/// </summary>
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/// <param name="area">要截取的屏幕区域</param>
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/// <returns>截取的位图</returns>
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/// <remarks>
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/// 该方法会:
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/// 1. 确保区域在有效范围内
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/// 2. 调整区域边界,确保不超出屏幕范围
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/// 3. 创建支持透明度的位图
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/// 4. 设置高质量渲染
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/// 5. 截取屏幕区域
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/// </remarks>
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private Bitmap CaptureScreenArea(Rectangle area)
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{
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try
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{
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// 确保区域在有效范围内
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var virtualScreen = SystemInformation.VirtualScreen;
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// 调整区域边界,确保不超出屏幕范围
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int x = Math.Max(area.X, virtualScreen.X);
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int y = Math.Max(area.Y, virtualScreen.Y);
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int right = Math.Min(area.Right, virtualScreen.Right);
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int bottom = Math.Min(area.Bottom, virtualScreen.Bottom);
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int width = Math.Max(1, right - x);
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int height = Math.Max(1, bottom - y);
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// 创建支持透明度的位图
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var bitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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using (var graphics = Graphics.FromImage(bitmap))
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{
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// 设置高质量渲染
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.CompositingMode = CompositingMode.SourceOver;
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// 截取屏幕区域
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graphics.CopyFromScreen(x, y, 0, 0, new Size(width, height), CopyPixelOperation.SourceCopy);
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}
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return bitmap;
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"截取屏幕区域失败: {ex.Message}", LogHelper.LogType.Error);
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return null;
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}
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}
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private BitmapSource CreateInkOverlayPreviewBitmapSource()
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{
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try
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{
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if (inkCanvas == null)
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{
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return null;
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}
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if ((inkCanvas.Strokes?.Count ?? 0) == 0 && inkCanvas.Children.Count == 0)
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{
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return null;
