refactor audio-related code to use AudioLibrary module

This commit is contained in:
jorsi
2020-05-30 23:33:10 -04:00
parent a340584136
commit 18e8af9809
13 changed files with 164 additions and 174 deletions
+6 -6
View File
@@ -64,7 +64,7 @@ Events.Outside = [
}
}
},
audio: '/audio/ruined-trap.wav'
audio: AudioLibrary.EVENT_RUINED_TRAP
},
{ /* Hut fire */
title: _('Fire'),
@@ -91,7 +91,7 @@ Events.Outside = [
}
}
},
audio: '/audio/hut-fire.wav'
audio: AudioLibrary.EVENT_HUT_FIRE
},
{ /* Sickness */
title: _('Sickness'),
@@ -149,7 +149,7 @@ Events.Outside = [
}
}
},
audio: '/audio/sickness.wav'
audio: AudioLibrary.EVENT_SICKNESS
},
{ /* Plague */
@@ -221,7 +221,7 @@ Events.Outside = [
}
}
},
audio: '/audio/plague.wav'
audio: AudioLibrary.EVENT_PLAGUE
},
{ /* Beast attack */
@@ -256,7 +256,7 @@ Events.Outside = [
}
}
},
audio: '/audio/beast-attack.wav'
audio: AudioLibrary.EVENT_BEAST_ATTACK
},
{ /* Soldier attack */
@@ -291,7 +291,7 @@ Events.Outside = [
}
}
},
audio: '/audio/soldier-attack.wav'
audio: AudioLibrary.EVENT_SOLDIER_ATTACK
}
];