refactor audio-related code to use AudioLibrary module

This commit is contained in:
jorsi
2020-05-30 23:33:10 -04:00
parent a340584136
commit 18e8af9809
13 changed files with 164 additions and 174 deletions
+10 -10
View File
@@ -39,7 +39,7 @@ Events.Encounters = [
notification: _('a snarling beast leaps out of the underbrush')
}
},
audio: '/audio/snarling-beast.wav'
audio: AudioLibrary.ENCOUNTER_SNARLING_BEAST
},
{ /* Gaunt Man */
title: _('A Gaunt Man'),
@@ -77,7 +77,7 @@ Events.Encounters = [
notification: _('a gaunt man approaches, a crazed look in his eye')
}
},
audio: '/audio/gaunt-man.wav'
audio: AudioLibrary.ENCOUNTER_GAUNT_MAN
},
{ /* Strange Bird */
title: _('A Strange Bird'),
@@ -115,7 +115,7 @@ Events.Encounters = [
notification: _('a strange looking bird speeds across the plains')
}
},
audio: '/audio/strange-bird.wav'
audio: AudioLibrary.ENCOUNTER_STRANGE_BIRD
},
/* Tier 2*/
{ /* Shivering Man */
@@ -159,7 +159,7 @@ Events.Encounters = [
notification: _('a shivering man approaches and attacks with surprising strength')
}
},
audio: '/audio/shivering-man.wav'
audio: AudioLibrary.ENCOUNTER_SHIVERING_MAN
},
{ /* Man-eater */
title: _('A Man-Eater'),
@@ -197,7 +197,7 @@ Events.Encounters = [
notification: _('a large creature attacks, claws freshly bloodied')
}
},
audio: '/audio/man-eater.wav'
audio: AudioLibrary.ENCOUNTER_MAN_EATER
},
{ /* Scavenger */
title: _('A Scavenger'),
@@ -240,7 +240,7 @@ Events.Encounters = [
notification: _('a scavenger draws close, hoping for an easy score')
}
},
audio: '/audio/scavenger.wav'
audio: AudioLibrary.ENCOUNTER_SCAVENGER
},
{ /* Huge Lizard */
title: _('A Huge Lizard'),
@@ -278,7 +278,7 @@ Events.Encounters = [
notification: _('the grass thrashes wildly as a huge lizard pushes through')
}
},
audio: '/audio/huge-lizard.wav'
audio: AudioLibrary.ENCOUNTER_HUGE_LIZARD
},
/* Tier 3*/
{ /* Feral Terror */
@@ -317,7 +317,7 @@ Events.Encounters = [
notification: _('a beast, wilder than imagining, erupts out of the foliage')
}
},
audio: '/audio/feral-terror.wav'
audio: AudioLibrary.ENCOUNTER_FERAL_TERROR
},
{ /* Soldier */
title: _('A Soldier'),
@@ -361,7 +361,7 @@ Events.Encounters = [
notification: _('a soldier opens fire from across the desert')
}
},
audio: '/audio/soldier.wav'
audio: AudioLibrary.ENCOUNTER_SOLDIER
},
{ /* Sniper */
title: _('A Sniper'),
@@ -405,6 +405,6 @@ Events.Encounters = [
notification: _('a shot rings out, from somewhere in the long grass')
}
},
audio: '/audio/sniper.wav'
audio: AudioLibrary.ENCOUNTER_SNIPER
}
];
+1 -1
View File
@@ -62,6 +62,6 @@ Events.Global = [
}
}
},
audio: '/audio/thief.wav'
audio: AudioLibrary.EVENT_THIEF
}
];
+6 -6
View File
@@ -64,7 +64,7 @@ Events.Outside = [
}
}
},
audio: '/audio/ruined-trap.wav'
audio: AudioLibrary.EVENT_RUINED_TRAP
},
{ /* Hut fire */
title: _('Fire'),
@@ -91,7 +91,7 @@ Events.Outside = [
}
}
},
audio: '/audio/hut-fire.wav'
audio: AudioLibrary.EVENT_HUT_FIRE
},
{ /* Sickness */
title: _('Sickness'),
@@ -149,7 +149,7 @@ Events.Outside = [
}
}
},
audio: '/audio/sickness.wav'
audio: AudioLibrary.EVENT_SICKNESS
},
{ /* Plague */
@@ -221,7 +221,7 @@ Events.Outside = [
}
}
},
audio: '/audio/plague.wav'
audio: AudioLibrary.EVENT_PLAGUE
},
{ /* Beast attack */
@@ -256,7 +256,7 @@ Events.Outside = [
}
}
},
audio: '/audio/beast-attack.wav'
audio: AudioLibrary.EVENT_BEAST_ATTACK
},
{ /* Soldier attack */
@@ -291,7 +291,7 @@ Events.Outside = [
}
}
},
audio: '/audio/soldier-attack.wav'
audio: AudioLibrary.EVENT_SOLDIER_ATTACK
}
];
+10 -10
View File
@@ -48,7 +48,7 @@ Events.Room = [
}
}
},
audio: '/audio/nomad.wav'
audio: AudioLibrary.EVENT_NOMAD
},
{ /* Noises Outside -- gain wood/fur */
title: _('Noises'),
@@ -100,7 +100,7 @@ Events.Room = [
}
}
},
audio: '/audio/noises-outside.wav'
