From fa655aef1cd430f538935919183f23fa5a4a2365 Mon Sep 17 00:00:00 2001 From: engstrom Date: Fri, 5 Jul 2013 18:41:22 -0600 Subject: [PATCH] Moved EatMeatButton to beginning of combat UI --- script/events.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/script/events.js b/script/events.js index f8c5a65..6219a4c 100644 --- a/script/events.js +++ b/script/events.js @@ -29,7 +29,7 @@ var Events = { options: {}, // Nothing for now - activeEvent: null, + activeEvent: null, activeScene: null, eventPanel: null, @@ -103,7 +103,7 @@ var Events = { Events.createAttackButton('fists').prependTo(btns); } - Events.createEatMeatButton().appendTo(btns); + Events.createEatMeatButton().prependTo(btns); // Set up the enemy attack timer Events._enemyAttackTimer = setTimeout(Events.enemyAttack, scene.attackDelay * 1000);