# Translations template for PROJECT.
# Copyright (C) 2014 ORGANIZATION
# This file is distributed under the same license as the PROJECT project.
# Eis <Eiskalt555@web.de>, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: PROJECT VERSION\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
"POT-Creation-Date: 2017-03-11 10:38+0100\n"
"PO-Revision-Date: 2017-03-11 10:38+0100\n"
"Last-Translator: Bernd Dorer <bdorer@mailbox.org>\n"
"Language-Team: \n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 1.3\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Poedit 1.8.9\n"
"X-Poedit-SourceCharset: UTF-8\n"
"X-Poedit-Basepath: ../..\n"
"X-Poedit-SearchPath-0: .\n"

#: script/dropbox.js:62
msgid "Dropbox connection"
msgstr "Propojení s Dropboxem"

#: script/dropbox.js:65
msgid "connect game to dropbox local storage"
msgstr "spojit hru s místním uložištěm Dropbox"

#: script/dropbox.js:68
msgid "connect"
msgstr "spojit"

#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133
#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331
msgid "cancel"
msgstr "zrušit"

#: script/dropbox.js:86 script/dropbox.js:176
msgid "Dropbox Export / Import"
msgstr "Dropbox Export / Import"

#: script/dropbox.js:89
msgid "export or import save data to dropbox datastorage"
msgstr "exportuje nebo importuje save data do uložiště dropbox"

#: script/dropbox.js:90
msgid "your are connected to dropbox with account / email "
msgstr "jste připojeni na dropbox s účtem/emailem"

#: script/dropbox.js:93
msgid "save"
msgstr "uložit"

#: script/dropbox.js:97
msgid "load"
msgstr "načíst"

#: script/dropbox.js:102
msgid "signout"
msgstr "odhlásit"

#: script/dropbox.js:113
msgid "choose one slot to save to"
msgstr "vyberte slot pro uložení"

#: script/dropbox.js:119
msgid "save to slot"
msgstr "uložit do slotu"

#: script/dropbox.js:141
msgid "choose one slot to load from"
msgstr "vyberte slot pro nahrání"

#: script/dropbox.js:148
msgid "load from slot"
msgstr "nahrát ze slotu"

#: script/dropbox.js:179
msgid "successfully saved to dropbox datastorage"
msgstr "uspěšně uloženo do uložiště dropbox"

#: script/dropbox.js:180
msgid "error while saving to dropbox datastorage"
msgstr "chyba během ukládání na dropbox"

#: script/dropbox.js:183
msgid "ok"
msgstr "ok"

#: script/engine.js:15
msgid "boxer"
msgstr "boxer"

#: script/engine.js:16
msgid "punches do more damage"
msgstr "údery způsobují větší poškození"

# more force
#: script/engine.js:18
msgid "learned to throw punches with purpose"
msgstr "naučil se cílit údery"

#: script/engine.js:21
msgid "martial artist"
msgstr "bojové umění"

#: script/engine.js:22
msgid "punches do even more damage."
msgstr "udery způsobuje ještě více zranění"

#: script/engine.js:23
msgid "learned to fight quite effectively without weapons"
msgstr "naučil se bojovat efektivně bezezbraní"

# unarmed master = master of unarmed combat.
#: script/engine.js:27
msgid "unarmed master"
msgstr "neozbrojený mistr"

#: script/engine.js:28
msgid "punch twice as fast, and with even more force"
msgstr "bojuje dvakrát rychlejí,a s větší silou"

#: script/engine.js:29
msgid "learned to strike faster without weapons"
msgstr "naučil se udeřit bezezbraní rychleji"

#: script/engine.js:32
msgid "barbarian"
msgstr "barbar"

#: script/engine.js:33
msgid "melee weapons deal more damage"
msgstr "chladné zbraně způsobují větší zranění"

#: script/engine.js:34
msgid "learned to swing weapons with force"
msgstr "naučil se máchat zbraní silou"

#: script/engine.js:37
msgid "slow metabolism"
msgstr "pomalí metabolismus"

#: script/engine.js:38
msgid "go twice as far without eating"
msgstr "dojde dvakrát dál bez jídla"

#: script/engine.js:39
msgid "learned how to ignore the hunger"
msgstr "naučil se ingnorovat hlad"

#: script/engine.js:42
msgid "desert rat"
msgstr "pouštní krysa"

#: script/engine.js:43
msgid "go twice as far without drinking"
msgstr "dojde dvakrát dál bez vody"

#: script/engine.js:44
msgid "learned to love the dry air"
msgstr "naučil se milovat suchý vzduch"

#: script/engine.js:47
msgid "evasive"
msgstr "vyhýbavý"

#: script/engine.js:48
msgid "dodge attacks more effectively"
msgstr "uníká před útoky efektivněji"

#: script/engine.js:49
msgid "learned to be where they're not"
msgstr "naučil se být tam kde oni nejsou"

#: script/engine.js:52
msgid "precise"
msgstr "přesnost"

#: script/engine.js:53
msgid "land blows more often"
msgstr ""

#: script/engine.js:54
msgid "learned to predict their movement"
msgstr "naučil se předvídat jejich pohyb"

#: script/engine.js:57
msgid "scout"
msgstr "zvěd"

#: script/engine.js:58
msgid "see farther"
msgstr "vidí dál"

#: script/engine.js:59
msgid "learned to look ahead"
msgstr "naučil se ohlížet"

#: script/engine.js:62
msgid "stealthy"
msgstr "plížíví"

#: script/engine.js:63
msgid "better avoid conflict in the wild"
msgstr "lépe předchází konfliktům v divočině"

#: script/engine.js:64
msgid "learned how not to be seen"
msgstr "naučil se jak nebýt vidět"

#: script/engine.js:67
msgid "gastronome"
msgstr "gastronom"

#: script/engine.js:68
msgid "restore more health when eating"
msgstr "obnoví více zdraví když jí"

#: script/engine.js:69
msgid "learned to make the most of food"
msgstr "naučil se připravovat většinu jídla"

#: script/engine.js:138
msgid "get the app."
msgstr ""

#: script/engine.js:144 script/engine.js:512
msgid "lights off."
msgstr "vypnout světla."

#: script/engine.js:150 script/engine.js:548
msgid "hyper."
msgstr ""

#: script/engine.js:156 script/space.js:442
msgid "restart."
msgstr "restart."

#: script/engine.js:162
msgid "share."
msgstr "sdílet."

#: script/engine.js:168
msgid "save."
msgstr "uložit."

#: script/engine.js:177
msgid "dropbox."
msgstr "dropbox."

#: script/engine.js:184
msgid "github."
msgstr "github."

#: script/engine.js:268
msgid "Export / Import"
msgstr "Export/Import"

#: script/engine.js:272
msgid "export or import save data, for backing up"
msgstr "export nebo import uložených dat, jako záloha"

#: script/engine.js:273
msgid "or migrating computers"
msgstr "nebo změnu počítače"

#: script/engine.js:277
msgid "export"
msgstr "export"

#: script/engine.js:281 script/engine.js:326
msgid "import"
msgstr "import"

#: script/engine.js:291
msgid "save this."
msgstr "uložit tohle."

#: script/engine.js:297
msgid "got it"
msgstr "mám to"

#: script/engine.js:305
msgid "are you sure?"
msgstr "jste si jistí?"

#: script/engine.js:306
msgid "if the code is invalid, all data will be lost."
msgstr "pokud bude kód neplatný, všechna data budou ztracena."

#: script/engine.js:307
msgid "this is irreversible."
msgstr "tohle je nevratné."

#: script/engine.js:311 script/engine.js:380 script/engine.js:526
msgid "yes"
msgstr "ano"

#: script/engine.js:316 script/engine.js:385 script/engine.js:531
msgid "no"
msgstr "ne"

#: script/engine.js:322
msgid "put the save code here."
msgstr "sem vlože uložený kód."

#: script/engine.js:374
msgid "Restart?"
msgstr "Restartova?"

#: script/engine.js:377
msgid "restart the game?"
msgstr "restartovat hru?"

#: script/engine.js:408
msgid "Get the App"
msgstr ""

#: script/engine.js:411
msgid "bring the room with you."
msgstr ""

#: script/engine.js:414
msgid "ios"
msgstr ""

#: script/engine.js:421
msgid "android"
msgstr ""

#: script/engine.js:435
msgid "Share"
msgstr "Sdílet"

#: script/engine.js:438
msgid "bring your friends."
msgstr "přivěďte své přátele."

#: script/engine.js:441
msgid "facebook"
msgstr "facebook"

#: script/engine.js:448
msgid "google+"
msgstr "google+"

#: script/engine.js:455
msgid "twitter"
msgstr "twitter"

#: script/engine.js:462
msgid "reddit"
msgstr "reddit"

#: script/engine.js:469
msgid "close"
msgstr "zavřít"

#: script/engine.js:503 script/engine.js:507
msgid "lights on."
msgstr "zapnout světla"

#: script/engine.js:520
msgid "Go Hyper?"
msgstr "Být Hyper?"

#: script/engine.js:523
msgid ""
"turning hyper mode speeds up the game to x2 speed. do you want to do that?"
msgstr "spuštění hyper módu zrychlí hru na dvoj násobek. chcete to udělat?"

#: script/engine.js:546
msgid "classic."
msgstr "klasika."

