mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 08:11:54 +08:00
Adding ADR to Github
This commit is contained in:
@@ -0,0 +1,127 @@
|
||||
/**
|
||||
* Events that can occur when the Outside module is active
|
||||
**/
|
||||
Events.Outside = [
|
||||
{ /* Ruined traps */
|
||||
title: 'A Ruined Trap',
|
||||
isAvailable: function() {
|
||||
return Engine.activeModule == Outside && Outside.numBuilding('trap') > 0;
|
||||
},
|
||||
scenes: {
|
||||
'start': {
|
||||
text: [
|
||||
'some of the traps have been torn apart.',
|
||||
'large prints lead away, into the forest.'
|
||||
],
|
||||
onLoad: function() {
|
||||
var numWrecked = Math.floor(Math.random() * Outside.numBuilding('trap')) + 1;
|
||||
Outside.addBuilding('trap', -numWrecked);
|
||||
Outside.updateVillage();
|
||||
Outside.updateTrapButton();
|
||||
},
|
||||
notification: 'some traps have been destroyed',
|
||||
buttons: {
|
||||
'track': {
|
||||
text: 'track them',
|
||||
nextScene: {0.5: 'nothing', 1: 'catch'}
|
||||
},
|
||||
'ignore': {
|
||||
text: 'ignore them',
|
||||
nextScene: 'end'
|
||||
}
|
||||
}
|
||||
},
|
||||
'nothing': {
|
||||
text: [
|
||||
'the tracks disappear after just a few minutes.',
|
||||
'the forest is silent.'
|
||||
],
|
||||
buttons: {
|
||||
'end': {
|
||||
text: 'go home',
|
||||
nextScene: 'end'
|
||||
}
|
||||
}
|
||||
},
|
||||
'catch': {
|
||||
text: [
|
||||
'not far from the village lies a large beast, its fur matted with blood.',
|
||||
'it puts up little resistance before the knife.'
|
||||
],
|
||||
reward: {
|
||||
fur: 100,
|
||||
meat: 100,
|
||||
teeth: 10
|
||||
},
|
||||
buttons: {
|
||||
'end': {
|
||||
text: 'go home',
|
||||
nextScene: 'end'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
{ /* Beast attack */
|
||||
title: 'A Beast Attack',
|
||||
isAvailable: function() {
|
||||
return Engine.activeModule == Outside && Outside.getPopulation() > 0;
|
||||
},
|
||||
scenes: {
|
||||
'start': {
|
||||
text: [
|
||||
'a pack of snarling beasts pours out of the trees.',
|
||||
'the fight is short and bloody, but the beasts are repelled.',
|
||||
'the villagers retreat to mourn the dead.'
|
||||
],
|
||||
onLoad: function() {
|
||||
var numKilled = Math.floor(Math.random() * 10) + 1;
|
||||
Outside.killVillagers(numKilled);
|
||||
},
|
||||
reward: {
|
||||
fur: 100,
|
||||
meat: 100,
|
||||
teeth: 10
|
||||
},
|
||||
buttons: {
|
||||
'end': {
|
||||
text: 'go home',
|
||||
nextScene: 'end'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
{ /* Soldier attack */
|
||||
title: 'A Military Raid',
|
||||
isAvailable: function() {
|
||||
return Engine.activeModule == Outside && Outside.getPopulation() > 0 && State.cityCleared;
|
||||
},
|
||||
scenes: {
|
||||
'start': {
|
||||
text: [
|
||||
'a gunshot rings through the trees.',
|
||||
'well armed men charge out of the forest, firing into the crowd.',
|
||||
'after a skirmish they are driven away, but not without losses.'
|
||||
],
|
||||
onLoad: function() {
|
||||
var numKilled = Math.floor(Math.random() * 40) + 1;
|
||||
Outside.killVillagers(numKilled);
|
||||
},
|
||||
reward: {
|
||||
bullets: 10,
|
||||
'cured meat': 50
|
||||
},
|
||||
buttons: {
|
||||
'end': {
|
||||
text: 'go home',
|
||||
nextScene: 'end'
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
Reference in New Issue
Block a user