706 lines
25 KiB
C#
706 lines
25 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows;
|
|
using System.Windows.Controls;
|
|
using System.Windows.Forms;
|
|
using System.Windows.Input;
|
|
using System.Windows.Media;
|
|
using System.Windows.Shapes;
|
|
using System.Windows.Threading;
|
|
using Brushes = System.Windows.Media.Brushes;
|
|
using Color = System.Windows.Media.Color;
|
|
using DrawingRectangle = System.Drawing.Rectangle;
|
|
using KeyEventArgs = System.Windows.Input.KeyEventArgs;
|
|
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
|
|
using WpfCanvas = System.Windows.Controls.Canvas;
|
|
|
|
namespace Ink_Canvas
|
|
{
|
|
public partial class ScreenshotSelectorWindow : Window
|
|
{
|
|
private bool _isSelecting;
|
|
private bool _isFreehandMode;
|
|
private bool _isAdjusting;
|
|
private bool _isMoving;
|
|
private Point _startPoint;
|
|
private Point _currentPoint;
|
|
private Point _lastMousePosition;
|
|
private List<Point> _freehandPoints;
|
|
private Polyline _freehandPolyline;
|
|
private Rect _currentSelection;
|
|
private ControlPointType _activeControlPoint = ControlPointType.None;
|
|
|
|
// 控制点类型枚举
|
|
private enum ControlPointType
|
|
{
|
|
None,
|
|
TopLeft, TopRight, BottomLeft, BottomRight,
|
|
Top, Bottom, Left, Right,
|
|
Move
|
|
}
|
|
|
|
public DrawingRectangle? SelectedArea { get; private set; }
|
|
public List<Point> SelectedPath { get; private set; }
|
|
|
|
public ScreenshotSelectorWindow()
|
|
{
|
|
InitializeComponent();
|
|
|
|
// 设置窗口覆盖所有屏幕
|
|
SetupFullScreenOverlay();
|
|
|
|
// 初始化自由绘制模式
|
|
InitializeFreehandMode();
|
|
|
|
// 绑定控制点事件
|
|
BindControlPointEvents();
|
|
|
|
// 隐藏提示文字的定时器
|
|
var timer = new DispatcherTimer();
|
|
timer.Interval = TimeSpan.FromSeconds(5);
|
|
timer.Tick += (s, e) =>
|
|
{
|
|
HintText.Visibility = Visibility.Collapsed;
|
|
timer.Stop();
|
|
};
|
|
timer.Start();
|
|
}
|
|
|
|
private void InitializeFreehandMode()
|
|
{
|
|
_freehandPoints = new List<Point>();
|
|
_freehandPolyline = new Polyline
|
|
{
|
|
Stroke = Brushes.White,
|
|
StrokeThickness = 1,
|
|
Fill = Brushes.Transparent
|
|
};
|
|
SelectionCanvas.Children.Add(_freehandPolyline);
|
|
}
|
|
|
|
private void BindControlPointEvents()
|
|
{
|
|
// 绑定所有控制点的鼠标事件
|
|
var controlPoints = new[]
|
|
{
|
|
TopLeftControl, TopRightControl, BottomLeftControl, BottomRightControl,
|
|
TopControl, BottomControl, LeftControl, RightControl
|
|
};
|
|
|
|
foreach (var control in controlPoints)
|
|
{
|
|
control.MouseLeftButtonDown += ControlPoint_MouseLeftButtonDown;
|
|
control.MouseLeftButtonUp += ControlPoint_MouseLeftButtonUp;
|
|
control.MouseMove += ControlPoint_MouseMove;
|
|
|
|
// 确保控制点能够接收鼠标事件
|
|
control.IsHitTestVisible = true;
|
|
control.Focusable = false;
|
|
|
|
// 设置控制点的Z-index,确保它们在最上层
|
|
WpfCanvas.SetZIndex(control, 1003);
|
|
}
|
|
}
|
|
|
|
private void SetupFullScreenOverlay()
|
|
{
|
|
// 获取所有屏幕的虚拟屏幕边界
|
|
var virtualScreen = SystemInformation.VirtualScreen;
|
|
|
|
// 转换为WPF坐标系统
|
|
var dpiScale = GetDpiScale();
|
|
|
|
Left = virtualScreen.Left / dpiScale;
|
|
Top = virtualScreen.Top / dpiScale;
