mirror of
https://github.com/doublespeakgames/adarkroom.git
synced 2026-05-28 00:01:54 +08:00
IE<8 Fixes: Removed trailing commas in string literals and renamed variable char to chara
This commit is contained in:
+4
-4
@@ -74,7 +74,7 @@ var Events = {
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Events.createFighterDiv('@', World.health, World.getMaxHealth()).attr('id', 'wanderer').appendTo(desc);
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Events.createFighterDiv('@', World.health, World.getMaxHealth()).attr('id', 'wanderer').appendTo(desc);
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// Draw the enemy
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// Draw the enemy
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Events.createFighterDiv(scene.char, scene.health, scene.health).attr('id', 'enemy').appendTo(desc);
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Events.createFighterDiv(scene.chara, scene.health, scene.health).attr('id', 'enemy').appendTo(desc);
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// Draw the action buttons
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// Draw the action buttons
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var btns = $('#buttons', Events.eventPanel());
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var btns = $('#buttons', Events.eventPanel());
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@@ -592,8 +592,8 @@ var Events = {
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}
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}
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},
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},
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createFighterDiv: function(char, hp, maxhp) {
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createFighterDiv: function(chara, hp, maxhp) {
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var fighter = $('<div>').addClass('fighter').text(char).data('hp', hp).data('maxHp', maxhp);
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var fighter = $('<div>').addClass('fighter').text(chara).data('hp', hp).data('maxHp', maxhp);
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$('<div>').addClass('hp').text(hp+'/'+maxhp).appendTo(fighter);
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$('<div>').addClass('hp').text(hp+'/'+maxhp).appendTo(fighter);
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return fighter;
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return fighter;
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},
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},
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@@ -804,4 +804,4 @@ var Events = {
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$('body').focus();
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$('body').focus();
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});
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});
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}
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}
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};
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};
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+12
-12
@@ -12,7 +12,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'snarling beast',
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enemy: 'snarling beast',
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char: 'B',
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chara: 'B',
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damage: 1,
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damage: 1,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -47,7 +47,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'gaunt man',
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enemy: 'gaunt man',
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char: 'G',
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chara: 'G',
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damage: 2,
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damage: 2,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -82,7 +82,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'strange bird',
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enemy: 'strange bird',
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char: 'B',
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chara: 'B',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -118,7 +118,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'shivering man',
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enemy: 'shivering man',
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char: 'S',
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chara: 'S',
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damage: 5,
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damage: 5,
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hit: 0.5,
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hit: 0.5,
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attackDelay: 1,
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attackDelay: 1,
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@@ -158,7 +158,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'man-eater',
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enemy: 'man-eater',
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char: 'E',
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chara: 'E',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -193,7 +193,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'scavenger',
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enemy: 'scavenger',
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char: 'S',
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chara: 'S',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -233,7 +233,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'lizard',
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enemy: 'lizard',
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char: 'L',
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chara: 'L',
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damage: 5,
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damage: 5,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -269,7 +269,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'feral terror',
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enemy: 'feral terror',
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char: 'F',
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chara: 'F',
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damage: 6,
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damage: 6,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -305,7 +305,7 @@ Events.Encounters = [
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combat: true,
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combat: true,
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enemy: 'soldier',
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enemy: 'soldier',
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ranged: true,
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ranged: true,
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char: 'D',
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chara: 'D',
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damage: 8,
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damage: 8,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -345,7 +345,7 @@ Events.Encounters = [
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'start': {
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'start': {
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combat: true,
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combat: true,
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enemy: 'sniper',
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enemy: 'sniper',
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char: 'S',
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chara: 'S',
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damage: 15,
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damage: 15,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 4,
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attackDelay: 4,
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@@ -376,5 +376,5 @@ Events.Encounters = [
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notification: 'a shot rings out, from somewhere in the long grass'
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notification: 'a shot rings out, from somewhere in the long grass'
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}
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}
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}
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}
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},
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}
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];
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];
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@@ -285,7 +285,7 @@ Events.Room = [
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},
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},
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'100wood': {
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'100wood': {
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text: [
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text: [
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'the wanderer leaves, cart loaded with wood',
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'the wanderer leaves, cart loaded with wood'
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],
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],
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onLoad: function() {
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onLoad: function() {
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if(Math.random() < 0.5) {
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if(Math.random() < 0.5) {
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@@ -304,7 +304,7 @@ Events.Room = [
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},
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},
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'500wood': {
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'500wood': {
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text: [
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text: [
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'the wanderer leaves, cart loaded with wood',
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'the wanderer leaves, cart loaded with wood'
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],
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],
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onLoad: function() {
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onLoad: function() {
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if(Math.random() < 0.3) {
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if(Math.random() < 0.3) {
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@@ -355,7 +355,7 @@ Events.Room = [
