mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-30 09:11:54 +08:00
refactor audio-related code to use AudioLibrary module
This commit is contained in:
+10
-10
@@ -39,7 +39,7 @@ Events.Encounters = [
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notification: _('a snarling beast leaps out of the underbrush')
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}
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},
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audio: '/audio/snarling-beast.wav'
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audio: AudioLibrary.ENCOUNTER_SNARLING_BEAST
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},
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{ /* Gaunt Man */
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title: _('A Gaunt Man'),
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@@ -77,7 +77,7 @@ Events.Encounters = [
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notification: _('a gaunt man approaches, a crazed look in his eye')
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}
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},
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audio: '/audio/gaunt-man.wav'
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audio: AudioLibrary.ENCOUNTER_GAUNT_MAN
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},
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{ /* Strange Bird */
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title: _('A Strange Bird'),
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@@ -115,7 +115,7 @@ Events.Encounters = [
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notification: _('a strange looking bird speeds across the plains')
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}
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},
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audio: '/audio/strange-bird.wav'
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audio: AudioLibrary.ENCOUNTER_STRANGE_BIRD
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},
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/* Tier 2*/
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{ /* Shivering Man */
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@@ -159,7 +159,7 @@ Events.Encounters = [
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notification: _('a shivering man approaches and attacks with surprising strength')
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}
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},
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audio: '/audio/shivering-man.wav'
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audio: AudioLibrary.ENCOUNTER_SHIVERING_MAN
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},
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{ /* Man-eater */
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title: _('A Man-Eater'),
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@@ -197,7 +197,7 @@ Events.Encounters = [
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notification: _('a large creature attacks, claws freshly bloodied')
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}
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},
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audio: '/audio/man-eater.wav'
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audio: AudioLibrary.ENCOUNTER_MAN_EATER
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},
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{ /* Scavenger */
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title: _('A Scavenger'),
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@@ -240,7 +240,7 @@ Events.Encounters = [
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notification: _('a scavenger draws close, hoping for an easy score')
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}
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},
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audio: '/audio/scavenger.wav'
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audio: AudioLibrary.ENCOUNTER_SCAVENGER
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},
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{ /* Huge Lizard */
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title: _('A Huge Lizard'),
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@@ -278,7 +278,7 @@ Events.Encounters = [
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notification: _('the grass thrashes wildly as a huge lizard pushes through')
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}
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},
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audio: '/audio/huge-lizard.wav'
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audio: AudioLibrary.ENCOUNTER_HUGE_LIZARD
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},
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/* Tier 3*/
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{ /* Feral Terror */
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@@ -317,7 +317,7 @@ Events.Encounters = [
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notification: _('a beast, wilder than imagining, erupts out of the foliage')
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}
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},
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audio: '/audio/feral-terror.wav'
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audio: AudioLibrary.ENCOUNTER_FERAL_TERROR
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},
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{ /* Soldier */
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title: _('A Soldier'),
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@@ -361,7 +361,7 @@ Events.Encounters = [
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notification: _('a soldier opens fire from across the desert')
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}
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},
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audio: '/audio/soldier.wav'
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audio: AudioLibrary.ENCOUNTER_SOLDIER
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},
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{ /* Sniper */
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title: _('A Sniper'),
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@@ -405,6 +405,6 @@ Events.Encounters = [
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notification: _('a shot rings out, from somewhere in the long grass')
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}
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},
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audio: '/audio/sniper.wav'
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audio: AudioLibrary.ENCOUNTER_SNIPER
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}
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];
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@@ -62,6 +62,6 @@ Events.Global = [
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}
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}
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},
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audio: '/audio/thief.wav'
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audio: AudioLibrary.EVENT_THIEF
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}
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];
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@@ -64,7 +64,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/ruined-trap.wav'
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audio: AudioLibrary.EVENT_RUINED_TRAP
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},
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{ /* Hut fire */
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title: _('Fire'),
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@@ -91,7 +91,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/hut-fire.wav'
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audio: AudioLibrary.EVENT_HUT_FIRE
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},
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{ /* Sickness */
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title: _('Sickness'),
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@@ -149,7 +149,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/sickness.wav'
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audio: AudioLibrary.EVENT_SICKNESS
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},
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{ /* Plague */
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@@ -221,7 +221,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/plague.wav'
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audio: AudioLibrary.EVENT_PLAGUE
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},
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{ /* Beast attack */
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@@ -256,7 +256,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/beast-attack.wav'
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audio: AudioLibrary.EVENT_BEAST_ATTACK
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},
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{ /* Soldier attack */
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@@ -291,7 +291,7 @@ Events.Outside = [
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}
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}
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},
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audio: '/audio/soldier-attack.wav'
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audio: AudioLibrary.EVENT_SOLDIER_ATTACK
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}
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];
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+10
-10