#: script/engine.js:645
msgid "{0} per {1}s"
msgstr "{0} za {1}s"

#: script/events.js:200
msgid "pause."
msgstr ""

#: script/events.js:231
msgid "eat meat"
msgstr "sníst maso"

#: script/events.js:251
msgid "use meds"
msgstr "použít léky"

#: script/events.js:435
msgid "miss"
msgstr "vedle"

#: script/events.js:449
msgid "stunned"
msgstr "omráčený"

#: script/events.js:566 script/events/global.js:42 script/events/global.js:59
#: script/events/room.js:142 script/events/room.js:162
#: script/events/room.js:182 script/events/setpieces.js:25
#: script/events/setpieces.js:48 script/events/setpieces.js:65
#: script/events/setpieces.js:83 script/events/setpieces.js:106
#: script/events/setpieces.js:536 script/events/setpieces.js:1254
#: script/events/setpieces.js:2948 script/events/setpieces.js:2982
#: script/events/setpieces.js:3005 script/events/setpieces.js:3042
#: script/events/setpieces.js:3095 script/events/setpieces.js:3124
#: script/events/setpieces.js:3170 script/events/setpieces.js:3297
#: script/events/setpieces.js:3319 script/events/setpieces.js:3439
#: script/events/setpieces.js:3463 script/events/setpieces.js:3496
#: script/events/setpieces.js:3515 script/events/setpieces.js:3539
#: script/events/setpieces.js:3567
msgid "leave"
msgstr "opustit"

#: script/events.js:605
msgid "drop:"
msgstr "zahodit:"

#: script/events.js:630 script/events/room.js:526
msgid "nothing"
msgstr "nic"

#: script/events.js:661 script/events/setpieces.js:3551
msgid "take"
msgstr "vzít"

#: script/events.js:671
msgid "take:"
msgstr "vzít:"

#: script/events.js:695
msgid "nothing to take"
msgstr "níc k sebrání"

#: script/events.js:725
msgid "all"
msgstr "vše"

#: script/events.js:743
msgid "take everything"
msgstr "vzít všechno"

#: script/events.js:743
msgid "take all you can"
msgstr ""

#: script/events.js:749 script/outside.js:627
msgid " and "
msgstr "a"

#: script/events.js:994
msgid "*** EVENT ***"
msgstr "*** ÚDÁLOST ***"

#: script/events/encounters.js:7
msgid "A Snarling Beast"
msgstr ""

#: script/events/encounters.js:15
msgid "snarling beast"
msgstr ""

#: script/events/encounters.js:16
msgid "the snarling beast is dead"
msgstr ""

#: script/events/encounters.js:39
msgid "a snarling beast leaps out of the underbrush"
msgstr ""

#: script/events/encounters.js:44
msgid "A Gaunt Man"
msgstr ""

#: script/events/encounters.js:52
msgid "gaunt man"
msgstr ""

#: script/events/encounters.js:53
msgid "the gaunt man is dead"
msgstr ""

#: script/events/encounters.js:76
msgid "a gaunt man approaches, a crazed look in his eye"
msgstr ""

#: script/events/encounters.js:81
msgid "A Strange Bird"
msgstr ""

#: script/events/encounters.js:89
msgid "strange bird"
msgstr ""

#: script/events/encounters.js:90
msgid "the strange bird is dead"
msgstr ""

#: script/events/encounters.js:113
msgid "a strange looking bird speeds across the plains"
msgstr ""

#: script/events/encounters.js:119
msgid "A Shivering Man"
msgstr ""

#: script/events/encounters.js:127
msgid "shivering man"
msgstr ""

#: script/events/encounters.js:128
msgid "the shivering man is dead"
msgstr ""

#: script/events/encounters.js:156
msgid "a shivering man approaches and attacks with surprising strength"
msgstr ""

#: script/events/encounters.js:161
msgid "A Man-Eater"
msgstr ""

#: script/events/encounters.js:169
msgid "man-eater"
msgstr ""

#: script/events/encounters.js:170
msgid "the man-eater is dead"
msgstr ""

#: script/events/encounters.js:193
msgid "a large creature attacks, claws freshly bloodied"
msgstr ""

#: script/events/encounters.js:198
msgid "A Scavenger"
msgstr ""

#: script/events/encounters.js:206
msgid "scavenger"
msgstr ""

#: script/events/encounters.js:207
msgid "the scavenger is dead"
msgstr ""

#: script/events/encounters.js:235
msgid "a scavenger draws close, hoping for an easy score"
msgstr ""

#: script/events/encounters.js:240
msgid "A Huge Lizard"
msgstr ""

#: script/events/encounters.js:248
msgid "lizard"
msgstr ""

#: script/events/encounters.js:249
msgid "the lizard is dead"
msgstr ""

#: script/events/encounters.js:272
msgid "the grass thrashes wildly as a huge lizard pushes through"
msgstr ""

#: script/events/encounters.js:278
msgid "A Feral Terror"
msgstr ""

#: script/events/encounters.js:286
msgid "feral terror"
msgstr ""

#: script/events/encounters.js:287
msgid "the feral terror is dead"
msgstr ""

#: script/events/encounters.js:310
msgid "a beast, wilder than imagining, erupts out of the foliage"
msgstr ""

#: script/events/encounters.js:315
msgid "A Soldier"
msgstr ""

#: script/events/encounters.js:323
msgid "soldier"
msgstr ""

#: script/events/encounters.js:324
msgid "the soldier is dead"
msgstr ""

#: script/events/encounters.js:353
msgid "a soldier opens fire from across the desert"
msgstr ""

#: script/events/encounters.js:358
msgid "A Sniper"
msgstr ""

#: script/events/encounters.js:366
msgid "sniper"
msgstr ""

#: script/events/encounters.js:367
msgid "the sniper is dead"
msgstr ""

#: script/events/encounters.js:396
msgid "a shot rings out, from somewhere in the long grass"
msgstr ""

#: script/events/global.js:6
msgid "The Thief"
msgstr ""

#: script/events/global.js:13
msgid "the villagers haul a filthy man out of the store room."
msgstr ""

#: script/events/global.js:14
msgid "say his folk have been skimming the supplies."
msgstr ""

#: script/events/global.js:15
msgid "say he should be strung up as an example."
msgstr ""

#: script/events/global.js:17
msgid "a thief is caught"
msgstr ""

#: script/events/global.js:21
msgid "hang him"
msgstr ""

#: script/events/global.js:25
msgid "spare him"
msgstr ""

#: script/events/global.js:32
msgid "the villagers hang the thief high in front of the store room."
msgstr ""

#: script/events/global.js:33
msgid ""
"the point is made. in the next few days, the missing supplies are returned."
msgstr ""

#: script/events/global.js:49
msgid "the man says he's grateful. says he won't come around any more."
msgstr ""

#: script/events/global.js:50
msgid "shares what he knows about sneaking before he goes."
msgstr ""

#: script/events/outside.js:6
msgid "A Ruined Trap"
msgstr ""

#: script/events/outside.js:13
msgid "some of the traps have been torn apart."
msgstr ""

#: script/events/outside.js:14
msgid "large prints lead away, into the forest."
msgstr ""

#: script/events/outside.js:22
msgid "some traps have been destroyed"
msgstr ""

#: script/events/outside.js:26
msgid "track them"
msgstr ""

#: script/events/outside.js:30 script/events/room.js:71
#: script/events/room.js:122
msgid "ignore them"
msgstr ""

#: script/events/outside.js:37
msgid "the tracks disappear after just a few minutes."
msgstr ""

#: script/events/outside.js:38
msgid "the forest is silent."
msgstr ""

#: script/events/outside.js:40
msgid "nothing was found"
msgstr ""

#: script/events/outside.js:43 script/events/outside.js:61
#: script/events/outside.js:126 script/events/outside.js:144
#: script/events/outside.js:197 script/events/outside.js:215
#: script/events/outside.js:248 script/events/outside.js:282
msgid "go home"
msgstr ""

#: script/events/outside.js:50
msgid "not far from the village lies a large beast, its fur matted with blood."
msgstr ""

#: script/events/outside.js:51
msgid "it puts up little resistance before the knife."
msgstr ""

#: script/events/outside.js:53
msgid "there was a beast. it's dead now"
msgstr ""

#: script/events/outside.js:69
msgid "Fire"
msgstr ""

#: script/events/outside.js:76
msgid "a fire rampages through one of the huts, destroying it."
msgstr ""

#: script/events/outside.js:77
msgid "all residents in the hut perished in the fire."
msgstr ""

#: script/events/outside.js:79
msgid "a fire has started"
msgstr ""

#: script/events/outside.js:86
msgid "mourn"
msgstr ""

#: script/events/outside.js:87
msgid "some villagers have died"
msgstr ""

#: script/events/outside.js:95
msgid "Sickness"
msgstr ""

#: script/events/outside.js:102
msgid "a sickness is spreading through the village."
msgstr ""

#: script/events/outside.js:103 script/events/outside.js:161
msgid "medicine is needed immediately."
msgstr ""

#: script/events/outside.js:105
msgid "some villagers are ill"
msgstr ""

#: script/events/outside.js:109
msgid "1 medicine"
msgstr ""

#: script/events/outside.js:114
msgid "ignore it"
msgstr ""

#: script/events/outside.js:121
msgid "the sickness is cured in time."
msgstr ""

#: script/events/outside.js:123
msgid "sufferers are healed"
msgstr ""

#: script/events/outside.js:133
msgid "the sickness spreads through the village."
msgstr ""

#: script/events/outside.js:134
msgid "the days are spent with burials."
msgstr ""

#: script/events/outside.js:135 script/events/outside.js:205
msgid "the nights are rent with screams."
msgstr ""

#: script/events/outside.js:137
msgid "sufferers are left to die"
msgstr ""

#: script/events/outside.js:153
msgid "Plague"
msgstr ""

#: script/events/outside.js:160
msgid "a terrible plague is fast spreading through the village."
msgstr ""

#: script/events/outside.js:163
msgid "a plague afflicts the village"
msgstr ""

#: script/events/outside.js:168
msgid "buy medicine"
msgstr ""

#: script/events/outside.js:174
msgid "5 medicine"
msgstr ""