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},
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},
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'100fur': {
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'100fur': {
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text: [
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text: [
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'the wanderer leaves, cart loaded with furs',
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'the wanderer leaves, cart loaded with furs'
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],
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],
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onLoad: function() {
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onLoad: function() {
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if(Math.random() < 0.5) {
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if(Math.random() < 0.5) {
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@@ -374,7 +374,7 @@ Events.Room = [
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},
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},
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'500fur': {
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'500fur': {
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text: [
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text: [
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'the wanderer leaves, cart loaded with furs',
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'the wanderer leaves, cart loaded with furs'
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],
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],
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onLoad: function() {
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onLoad: function() {
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if(Math.random() < 0.3) {
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if(Math.random() < 0.3) {
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@@ -590,4 +590,4 @@ Events.Room = [
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}
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}
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}
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}
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}
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}
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];
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];
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+44
-44
@@ -111,7 +111,7 @@ Events.Setpieces = {
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'a1': {
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'a1': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 1,
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damage: 1,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -249,7 +249,7 @@ Events.Setpieces = {
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'b3': {
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'b3': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 1,
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damage: 1,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -281,7 +281,7 @@ Events.Setpieces = {
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'b4': {
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'b4': {
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combat: true,
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combat: true,
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enemy: 'cave lizard',
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enemy: 'cave lizard',
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char: 'L',
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chara: 'L',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -313,7 +313,7 @@ Events.Setpieces = {
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'c1': {
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'c1': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -345,7 +345,7 @@ Events.Setpieces = {
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'c2': {
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'c2': {
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combat: true,
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combat: true,
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enemy: 'lizard',
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enemy: 'lizard',
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char: 'L',
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chara: 'L',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -541,7 +541,7 @@ Events.Setpieces = {
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'a2': {
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'a2': {
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combat: true,
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combat: true,
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enemy: 'thug',
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enemy: 'thug',
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char: 'T',
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chara: 'T',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -632,7 +632,7 @@ Events.Setpieces = {
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'b2': {
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'b2': {
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combat: true,
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combat: true,
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enemy: 'scavenger',
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enemy: 'scavenger',
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char: 'S',
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chara: 'S',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -669,7 +669,7 @@ Events.Setpieces = {
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'b3': {
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'b3': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -739,7 +739,7 @@ Events.Setpieces = {
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'b5': {
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'b5': {
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combat: true,
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combat: true,
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enemy: 'madman',
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enemy: 'madman',
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char: 'M',
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chara: 'M',
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damage: 6,
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damage: 6,
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hit: 0.3,
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hit: 0.3,
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attackDelay: 1,
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attackDelay: 1,
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@@ -776,7 +776,7 @@ Events.Setpieces = {
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'c1': {
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'c1': {
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combat: true,
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combat: true,
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enemy: 'thug',
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enemy: 'thug',
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char: 'T',
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chara: 'T',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -813,7 +813,7 @@ Events.Setpieces = {
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'c2': {
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'c2': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 3,
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damage: 3,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -862,7 +862,7 @@ Events.Setpieces = {
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'c4': {
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'c4': {
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combat: true,
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combat: true,
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enemy: 'beast',
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enemy: 'beast',
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char: 'B',
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chara: 'B',
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damage: 4,
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damage: 4,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 1,
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attackDelay: 1,
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@@ -933,7 +933,7 @@ Events.Setpieces = {
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'd1': {
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'd1': {
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combat: true,
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combat: true,
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enemy: 'scavenger',
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enemy: 'scavenger',
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char: 'S',
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chara: 'S',
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damage: 5,
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damage: 5,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -970,7 +970,7 @@ Events.Setpieces = {
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'd2': {
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'd2': {
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combat: true,
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combat: true,
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enemy: 'vigilante',
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enemy: 'vigilante',
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char: 'V',
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chara: 'V',
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damage: 6,
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damage: 6,
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hit: 0.8,
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hit: 0.8,
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attackDelay: 2,
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attackDelay: 2,
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@@ -1242,7 +1242,7 @@ Events.Setpieces = {
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'a3': {
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'a3': {
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text: [
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text: [
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'a large shanty town sprawls across the streets.',
|
'a large shanty town sprawls across the streets.',
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'faces, darkened by soot and blood, stare out from crooked huts.',
|
'faces, darkened by soot and blood, stare out from crooked huts.'