@@ -48,7 +48,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/nomad.wav'
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audio: AudioLibrary.EVENT_NOMAD
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},
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{ /* Noises Outside -- gain wood/fur */
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title: _('Noises'),
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@@ -100,7 +100,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/noises-outside.wav'
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audio: AudioLibrary.EVENT_NOISES_OUTSIDE
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},
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{ /* Noises Inside -- trade wood for better good */
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title: _('Noises'),
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@@ -187,7 +187,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/noises-inside.wav'
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audio: AudioLibrary.EVENT_NOISES_INSIDE
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},
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{ /* The Beggar -- trade fur for better good */
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title: _('The Beggar'),
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@@ -259,7 +259,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/beggar.wav'
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audio: AudioLibrary.EVENT_BEGGAR
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},
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{/* The Shady Builder */
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title: _('The Shady Builder'),
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@@ -316,7 +316,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/shady-builder.wav'
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audio: AudioLibrary.EVENT_SHADY_BUILDER
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},
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{ /* Mysterious Wanderer -- wood gambling */
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@@ -396,7 +396,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/mysterious-wanderer.wav'
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audio: AudioLibrary.EVENT_MYSTERIOUS_WANDERER
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},
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{ /* Mysterious Wanderer -- fur gambling */
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@@ -476,7 +476,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/mysterious-wanderer.wav'
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audio: AudioLibrary.EVENT_MYSTERIOUS_WANDERER
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},
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{ /* The Scout -- Map Merchant */
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@@ -519,7 +519,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/scout.wav'
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audio: AudioLibrary.EVENT_SCOUT
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},
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{ /* The Wandering Master */
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@@ -593,7 +593,7 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/wandering-master.wav'
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audio: AudioLibrary.EVENT_WANDERING_MASTER
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},
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{ /* The Sick Man */
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@@ -682,6 +682,6 @@ Events.Room = [
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}
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}
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},
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audio: '/audio/sick-man.wav'
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audio: AudioLibrary.EVENT_SICK_MAN
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}
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];
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+13
-13
@@ -29,7 +29,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/friendly-outpost.wav'
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audio: AudioLibrary.EVENT_FRIENDLY_OUTPOST
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},
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"swamp": { /* Swamp */
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title: _('A Murky Swamp'),
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@@ -87,7 +87,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/swamp.wav'
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audio: AudioLibrary.EVENT_SWAMP
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},
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"cave": { /* Cave */
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title: _('A Damp Cave'),
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@@ -519,7 +519,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/cave.wav'
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audio: AudioLibrary.EVENT_CAVE
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},
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"town": { /* Town */
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title: _('A Deserted Town'),
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@@ -1237,7 +1237,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/town.wav'
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audio: AudioLibrary.EVENT_TOWN
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},
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"city": { /* City */
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title: _('A Ruined City'),
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@@ -2933,7 +2933,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/city.wav'
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audio: AudioLibrary.EVENT_CITY
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},
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"house": { /* Abandoned House */
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title: _('An Old House'),
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@@ -3051,7 +3051,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/house.wav'
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audio: AudioLibrary.EVENT_HOUSE
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},
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"battlefield": { /* Discovering an old battlefield */
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title: _('A Forgotten Battlefield'),
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@@ -3105,7 +3105,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/battlefield.wav'
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audio: AudioLibrary.EVENT_BATTLEFIELD
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},
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"borehole": { /* Admiring a huge borehole */
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title: _('A Huge Borehole'),
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@@ -3135,7 +3135,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/borehole.wav'
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audio: AudioLibrary.EVENT_BOREHOLE
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},
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"ship": { /* Finding a way off this rock */
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title: _('A Crashed Ship'),
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@@ -3159,7 +3159,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/crashed-ship.wav'
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audio: AudioLibrary.EVENT_CRASHED_SHIP
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},
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"sulphurmine": { /* Clearing the Sulphur Mine */
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title: _('The Sulphur Mine'),
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@@ -3309,7 +3309,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/sulphurmine.wav'
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audio: AudioLibrary.EVENT_SULPHUR_MINE
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},
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"coalmine": { /* Clearing the Coal Mine */
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title: _('The Coal Mine'),
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@@ -3452,7 +3452,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/coalmine.wav'
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audio: AudioLibrary.EVENT_COAL_MINE
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},
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"ironmine": { /* Clearing the Iron Mine */
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title: _('The Iron Mine'),
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@@ -3529,7 +3529,7 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/ironmine.wav'
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audio: AudioLibrary.EVENT_IRON_MINE
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},
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"cache": { /* Cache - contains some of supplies from previous game */
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@@ -3582,6 +3582,6 @@ Events.Setpieces = {
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}
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}
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},
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audio: '/audio/destroyed-village.wav'
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audio: AudioLibrary.EVENT_DESTROYED_VILLAGE
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}
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};
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