#: script/events/outside.js:179
msgid "do nothing"
msgstr ""

#: script/events/outside.js:186
msgid "the plague is kept from spreading."
msgstr ""

#: script/events/outside.js:187
msgid "only a few die."
msgstr ""

#: script/events/outside.js:188
msgid "the rest bury them."
msgstr ""

#: script/events/outside.js:190
msgid "epidemic is eradicated eventually"
msgstr ""

#: script/events/outside.js:204
msgid "the plague rips through the village."
msgstr ""

#: script/events/outside.js:206
msgid "the only hope is a quick death."
msgstr ""

#: script/events/outside.js:208
msgid "population is almost exterminated"
msgstr ""

#: script/events/outside.js:224
msgid "A Beast Attack"
msgstr ""

#: script/events/outside.js:231
msgid "a pack of snarling beasts pours out of the trees."
msgstr ""

#: script/events/outside.js:232
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr ""

#: script/events/outside.js:233
msgid "the villagers retreat to mourn the dead."
msgstr ""

#: script/events/outside.js:235
msgid "wild beasts attack the villagers"
msgstr ""

#: script/events/outside.js:249
msgid "predators become prey. price is unfair"
msgstr ""

#: script/events/outside.js:258
msgid "A Military Raid"
msgstr ""

#: script/events/outside.js:265
msgid "a gunshot rings through the trees."
msgstr ""

#: script/events/outside.js:266
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr ""

#: script/events/outside.js:267
msgid "after a skirmish they are driven away, but not without losses."
msgstr ""

#: script/events/outside.js:269
msgid "troops storm the village"
msgstr ""

#: script/events/outside.js:283
msgid "warfare is bloodthirsty"
msgstr ""

#: script/events/room.js:6
msgid "The Nomad"
msgstr ""

#: script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough twine."
msgstr ""

#: script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr ""

#: script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr ""

#: script/events/room.js:20
msgid "buy scales"
msgstr ""

#: script/events/room.js:25
msgid "buy teeth"
msgstr ""

#: script/events/room.js:30
msgid "buy bait"
msgstr ""

#: script/events/room.js:33
msgid "traps are more effective with bait."
msgstr ""

#: script/events/room.js:39
msgid "buy compass"
msgstr ""

#: script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr ""

#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240
#: script/events/room.js:253 script/events/room.js:309
#: script/events/room.js:332 script/events/room.js:388
#: script/events/room.js:411 script/events/room.js:453
#: script/events/room.js:571 script/events/room.js:587
#: script/events/room.js:603 script/events/room.js:614
msgid "say goodbye"
msgstr ""

#: script/events/room.js:53 script/events/room.js:104
msgid "Noises"
msgstr ""

#: script/events/room.js:60
msgid "through the walls, shuffling noises can be heard."
msgstr ""

#: script/events/room.js:61
msgid "can't tell what they're up to."
msgstr ""

#: script/events/room.js:63
msgid "strange noises can be heard through the walls"
msgstr ""

#: script/events/room.js:67 script/events/room.js:118
#: script/events/setpieces.js:1662
msgid "investigate"
msgstr ""

#: script/events/room.js:78
msgid "vague shapes move, just out of sight."
msgstr ""

#: script/events/room.js:79
msgid "the sounds stop."
msgstr ""

#: script/events/room.js:83 script/events/room.js:96
msgid "go back inside"
msgstr ""

#: script/events/room.js:91
msgid ""
"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr ""

#: script/events/room.js:92
msgid "the night is silent."
msgstr ""

#: script/events/room.js:111
msgid "scratching noises can be heard from the store room."
msgstr ""

#: script/events/room.js:112
msgid "something's in there."
msgstr ""

#: script/events/room.js:114
msgid "something's in the store room"
msgstr ""

#: script/events/room.js:129 script/events/room.js:149
#: script/events/room.js:169
msgid "some wood is missing."
msgstr ""

#: script/events/room.js:130
msgid "the ground is littered with small scales"
msgstr ""

#: script/events/room.js:150
msgid "the ground is littered with small teeth"
msgstr ""

#: script/events/room.js:170
msgid "the ground is littered with scraps of cloth"
msgstr ""

#: script/events/room.js:190
msgid "The Beggar"
msgstr ""

#: script/events/room.js:197
msgid "a beggar arrives."
msgstr ""

#: script/events/room.js:198
msgid "asks for any spare furs to keep him warm at night."
msgstr ""

#: script/events/room.js:200
msgid "a beggar arrives"
msgstr ""

#: script/events/room.js:204
msgid "give 50"
msgstr ""

#: script/events/room.js:209 script/events/room.js:276
#: script/events/room.js:355
msgid "give 100"
msgstr ""

#: script/events/room.js:214 script/events/room.js:286
#: script/events/room.js:485
msgid "turn him away"
msgstr ""

#: script/events/room.js:222 script/events/room.js:235
#: script/events/room.js:248
msgid "the beggar expresses his thanks."
msgstr ""

#: script/events/room.js:223
msgid "leaves a pile of small scales behind."
msgstr ""

#: script/events/room.js:236
msgid "leaves a pile of small teeth behind."
msgstr ""

#: script/events/room.js:249
msgid "leaves some scraps of cloth behind."
msgstr ""

#: script/events/room.js:262 script/events/room.js:341
msgid "The Mysterious Wanderer"
msgstr ""

#: script/events/room.js:269
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be "
"back with more."
msgstr ""

#: script/events/room.js:270
msgid "builder's not sure he's to be trusted."
msgstr ""

#: script/events/room.js:272 script/events/room.js:351
msgid "a mysterious wanderer arrives"
msgstr ""

#: script/events/room.js:281 script/events/room.js:360
msgid "give 500"
msgstr ""

#: script/events/room.js:293 script/events/room.js:316
msgid "the wanderer leaves, cart loaded with wood"
msgstr ""

#: script/events/room.js:299 script/events/room.js:322
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr ""

#: script/events/room.js:348
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, she'll "
"be back with more."
msgstr ""

#: script/events/room.js:349
msgid "builder's not sure she's to be trusted."
msgstr ""

#: script/events/room.js:365
msgid "turn her away"
msgstr ""

#: script/events/room.js:372 script/events/room.js:395
msgid "the wanderer leaves, cart loaded with furs"
msgstr ""

#: script/events/room.js:378 script/events/room.js:401
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr ""

#: script/events/room.js:420
msgid "The Scout"
msgstr ""

#: script/events/room.js:427
msgid "the scout says she's been all over."
msgstr ""

#: script/events/room.js:428
msgid "willing to talk about it, for a price."
msgstr ""

#: script/events/room.js:430
msgid "a scout stops for the night"
msgstr ""

#: script/events/room.js:434
msgid "buy map"
msgstr ""

#: script/events/room.js:439
msgid "the map uncovers a bit of the world"
msgstr ""

#: script/events/room.js:443
msgid "learn scouting"
msgstr ""

#: script/events/room.js:462
msgid "The Master"
msgstr ""

#: script/events/room.js:469
msgid "an old wanderer arrives."
msgstr ""

#: script/events/room.js:470
msgid "he smiles warmly and asks for lodgings for the night."
msgstr ""

#: script/events/room.js:472
msgid "an old wanderer arrives"
msgstr ""

#: script/events/room.js:476
msgid "agree"
msgstr ""

#: script/events/room.js:492
msgid "in exchange, the wanderer offers his wisdom."
msgstr ""

#: script/events/room.js:496
msgid "evasion"
msgstr ""

#: script/events/room.js:506
msgid "precision"
msgstr ""

#: script/events/room.js:516
msgid "force"
msgstr ""

#: script/events/room.js:535
msgid "The Sick Man"
msgstr ""

#: script/events/room.js:542
msgid "a man hobbles up, coughing."
msgstr ""

#: script/events/room.js:543
msgid "he begs for medicine."
msgstr ""

#: script/events/room.js:545
msgid "a sick man hobbles up"
msgstr ""

#: script/events/room.js:549
msgid "give 1 medicine"
msgstr ""

#: script/events/room.js:551
msgid "the man swallows the medicine eagerly"
msgstr ""

#: script/events/room.js:555
msgid "tell him to leave"
msgstr ""

#: script/events/room.js:562 script/events/room.js:578
#: script/events/room.js:594
msgid "the man is thankful."
msgstr ""

#: script/events/room.js:563 script/events/room.js:579
#: script/events/room.js:595
msgid "he leaves a reward."
msgstr ""

#: script/events/room.js:564
msgid "some weird metal he picked up on his travels."
msgstr ""

#: script/events/room.js:580
msgid "some weird glowing boxes he picked up on his travels."
msgstr ""

#: script/events/room.js:596
msgid "all he has are some scales."
msgstr ""

#: script/events/room.js:610
msgid "the man expresses his thanks and hobbles off."
msgstr ""

#: script/events/setpieces.js:6
msgid "An Outpost"
msgstr ""

#: script/events/setpieces.js:10 script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr ""

#: script/events/setpieces.js:34
msgid "A Murky Swamp"
msgstr ""

#: script/events/setpieces.js:38
msgid "rotting reeds rise out of the swampy earth."
msgstr ""

#: script/events/setpieces.js:39
msgid "a lone frog sits in the muck, silently."
msgstr ""

#: script/events/setpieces.js:41
msgid "a swamp festers in the stagnant air."
msgstr ""

#: script/events/setpieces.js:44 script/events/setpieces.js:549
#: script/events/setpieces.js:606 script/events/setpieces.js:888
#: script/events/setpieces.js:1313 script/events/setpieces.js:1331
#: script/events/setpieces.js:3535
msgid "enter"
msgstr ""

#: script/events/setpieces.js:55
msgid "deep in the swamp is a moss-covered cabin."
msgstr ""