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}
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if (inkCanvas.ActualWidth <= 0 || inkCanvas.ActualHeight <= 0)
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{
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return null;
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}
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var virtualScreen = SystemInformation.VirtualScreen;
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var source = PresentationSource.FromVisual(inkCanvas);
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var transformToDevice = source?.CompositionTarget?.TransformToDevice ?? System.Windows.Media.Matrix.Identity;
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// PointToScreen 返回WPF坐标(DIP),统一转换为设备像素后再与 VirtualScreen 对齐
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var inkTopLeftDip = inkCanvas.PointToScreen(new Point(0, 0));
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var inkTopLeftPx = transformToDevice.Transform(inkTopLeftDip);
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var offsetX = inkTopLeftPx.X - virtualScreen.Left;
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var offsetY = inkTopLeftPx.Y - virtualScreen.Top;
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var widthPx = inkCanvas.ActualWidth * transformToDevice.M11;
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var heightPx = inkCanvas.ActualHeight * transformToDevice.M22;
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var drawingVisual = new DrawingVisual();
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using (var dc = drawingVisual.RenderOpen())
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{
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// 使用完整 InkCanvas 视觉树,确保包含图片等子元素
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var visualBrush = new VisualBrush(inkCanvas)
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{
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Stretch = Stretch.Fill
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};
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dc.DrawRectangle(visualBrush, null, new Rect(offsetX, offsetY, widthPx, heightPx));
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}
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var rtb = new RenderTargetBitmap(
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Math.Max(1, virtualScreen.Width),
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Math.Max(1, virtualScreen.Height),
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96,
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96,
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PixelFormats.Pbgra32);
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rtb.Render(drawingVisual);
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rtb.Freeze();
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return rtb;
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"创建截图墨迹预览失败: {ex.Message}", LogHelper.LogType.Warning);
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return null;
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}
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}
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private Bitmap OverlayInkOnCapturedBitmap(Bitmap capturedBitmap, Rectangle captureArea, BitmapSource inkOverlayBitmapSource)
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{
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if (capturedBitmap == null || inkOverlayBitmapSource == null)
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{
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return capturedBitmap;