audio: AudioLibrary.EVENT_NOISES_OUTSIDE
},
{ /* Noises Inside -- trade wood for better good */
title: _('Noises'),
@@ -187,7 +187,7 @@ Events.Room = [
}
}
},
audio: '/audio/noises-inside.wav'
audio: AudioLibrary.EVENT_NOISES_INSIDE
},
{ /* The Beggar -- trade fur for better good */
title: _('The Beggar'),
@@ -259,7 +259,7 @@ Events.Room = [
}
}
},
audio: '/audio/beggar.wav'
audio: AudioLibrary.EVENT_BEGGAR
},
{/* The Shady Builder */
title: _('The Shady Builder'),
@@ -316,7 +316,7 @@ Events.Room = [
}
}
},
audio: '/audio/shady-builder.wav'
audio: AudioLibrary.EVENT_SHADY_BUILDER
},
{ /* Mysterious Wanderer -- wood gambling */
@@ -396,7 +396,7 @@ Events.Room = [
}
}
},
audio: '/audio/mysterious-wanderer.wav'
audio: AudioLibrary.EVENT_MYSTERIOUS_WANDERER
},
{ /* Mysterious Wanderer -- fur gambling */
@@ -476,7 +476,7 @@ Events.Room = [
}
}
},
audio: '/audio/mysterious-wanderer.wav'
audio: AudioLibrary.EVENT_MYSTERIOUS_WANDERER
},
{ /* The Scout -- Map Merchant */
@@ -519,7 +519,7 @@ Events.Room = [
}
}
},
audio: '/audio/scout.wav'
audio: AudioLibrary.EVENT_SCOUT
},
{ /* The Wandering Master */
@@ -593,7 +593,7 @@ Events.Room = [
}
}
},
audio: '/audio/wandering-master.wav'
audio: AudioLibrary.EVENT_WANDERING_MASTER
},
{ /* The Sick Man */
@@ -682,6 +682,6 @@ Events.Room = [
}
}
},
audio: '/audio/sick-man.wav'
audio: AudioLibrary.EVENT_SICK_MAN
}
];
+13 -13
View File
@@ -29,7 +29,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/friendly-outpost.wav'
audio: AudioLibrary.EVENT_FRIENDLY_OUTPOST
},
"swamp": { /* Swamp */
title: _('A Murky Swamp'),
@@ -87,7 +87,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/swamp.wav'
audio: AudioLibrary.EVENT_SWAMP
},
"cave": { /* Cave */
title: _('A Damp Cave'),
@@ -519,7 +519,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/cave.wav'
audio: AudioLibrary.EVENT_CAVE
},
"town": { /* Town */
title: _('A Deserted Town'),
@@ -1237,7 +1237,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/town.wav'
audio: AudioLibrary.EVENT_TOWN
},
"city": { /* City */
title: _('A Ruined City'),
@@ -2933,7 +2933,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/city.wav'
audio: AudioLibrary.EVENT_CITY
},
"house": { /* Abandoned House */
title: _('An Old House'),
@@ -3051,7 +3051,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/house.wav'
audio: AudioLibrary.EVENT_HOUSE
},
"battlefield": { /* Discovering an old battlefield */
title: _('A Forgotten Battlefield'),
@@ -3105,7 +3105,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/battlefield.wav'
audio: AudioLibrary.EVENT_BATTLEFIELD
},
"borehole": { /* Admiring a huge borehole */
title: _('A Huge Borehole'),
@@ -3135,7 +3135,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/borehole.wav'
audio: AudioLibrary.EVENT_BOREHOLE
},
"ship": { /* Finding a way off this rock */
title: _('A Crashed Ship'),
@@ -3159,7 +3159,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/crashed-ship.wav'
audio: AudioLibrary.EVENT_CRASHED_SHIP
},
"sulphurmine": { /* Clearing the Sulphur Mine */
title: _('The Sulphur Mine'),
@@ -3309,7 +3309,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/sulphurmine.wav'
audio: AudioLibrary.EVENT_SULPHUR_MINE
},
"coalmine": { /* Clearing the Coal Mine */
title: _('The Coal Mine'),
@@ -3452,7 +3452,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/coalmine.wav'
audio: AudioLibrary.EVENT_COAL_MINE
},
"ironmine": { /* Clearing the Iron Mine */
title: _('The Iron Mine'),
@@ -3529,7 +3529,7 @@ Events.Setpieces = {
}
}
},
audio: '/audio/ironmine.wav'
audio: AudioLibrary.EVENT_IRON_MINE
},
"cache": { /* Cache - contains some of supplies from previous game */
@@ -3582,6 +3582,6 @@ Events.Setpieces = {
}
}
},
audio: '/audio/destroyed-village.wav'
audio: AudioLibrary.EVENT_DESTROYED_VILLAGE
}
};