|
|
Width = virtualScreen.Width / dpiScale;
|
|
Height = virtualScreen.Height / dpiScale;
|
|
}
|
|
|
|
private double GetDpiScale()
|
|
{
|
|
var source = PresentationSource.FromVisual(this);
|
|
if (source?.CompositionTarget != null)
|
|
{
|
|
return source.CompositionTarget.TransformToDevice.M11;
|
|
}
|
|
return 1.0; // 默认DPI
|
|
}
|
|
|
|
private void Window_KeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (e.Key == Key.Escape)
|
|
{
|
|
CancelSelection();
|
|
}
|
|
else if (e.Key == Key.Enter)
|
|
{
|
|
ConfirmSelection();
|
|
}
|
|
}
|
|
|
|
private void RectangleModeButton_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
_isFreehandMode = false;
|
|
RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色
|
|
FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色
|
|
HintText.Text = "拖拽鼠标选择矩形区域";
|
|
|
|
// 清除自由绘制的内容
|
|
_freehandPoints.Clear();
|
|
_freehandPolyline.Points.Clear();
|
|
_freehandPolyline.Visibility = Visibility.Collapsed;
|
|
SelectionPath.Visibility = Visibility.Collapsed;
|
|
SelectionRectangle.Visibility = Visibility.Collapsed;
|
|
ControlPointsCanvas.Visibility = Visibility.Collapsed;
|
|
SizeInfoBorder.Visibility = Visibility.Collapsed;
|
|
|
|
// 重置遮罩
|
|
TransparentSelectionMask.Visibility = Visibility.Collapsed;
|
|
OverlayRectangle.Visibility = Visibility.Visible;
|
|
}
|
|
|
|
private void FreehandModeButton_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
_isFreehandMode = true;
|
|
FreehandModeButton.Background = new SolidColorBrush(Color.FromRgb(37, 99, 235)); // 蓝色
|
|
RectangleModeButton.Background = new SolidColorBrush(Color.FromRgb(107, 114, 128)); // 灰色
|
|
HintText.Text = "按住鼠标左键绘制任意形状,松开直接截图";
|
|
|
|
// 清除矩形选择的内容
|
|
SelectionRectangle.Visibility = Visibility.Collapsed;
|
|
ControlPointsCanvas.Visibility = Visibility.Collapsed;
|
|
SizeInfoBorder.Visibility = Visibility.Collapsed;
|
|
_freehandPolyline.Visibility = Visibility.Collapsed;
|
|
_freehandPoints.Clear();
|
|
_freehandPolyline.Points.Clear();
|
|
|
|
// 重置遮罩
|
|
TransparentSelectionMask.Visibility = Visibility.Collapsed;
|
|
OverlayRectangle.Visibility = Visibility.Visible;
|
|
}
|
|
|
|
private void ConfirmButton_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
// 在自由绘制模式下,确认按钮不执行任何操作
|
|
if (_isFreehandMode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
ConfirmSelection();
|
|
}
|
|
|
|
private void CancelButton_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
CancelSelection();
|
|
}
|
|
|
|
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
|
{
|
|
// 检查是否点击了UI元素,如果是则不处理选择
|
|
var hitElement = e.Source as FrameworkElement;
|
|
if (hitElement != null && (
|
|
hitElement is Ellipse ||
|
|
hitElement is System.Windows.Controls.Button ||
|
|
hitElement is Border ||
|
|
hitElement is TextBlock ||
|
|
hitElement is StackPanel ||
|
|
hitElement is Separator ||
|
|
hitElement.Name == "SizeInfoBorder" ||
|
|
hitElement.Name == "HintText" ||
|
|
hitElement.Name == "AdjustModeHint"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_isAdjusting) return; // 如果正在调整,忽略新的选择
|
|
|
|
_isSelecting = true;
|
|