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],
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],
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buttons: {
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buttons: {
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'continue': {
|
'continue': {
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@@ -1292,7 +1292,7 @@ Events.Setpieces = {
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combat: true,
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combat: true,
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notification: 'a huge lizard scrambles up out of the darkness of an old metro station.',
|
notification: 'a huge lizard scrambles up out of the darkness of an old metro station.',
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enemy: 'lizard',
|
enemy: 'lizard',
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char: 'L',
|
chara: 'L',
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||||||
damage: 5,
|
damage: 5,
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hit: 0.8,
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hit: 0.8,
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||||||
attackDelay: 2,
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attackDelay: 2,
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@@ -1329,7 +1329,7 @@ Events.Setpieces = {
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|||||||
notification: 'the shot echoes in the empty street.',
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notification: 'the shot echoes in the empty street.',
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combat: true,
|
combat: true,
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enemy: 'sniper',
|
enemy: 'sniper',
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||||||
char: 'S',
|
chara: 'S',
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||||||
damage: 15,
|
damage: 15,
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||||||
hit: 0.8,
|
hit: 0.8,
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||||||
attackDelay: 4,
|
attackDelay: 4,
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@@ -1368,7 +1368,7 @@ Events.Setpieces = {
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|||||||
combat: true,
|
combat: true,
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||||||
enemy: 'soldier',
|
enemy: 'soldier',
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ranged: true,
|
ranged: true,
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||||||
char: 'D',
|
chara: 'D',
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||||||
damage: 8,
|
damage: 8,
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||||||
hit: 0.8,
|
hit: 0.8,
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||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -1405,7 +1405,7 @@ Events.Setpieces = {
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|||||||
notification: 'a frail man stands defiantly, blocking the path.',
|
notification: 'a frail man stands defiantly, blocking the path.',
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||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'frail man',
|
enemy: 'frail man',
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||||||
char: 'M',
|
chara: 'M',
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||||||
damage: 1,
|
damage: 1,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -1479,7 +1479,7 @@ Events.Setpieces = {
|
|||||||
notification: 'an old man bursts through a door, wielding a scalpel.',
|
notification: 'an old man bursts through a door, wielding a scalpel.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'old man',
|
enemy: 'old man',
|
||||||
char: 'M',
|
chara: 'M',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.5,
|
hit: 0.5,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -1516,7 +1516,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a thug is waiting on the other side of the wall.',