#: script/events/setpieces.js:56
msgid "an old wanderer sits inside, in a seeming trance."
msgstr ""

#: script/events/setpieces.js:61
msgid "talk"
msgstr ""

#: script/events/setpieces.js:72
msgid "the wanderer takes the charm and nods slowly."
msgstr ""

#: script/events/setpieces.js:73
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr ""

#: script/events/setpieces.js:74
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr ""

#: script/events/setpieces.js:75
msgid "his time here, now, is his penance."
msgstr ""

#: script/events/setpieces.js:91
msgid "A Damp Cave"
msgstr ""

#: script/events/setpieces.js:95
msgid "the mouth of the cave is wide and dark."
msgstr ""

#: script/events/setpieces.js:96
msgid "can't see what's inside."
msgstr ""

#: script/events/setpieces.js:98
msgid "the earth here is split, as if bearing an ancient wound"
msgstr ""

#: script/events/setpieces.js:101 script/events/setpieces.js:2944
#: script/events/setpieces.js:3458
msgid "go inside"
msgstr ""

#: script/events/setpieces.js:120 script/events/setpieces.js:265
msgid "a startled beast defends its home"
msgstr ""

#: script/events/setpieces.js:135 script/events/setpieces.js:186
#: script/events/setpieces.js:228 script/events/setpieces.js:247
#: script/events/setpieces.js:280 script/events/setpieces.js:314
#: script/events/setpieces.js:348 script/events/setpieces.js:382
#: script/events/setpieces.js:588 script/events/setpieces.js:644
#: script/events/setpieces.js:683 script/events/setpieces.js:717
#: script/events/setpieces.js:757 script/events/setpieces.js:796
#: script/events/setpieces.js:835 script/events/setpieces.js:869
#: script/events/setpieces.js:920 script/events/setpieces.js:938
#: script/events/setpieces.js:961 script/events/setpieces.js:1000
#: script/events/setpieces.js:1039 script/events/setpieces.js:1266
#: script/events/setpieces.js:1282 script/events/setpieces.js:1298
#: script/events/setpieces.js:1408 script/events/setpieces.js:1448
#: script/events/setpieces.js:1492 script/events/setpieces.js:1510
#: script/events/setpieces.js:1526 script/events/setpieces.js:1563
#: script/events/setpieces.js:1602 script/events/setpieces.js:1642
#: script/events/setpieces.js:1682 script/events/setpieces.js:1699
#: script/events/setpieces.js:1716 script/events/setpieces.js:1734
#: script/events/setpieces.js:1778 script/events/setpieces.js:1804
#: script/events/setpieces.js:1822 script/events/setpieces.js:1861
#: script/events/setpieces.js:1902 script/events/setpieces.js:1927
#: script/events/setpieces.js:1957 script/events/setpieces.js:1998
#: script/events/setpieces.js:2034 script/events/setpieces.js:2069
#: script/events/setpieces.js:2110 script/events/setpieces.js:2151
#: script/events/setpieces.js:2187 script/events/setpieces.js:2222
#: script/events/setpieces.js:2257 script/events/setpieces.js:2302
#: script/events/setpieces.js:2328 script/events/setpieces.js:3204
#: script/events/setpieces.js:3244 script/events/setpieces.js:3278
#: script/events/setpieces.js:3347 script/events/setpieces.js:3381
#: script/events/setpieces.js:3420
msgid "continue"
msgstr ""

#: script/events/setpieces.js:140 script/events/setpieces.js:157
#: script/events/setpieces.js:191 script/events/setpieces.js:233
#: script/events/setpieces.js:252 script/events/setpieces.js:285
#: script/events/setpieces.js:319 script/events/setpieces.js:353
#: script/events/setpieces.js:387 script/events/setpieces.js:429
#: script/events/setpieces.js:481 script/events/setpieces.js:513
msgid "leave cave"
msgstr ""

#: script/events/setpieces.js:148
msgid "the cave narrows a few feet in."
msgstr ""

#: script/events/setpieces.js:149
msgid "the walls are moist and moss-covered"
msgstr ""

#: script/events/setpieces.js:153
msgid "squeeze"
msgstr ""

#: script/events/setpieces.js:164
msgid "the remains of an old camp sits just inside the cave."
msgstr ""

#: script/events/setpieces.js:165
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr ""

#: script/events/setpieces.js:199
msgid "the body of a wanderer lies in a small cavern."
msgstr ""

#: script/events/setpieces.js:200
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr ""

# 'it' is a wanderer corpse
#: script/events/setpieces.js:202
msgid "can't tell what left it here."
msgstr ""

#: script/events/setpieces.js:241
msgid "the torch sputters and dies in the damp air"
msgstr ""

#: script/events/setpieces.js:242
msgid "the darkness is absolute"
msgstr ""

#: script/events/setpieces.js:244
msgid "the torch goes out"
msgstr ""

#: script/events/setpieces.js:299
msgid "a cave lizard attacks"
msgstr ""

#: script/events/setpieces.js:333
msgid "a large beast charges out of the dark"
msgstr ""

#: script/events/setpieces.js:367
msgid "a giant lizard shambles forward"
msgstr ""

#: script/events/setpieces.js:395
msgid "the nest of a large animal lies at the back of the cave."
msgstr ""

#: script/events/setpieces.js:437
msgid "a small supply cache is hidden at the back of the cave."
msgstr ""

#: script/events/setpieces.js:489
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr ""

#: script/events/setpieces.js:522
msgid "A Deserted Town"
msgstr ""

#: script/events/setpieces.js:526
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr ""

#: script/events/setpieces.js:527
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a long "
"time."
msgstr ""

#: script/events/setpieces.js:529
msgid "the town lies abandoned, its citizens long dead"
msgstr ""

#: script/events/setpieces.js:532 script/events/setpieces.js:1250
msgid "explore"
msgstr ""

#: script/events/setpieces.js:544
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr ""

#: script/events/setpieces.js:545
msgid "the double doors creak endlessly in the wind."
msgstr ""

#: script/events/setpieces.js:554 script/events/setpieces.js:593
#: script/events/setpieces.js:611 script/events/setpieces.js:649
#: script/events/setpieces.js:688 script/events/setpieces.js:722
#: script/events/setpieces.js:762 script/events/setpieces.js:801
#: script/events/setpieces.js:840 script/events/setpieces.js:874
#: script/events/setpieces.js:892 script/events/setpieces.js:925
#: script/events/setpieces.js:942 script/events/setpieces.js:966
#: script/events/setpieces.js:1005 script/events/setpieces.js:1044
#: script/events/setpieces.js:1087 script/events/setpieces.js:1120
#: script/events/setpieces.js:1148 script/events/setpieces.js:1192
#: script/events/setpieces.js:1214 script/events/setpieces.js:1230
msgid "leave town"
msgstr ""

#: script/events/setpieces.js:585
msgid "ambushed on the street."
msgstr ""

#: script/events/setpieces.js:601
msgid "a squat building up ahead."
msgstr ""

# what kind of green cross?
#: script/events/setpieces.js:602
msgid "a green cross barely visible behind grimy windows."
msgstr ""

#: script/events/setpieces.js:618
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr ""

#: script/events/setpieces.js:680
msgid "a scavenger waits just inside the door."
msgstr ""

#: script/events/setpieces.js:714
msgid "a beast stands alone in an overgrown park."
msgstr ""

#: script/events/setpieces.js:730
msgid "an overturned caravan is spread across the pockmarked street."
msgstr ""

#: script/events/setpieces.js:731
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr ""

#: script/events/setpieces.js:793
msgid "a madman attacks, screeching."
msgstr ""

#: script/events/setpieces.js:832
msgid "a thug moves out of the shadows."
msgstr ""

#: script/events/setpieces.js:866
msgid "a beast charges out of a ransacked classroom."
msgstr ""

#: script/events/setpieces.js:882
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr ""

#: script/events/setpieces.js:883
msgid "the torchlight casts a flickering glow down the hallway."
msgstr ""

#: script/events/setpieces.js:884
msgid "the footsteps stop."
msgstr ""

#: script/events/setpieces.js:917
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr ""

#: script/events/setpieces.js:933
msgid "something's causing a commotion a ways down the road."
msgstr ""

#: script/events/setpieces.js:934
msgid "a fight, maybe."
msgstr ""

#: script/events/setpieces.js:949
msgid ""
"a small basket of food is hidden under a park bench, with a note attached."
msgstr ""

#: script/events/setpieces.js:950
msgid "can't read the words."
msgstr ""

#: script/events/setpieces.js:997
msgid "a panicked scavenger bursts through the door, screaming."
msgstr ""

#: script/events/setpieces.js:1036
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr ""

#: script/events/setpieces.js:1052
msgid "scavenger had a small camp in the school."
msgstr ""

#: script/events/setpieces.js:1053
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr ""

#: script/events/setpieces.js:1095
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr ""

#: script/events/setpieces.js:1096
msgid "a shame to let what he'd found go to waste."
msgstr ""

#: script/events/setpieces.js:1128
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint of "
"steel."
msgstr ""

#: script/events/setpieces.js:1129
msgid "worth killing for, it seems."
msgstr ""

#: script/events/setpieces.js:1156
msgid "eye for an eye seems fair."
msgstr ""

#: script/events/setpieces.js:1157
msgid "always worked before, at least."
msgstr ""

#: script/events/setpieces.js:1158
msgid "picking the bones finds some useful trinkets."
msgstr ""

#: script/events/setpieces.js:1200
msgid "some medicine abandoned in the drawers."
msgstr ""

#: script/events/setpieces.js:1222
msgid "the clinic has been ransacked."
msgstr ""

#: script/events/setpieces.js:1223
msgid "only dust and stains remain."
msgstr ""