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}
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try
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{
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var virtualScreen = SystemInformation.VirtualScreen;
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var sourceRect = new Rectangle(
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captureArea.X - virtualScreen.X,
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captureArea.Y - virtualScreen.Y,
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captureArea.Width,
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captureArea.Height);
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sourceRect.Intersect(new Rectangle(0, 0, inkOverlayBitmapSource.PixelWidth, inkOverlayBitmapSource.PixelHeight));
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if (sourceRect.Width <= 0 || sourceRect.Height <= 0)
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{
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return capturedBitmap;
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}
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using (var inkOverlayBitmap = ConvertBitmapSourceToBitmap(inkOverlayBitmapSource))
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{
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if (inkOverlayBitmap == null)
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{
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return capturedBitmap;
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}
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Bitmap resultBitmap = null;
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try
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{
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resultBitmap = new Bitmap(capturedBitmap.Width, capturedBitmap.Height, PixelFormat.Format32bppArgb);
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using (var g = Graphics.FromImage(resultBitmap))
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{
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g.DrawImage(capturedBitmap, 0, 0, capturedBitmap.Width, capturedBitmap.Height);
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var targetRect = new Rectangle(0, 0, Math.Min(sourceRect.Width, capturedBitmap.Width), Math.Min(sourceRect.Height, capturedBitmap.Height));
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g.DrawImage(inkOverlayBitmap, targetRect, sourceRect, GraphicsUnit.Pixel);
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}
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return resultBitmap;
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}
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catch
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{
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resultBitmap?.Dispose();
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throw;
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}
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}
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}
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catch (Exception ex)
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{
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LogHelper.WriteLogToFile($"叠加截图墨迹失败: {ex.Message}", LogHelper.LogType.Warning);
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return capturedBitmap;
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}
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}
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private Bitmap ConvertBitmapSourceToBitmap(BitmapSource bitmapSource)