_startPoint = e.GetPosition(this);
|
|
_currentPoint = _startPoint;
|
|
|
|
// 隐藏提示文字
|
|
HintText.Visibility = Visibility.Collapsed;
|
|
|
|
if (_isFreehandMode)
|
|
{
|
|
// 自由绘制模式:开始绘制
|
|
_freehandPoints.Clear();
|
|
_freehandPolyline.Points.Clear();
|
|
_freehandPoints.Add(_startPoint);
|
|
_freehandPolyline.Points.Add(_startPoint);
|
|
|
|
// 确保自由绘制路径可见
|
|
_freehandPolyline.Visibility = Visibility.Visible;
|
|
}
|
|
else
|
|
{
|
|
// 矩形模式
|
|
SelectionRectangle.Visibility = Visibility.Visible;
|
|
SizeInfoBorder.Visibility = Visibility.Visible;
|
|
}
|
|
|
|
// 捕获鼠标
|
|
CaptureMouse();
|
|
|
|
if (!_isFreehandMode)
|
|
{
|
|
UpdateSelection();
|
|
}
|
|
}
|
|
|
|
private void Window_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (_isSelecting)
|
|
{
|
|
_currentPoint = e.GetPosition(this);
|
|
|
|
if (_isFreehandMode)
|
|
{
|
|
// 自由绘制模式:添加点到路径
|
|
_freehandPoints.Add(_currentPoint);
|
|
_freehandPolyline.Points.Add(_currentPoint);
|
|
|
|
// 确保自由绘制路径可见
|
|
_freehandPolyline.Visibility = Visibility.Visible;
|
|
}
|
|
else
|
|
{
|
|
// 矩形模式
|
|
UpdateSelection();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Window_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (_isSelecting)
|
|
{
|
|
_isSelecting = false;
|
|
ReleaseMouseCapture();
|
|
|
|
if (_isFreehandMode)
|
|
{
|
|
// 自由绘制模式:一笔完成,直接截图
|
|
if (_freehandPoints.Count > 1) // 只要有点就可以截图
|
|
{
|
|
// 创建路径的副本,避免修改原始列表
|
|
var pathPoints = new List<Point>(_freehandPoints);
|
|
|
|
// 简化路径处理,不强制闭合
|
|
// 如果路径没有闭合,自动添加起始点
|
|
if (pathPoints.Count > 0)
|
|
{
|
|
pathPoints.Add(_startPoint);
|
|
}
|
|
|
|
// 优化路径:移除重复点和过于接近的点,提高路径质量
|
|
var optimizedPath = OptimizePath(pathPoints);
|
|
|
|
// 保存选择的路径
|
|
SelectedPath = optimizedPath;
|
|
|
|
// 计算边界矩形用于截图
|
|
var bounds = CalculatePathBounds(optimizedPath);
|
|
|
|
// 确保边界矩形有效
|
|
if (bounds.Width >= 0 && bounds.Height >= 0)
|
|
{
|
|
var dpiScale = GetDpiScale();
|
|
var virtualScreen = SystemInformation.VirtualScreen;
|
|
|
|
int screenX = (int)((bounds.X * dpiScale) + virtualScreen.Left);
|
|
int screenY = (int)((bounds.Y * dpiScale) + virtualScreen.Top);
|
|
int screenWidth = (int)(bounds.Width * dpiScale);
|
|
int screenHeight = (int)(bounds.Height * dpiScale);
|
|
|
|
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
|
|
DialogResult = true;
|
|
Close();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// 如果自由绘制失败,清除路径并继续
|
|
_freehandPoints.Clear();
|
|
_freehandPolyline.Points.Clear();
|
|
_freehandPolyline.Visibility = Visibility.Collapsed;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// 矩形模式:进入调整模式
|
|
var rect = GetSelectionRectangle();
|
|
if (rect.Width > 5 && rect.Height > 5) // 最小尺寸检查
|
|
{
|
|
_currentSelection = rect;
|
|
_isAdjusting = true;
|
|
ShowControlPoints();
|
|
AdjustModeHint.Visibility = Visibility.Visible;
|
|
}
|
|
else
|
|
{
|
|
SelectedArea = null;
|
|
DialogResult = false;
|
|
}
|
|
}
|
|
|
|
if (!_isAdjusting)
|
|
{
|
|
Close();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ControlPoint_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (!_isAdjusting) return;
|
|
|
|
_isMoving = true;
|