|
notification: 'a thug is waiting on the other side of the wall.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'thug',
|
enemy: 'thug',
|
||||||
char: 'T',
|
chara: 'T',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -1554,7 +1554,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a snarling beast jumps out from behind a car.',
|
notification: 'a snarling beast jumps out from behind a car.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'beast',
|
enemy: 'beast',
|
||||||
char: 'B',
|
chara: 'B',
|
||||||
damage: 2,
|
damage: 2,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 1,
|
attackDelay: 1,
|
||||||
@@ -1765,7 +1765,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'squatters',
|
enemy: 'squatters',
|
||||||
plural: true,
|
plural: true,
|
||||||
char: 'SSS',
|
chara: 'SSS',
|
||||||
damage: 2,
|
damage: 2,
|
||||||
hit: 0.7,
|
hit: 0.7,
|
||||||
attackDelay: 0.5,
|
attackDelay: 0.5,
|
||||||
@@ -1804,7 +1804,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'lizards',
|
enemy: 'lizards',
|
||||||
plural: true,
|
plural: true,
|
||||||
char: 'LLL',
|
chara: 'LLL',
|
||||||
damage: 4,
|
damage: 4,
|
||||||
hit: 0.7,
|
hit: 0.7,
|
||||||
attackDelay: 0.7,
|
attackDelay: 0.7,
|
||||||
@@ -1865,7 +1865,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a large bird nests at the top of the stairs.',
|
notification: 'a large bird nests at the top of the stairs.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'bird',
|
enemy: 'bird',
|
||||||
char: 'B',
|
chara: 'B',
|
||||||
damage: 5,
|
damage: 5,
|
||||||
hit: 0.7,
|
hit: 0.7,
|
||||||
attackDelay: 1,
|
attackDelay: 1,
|
||||||
@@ -1933,7 +1933,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'rats',
|
enemy: 'rats',
|
||||||
plural: true,
|
plural: true,
|
||||||
char: 'RRR',
|
chara: 'RRR',
|
||||||
damage: 1,
|
damage: 1,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 0.25,
|
attackDelay: 0.25,
|
||||||
@@ -1966,7 +1966,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a large man attacks, waving a bayonet.',
|
notification: 'a large man attacks, waving a bayonet.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'veteran',
|
enemy: 'veteran',
|
||||||
char: 'V',
|
chara: 'V',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -2000,7 +2000,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'soldier',
|
enemy: 'soldier',
|
||||||
ranged: true,
|
ranged: true,
|
||||||
char: 'D',
|
chara: 'D',
|
||||||
damage: 8,
|
damage: 8,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -2038,7 +2038,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a masked soldier rounds the corner, gun drawn',
|
notification: 'a masked soldier rounds the corner, gun drawn',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'commando',
|
enemy: 'commando',
|
||||||
char: 'C',
|
chara: 'C',
|
||||||
ranged: true,
|
ranged: true,
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.9,
|
hit: 0.9,
|
||||||
@@ -2078,7 +2078,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'squatters',
|
enemy: 'squatters',
|
||||||
plural: true,
|
plural: true,
|
||||||
char: 'SSS',
|
chara: 'SSS',
|
||||||
damage: 2,
|
damage: 2,
|
||||||
hit: 0.7,
|
hit: 0.7,
|
||||||
attackDelay: 0.5,
|
attackDelay: 0.5,
|
||||||
@@ -2111,7 +2111,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a youth lashes out with a tree branch.',
|
notification: 'a youth lashes out with a tree branch.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'youth',
|
enemy: 'youth',
|
||||||
char: 'Y',
|
chara: 'Y',
|
||||||
damage: 2,
|
damage: 2,
|
||||||
hit: 0.7,
|
hit: 0.7,
|
||||||
attackDelay: 1,
|
attackDelay: 1,
|
||||||
@@ -2144,7 +2144,7 @@ Events.Setpieces = {
|
|||||||
notification: 'a squatter stands firmly in the doorway of a small hut.',
|
notification: 'a squatter stands firmly in the doorway of a small hut.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'squatter',