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{
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if (bitmapSource == null)
|
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{
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return null;
|
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}
|
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using (var memoryStream = new MemoryStream())
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{
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var encoder = new PngBitmapEncoder();
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encoder.Frames.Add(BitmapFrame.Create(bitmapSource));
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encoder.Save(memoryStream);
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memoryStream.Position = 0;
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using (var tempBitmap = new Bitmap(memoryStream))
|
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{
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return new Bitmap(tempBitmap);
|
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}
|
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}
|
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}
|
||
|
||
/// <summary>
|
||
/// 将截图插入到画布
|
||
/// </summary>
|
||
/// <param name="bitmap">要插入的位图</param>
|
||
/// <returns>异步任务</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 验证位图有效性
|
||
/// 2. 将Bitmap转换为WPF BitmapSource
|
||
/// 3. 创建WPF Image控件
|
||
/// 4. 生成唯一名称
|
||
/// 5. 初始化TransformGroup
|
||
/// 6. 设置截图属性,避免被InkCanvas选择系统处理
|
||
/// 7. 初始化InkCanvas选择设置
|
||
/// 8. 等待图片加载完成后进行居中处理
|
||
/// 9. 添加到画布
|
||
/// 10. 提交历史记录
|
||
/// 11. 插入图片后切换到选择模式并刷新浮动栏高光显示
|
||
/// </remarks>
|
||
private async Task InsertScreenshotToCanvas(Bitmap bitmap)
|
||
{
|
||
try
|
||
{
|
||
// 验证位图有效性
|
||
if (bitmap == null || bitmap.Width <= 0 || bitmap.Height <= 0)
|
||
{
|
||
ShowNotification("无效的截图");
|
||
return;
|
||
}
|
||
|
||
// 将Bitmap转换为WPF BitmapSource
|
||
var bitmapSource = ConvertBitmapToBitmapSource(bitmap);
|
||
|
||
if (bitmapSource == null)
|
||
{
|
||
ShowNotification("转换截图失败");
|
||
return;
|
||
}
|
||
|
||
// 创建WPF Image控件
|
||
var image = new Image
|
||
{
|
||
Source = bitmapSource,
|
||
Stretch = Stretch.Uniform
|
||
};
|
||
RenderOptions.SetBitmapScalingMode(image, BitmapScalingMode.HighQuality);
|
||
|
||
// 生成唯一名称
|
||
string timestamp = "screenshot_" + DateTime.Now.ToString("yyyyMMdd_HH_mm_ss_fff");
|
||
image.Name = timestamp;
|
||
|
||
// 初始化TransformGroup
|
||
InitializeScreenshotTransform(image);
|
||
|
||
// 设置截图属性,避免被InkCanvas选择系统处理
|
||
image.IsHitTestVisible = true;
|
||
image.Focusable = false;
|
||
|
||
// 初始化InkCanvas选择设置
|
||
InitializeInkCanvasSelectionSettings();
|
||
|
||
// 等待图片加载完成后再进行居中处理
|
||
image.Loaded += (sender, e) =>
|
||
{
|
||
// 确保在UI线程中执行
|
||
Dispatcher.BeginInvoke(new Action(() =>
|
||
{
|
||
CenterAndScaleScreenshot(image);
|
||
// 绑定事件处理器
|
||
BindScreenshotEvents(image);
|
||
}), DispatcherPriority.Loaded);
|
||
};
|
||
|
||
// 添加到画布
|
||
inkCanvas.Children.Add(image);
|
||
|
||
// 提交历史记录
|
||
timeMachine.CommitElementInsertHistory(image);
|
||
|
||
// 插入图片后切换到选择模式并刷新浮动栏高光显示
|
||
SetCurrentToolMode(InkCanvasEditingMode.Select);
|
||
UpdateCurrentToolMode("select");
|
||
HideSubPanels("select");
|
||
|
||
ShowNotification("截图已插入到画布");
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
ShowNotification($"插入截图失败: {ex.Message}");
|
||
LogHelper.WriteLogToFile($"插入截图失败: {ex.Message}", LogHelper.LogType.Error);
|
||
}
|
||
finally
|
||
{
|
||
bitmap?.Dispose();
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将BitmapSource插入到画布(用于摄像头截图)
|
||
