From 08bd1c7cafba445d9d0b1c81bc736cff798ad683 Mon Sep 17 00:00:00 2001 From: Andrea Rendine Date: Fri, 22 May 2015 16:03:49 +0200 Subject: [PATCH] Single letter representations for enemies R wild animals (beast, birds, lizards, rats) T mutated creatures (includes giant lizards) E human enemies (old men, scavengers, thugs and squatters) D armed human enemies (includes vigilantes, soldiers, snipers, commandos, veterans and chiefs) --- script/events/encounters.js | 2 +- script/world.js | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/script/events/encounters.js b/script/events/encounters.js index 573645c..c5e165f 100644 --- a/script/events/encounters.js +++ b/script/events/encounters.js @@ -323,7 +323,7 @@ Events.Encounters = [ enemyName: _('soldier'), deathMessage: _('the soldier is dead'), ranged: true, - chara: 'Sol', + chara: 'D', damage: 8, hit: 0.8, attackDelay: 2, diff --git a/script/world.js b/script/world.js index 7348be3..c0d2861 100644 --- a/script/world.js +++ b/script/world.js @@ -918,6 +918,7 @@ var World = { }, onArrival: function() { + Engine.tabNavigation = false; Engine.keyLock = false; // Explore in a temporary world-state. We'll commit the changes if you return home safe. World.state = $.extend(true, {}, $SM.get('game.world'));