|
_lastMousePosition = e.GetPosition(this);
|
|
|
|
// 确定当前控制点类型
|
|
var ellipse = sender as Ellipse;
|
|
if (ellipse == TopLeftControl) _activeControlPoint = ControlPointType.TopLeft;
|
|
else if (ellipse == TopRightControl) _activeControlPoint = ControlPointType.TopRight;
|
|
else if (ellipse == BottomLeftControl) _activeControlPoint = ControlPointType.BottomLeft;
|
|
else if (ellipse == BottomRightControl) _activeControlPoint = ControlPointType.BottomRight;
|
|
else if (ellipse == TopControl) _activeControlPoint = ControlPointType.Top;
|
|
else if (ellipse == BottomControl) _activeControlPoint = ControlPointType.Bottom;
|
|
else if (ellipse == LeftControl) _activeControlPoint = ControlPointType.Left;
|
|
else if (ellipse == RightControl) _activeControlPoint = ControlPointType.Right;
|
|
|
|
// 捕获鼠标到控制点本身,而不是整个窗口
|
|
ellipse?.CaptureMouse();
|
|
e.Handled = true;
|
|
}
|
|
|
|
private void ControlPoint_MouseMove(object sender, MouseEventArgs e)
|
|
{
|
|
if (!_isAdjusting || !_isMoving || _activeControlPoint == ControlPointType.None) return;
|
|
|
|
try
|
|
{
|
|
var currentPosition = e.GetPosition(this);
|
|
var delta = currentPosition - _lastMousePosition;
|
|
|
|
// 根据控制点类型调整选择区域
|
|
AdjustSelection(delta);
|
|
|
|
_lastMousePosition = currentPosition;
|
|
e.Handled = true;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// 如果出现异常,停止移动
|
|
_isMoving = false;
|
|
_activeControlPoint = ControlPointType.None;
|
|
var ellipse = sender as Ellipse;
|
|
ellipse?.ReleaseMouseCapture();
|
|
}
|
|
}
|
|
|
|
private void ControlPoint_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
|
|
{
|
|
if (_isMoving)
|
|
{
|
|
_isMoving = false;
|
|
_activeControlPoint = ControlPointType.None;
|
|
var ellipse = sender as Ellipse;
|
|
ellipse?.ReleaseMouseCapture();
|
|
e.Handled = true;
|
|
}
|
|
}
|
|
|
|
private void AdjustSelection(Vector delta)
|
|
{
|
|
var newRect = _currentSelection;
|
|
|
|
switch (_activeControlPoint)
|
|
{
|
|
case ControlPointType.TopLeft:
|
|
newRect.X += delta.X;
|
|
newRect.Y += delta.Y;
|
|
newRect.Width -= delta.X;
|
|
newRect.Height -= delta.Y;
|
|
break;
|
|
case ControlPointType.TopRight:
|
|
newRect.Y += delta.Y;
|
|
newRect.Width += delta.X;
|
|
newRect.Height -= delta.Y;
|
|
break;
|
|
case ControlPointType.BottomLeft:
|
|
newRect.X += delta.X;
|
|
newRect.Width -= delta.X;
|
|
newRect.Height += delta.Y;
|
|
break;
|
|
case ControlPointType.BottomRight:
|
|
newRect.Width += delta.X;
|
|
newRect.Height += delta.Y;
|
|
break;
|
|
case ControlPointType.Top:
|
|
newRect.Y += delta.Y;
|
|
newRect.Height -= delta.Y;
|
|
break;
|
|
case ControlPointType.Bottom:
|
|
newRect.Height += delta.Y;
|
|
break;
|
|
case ControlPointType.Left:
|
|
newRect.X += delta.X;
|
|
newRect.Width -= delta.X;
|
|
break;
|
|
case ControlPointType.Right:
|
|
newRect.Width += delta.X;
|
|
break;
|
|
}
|
|
|
|
// 确保最小尺寸
|
|
if (newRect.Width >= 10 && newRect.Height >= 10)
|
|
{
|
|
_currentSelection = newRect;
|
|
UpdateSelectionDisplay();
|
|
}
|
|
}
|
|
|
|
private void ShowControlPoints()
|
|
{
|
|
ControlPointsCanvas.Visibility = Visibility.Visible;