/// </summary>
|
||
/// <param name="bitmapSource">要插入的BitmapSource</param>
|
||
/// <returns>异步任务</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 创建WPF Image控件
|
||
/// 2. 生成唯一名称
|
||
/// 3. 初始化TransformGroup
|
||
/// 4. 设置截图属性,避免被InkCanvas选择系统处理
|
||
/// 5. 初始化InkCanvas选择设置
|
||
/// 6. 等待图片加载完成后进行居中处理
|
||
/// 7. 添加到画布
|
||
/// 8. 提交历史记录
|
||
/// 9. 插入图片后切换到选择模式并刷新浮动栏高光显示
|
||
/// </remarks>
|
||
private async Task InsertBitmapSourceToCanvas(BitmapSource bitmapSource, string successMessage = "截图已插入到画布", string failureMessagePrefix = "插入截图失败")
|
||
{
|
||
try
|
||
{
|
||
// 创建WPF Image控件
|
||
var image = new Image
|
||
{
|
||
Source = bitmapSource,
|
||
Stretch = Stretch.Uniform
|
||
};
|
||
RenderOptions.SetBitmapScalingMode(image, BitmapScalingMode.HighQuality);
|
||
|
||
// 生成唯一名称
|
||
string timestamp = "camera_" + DateTime.Now.ToString("yyyyMMdd_HH_mm_ss_fff");
|
||
image.Name = timestamp;
|
||
|
||
// 初始化TransformGroup
|
||
InitializeScreenshotTransform(image);
|
||
|
||
// 设置截图属性,避免被InkCanvas选择系统处理
|
||
image.IsHitTestVisible = true;
|
||
image.Focusable = false;
|
||
|
||
// 初始化InkCanvas选择设置
|
||
InitializeInkCanvasSelectionSettings();
|
||
|
||
// 等待图片加载完成后再进行居中处理
|
||
image.Loaded += (sender, e) =>
|
||
{
|
||
// 确保在UI线程中执行
|
||
Dispatcher.BeginInvoke(new Action(() =>
|
||
{
|
||
CenterAndScaleScreenshot(image);
|
||
// 绑定事件处理器
|
||
BindScreenshotEvents(image);
|
||
}), DispatcherPriority.Loaded);
|
||
};
|
||
|
||
// 添加到画布
|
||
inkCanvas.Children.Add(image);
|
||
|
||
// 提交历史记录
|
||
timeMachine.CommitElementInsertHistory(image);
|
||
|
||
// 插入图片后切换到选择模式并刷新浮动栏高光显示
|
||
SetCurrentToolMode(InkCanvasEditingMode.Select);
|
||
UpdateCurrentToolMode("select");
|
||
HideSubPanels("select");
|
||
|
||
ShowNotification(successMessage);
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
ShowNotification($"{failureMessagePrefix}: {ex.Message}");
|
||
LogHelper.WriteLogToFile($"插入摄像头截图失败: {ex.Message}", LogHelper.LogType.Error);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 初始化截图的TransformGroup
|
||
/// </summary>
|
||
/// <param name="image">要初始化的Image控件</param>
|
||
/// <remarks>
|
||
/// 该方法会为截图创建一个包含缩放、平移和旋转变换的TransformGroup。
|
||
/// </remarks>
|
||
private void InitializeScreenshotTransform(Image image)
|
||
{
|
||
var transformGroup = new TransformGroup();
|
||
transformGroup.Children.Add(new ScaleTransform(1, 1));
|
||
transformGroup.Children.Add(new TranslateTransform(0, 0));
|
||
transformGroup.Children.Add(new RotateTransform(0));
|
||
image.RenderTransform = transformGroup;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 绑定截图事件处理器
|
||
/// </summary>
|
||
/// <param name="image">要绑定事件的Image控件</param>
|
||
/// <remarks>
|
||
/// 该方法会为截图绑定以下事件:
|
||
/// 1. 鼠标事件(按下、释放、移动、滚轮)
|
||
/// 2. 触摸事件(按下、释放、操作)
|
||
/// 3. 设置光标为手形
|
||
/// 4. 禁用InkCanvas对截图的选择处理
|
||
/// </remarks>
|
||
private void BindScreenshotEvents(Image image)
|
||
{
|
||
// 鼠标事件
|
||
image.MouseLeftButtonDown += Element_MouseLeftButtonDown;
|
||
image.MouseLeftButtonUp += Element_MouseLeftButtonUp;
|
||
image.MouseMove += Element_MouseMove;
|
||
image.MouseWheel += Element_MouseWheel;
|
||
|
||
// 触摸事件
|
||
image.TouchDown += Element_TouchDown;
|
||
image.TouchUp += Element_TouchUp;
|
||
image.IsManipulationEnabled = true;
|
||
image.ManipulationDelta += Element_ManipulationDelta;
|
||
image.ManipulationCompleted += Element_ManipulationCompleted;
|
||
|
||
// 设置光标
|
||
image.Cursor = Cursors.Hand;
|
||
|
||
// 禁用InkCanvas对截图的选择处理
|
||
image.IsHitTestVisible = true;
|
||
image.Focusable = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 专门为截图优化的居中缩放方法
|
||
/// </summary>
|
||
/// <param name="image">要居中缩放的Image控件</param>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 确保图片已加载