#: script/events/setpieces.js:1239
msgid "A Ruined City"
msgstr ""

#: script/events/setpieces.js:1243
msgid ""
"a battered highway sign stands guard at the entrance to this once-great city."
msgstr ""

#: script/events/setpieces.js:1244
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage of "
"some ancient beast."
msgstr ""

#: script/events/setpieces.js:1245
msgid "might be things worth having still inside."
msgstr ""

#: script/events/setpieces.js:1247
msgid "the towers of a decaying city dominate the skyline"
msgstr ""

#: script/events/setpieces.js:1261
msgid "the streets are empty."
msgstr ""

#: script/events/setpieces.js:1262
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr ""

#: script/events/setpieces.js:1270 script/events/setpieces.js:1286
#: script/events/setpieces.js:1302 script/events/setpieces.js:1318
#: script/events/setpieces.js:1335 script/events/setpieces.js:1373
#: script/events/setpieces.js:1413 script/events/setpieces.js:1453
#: script/events/setpieces.js:1497 script/events/setpieces.js:1514
#: script/events/setpieces.js:1530 script/events/setpieces.js:1568
#: script/events/setpieces.js:1607 script/events/setpieces.js:1647
#: script/events/setpieces.js:1667 script/events/setpieces.js:1686
#: script/events/setpieces.js:1703 script/events/setpieces.js:1720
#: script/events/setpieces.js:1738 script/events/setpieces.js:1783
#: script/events/setpieces.js:1809 script/events/setpieces.js:1826
#: script/events/setpieces.js:1866 script/events/setpieces.js:1907
#: script/events/setpieces.js:1932 script/events/setpieces.js:1962
#: script/events/setpieces.js:2003 script/events/setpieces.js:2039
#: script/events/setpieces.js:2074 script/events/setpieces.js:2115
#: script/events/setpieces.js:2156 script/events/setpieces.js:2192
#: script/events/setpieces.js:2227 script/events/setpieces.js:2262
#: script/events/setpieces.js:2363 script/events/setpieces.js:2393
#: script/events/setpieces.js:2440 script/events/setpieces.js:2476
#: script/events/setpieces.js:2517 script/events/setpieces.js:2553
#: script/events/setpieces.js:2588 script/events/setpieces.js:2624
#: script/events/setpieces.js:2665 script/events/setpieces.js:2706
#: script/events/setpieces.js:2741 script/events/setpieces.js:2790
#: script/events/setpieces.js:2835 script/events/setpieces.js:2881
#: script/events/setpieces.js:2925
msgid "leave city"
msgstr ""

#: script/events/setpieces.js:1277
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr ""

#: script/events/setpieces.js:1278
msgid "lights flash through the alleys between buildings."
msgstr ""

#: script/events/setpieces.js:1293
msgid "a large shanty town sprawls across the streets."
msgstr ""

#: script/events/setpieces.js:1294
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr ""

#: script/events/setpieces.js:1309
msgid "the shell of an abandoned hospital looms ahead."
msgstr ""

#: script/events/setpieces.js:1325
msgid "the old tower seems mostly intact."
msgstr ""

#: script/events/setpieces.js:1326
msgid "the shell of a burned out car blocks the entrance."
msgstr ""

#: script/events/setpieces.js:1327
msgid "most of the windows at ground level are busted anyway."
msgstr ""

#: script/events/setpieces.js:1342
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr ""

#: script/events/setpieces.js:1368
msgid "descend"
msgstr ""

#: script/events/setpieces.js:1380
msgid "the shot echoes in the empty street."
msgstr ""

#: script/events/setpieces.js:1420
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr ""

#: script/events/setpieces.js:1460
msgid "a frail man stands defiantly, blocking the path."
msgstr ""

#: script/events/setpieces.js:1505
msgid "nothing but downcast eyes."
msgstr ""

#: script/events/setpieces.js:1506
msgid "the people here were broken a long time ago."
msgstr ""

#: script/events/setpieces.js:1521
msgid "empty corridors."
msgstr ""

#: script/events/setpieces.js:1522
msgid "the place has been swept clean by scavengers."
msgstr ""

#: script/events/setpieces.js:1536
msgid "an old man bursts through a door, wielding a scalpel."
msgstr ""

#: script/events/setpieces.js:1575
msgid "a thug is waiting on the other side of the wall."
msgstr ""

#: script/events/setpieces.js:1615
msgid "a snarling beast jumps out from behind a car."
msgstr ""

#: script/events/setpieces.js:1656
msgid "street above the subway platform is blown away."
msgstr ""

#: script/events/setpieces.js:1657
msgid "lets some light down into the dusty haze."
msgstr ""

#: script/events/setpieces.js:1658
msgid "a sound comes from the tunnel, just ahead."
msgstr ""

#: script/events/setpieces.js:1675
msgid "looks like a camp of sorts up ahead."
msgstr ""

# a chainlink fence
#: script/events/setpieces.js:1677
msgid "rusted chainlink is pulled across an alleyway."
msgstr ""

#: script/events/setpieces.js:1678
msgid "fires burn in the courtyard beyond."
msgstr ""

#: script/events/setpieces.js:1694
msgid "more voices can be heard ahead."
msgstr ""

#: script/events/setpieces.js:1695
msgid "they must be here for a reason."
msgstr ""

#: script/events/setpieces.js:1711
msgid "the sound of gunfire carries on the wind."
msgstr ""

#: script/events/setpieces.js:1712
msgid "the street ahead glows with firelight."
msgstr ""

# define squatter
#: script/events/setpieces.js:1729
msgid "more squatters are crowding around now."
msgstr ""

#: script/events/setpieces.js:1730
msgid "someone throws a stone."
msgstr ""

#: script/events/setpieces.js:1746
msgid "an improvised shop is set up on the sidewalk."
msgstr ""

#: script/events/setpieces.js:1747
msgid "the owner stands by, stoic."
msgstr ""

#: script/events/setpieces.js:1792
msgid "strips of meat hang drying by the side of the street."
msgstr ""

#: script/events/setpieces.js:1793
msgid "the people back away, avoiding eye contact."
msgstr ""

#: script/events/setpieces.js:1818
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr ""

# ward as part of the hospital?
#: script/events/setpieces.js:1833
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr ""

#: script/events/setpieces.js:1874
msgid "a pack of lizards rounds the corner."
msgstr ""

# part of the hospital?
#: script/events/setpieces.js:1916
msgid "strips of meat are hung up to dry in this ward."
msgstr ""

#: script/events/setpieces.js:1940
msgid "a large bird nests at the top of the stairs."
msgstr ""

#: script/events/setpieces.js:1971
msgid "the debris is denser here."
msgstr ""

#: script/events/setpieces.js:1972
msgid "maybe some useful stuff in the rubble."
msgstr ""

#: script/events/setpieces.js:2011
msgid "a swarm of rats rushes up the tunnel."
msgstr ""

#: script/events/setpieces.js:2047
msgid "a large man attacks, waving a bayonet."
msgstr ""

#: script/events/setpieces.js:2082
msgid "a second soldier opens fire."
msgstr ""

#: script/events/setpieces.js:2123
msgid "a masked soldier rounds the corner, gun drawn"
msgstr ""

#: script/events/setpieces.js:2164
msgid "the crowd surges forward."
msgstr ""

#: script/events/setpieces.js:2200
msgid "a youth lashes out with a tree branch."
msgstr ""

#: script/events/setpieces.js:2235
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr ""

#: script/events/setpieces.js:2270
msgid "behind the door, a deformed figure awakes and attacks."
msgstr ""

#: script/events/setpieces.js:2310
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr ""

#: script/events/setpieces.js:2337
msgid "bird must have liked shiney things."
msgstr ""

#: script/events/setpieces.js:2338
msgid "some good stuff woven into its nest."
msgstr ""

#: script/events/setpieces.js:2372
msgid "not much here."
msgstr ""

#: script/events/setpieces.js:2373
msgid "scavengers must have gotten to this place already."
msgstr ""

# part of the subway?
#: script/events/setpieces.js:2403
msgid "the tunnel opens up at another platform."
msgstr ""

#: script/events/setpieces.js:2404
msgid "the walls are scorched from an old battle."
msgstr ""

#: script/events/setpieces.js:2405
msgid "bodies and supplies from both sides litter the ground."
msgstr ""

#: script/events/setpieces.js:2449
msgid "the small military outpost is well supplied."
msgstr ""

#: script/events/setpieces.js:2450
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the store-"
"room floor."
msgstr ""

#: script/events/setpieces.js:2451
msgid "just as deadly now as they were then."
msgstr ""

#: script/events/setpieces.js:2485
msgid "searching the bodies yields a few supplies."
msgstr ""

#: script/events/setpieces.js:2486
msgid "more soldiers will be on their way."
msgstr ""

#: script/events/setpieces.js:2487
msgid "time to move on."
msgstr ""

#: script/events/setpieces.js:2526
msgid "the small settlement has clearly been burning a while."
msgstr ""

#: script/events/setpieces.js:2527
msgid ""
"the bodies of the wanderers that lived here are still visible in the flames."
msgstr ""

#: script/events/setpieces.js:2528
msgid "still time to rescue a few supplies."
msgstr ""

#: script/events/setpieces.js:2562
msgid ""
"the remaining settlers flee from the violence, their belongings forgotten."
msgstr ""

#: script/events/setpieces.js:2563
msgid "there's not much, but some useful things can still be found."
msgstr ""

#: script/events/setpieces.js:2597
msgid "the young settler was carrying a canvas sack."
msgstr ""

#: script/events/setpieces.js:2598
msgid "it contains travelling gear, and a few trinkets."
msgstr ""