|
|
UpdateControlPointsPosition();
|
|
}
|
|
|
|
private void UpdateControlPointsPosition()
|
|
{
|
|
var rect = _currentSelection;
|
|
|
|
// 更新角控制点位置
|
|
WpfCanvas.SetLeft(TopLeftControl, rect.Left - 4);
|
|
WpfCanvas.SetTop(TopLeftControl, rect.Top - 4);
|
|
|
|
WpfCanvas.SetLeft(TopRightControl, rect.Right - 4);
|
|
WpfCanvas.SetTop(TopRightControl, rect.Top - 4);
|
|
|
|
WpfCanvas.SetLeft(BottomLeftControl, rect.Left - 4);
|
|
WpfCanvas.SetTop(BottomLeftControl, rect.Bottom - 4);
|
|
|
|
WpfCanvas.SetLeft(BottomRightControl, rect.Right - 4);
|
|
WpfCanvas.SetTop(BottomRightControl, rect.Bottom - 4);
|
|
|
|
// 更新边控制点位置
|
|
WpfCanvas.SetLeft(TopControl, rect.Left + rect.Width / 2 - 4);
|
|
WpfCanvas.SetTop(TopControl, rect.Top - 4);
|
|
|
|
WpfCanvas.SetLeft(BottomControl, rect.Left + rect.Width / 2 - 4);
|
|
WpfCanvas.SetTop(BottomControl, rect.Bottom - 4);
|
|
|
|
WpfCanvas.SetLeft(LeftControl, rect.Left - 4);
|
|
WpfCanvas.SetTop(LeftControl, rect.Top + rect.Height / 2 - 4);
|
|
|
|
WpfCanvas.SetLeft(RightControl, rect.Right - 4);
|
|
WpfCanvas.SetTop(RightControl, rect.Top + rect.Height / 2 - 4);
|
|
}
|
|
|
|
private void UpdateSelection()
|
|
{
|
|
var rect = GetSelectionRectangle();
|
|
|
|
// 更新选择矩形
|
|
WpfCanvas.SetLeft(SelectionRectangle, rect.X);
|
|
WpfCanvas.SetTop(SelectionRectangle, rect.Y);
|
|
SelectionRectangle.Width = rect.Width;
|
|
SelectionRectangle.Height = rect.Height;
|
|
|
|
// 更新透明选择区域遮罩
|
|
UpdateTransparentSelectionMask(rect);
|
|
|
|
// 更新尺寸信息
|
|
SizeInfoText.Text = $"{(int)rect.Width} x {(int)rect.Height}";
|
|
WpfCanvas.SetLeft(SizeInfoBorder, rect.X);
|
|
WpfCanvas.SetTop(SizeInfoBorder, rect.Y - 30);
|
|
|
|
// 确保尺寸信息不超出屏幕
|
|
if (WpfCanvas.GetTop(SizeInfoBorder) < 0)
|
|
{
|
|
WpfCanvas.SetTop(SizeInfoBorder, rect.Y + rect.Height + 5);
|
|
}
|
|
}
|
|
|
|
private void UpdateTransparentSelectionMask(Rect selectionRect)
|
|
{
|
|
try
|
|
{
|
|
// 更新选择区域的几何体
|
|
SelectionClipGeometry.Rect = selectionRect;
|
|
|
|
// 显示透明遮罩,隐藏原始遮罩
|
|
TransparentSelectionMask.Visibility = Visibility.Visible;
|
|
OverlayRectangle.Visibility = Visibility.Collapsed;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
// 如果几何体操作失败,回退到原始遮罩
|
|
TransparentSelectionMask.Visibility = Visibility.Collapsed;
|
|
OverlayRectangle.Visibility = Visibility.Visible;
|
|
}
|
|
}
|
|
|
|
private void UpdateSelectionDisplay()
|
|
{
|
|
var rect = _currentSelection;
|
|
|
|
// 更新选择矩形
|
|
WpfCanvas.SetLeft(SelectionRectangle, rect.X);
|
|
WpfCanvas.SetTop(SelectionRectangle, rect.Y);
|
|
SelectionRectangle.Width = rect.Width;
|
|
SelectionRectangle.Height = rect.Height;
|
|
|
|
// 更新透明选择区域遮罩
|
|
UpdateTransparentSelectionMask(rect);
|
|
|
|
// 更新控制点位置
|
|
UpdateControlPointsPosition();
|
|
|
|
// 更新尺寸信息
|
|
SizeInfoText.Text = $"{(int)rect.Width} x {(int)rect.Height}";
|
|
WpfCanvas.SetLeft(SizeInfoBorder, rect.X);
|
|
WpfCanvas.SetTop(SizeInfoBorder, rect.Y - 30);
|
|
|
|
// 确保尺寸信息不超出屏幕
|
|
if (WpfCanvas.GetTop(SizeInfoBorder) < 0)
|
|
{
|
|
WpfCanvas.SetTop(SizeInfoBorder, rect.Y + rect.Height + 5);
|
|
}
|
|
}
|
|
|
|
private Rect GetSelectionRectangle()
