From 1d2f95b5614718d935271eb338d96daa68ace217 Mon Sep 17 00:00:00 2001 From: SVS Date: Tue, 12 May 2015 15:48:52 +0530 Subject: [PATCH] Change the enemy labels --- script/events/encounters.js | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/script/events/encounters.js b/script/events/encounters.js index 936dfeb..573645c 100644 --- a/script/events/encounters.js +++ b/script/events/encounters.js @@ -123,8 +123,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'shivering man', - enemyName: _('shivering man'), + enemy: 'shivering man', + enemyName: _('shivering man'), deathMessage: _('the shivering man is dead'), chara: 'E', damage: 5, @@ -165,8 +165,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'man-eater', - enemyName: _('man-eater'), + enemy: 'man-eater', + enemyName: _('man-eater'), deathMessage: _('the man-eater is dead'), chara: 'T', damage: 3, @@ -202,8 +202,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'scavenger', - enemyName: _('scavenger'), + enemy: 'scavenger', + enemyName: _('scavenger'), deathMessage: _('the scavenger is dead'), chara: 'E', damage: 4, @@ -244,8 +244,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'lizard', - enemyName: _('lizard'), + enemy: 'lizard', + enemyName: _('lizard'), deathMessage: _('the lizard is dead'), chara: 'T', damage: 5, @@ -282,8 +282,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'feral terror', - enemyName: _('feral terror'), + enemy: 'feral terror', + enemyName: _('feral terror'), deathMessage: _('the feral terror is dead'), chara: 'T', damage: 6, @@ -319,11 +319,11 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'soldier', - enemyName: _('soldier'), + enemy: 'soldier', + enemyName: _('soldier'), deathMessage: _('the soldier is dead'), ranged: true, - chara: 'D', + chara: 'Sol', damage: 8, hit: 0.8, attackDelay: 2, @@ -362,8 +362,8 @@ Events.Encounters = [ scenes: { 'start': { combat: true, - enemy: 'sniper', - enemyName: _('sniper'), + enemy: 'sniper', + enemyName: _('sniper'), deathMessage: _('the sniper is dead'), chara: 'D', damage: 15,