#: script/events/setpieces.js:2599 script/events/setpieces.js:2635
msgid "there's nothing else here."
msgstr ""

#: script/events/setpieces.js:2633
msgid "inside the hut, a child cries."
msgstr ""

#: script/events/setpieces.js:2634
msgid "a few belongings rest against the walls."
msgstr ""

#: script/events/setpieces.js:2674
msgid "the stench of rot and death fills the operating theatres."
msgstr ""

#: script/events/setpieces.js:2675
msgid "a few items are scattered on the ground."
msgstr ""

#: script/events/setpieces.js:2676
msgid "there is nothing else here."
msgstr ""

#: script/events/setpieces.js:2715
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr ""

#: script/events/setpieces.js:2716
msgid "the rest of the hospital is empty."
msgstr ""

#: script/events/setpieces.js:2750
msgid "someone had been stockpiling loot here."
msgstr ""

#: script/events/setpieces.js:2799
msgid "the tentacular horror is defeated."
msgstr ""

#: script/events/setpieces.js:2800
msgid "inside, the remains of its victims are everywhere."
msgstr ""

# extremly disfigured
#: script/events/setpieces.js:2845
msgid "the warped man lies dead."
msgstr ""

#: script/events/setpieces.js:2846
msgid "the operating theatre has a lot of curious equipment."
msgstr ""

#: script/events/setpieces.js:2890
msgid "the old man had a small cache of interesting items."
msgstr ""

#: script/events/setpieces.js:2934
msgid "An Old House"
msgstr ""

#: script/events/setpieces.js:2938
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr ""

#: script/events/setpieces.js:2939
msgid "the door hangs open."
msgstr ""

#: script/events/setpieces.js:2941
msgid "the remains of an old house stand as a monument to simpler times"
msgstr ""

#: script/events/setpieces.js:2955
msgid "the house is abandoned, but not yet picked over."
msgstr ""

#: script/events/setpieces.js:2956
msgid "still a few drops of water in the old well."
msgstr ""

#: script/events/setpieces.js:2961 script/world.js:985
msgid "water replenished"
msgstr ""

#: script/events/setpieces.js:2990
msgid "the house has been ransacked."
msgstr ""

#: script/events/setpieces.js:2991
msgid "but there is a cache of medicine under the floorboards."
msgstr ""

#: script/events/setpieces.js:3019
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr ""

#: script/events/setpieces.js:3051
msgid "A Forgotten Battlefield"
msgstr ""

#: script/events/setpieces.js:3055
msgid "a battle was fought here, long ago."
msgstr ""

#: script/events/setpieces.js:3056
msgid ""
"battered technology from both sides lays dormant on the blasted landscape."
msgstr ""

#: script/events/setpieces.js:3104
msgid "A Huge Borehole"
msgstr ""

#: script/events/setpieces.js:3108
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr ""

#: script/events/setpieces.js:3109
msgid "they took what they came for, and left."
msgstr ""

#: script/events/setpieces.js:3110
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr ""

#: script/events/setpieces.js:3133
msgid "A Crashed Ship"
msgstr ""

#: script/events/setpieces.js:3142
msgid ""
"the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr ""

#: script/events/setpieces.js:3143
msgid "lucky that the natives can't work the mechanisms."
msgstr ""

#: script/events/setpieces.js:3144
msgid "with a little effort, it might fly again."
msgstr ""

#: script/events/setpieces.js:3148
msgid "salvage"
msgstr ""

#: script/events/setpieces.js:3156
msgid "The Sulphur Mine"
msgstr ""

#: script/events/setpieces.js:3160
msgid "the military is already set up at the mine's entrance."
msgstr ""

#: script/events/setpieces.js:3161
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr ""

#: script/events/setpieces.js:3163
msgid "a military perimeter is set up around the mine."
msgstr ""

#: script/events/setpieces.js:3166 script/events/setpieces.js:3315
msgid "attack"
msgstr "útok"

#: script/events/setpieces.js:3201
msgid "a soldier, alerted, opens fire."
msgstr ""

#: script/events/setpieces.js:3209 script/events/setpieces.js:3249
#: script/events/setpieces.js:3352 script/events/setpieces.js:3386
msgid "run"
msgstr "utéct"

#: script/events/setpieces.js:3241
msgid "a second soldier joins the fight."
msgstr ""

#: script/events/setpieces.js:3275
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr ""

#: script/events/setpieces.js:3286
msgid "the military presence has been cleared."
msgstr ""

#: script/events/setpieces.js:3287 script/events/setpieces.js:3429
#: script/events/setpieces.js:3505
msgid "the mine is now safe for workers."
msgstr ""

#: script/events/setpieces.js:3289
msgid "the sulphur mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3305
msgid "The Coal Mine"
msgstr ""

#: script/events/setpieces.js:3309
msgid "camp fires burn by the entrance to the mine."
msgstr ""

#: script/events/setpieces.js:3310
msgid "men mill about, weapons at the ready."
msgstr ""

#: script/events/setpieces.js:3312
msgid "this old mine is not abandoned"
msgstr ""

#: script/events/setpieces.js:3344 script/events/setpieces.js:3378
msgid "a man joins the fight"
msgstr ""

#: script/events/setpieces.js:3417
msgid "only the chief remains."
msgstr ""

#: script/events/setpieces.js:3428
msgid "the camp is still, save for the crackling of the fires."
msgstr ""

#: script/events/setpieces.js:3431
msgid "the coal mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3447
msgid "The Iron Mine"
msgstr ""

#: script/events/setpieces.js:3451
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr ""

#: script/events/setpieces.js:3452
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr ""

#: script/events/setpieces.js:3453
msgid "feral howls echo out of the darkness."
msgstr ""

#: script/events/setpieces.js:3455
msgid "the path leads to an abandoned mine"
msgstr ""

#: script/events/setpieces.js:3493
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr ""

#: script/events/setpieces.js:3504
msgid "the beast is dead."
msgstr ""

#: script/events/setpieces.js:3507
msgid "the iron mine is clear of dangers"
msgstr ""

#: script/events/setpieces.js:3524
msgid "A Destroyed Village"
msgstr ""

#: script/events/setpieces.js:3528
msgid "a destroyed village lies in the dust."
msgstr ""

#: script/events/setpieces.js:3529
msgid "charred bodies litter the ground."
msgstr ""

# afterburner: a engine
#: script/events/setpieces.js:3532
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr ""

#: script/events/setpieces.js:3546
msgid "a shack stands at the center of the village."
msgstr ""

#: script/events/setpieces.js:3547
msgid "there are still supplies inside."
msgstr ""

#: script/events/setpieces.js:3558
msgid "all the work of a previous generation is here."
msgstr ""

#: script/events/setpieces.js:3559
msgid "ripe for the picking."
msgstr ""

#: script/localization.js:4
msgid "saved."
msgstr "uloženo."

#: script/localization.js:5
msgid "wood"
msgstr "dřevo"

#: script/localization.js:6
msgid "builder"
msgstr "stavitel"

#: script/localization.js:7
msgid "teeth"
msgstr "zuby"

#: script/localization.js:8
msgid "meat"
msgstr "maso"

#: script/localization.js:9
msgid "fur"
msgstr "srst"

#: script/localization.js:10
msgid "alien alloy"
msgstr "neznámá slitina"

#: script/localization.js:11
msgid "bullets"
msgstr "náboje"

#: script/localization.js:12
msgid "charm"
msgstr "amulet"

#: script/localization.js:13 script/path.js:138
msgid "leather"
msgstr "kůže"

#: script/localization.js:14 script/path.js:136
msgid "iron"
msgstr "železo"

#: script/localization.js:15 script/path.js:134
msgid "steel"
msgstr "ocel"

#: script/localization.js:16
msgid "coal"
msgstr "uhlí"

#: script/localization.js:17
msgid "sulphur"
msgstr "síra"

#: script/localization.js:18
msgid "energy cell"
msgstr "energetická beterie"

#: script/localization.js:19 script/room.js:161
msgid "torch"
msgstr "louč"

#: script/localization.js:20
msgid "medicine"
msgstr "léky"

#: script/localization.js:21 script/outside.js:22
msgid "hunter"
msgstr "lovec"

#: script/localization.js:22 script/outside.js:30
msgid "trapper"
msgstr "traper"

#: script/localization.js:23 script/outside.js:38
msgid "tanner"
msgstr "koželuh"

#: script/localization.js:24
msgid "grenade"
msgstr "granát"

#: script/localization.js:25
msgid "bolas"
msgstr "bolaso"

#: script/localization.js:26
msgid "bayonet"
msgstr "bajonet"

#: script/localization.js:27 script/outside.js:46
msgid "charcutier"
msgstr "uzenář"

#: script/localization.js:28 script/outside.js:55
msgid "iron miner"
msgstr "horník železa"

#: script/localization.js:29
msgid "iron mine"
msgstr "železný důl"

#: script/localization.js:30 script/outside.js:63
msgid "coal miner"
msgstr "havíř"

#: script/localization.js:31
msgid "coal mine"
msgstr "uhelný důl"

#: script/localization.js:32 script/outside.js:71
msgid "sulphur miner"
msgstr "horník síry"

#: script/localization.js:33
msgid "sulphur mine"
msgstr "sírový důl"

#: script/localization.js:34 script/outside.js:88
msgid "armourer"
msgstr "zbrojmistr"

#: script/localization.js:35 script/outside.js:79
msgid "steelworker"
msgstr "ocelář"

#: script/localization.js:36
msgid "bait"
msgstr "návnada"

#: script/localization.js:37 script/localization.js:44
msgid "cured meat"
msgstr "nakládané maso"

#: script/localization.js:38 script/localization.js:43
msgid "scales"
msgstr "šupiny"

#: script/localization.js:39
msgid "compass"
msgstr "kompas"

