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Heal when necessary
Events.setHeal() enables/disables eatMeat and useMeds buttons depending on player's HP. The check is done in 4 cases: * when a fight starts * after an attack * after healing * in the loot screen
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@@ -133,6 +133,7 @@ var Events = {
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Events.createUseMedsButton().appendTo(healBtns);
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}
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$('<div>').addClass('clear').appendTo(healBtns);
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Events.setHeal(healBtns);
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// Set up the enemy attack timer
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Events._enemyAttackTimer = Engine.setInterval(Events.enemyAttack, scene.attackDelay * 1000);
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@@ -276,6 +277,18 @@ var Events = {
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});
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},
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setHeal: function(healBtns){
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if(!healBtns){
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healBtns = $('#healButtons');
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}
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healBtns = healBtns.children('.button');
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var canHeal = (World.health < World.getMaxHealth());
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healBtns.each(function(i){
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Button.setDisabled($(this), !canHeal);
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});
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return canHeal;
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},
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doHeal: function(healing, cured, btn){
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if(Path.outfit[healing] > 0) {
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Path.outfit[healing]--;
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@@ -287,6 +300,7 @@ var Events = {
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var hp = World.health + cured;
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hp = Math.min(World.getMaxHealth(),hp);
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World.setHp(hp);
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Events.setHeal();
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if(Events.activeEvent()) {
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var w = $('#wanderer');
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@@ -401,6 +415,7 @@ var Events = {
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enemy.data('hp', enemyHp);
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if(fighter.attr('id') == 'enemy') {
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World.setHp(enemyHp);
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Events.setHeal();
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}
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Events.updateFighterDiv(enemy);
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}
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@@ -536,6 +551,7 @@ var Events = {
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Events.createUseMedsButton(0).appendTo(healBtns);
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}
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$('<div>').addClass('clear').appendTo(healBtns);
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Events.setHeal();
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}
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$('<div>').addClass('clear').appendTo(exitBtns);
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