A bit of cleanup.

This commit is contained in:
Michael
2013-10-16 17:45:41 -04:00
parent a895a35939
commit 1ffe8f8aeb
3 changed files with 113 additions and 109 deletions
+4 -3
View File
@@ -3393,15 +3393,16 @@ Events.Setpieces = {
} }
} }
}, },
"cache": { /* Cache - contains some of supplies from previous game */ "cache": { /* Cache - contains some of supplies from previous game */
title: 'A Destroyed Village', title: 'A Destroyed Village',
scenes: { scenes: {
'start': { 'start': {
text: [ text: [
'a destroyed village stands before you', 'a destroyed village lies in the dust.',
'charred bodies littering the ground.' 'charred bodies litter the ground.'
], ],
notification: 'you smell the metallic tang of a wanderer afterburner.', notification: 'the metallic tang of wanderer afterburner hangs in the air.',
buttons: { buttons: {
'enter': { 'enter': {
text: 'enter', text: 'enter',
+44 -41
View File
@@ -1,13 +1,11 @@
var Prestige = { var Prestige = {
name: 'Prestige', name: 'Prestige',
options: {}, options: {},
init: function(options) { init: function(options) {
this.options = $.extend( this.options = $.extend(this.options, options);
this.options,
options
);
}, },
save: function() { save: function() {
@@ -38,66 +36,71 @@ var Prestige = {
Math.floor($SM.get('stores["bolas"]') / Prestige.randGen('a')) Math.floor($SM.get('stores["bolas"]') / Prestige.randGen('a'))
]; ];
for (var n = 0; n <= 23; n++) { for (var n = 0; n <= 23; n++) {
if (isNaN(prevStores[n])) {prevStores[n] = 0}; if (isNaN(prevStores[n])) {
prevStores[n] = 0;
}
} }
$SM.set('previous.stores', prevStores); $SM.set('previous.stores', prevStores);
return prevStores; return prevStores;
}, },
populateNewSave : function(newstate) { populateNewSave : function(newstate) {
State = { State = {
previous : { previous : {
stores : newstate stores : newstate
} }
}; };
Engine.init({state: State}); Engine.init({
state : State
});
return State; return State;
}, },
load : function() { load : function() {
var prevStores = $SM.get('previous.stores'); var prevStores = $SM.get('previous.stores');
$SM.add('stores["wood"]',prevStores[0]), $SM.add('stores["wood"]', prevStores[0]);
$SM.add('stores["fur"]',prevStores[1]), $SM.add('stores["fur"]', prevStores[1]);
$SM.add('stores["meat"]',prevStores[2]), $SM.add('stores["meat"]', prevStores[2]);
$SM.add('stores["iron"]',prevStores[3]), $SM.add('stores["iron"]', prevStores[3]);
$SM.add('stores["coal"]',prevStores[4]), $SM.add('stores["coal"]', prevStores[4]);
$SM.add('stores["sulphur"]',prevStores[5]), $SM.add('stores["sulphur"]', prevStores[5]);
$SM.add('stores["steel"]',prevStores[6]), $SM.add('stores["steel"]', prevStores[6]);
$SM.add('stores["cured meat"]',prevStores[7]), $SM.add('stores["cured meat"]', prevStores[7]);
$SM.add('stores["scales"]',prevStores[8]), $SM.add('stores["scales"]', prevStores[8]);
$SM.add('stores["teeth"]',prevStores[9]), $SM.add('stores["teeth"]', prevStores[9]);
$SM.add('stores["leather"]',prevStores[10]), $SM.add('stores["leather"]', prevStores[10]);
$SM.add('stores["bait"]',prevStores[11]), $SM.add('stores["bait"]', prevStores[11]);
$SM.add('stores["torch"]',prevStores[12]), $SM.add('stores["torch"]', prevStores[12]);
$SM.add('stores["cloth"]',prevStores[13]), $SM.add('stores["cloth"]', prevStores[13]);
$SM.add('stores["bone spear"]',prevStores[14]), $SM.add('stores["bone spear"]', prevStores[14]);
$SM.add('stores["iron sword"]',prevStores[15]), $SM.add('stores["iron sword"]', prevStores[15]);
$SM.add('stores["steel sword"]',prevStores[16]), $SM.add('stores["steel sword"]', prevStores[16]);
$SM.add('stores["bayonet"]',prevStores[17]), $SM.add('stores["bayonet"]', prevStores[17]);
$SM.add('stores["rifle"]',prevStores[18]), $SM.add('stores["rifle"]', prevStores[18]);
$SM.add('stores["laser rifle"]',prevStores[19]), $SM.add('stores["laser rifle"]', prevStores[19]);
$SM.add('stores["bullets"]',prevStores[20]), $SM.add('stores["bullets"]', prevStores[20]);
$SM.add('stores["energy cell"]',prevStores[21]), $SM.add('stores["energy cell"]', prevStores[21]);
$SM.add('stores["grenade"]',prevStores[22]), $SM.add('stores["grenade"]', prevStores[22]);
$SM.add('stores["bolas"]',prevStores[23]) $SM.add('stores["bolas"]', prevStores[23]);
return prevStores; return prevStores;
}, },
randGen : function(storeType) { randGen : function(storeType) {
if (storeType == 'g') { if (storeType == 'g') {
divisor = Math.floor(Math.random()*10) divisor = Math.floor(Math.random() * 10);
} else if (storeType == 'w') {
divisor = Math.floor(Math.floor(Math.random() * 10) / 2);
} else if (storeType == 'a') {
divisor = Math.ceil(Math.random() * 10
* Math.ceil(Math.random() * 10));
} else {
divisor = 1;
} }
else if (storeType == 'w') {
divisor = Math.floor(Math.floor(Math.random()*10)/2)
}
else if (storeType == 'a') {
divisor = Math.ceil(Math.random()*10*Math.ceil(Math.random()*10))
}
else { divisor = 1 };
if (divisor === 0) { if (divisor === 0) {
divisor = 1 divisor = 1;
}; }
return divisor; return divisor;
} }
} };