#: script/localization.js:40
msgid "laser rifle"
msgstr "laserová puška"

#: script/localization.js:41 script/outside.js:15
msgid "gatherer"
msgstr "sběrač"

#: script/localization.js:42
msgid "cloth"
msgstr "tkanina"

#: script/localization.js:45
msgid "thieves"
msgstr "zloději"

#: script/localization.js:46
msgid "not enough fur"
msgstr "nedostatek kožešiny"

#: script/localization.js:47
msgid "not enough wood"
msgstr "nedostatek dřeva"

#: script/localization.js:48
msgid "not enough coal"
msgstr "nedostatek uhlí"

#: script/localization.js:49
msgid "not enough iron"
msgstr "nedostatek železa"

#: script/localization.js:50
msgid "not enough steel"
msgstr "nedostatek oceli"

#: script/localization.js:51
msgid "not enough sulphur"
msgstr "nedostatek síry"

#: script/localization.js:52
msgid "baited trap"
msgstr "past s návnadou"

#: script/localization.js:53
msgid "not enough scales"
msgstr "nedostatek šupin"

#: script/localization.js:54
msgid "not enough cloth"
msgstr "nedostatek tkaniny"

#: script/localization.js:55
msgid "not enough teeth"
msgstr "nedostatek zubů"

#: script/localization.js:56
msgid "not enough leather"
msgstr "nedostatek kůže"

#: script/localization.js:57
msgid "not enough meat"
msgstr "nedostatek masa"

#: script/localization.js:58
msgid "the compass points east"
msgstr "kompasu ukazuje na východ"

#: script/localization.js:59
msgid "the compass points west"
msgstr "kompas ukazuje na západ"

#: script/localization.js:60
msgid "the compass points north"
msgstr "kompas ukazuje na sever"

#: script/localization.js:61
msgid "the compass points south"
msgstr "kompas ukazuje na jih"

#: script/localization.js:62
msgid "the compass points northeast"
msgstr "kompas ukazuje na severovýchod"

#: script/localization.js:63
msgid "the compass points northwest"
msgstr "kompasu ukazuje na severozápad"

#: script/localization.js:64
msgid "the compass points southeast"
msgstr "kompasu ukazuje na jihovýchod"

#: script/localization.js:65
msgid "the compass points southwest"
msgstr "kompasu ukazuje na jihozápad"

#: script/outside.js:5
msgid "Outside"
msgstr "Venku"

#: script/outside.js:102
msgid "scraps of fur"
msgstr "útržků kožešiny"

#: script/outside.js:107
msgid "bits of meat"
msgstr "kusů masa"

#: script/outside.js:112
msgid "strange scales"
msgstr "podivných šupin"

#: script/outside.js:117
msgid "scattered teeth"
msgstr "rozptýlené zuby"

#: script/outside.js:122
msgid "tattered cloth"
msgstr "potrhané tkaniny"

#: script/outside.js:127
msgid "a crudely made charm"
msgstr "hurbě vyrobená amulet"

#: script/outside.js:143 script/outside.js:562
msgid "A Silent Forest"
msgstr "Tichý les"

#: script/outside.js:169
msgid "gather wood"
msgstr "sbírat dřevo"

#: script/outside.js:188
msgid "a stranger arrives in the night"
msgstr "v noci přšel cizinec"

#: script/outside.js:190
msgid "a weathered family takes up in one of the huts."
msgstr "omšelá rodina zabrala jednu z chatrčí"

#: script/outside.js:192
msgid "a small group arrives, all dust and bones."
msgstr "dorazila malá skupina, samí prach a kosti."

#: script/outside.js:194
msgid "a convoy lurches in, equal parts worry and hope."
msgstr "připotácel se konvoj, rovným dílem strach a naděje."

#: script/outside.js:196
msgid "the town's booming. word does get around."
msgstr "město je na vzestupu. slova se šíří."

# short for population.
#: script/outside.js:452
msgid "pop "
msgstr "pop"

#: script/outside.js:457
msgid "forest"
msgstr "les"

#: script/outside.js:460
msgid "village"
msgstr "vesnice"

#: script/outside.js:543
msgid "check traps"
msgstr "zkontrolovat pasti"

#: script/outside.js:564
msgid "A Lonely Hut"
msgstr "Osamělá chata"

#: script/outside.js:566
msgid "A Tiny Village"
msgstr "Malá vesnice"

#: script/outside.js:568
msgid "A Modest Village"
msgstr "Skromná vesnice"

#: script/outside.js:570
msgid "A Large Village"
msgstr "Velká vesnice"

#: script/outside.js:572
msgid "A Raucous Village"
msgstr "Nevázaná vesnice"

#: script/outside.js:584
msgid "the sky is grey and the wind blows relentlessly"
msgstr "nebe je šedá a fouká  neúprosný vítr"

#: script/outside.js:594
msgid "dry brush and dead branches litter the forest floor"
msgstr "suché klestí a mrtvě větve ležící v lese"

#: script/outside.js:621
msgid "the traps contain "
msgstr "pasti obsahují"

#: script/path.js:29 script/path.js:312
msgid "A Dusty Path"
msgstr "Prašná cesta"

#: script/path.js:37
msgid "supplies:"
msgstr "zásoby"

#: script/path.js:43
msgid "embark"
msgstr "vyrazit"

#: script/path.js:60 script/room.js:1159
msgid "the compass points "
msgstr "kompas ukazuje"

#: script/path.js:102
msgid "perks:"
msgstr "výhody:"

#: script/path.js:132
msgid "none"
msgstr "nic"

#: script/path.js:142
msgid "armour"
msgstr "zbroj"

#: script/path.js:153
msgid "water"
msgstr "voda"

#: script/path.js:236 script/world.js:293
msgid "free {0}/{1}"
msgstr "volné {0}/{1}"

#: script/path.js:263
msgid "damage"
msgstr ""

#: script/path.js:269
msgid "weight"
msgstr "hmotnost"

#: script/path.js:271
msgid "available"
msgstr "k dispozici"

#: script/room.js:16
msgid "trap"
msgstr "past"

#: script/room.js:19
msgid ""
"builder says she can make traps to catch any creatures might still be alive "
"out there"
msgstr ""

#: script/room.js:20
msgid "more traps to catch more creatures"
msgstr ""

#: script/room.js:21
msgid "more traps won't help now"
msgstr ""

#: script/room.js:31
msgid "cart"
msgstr "vozík"

#: script/room.js:34
msgid "builder says she can make a cart for carrying wood"
msgstr ""

#: script/room.js:35
msgid "the rickety cart will carry more wood from the forest"
msgstr ""

#: script/room.js:44
msgid "hut"
msgstr "chatrč"

#: script/room.js:47
msgid "builder says there are more wanderers. says they'll work, too."
msgstr ""

#: script/room.js:48
msgid "builder puts up a hut, out in the forest. says word will get around."
msgstr ""

#: script/room.js:49
msgid "no more room for huts."
msgstr ""

#: script/room.js:59
msgid "lodge"
msgstr "myslivna"

#: script/room.js:62
msgid "villagers could help hunt, given the means"
msgstr ""

#: script/room.js:63
msgid "the hunting lodge stands in the forest, a ways out of town"
msgstr ""

#: script/room.js:74
msgid "trading post"
msgstr ""

#: script/room.js:77
msgid "a trading post would make commerce easier"
msgstr ""

#: script/room.js:78
msgid ""
"now the nomads have a place to set up shop, they might stick around a while"
msgstr ""

#: script/room.js:88
msgid "tannery"
msgstr "koželužna"

#: script/room.js:91
msgid "builder says leather could be useful. says the villagers could make it."
msgstr ""

#: script/room.js:92
msgid "tannery goes up quick, on the edge of the village"
msgstr ""

#: script/room.js:102
msgid "smokehouse"
msgstr "udírna"

#: script/room.js:105
msgid ""
"should cure the meat, or it'll spoil. builder says she can fix something up."
msgstr ""

#: script/room.js:106
msgid "builder finishes the smokehouse. she looks hungry."
msgstr ""

#: script/room.js:116
msgid "workshop"
msgstr "dílna"

#: script/room.js:119
msgid "builder says she could make finer things, if she had the tools"
msgstr ""

#: script/room.js:120
msgid "workshop's finally ready. builder's excited to get to it"
msgstr ""

#: script/room.js:131
msgid "steelworks"
msgstr "ocelárna"

#: script/room.js:134
msgid "builder says the villagers could make steel, given the tools"
msgstr ""

#: script/room.js:135
msgid "a haze falls over the village as the steelworks fires up"
msgstr ""

#: script/room.js:146
msgid "armoury"
msgstr "zbrojnice"

#: script/room.js:149
msgid "builder says it'd be useful to have a steady source of bullets"
msgstr ""

#: script/room.js:150
msgid "armoury's done, welcoming back the weapons of the past."
msgstr ""

#: script/room.js:164
msgid "a torch to keep the dark away"
msgstr ""

#: script/room.js:173
msgid "waterskin"
msgstr "měch"

#: script/room.js:177
msgid "this waterskin'll hold a bit of water, at least"
msgstr ""

#: script/room.js:185
msgid "cask"
msgstr "sud"

#: script/room.js:189
msgid "the cask holds enough water for longer expeditions"
msgstr ""

#: script/room.js:198
msgid "water tank"
msgstr "nádrž na vodu"

#: script/room.js:202
msgid "never go thirsty again"
msgstr ""

#: script/room.js:211
msgid "bone spear"
msgstr "kostěné kopí"

#: script/room.js:214
msgid "this spear's not elegant, but it's pretty good at stabbing"
msgstr ""

#: script/room.js:223 script/world.js:288
msgid "rucksack"
msgstr "batoh"