|
||
/// 2. 获取画布的实际尺寸
|
||
/// 3. 如果画布尺寸为0,使用窗口尺寸作为备选
|
||
/// 4. 如果仍然为0,使用屏幕尺寸
|
||
/// 5. 计算最大允许尺寸(画布的80%)
|
||
/// 6. 获取图片的原始尺寸
|
||
/// 7. 计算缩放比例
|
||
/// 8. 如果图片本身比最大尺寸小,不进行缩放
|
||
/// 9. 计算新的尺寸
|
||
/// 10. 设置图片尺寸
|
||
/// 11. 计算居中位置
|
||
/// 12. 确保位置不为负数
|
||
/// 13. 设置位置
|
||
/// 14. 保持滚轮缩放和拖动功能
|
||
/// </remarks>
|
||
private void CenterAndScaleScreenshot(Image image)
|
||
{
|
||
try
|
||
{
|
||
// 确保图片已加载
|
||
if (image.Source == null || image.ActualWidth == 0 || image.ActualHeight == 0)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 获取画布的实际尺寸
|
||
double canvasWidth = inkCanvas.ActualWidth;
|
||
double canvasHeight = inkCanvas.ActualHeight;
|
||
|
||
// 如果画布尺寸为0,使用窗口尺寸作为备选
|
||
if (canvasWidth <= 0 || canvasHeight <= 0)
|
||
{
|
||
canvasWidth = ActualWidth;
|
||
canvasHeight = ActualHeight;
|
||
}
|
||
|
||
// 如果仍然为0,使用屏幕尺寸
|
||
if (canvasWidth <= 0 || canvasHeight <= 0)
|
||
{
|
||
canvasWidth = SystemParameters.PrimaryScreenWidth;
|
||
canvasHeight = SystemParameters.PrimaryScreenHeight;
|
||
}
|
||
|
||
// 计算最大允许尺寸(画布的80%)
|
||
double maxWidth = canvasWidth * 0.8;
|
||
double maxHeight = canvasHeight * 0.8;
|
||
|
||
// 获取图片的原始尺寸
|
||
double originalWidth = image.Source.Width;
|
||
double originalHeight = image.Source.Height;
|
||
|
||
// 计算缩放比例
|
||
double scaleX = maxWidth / originalWidth;
|
||
double scaleY = maxHeight / originalHeight;
|
||
double scale = Math.Min(scaleX, scaleY);
|
||
|
||
// 如果图片本身比最大尺寸小,不进行缩放
|
||
if (scale > 1.0)
|
||
{
|
||
scale = 1.0;
|
||
}
|
||
|
||
// 计算新的尺寸
|
||
double newWidth = originalWidth * scale;
|
||
double newHeight = originalHeight * scale;
|
||
|
||
// 设置图片尺寸
|
||
image.Width = newWidth;
|
||
image.Height = newHeight;
|
||
|
||
// 计算居中位置
|
||
double centerX = (canvasWidth - newWidth) / 2;
|
||
double centerY = (canvasHeight - newHeight) / 2;
|
||
|
||
// 确保位置不为负数
|
||
centerX = Math.Max(0, centerX);
|
||
centerY = Math.Max(0, centerY);
|
||
|
||
// 设置位置
|
||
InkCanvas.SetLeft(image, centerX);
|
||
InkCanvas.SetTop(image, centerY);
|
||
|
||
// 这样可以保持滚轮缩放和拖动功能
|
||
if (image.RenderTransform == null || image.RenderTransform == Transform.Identity)
|
||
{
|
||
// 只有在没有TransformGroup时才创建
|
||
InitializeScreenshotTransform(image);
|
||
}
|
||
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogHelper.WriteLogToFile($"截图居中失败: {ex.Message}", LogHelper.LogType.Error);
|
||
// 如果居中失败,使用默认的居中方法作为备选
|
||
CenterAndScaleElement(image);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 应用形状遮罩到截图
|
||
/// </summary>
|
||
/// <param name="bitmap">要应用遮罩的位图</param>
|
||
/// <param name="path">遮罩路径</param>
|
||
/// <param name="area">截图区域</param>
|
||
/// <returns>应用遮罩后的位图</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 验证路径参数
|
||
/// 2. 获取DPI缩放比例
|
||
/// 3. 创建结果位图,确保支持透明度
|
||
/// 4. 首先将整个位图设置为透明
|
||
/// 5. 创建路径
|
||
/// 6. 转换WPF坐标到GDI+坐标,考虑DPI缩放和屏幕偏移
|
||
/// 7. 添加路径
|
||
/// 8. 验证路径是否有效
|
||
/// 9. 设置裁剪区域为路径内部
|
||
/// 10. 在裁剪区域内绘制原始图像
|
||
/// 11. 重置裁剪区域,确保后续操作不受影响
|
||
/// </remarks>
|
||
private Bitmap ApplyShapeMask(Bitmap bitmap, List<Point> path, Rectangle area)
|
||
{
|
||
try
|
||
{
|
||
// 验证路径参数
|
||
if (path == null || path.Count < 3)
|
||
{
|
||
LogHelper.WriteLogToFile("路径点数不足,无法应用形状遮罩", LogHelper.LogType.Warning);
|
||
return bitmap;
|
||
}
|
||
|
||
// 获取DPI缩放比例
|
||
var dpiScale = GetDpiScale();
|
||
var virtualScreen = SystemInformation.VirtualScreen;
|
||
|
||
// 创建结果位图,确保支持透明度
|
||
var resultBitmap = new Bitmap(bitmap.Width, bitmap.Height, PixelFormat.Format32bppArgb);
|
||
|
||
// 首先将整个位图设置为透明
|
||
using (var resultGraphics = Graphics.FromImage(resultBitmap))
|
||
{
|
||
// 清除位图,设置为完全透明
|
||
resultGraphics.Clear(Color.Transparent);
|
||
|
||
// 设置高质量渲染
|
||