|
enemy: 'squatter',
|
||||||
char: 'S',
|
chara: 'S',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -2177,7 +2177,7 @@ Events.Setpieces = {
|
|||||||
notification: 'behind the door, a deformed figure awakes and attacks.',
|
notification: 'behind the door, a deformed figure awakes and attacks.',
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'deformed',
|
enemy: 'deformed',
|
||||||
char: 'D',
|
chara: 'D',
|
||||||
damage: 8,
|
damage: 8,
|
||||||
hit: 0.6,
|
hit: 0.6,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -2217,7 +2217,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'tentacles',
|
enemy: 'tentacles',
|
||||||
plural: true,
|
plural: true,
|
||||||
char: 'TTT',
|
chara: 'TTT',
|
||||||
damage: 2,
|
damage: 2,
|
||||||
hit: 0.6,
|
hit: 0.6,
|
||||||
attackDelay: 0.5,
|
attackDelay: 0.5,
|
||||||
@@ -2817,7 +2817,7 @@ Events.Setpieces = {
|
|||||||
nextScene: 'end'
|
nextScene: 'end'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"house": { /* Abandoned House */
|
"house": { /* Abandoned House */
|
||||||
@@ -2838,7 +2838,7 @@ Events.Setpieces = {
|
|||||||
text: 'leave',
|
text: 'leave',
|
||||||
nextScene: 'end'
|
nextScene: 'end'
|
||||||
}
|
}
|
||||||
},
|
}
|
||||||
},
|
},
|
||||||
'supplies': {
|
'supplies': {
|
||||||
text: [
|
text: [
|
||||||
@@ -2899,7 +2899,7 @@ Events.Setpieces = {
|
|||||||
'occupied': {
|
'occupied': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'squatter',
|
enemy: 'squatter',
|
||||||
char: 'S',
|
chara: 'S',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3061,7 +3061,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'soldier',
|
enemy: 'soldier',
|
||||||
ranged: true,
|
ranged: true,
|
||||||
char: 'D',
|
chara: 'D',
|
||||||
damage: 8,
|
damage: 8,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3099,7 +3099,7 @@ Events.Setpieces = {
|
|||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'soldier',
|
enemy: 'soldier',
|
||||||
ranged: true,
|
ranged: true,
|
||||||
char: 'D',
|
chara: 'D',
|
||||||
damage: 8,
|
damage: 8,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3136,7 +3136,7 @@ Events.Setpieces = {
|
|||||||
'a3': {
|
'a3': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'veteran',
|
enemy: 'veteran',
|
||||||
char: 'V',
|
chara: 'V',
|
||||||
damage: 10,
|
damage: 10,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3204,7 +3204,7 @@ Events.Setpieces = {
|
|||||||
'a1': {
|
'a1': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'man',
|
enemy: 'man',
|
||||||
char: 'M',
|
chara: 'M',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3236,7 +3236,7 @@ Events.Setpieces = {
|
|||||||
'a2': {
|
'a2': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'man',
|
enemy: 'man',
|
||||||
char: 'M',
|
chara: 'M',
|
||||||
damage: 3,
|
damage: 3,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3268,7 +3268,7 @@ Events.Setpieces = {
|
|||||||
'a3': {
|
'a3': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'chief',
|
enemy: 'chief',
|
||||||
char: 'C',
|
chara: 'C',
|
||||||
damage: 5,
|
damage: 5,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
@@ -3343,7 +3343,7 @@ Events.Setpieces = {
|
|||||||
'enter': {
|
'enter': {
|
||||||
combat: true,
|
combat: true,
|
||||||
enemy: 'beastly matriarch',
|
enemy: 'beastly matriarch',
|
||||||
char: 'M',
|
chara: 'M',
|
||||||
damage: 4,
|
damage: 4,
|
||||||
hit: 0.8,
|
hit: 0.8,
|
||||||
attackDelay: 2,
|
attackDelay: 2,
|
||||||
|
|||||||
+2
-2
@@ -216,7 +216,7 @@ var Space = {
|
|||||||
|
|
||||||
Space.ship.css({
|
Space.ship.css({
|
||||||
left: x + 'px',
|
left: x + 'px',
|
||||||
top: y + 'px',
|
top: y + 'px'
|
||||||
});
|
});
|
||||||
|
|
||||||
Space.lastMove = Date.now();
|
Space.lastMove = Date.now();
|
||||||
@@ -446,4 +446,4 @@ var Space = {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
Reference in New Issue
Block a user