#: script/room.js:227
msgid "carrying more means longer expeditions to the wilds"
msgstr ""

#: script/room.js:235
msgid "wagon"
msgstr "povoz"

#: script/room.js:239
msgid "the wagon can carry a lot of supplies"
msgstr ""

#: script/room.js:248
msgid "convoy"
msgstr "konvoj"

#: script/room.js:252
msgid "the convoy can haul mostly everything"
msgstr ""

#: script/room.js:262
msgid "l armour"
msgstr "k zbroj"

#: script/room.js:265
msgid "leather's not strong. better than rags, though."
msgstr ""

#: script/room.js:274
msgid "i armour"
msgstr "ž zbroj"

#: script/room.js:277
msgid "iron's stronger than leather"
msgstr ""

#: script/room.js:286
msgid "s armour"
msgstr "o zbroj"

#: script/room.js:289
msgid "steel's stronger than iron"
msgstr ""

#: script/room.js:298
msgid "iron sword"
msgstr "železný meč"

#: script/room.js:301
msgid "sword is sharp. good protection out in the wilds."
msgstr ""

#: script/room.js:311
msgid "steel sword"
msgstr "ocelový meč"

#: script/room.js:314
msgid "the steel is strong, and the blade true."
msgstr ""

#: script/room.js:324
msgid "rifle"
msgstr "puška"

#: script/room.js:326
msgid "black powder and bullets, like the old days."
msgstr ""

#: script/room.js:458
msgid "Room"
msgstr "Místnost"

#: script/room.js:485 script/room.js:604
msgid "A Dark Room"
msgstr "Temná místnost"

#: script/room.js:498
msgid "light fire"
msgstr ""

#: script/room.js:508
msgid "stoke fire"
msgstr ""

#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707
msgid "the room is {0}"
msgstr "místnost je {0}"

# wont work well with 'is'
#: script/room.js:546 script/room.js:554 script/room.js:672
msgid "the fire is {0}"
msgstr "oheň {0}"

#: script/room.js:565
msgid ""
"the stranger is standing by the fire. she says she can help. says she builds "
"things."
msgstr ""

#: script/room.js:580
msgid "freezing"
msgstr "mrzne"

#: script/room.js:581
msgid "cold"
msgstr "zima"

#: script/room.js:582
msgid "mild"
msgstr "vlídně"

#: script/room.js:583
msgid "warm"
msgstr "horko"

#: script/room.js:584
msgid "hot"
msgstr "vedro"

#: script/room.js:596
msgid "dead"
msgstr "je mrtvý"

#: script/room.js:597
msgid "smoldering"
msgstr "doutná"

#: script/room.js:598
msgid "flickering"
msgstr "bliká"

#: script/room.js:599
msgid "burning"
msgstr "hoří"

#: script/room.js:600
msgid "roaring"
msgstr "praská"

#: script/room.js:604
msgid "A Firelit Room"
msgstr ""

#: script/room.js:642
msgid "not enough wood to get the fire going"
msgstr ""

#: script/room.js:655
msgid "the wood has run out"
msgstr ""

#: script/room.js:675
msgid "the light from the fire spills from the windows, out into the dark"
msgstr ""

#: script/room.js:688
msgid "builder stokes the fire"
msgstr ""

#: script/room.js:718
msgid "the wind howls outside"
msgstr ""

#: script/room.js:719
msgid "the wood is running out"
msgstr ""

#: script/room.js:726
msgid "a ragged stranger stumbles through the door and collapses in the corner"
msgstr ""

#: script/room.js:734
msgid ""
"the stranger shivers, and mumbles quietly. her words are unintelligible."
msgstr ""

#: script/room.js:737
msgid "the stranger in the corner stops shivering. her breathing calms."
msgstr ""

#: script/room.js:760
msgid "stores"
msgstr "obchod"

#: script/room.js:779
msgid "weapons"
msgstr "zbraně"

#: script/room.js:918
msgid "total"
msgstr "celkem"

#: script/room.js:939 script/room.js:983
msgid "not enough "
msgstr "nedostatek"

#: script/room.js:955
msgid "builder just shivers"
msgstr ""

#: script/room.js:1058
msgid "build:"
msgstr "stavět:"

#: script/room.js:1065
msgid "craft:"
msgstr "vyrobit:"

#: script/room.js:1072
msgid "buy:"
msgstr "koupit:"

#: script/ship.js:11
msgid "Ship"
msgstr "Loď"

#: script/ship.js:27 script/ship.js:100
msgid "An Old Starship"
msgstr ""

#: script/ship.js:38
msgid "hull:"
msgstr ""

#: script/ship.js:44
msgid "engine:"
msgstr ""

#: script/ship.js:51
msgid "reinforce hull"
msgstr ""

#: script/ship.js:60
msgid "upgrade engine"
msgstr ""

#: script/ship.js:69 script/ship.js:142
msgid "lift off"
msgstr ""

#: script/ship.js:91
msgid ""
"somewhere above the debris cloud, the wanderer fleet hovers. been on this "
"rock too long."
msgstr ""

#: script/ship.js:106 script/ship.js:119
msgid "not enough alien alloy"
msgstr ""

#: script/ship.js:134
msgid "Ready to Leave?"
msgstr ""

#: script/ship.js:138
msgid "time to get out of this place. won't be coming back."
msgstr ""

#: script/ship.js:150
msgid "linger"
msgstr ""

#: script/space.js:42
msgid "hull: "
msgstr ""

#: script/space.js:76
msgid "Troposphere"
msgstr ""

#: script/space.js:78
msgid "Stratosphere"
msgstr ""

#: script/space.js:80
msgid "Mesosphere"
msgstr ""

#: script/space.js:82
msgid "Thermosphere"
msgstr ""

#: script/space.js:84
msgid "Exosphere"
msgstr ""

#: script/space.js:86
msgid "Space"
msgstr ""

#: script/space.js:424
msgid "score for this game: {0}"
msgstr ""

#: script/space.js:431
msgid "total score: {0}"
msgstr ""

#: script/space.js:452
msgid ""
"expanded story. alternate ending. behind the scenes commentary. get the app."
msgstr ""

#: script/space.js:461
msgid "iOS."
msgstr ""

#: script/space.js:469
msgid "android."
msgstr ""

#: script/world.js:46
msgid "punch"
msgstr ""

#: script/world.js:52
msgid "stab"
msgstr ""

#: script/world.js:58
msgid "swing"
msgstr ""

#: script/world.js:64
msgid "slash"
msgstr ""

#: script/world.js:70
msgid "thrust"
msgstr ""

#: script/world.js:76
msgid "shoot"
msgstr ""

#: script/world.js:83
msgid "blast"
msgstr ""

#: script/world.js:90
msgid "lob"
msgstr ""

#: script/world.js:97
msgid "tangle"
msgstr ""

#: script/world.js:119
msgid "An&nbsp;Outpost"
msgstr ""

#: script/world.js:120
msgid "Iron&nbsp;Mine"
msgstr ""

#: script/world.js:121
msgid "Coal&nbsp;Mine"
msgstr ""

#: script/world.js:122
msgid "Sulphur&nbsp;Mine"
msgstr ""

#: script/world.js:123
msgid "An&nbsp;Old&nbsp;House"
msgstr ""

#: script/world.js:124
msgid "A&nbsp;Damp&nbsp;Cave"
msgstr ""

#: script/world.js:125
msgid "An&nbsp;Abandoned&nbsp;Town"
msgstr ""

#: script/world.js:126
msgid "A&nbsp;Ruined&nbsp;City"
msgstr ""

#: script/world.js:127
msgid "A&nbsp;Crashed&nbsp;Starship"
msgstr ""

#: script/world.js:128
msgid "A&nbsp;Borehole"
msgstr ""

#: script/world.js:129
msgid "A&nbsp;Battlefield"
msgstr ""

#: script/world.js:130
msgid "A&nbsp;Murky&nbsp;Swamp"
msgstr ""

#: script/world.js:134
msgid "A&nbsp;Destroyed&nbsp;Village"
msgstr ""

#: script/world.js:259
msgid "water:{0}"
msgstr "voda:{0}"

#: script/world.js:286
msgid "pockets"
msgstr "kapsy"

#: script/world.js:310
msgid "hp: {0}/{1}"
msgstr "zdraví: {0}/{1}"

#: script/world.js:317
msgid "{0}:{1}"
msgstr "{0}:{1}"

#: script/world.js:352
msgid "dangerous to be this far from the village without proper protection"
msgstr ""

#: script/world.js:354
msgid "safer here"
msgstr ""

#: script/world.js:454
msgid "the meat has run out"
msgstr ""

#: script/world.js:459
msgid "starvation sets in"
msgstr ""

#: script/world.js:484
msgid "there is no more water"
msgstr ""

#: script/world.js:488
msgid "the thirst becomes unbearable"
msgstr ""

#: script/world.js:565
msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
msgstr ""

#: script/world.js:568
msgid ""
"the trees are gone. parched earth and blowing dust are poor replacements."
msgstr ""

#: script/world.js:575
msgid ""
"trees loom on the horizon. grasses gradually yield to a forest floor of dry "
"branches and fallen leaves."
msgstr ""

#: script/world.js:578
msgid "the grasses thin. soon, only dust remains."
msgstr ""

#: script/world.js:585
msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
msgstr ""

#: script/world.js:588
msgid ""
"a wall of gnarled trees rises from the dust. their branches twist into a "
"skeletal canopy overhead."
msgstr ""

#: script/world.js:847
msgid "Wanderer"
msgstr ""

#: script/world.js:852
msgid "The&nbsp;Village"
msgstr ""

#: script/world.js:881
msgid "the world fades"
msgstr ""

#: script/world.js:1015
msgid "A Barren World"
msgstr ""