resultGraphics.SmoothingMode = SmoothingMode.AntiAlias;
|
||
resultGraphics.CompositingQuality = CompositingQuality.HighQuality;
|
||
resultGraphics.CompositingMode = CompositingMode.SourceOver;
|
||
|
||
// 创建路径
|
||
using (var pathGraphics = new GraphicsPath())
|
||
{
|
||
// 转换WPF坐标到GDI+坐标,考虑DPI缩放和屏幕偏移
|
||
var points = new PointF[path.Count];
|
||
for (int i = 0; i < path.Count; i++)
|
||
{
|
||
// 将WPF坐标转换为实际屏幕坐标,然后相对于截图区域计算偏移
|
||
double screenX = (path[i].X * dpiScale) + virtualScreen.Left;
|
||
double screenY = (path[i].Y * dpiScale) + virtualScreen.Top;
|
||
|
||
// 计算相对于截图区域的坐标
|
||
float relativeX = (float)(screenX - area.X);
|
||
float relativeY = (float)(screenY - area.Y);
|
||
|
||
// 确保坐标在有效范围内
|
||
relativeX = Math.Max(0, Math.Min(relativeX, bitmap.Width - 1));
|
||
relativeY = Math.Max(0, Math.Min(relativeY, bitmap.Height - 1));
|
||
|
||
points[i] = new PointF(relativeX, relativeY);
|
||
}
|
||
|
||
// 添加路径 - 使用FillMode.Winding确保路径正确填充
|
||
pathGraphics.FillMode = FillMode.Winding;
|
||
pathGraphics.AddPolygon(points);
|
||
|
||
// 验证路径是否有效
|
||
if (!pathGraphics.IsVisible(0, 0) && pathGraphics.GetBounds().Width > 0 && pathGraphics.GetBounds().Height > 0)
|
||
{
|
||
// 设置裁剪区域为路径内部
|
||
resultGraphics.SetClip(pathGraphics);
|
||
|
||
// 在裁剪区域内绘制原始图像
|
||
resultGraphics.DrawImage(bitmap, 0, 0);
|
||
|
||
// 重置裁剪区域,确保后续操作不受影响
|
||
resultGraphics.ResetClip();
|
||
}
|
||
else
|
||
{
|
||
LogHelper.WriteLogToFile("生成的路径无效,返回透明图像", LogHelper.LogType.Warning);
|
||
// 如果路径无效,返回透明图像
|
||
return resultBitmap;
|
||
}
|
||
}
|
||
}
|
||
|
||
return resultBitmap;
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogHelper.WriteLogToFile($"应用形状遮罩失败: {ex.Message}", LogHelper.LogType.Error);
|
||
return bitmap;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 将System.Drawing.Bitmap转换为WPF BitmapSource
|
||
/// </summary>
|
||
/// <param name="bitmap">要转换的位图</param>
|
||
/// <returns>转换后的BitmapSource</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 验证位图有效性
|
||
/// 2. 验证位图尺寸
|
||
/// 3. 使用更安全的方法转换位图
|
||
/// 4. 根据像素格式选择合适的WPF像素格式
|
||
/// 5. 创建BitmapSource
|
||
/// 6. 冻结BitmapSource以提高性能
|
||
/// 7. 如果转换失败,尝试使用备用方法
|
||
/// </remarks>
|
||
private BitmapSource ConvertBitmapToBitmapSource(Bitmap bitmap)
|
||
{
|
||
try
|
||
{
|
||
// 验证位图有效性
|
||
if (bitmap == null)
|
||
return null;
|
||
|
||
// 验证位图尺寸
|
||
if (bitmap.Width <= 0 || bitmap.Height <= 0)
|
||
return null;
|
||
|
||
// 使用更安全的方法转换位图
|
||
var bitmapData = bitmap.LockBits(
|
||
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||
ImageLockMode.ReadOnly,
|
||
bitmap.PixelFormat);
|
||
|
||
try
|
||
{
|
||
// 根据像素格式选择合适的WPF像素格式
|
||
System.Windows.Media.PixelFormat wpfPixelFormat;
|
||
switch (bitmap.PixelFormat)
|
||
{
|
||
case PixelFormat.Format24bppRgb:
|
||
wpfPixelFormat = PixelFormats.Bgr24;
|
||
break;
|
||
case PixelFormat.Format32bppArgb:
|
||
wpfPixelFormat = PixelFormats.Bgra32;
|
||
break;
|
||
case PixelFormat.Format32bppRgb:
|
||
wpfPixelFormat = PixelFormats.Bgr32;
|
||
break;
|
||
default:
|
||
wpfPixelFormat = PixelFormats.Bgr24;
|
||
break;
|
||
}
|
||
|
||
var bitmapSource = BitmapSource.Create(
|
||
bitmapData.Width,
|
||
bitmapData.Height,
|
||
bitmap.HorizontalResolution,
|
||
bitmap.VerticalResolution,
|
||
wpfPixelFormat,
|
||
null,
|
||
bitmapData.Scan0,
|
||
bitmapData.Stride * bitmapData.Height,
|
||
bitmapData.Stride);
|
||
|
||
bitmapSource.Freeze();
|
||
return bitmapSource;
|
||
}
|
||
finally
|
||
{
|
||
bitmap.UnlockBits(bitmapData);
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogHelper.WriteLogToFile($"转换位图失败: {ex.Message}", LogHelper.LogType.Error);
|
||
|
||
// 尝试使用备用方法:内存流转换
|
||
try
|
||
{
|
||
return ConvertBitmapToBitmapSourceFallback(bitmap);