|
|
{
|
|
double x = Math.Min(_startPoint.X, _currentPoint.X);
|
|
double y = Math.Min(_startPoint.Y, _currentPoint.Y);
|
|
double width = Math.Abs(_currentPoint.X - _startPoint.X);
|
|
double height = Math.Abs(_currentPoint.Y - _startPoint.Y);
|
|
|
|
return new Rect(x, y, width, height);
|
|
}
|
|
|
|
private void ConfirmSelection()
|
|
{
|
|
// 在自由绘制模式下,不执行确认操作
|
|
if (_isFreehandMode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_isAdjusting)
|
|
{
|
|
// 转换为屏幕坐标,考虑DPI缩放
|
|
var dpiScale = GetDpiScale();
|
|
var virtualScreen = SystemInformation.VirtualScreen;
|
|
|
|
// 计算实际屏幕坐标
|
|
int screenX = (int)((_currentSelection.X * dpiScale) + virtualScreen.Left);
|
|
int screenY = (int)((_currentSelection.Y * dpiScale) + virtualScreen.Top);
|
|
int screenWidth = (int)(_currentSelection.Width * dpiScale);
|
|
int screenHeight = (int)(_currentSelection.Height * dpiScale);
|
|
|
|
SelectedArea = new DrawingRectangle(screenX, screenY, screenWidth, screenHeight);
|
|
DialogResult = true;
|
|
}
|
|
Close();
|
|
}
|
|
|
|
private void CancelSelection()
|
|
{
|
|
SelectedArea = null;
|
|
SelectedPath = null;
|
|
DialogResult = false;
|
|
Close();
|
|
}
|
|
|
|
private Rect CalculatePathBounds(List<Point> points)
|
|
{
|
|
if (points == null || points.Count == 0)
|
|
return new Rect();
|
|
|
|
double minX = points[0].X;
|
|
double minY = points[0].Y;
|
|
double maxX = points[0].X;
|
|
double maxY = points[0].Y;
|
|
|
|
foreach (var point in points)
|
|
{
|
|
minX = Math.Min(minX, point.X);
|
|
minY = Math.Min(minY, point.Y);
|
|
maxX = Math.Max(maxX, point.X);
|
|
maxY = Math.Max(maxY, point.Y);
|
|
}
|
|
|
|
return new Rect(minX, minY, maxX - minX, maxY - minY);
|
|
}
|
|
|
|
private List<Point> OptimizePath(List<Point> points)
|
|
{
|
|
if (points == null || points.Count < 3)
|
|
return points;
|
|
|
|
var optimized = new List<Point>();
|
|
optimized.Add(points[0]);
|
|
|
|
for (int i = 1; i < points.Count - 1; i++)
|
|
{
|
|
var prev = points[i - 1];
|
|
var current = points[i];
|
|
var next = points[i + 1];
|
|
|
|
// 计算当前点到前后两点连线的距离
|
|
var distance = DistanceToLine(current, prev, next);
|
|
|
|
// 进一步降低阈值,保留更多点,确保路径质量
|
|
if (distance > 0.1) // 从0.5降低到0.1
|
|
{
|
|
optimized.Add(current);
|
|
}
|
|
}
|
|
|
|
optimized.Add(points[points.Count - 1]);
|
|
return optimized;
|
|
}
|
|
|
|
private double DistanceToLine(Point point, Point lineStart, Point lineEnd)
|
|
{
|
|
var A = point.X - lineStart.X;
|
|
var B = point.Y - lineStart.Y;
|
|
var C = lineEnd.X - lineStart.X;
|
|
var D = lineEnd.Y - lineStart.Y;
|
|
|
|
var dot = A * C + B * D;
|
|
var lenSq = C * C + D * D;
|
|
|
|
if (lenSq == 0) return Math.Sqrt(A * A + B * B);
|
|
|
|
var param = dot / lenSq;
|
|
|
|
double xx, yy;
|
|
|
|
if (param < 0)
|
|
{
|
|
xx = lineStart.X;
|
|
yy = lineStart.Y;
|
|
}
|
|
else if (param > 1)
|
|
{
|
|
xx = lineEnd.X;
|
|
yy = lineEnd.Y;
|
|
}
|
|
else
|
|
{
|
|
xx = lineStart.X + param * C;
|
|
yy = lineStart.Y + param * D;
|
|
}
|
|
|
|
var dx = point.X - xx;
|
|
var dy = point.Y - yy;
|
|
|
|
return Math.Sqrt(dx * dx + dy * dy);
|
|
}
|
|
}
|
|
}
|