Don't save carryables if they haven't been found yet.

This commit is contained in:
Blake Grotewold
2016-10-11 02:29:41 -04:00
parent 5a99e22b64
commit 1a6b41c2a1
+4 -2
View File
@@ -175,11 +175,13 @@ var Path = {
for(var k in carryable) {
var lk = _(k);
var store = carryable[k];
var have = $SM.get('stores["'+k+'"]', true);
var have = $SM.get('stores["'+k+'"]');
var num = Path.outfit[k];
num = typeof num == 'number' ? num : 0;
if (have !== undefined) {
if (have < num) { num = have; }
$SM.set('outfit["'+k+'"]', num, true);
$SM.set(k, num, true);
}
var row = $('div#outfit_row_' + k.replace(' ', '-'), outfit);
if((store.type == 'tool' || store.type == 'weapon') && have > 0) {