|
||
}
|
||
catch (Exception fallbackEx)
|
||
{
|
||
LogHelper.WriteLogToFile($"备用转换方法也失败: {fallbackEx.Message}", LogHelper.LogType.Error);
|
||
|
||
// 最后尝试:使用最简单的转换方法
|
||
try
|
||
{
|
||
return ConvertBitmapToBitmapSourceSimple(bitmap);
|
||
}
|
||
catch (Exception simpleEx)
|
||
{
|
||
LogHelper.WriteLogToFile($"简单转换方法也失败: {simpleEx.Message}", LogHelper.LogType.Error);
|
||
throw;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 备用的位图转换方法(使用内存流)
|
||
/// </summary>
|
||
/// <param name="bitmap">要转换的位图</param>
|
||
/// <returns>转换后的BitmapSource</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 验证位图有效性
|
||
/// 2. 创建一个新的位图,确保格式正确
|
||
/// 3. 在内存流中保存为PNG格式
|
||
/// 4. 创建BitmapImage并加载内存流中的数据
|
||
/// 5. 冻结BitmapImage以提高性能
|
||
/// </remarks>
|
||
private BitmapSource ConvertBitmapToBitmapSourceFallback(Bitmap bitmap)
|
||
{
|
||
try
|
||
{
|
||
// 验证位图有效性
|
||
if (bitmap == null || bitmap.Width <= 0 || bitmap.Height <= 0)
|
||
return null;
|
||
|
||
// 创建一个新的位图,确保保留Alpha通道
|
||
using (var convertedBitmap = new Bitmap(bitmap.Width, bitmap.Height, PixelFormat.Format32bppArgb))
|
||
{
|
||
using (var graphics = Graphics.FromImage(convertedBitmap))
|
||
{
|
||
graphics.CompositingMode = CompositingMode.SourceCopy;
|
||
graphics.DrawImage(bitmap, 0, 0);
|
||
}
|
||
|
||
using (var memory = new MemoryStream())
|
||
{
|
||
convertedBitmap.Save(memory, ImageFormat.Png);
|
||
memory.Position = 0;
|
||
|
||
var bitmapImage = new BitmapImage();
|
||
bitmapImage.BeginInit();
|
||
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
|
||
bitmapImage.StreamSource = memory;
|
||
bitmapImage.EndInit();
|
||
bitmapImage.Freeze();
|
||
|
||
return bitmapImage;
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogHelper.WriteLogToFile($"备用转换方法失败: {ex.Message}", LogHelper.LogType.Error);
|
||
throw;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 最简单的位图转换方法
|
||
/// </summary>
|
||
/// <param name="bitmap">要转换的位图</param>
|
||
/// <returns>转换后的BitmapSource</returns>
|
||
/// <remarks>
|
||
/// 该方法会:
|
||
/// 1. 验证位图有效性
|
||
/// 2. 使用最基础的方法:直接保存为PNG然后加载
|
||
/// 3. 创建临时文件
|
||
/// 4. 将位图保存为PNG格式到临时文件
|
||
/// 5. 创建BitmapImage并加载临时文件
|
||
/// 6. 冻结BitmapImage以提高性能
|
||
/// 7. 清理临时文件
|
||
/// </remarks>
|
||
private BitmapSource ConvertBitmapToBitmapSourceSimple(Bitmap bitmap)
|
||
{
|
||
try
|
||
{
|
||
if (bitmap == null)
|
||
return null;
|
||
|
||
// 使用最基础的方法:直接保存为PNG然后加载
|
||
var tempFile = Path.GetTempFileName() + ".png";
|
||
|
||
try
|
||
{
|
||
bitmap.Save(tempFile, ImageFormat.Png);
|
||
|
||
var bitmapImage = new BitmapImage();
|
||
bitmapImage.BeginInit();
|
||
bitmapImage.UriSource = new Uri(tempFile);
|
||
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
|
||
bitmapImage.EndInit();
|
||
bitmapImage.Freeze();
|
||
|
||
return bitmapImage;
|
||
}
|
||
finally
|
||
{
|
||
// 清理临时文件
|
||
try
|
||
{
|
||
if (File.Exists(tempFile))
|
||
{
|
||
File.Delete(tempFile);
|
||
}
|
||
}
|
||
catch (Exception deleteEx)
|
||
{
|
||
LogHelper.WriteLogToFile($"删除临时文件失败: {deleteEx.Message}", LogHelper.LogType.Warning);
|
||
}
|
||
}
|
||
}
|
||
catch (Exception ex)
|
||
{
|
||
LogHelper.WriteLogToFile($"简单转换方法失败: {ex.Message}", LogHelper.LogType.Error);
|
||
throw;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 获取DPI缩放比例
|
||
/// </summary>
|
||
/// <returns>DPI缩放比例</returns>
|
||
/// <remarks>
|
||
/// 该方法会从当前窗口的PresentationSource获取DPI缩放比例。
|
||
/// 如果无法获取,则返回默认值1.0。
|
||
/// </remarks>
|
||
private double GetDpiScale()
|
||
{
|
||
var source = PresentationSource.FromVisual(this);
|
||
if (source?.CompositionTarget != null)
|
||
{
|
||
return source.CompositionTarget.TransformToDevice.M11;
|
||
}
|
||
return 1.0; // 默认DPI
|
||
}
|
||
}
|
||
}
|